All Diablo 4 Spiritborn Changes in Season 11

With Season 11, Spiritborn is getting a mix of reversions, damage bumps, cleaner Spirit Hall scaling, and a lot of item and affix cleanup. Blizzard is rolling back the PTR Vigor experiments, buffing core skills like Rushing ClawRushing Claw, and reworking several Spirit Hall effects so the class feels more consistent and less random.

Below is a short breakdown, but detailed enough for those who want to know what actually changes on launch day.

What Is Changing for Spiritborn

Skills

Spiritborn gets a few direct buffs and some changes to charge and defenses.

Between the Rushing Claw buff and new Spirit Hall scaling, Spiritborn will end up dealing noticeably more overall damage in Season 11.

Passives

A few passives were cleaned up to feel more consistent, especially for players running Jaguar setups.

  • FueledFueled now gives Life on Hit instead of Life on Kill.
    • Gain 1-181 Life on Hit with at least 4 stacks of Ferocity (previously 5% Max Life on Kill).
  • PotentPotent was fully reworked. The PTR “damage echo” and “direct damage to nearby enemies” experiments are gone. The final Season 11 version gives:
    • 2/4/6% Jaguar Skill Attack Speed and Cooldown Reduction (previously bonus damage per hit).

The overall goal seems to give Spiritborn more Attack Speed and more Cooldown Reduction.

Items

Many items received small changes: removed affixes, swapped for Dexterity/Armor, and better scaling.

Key changes:

Spirit Hall Reworks

This is the biggest structural update for Spiritborn. Spirit Hall potency affixes now scale damage, and many Halls have had their identity cleaned up.

General

  • All main Spirit Hall potency affixes are now changed to main Spirit Hall Damage.
  • Tooltips updated to show the scaling clearly.

Jaguar

  • Old “20% recent damage echo” removed.
  • New system: every 15 Jaguar hits trigger a Beast Strike (100% weapon dmg).
  • Each Beast Strike stack:
    • +3% increased damage (stacking up to 5)
    • Doubles Beast Strike’s damage
  • Lose stacks if you stop attacking for 1s.

Eagle

  • Now scales damage instead of Vulnerable duration.

Gorilla

  • Now only scales Thorns.
  • Barrier per hit reduced 5% → 2.5%.
  • 30% Barrier cap removed.

Centipede

  • Scales damage instead of Slow/DR.
  • DR per stack 2% → 4%.
  • Debuff duration 6s → 8s.
  • Total poison 70% → 160%.

The idea is to make Guardian Spirits feel less passive and more like real companions that affect moment-to-moment gameplay.

Tempering

Bug Fixes

On top of all the other changes, Spiritborn is also the class that got the most bug fixes:

  • AntivenomAntivenom Passive not functioning fixed.
  • Jaguar Main Hall not benefiting from Aspect of Unyielding HitsAspect of Unyielding Hits fixed.
  • RavagerRavager dashing uncontrollably with non-casted core skills fixed.
  • Eagle Hall damage scaling too high due to Spirit Hall Potency fixed.
  • Mystic Circle empowered by non-cast skills fixed.
  • The ProtectorThe Protector not smashing instantly fixed.

New Unique Item 

The Spiritborn is getting one new Unique as well, the Path of the Emissary Boots! This unique item can be obtained if you kill Lord Zir!

Affixes:

  • +30% Movement Speed (inherent)
  • +16-25% Movement Speed
  • +155-200% Core Skill Damage
  • +1-2 Ranks to Core Skills
  • +26.5-40% Impairment Reduction

Unique Power:
Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.

If you love playing builds that focus on the Core skill as the main damage-dealing ability, this Unique will definitely be useful!

All Spiritborn Changes – Official Patch Notes

Overall, these changes are not anything huge, but they do make Spiritborn feel smoother and more consistent to play. If you already enjoyed the class on the PTR, this patch should make it even nicer this season. The new unique also opens the door for a couple of cool build ideas, so it is definitely worth trying out.

Here is the full list of Spiritborn changes from the official patch notes:


Spiritborn Balance Updates

Skills

Poised Payback

  • Reverted Vigor cap from PTR.

Poised Rushing Claw

  • Now reduces the time to recharge charges by 5 seconds.

Passives

Fueled

  • Previous: Gain Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.
  • Now: Gain 1-181 (depending on level) Life On Hit while you have at least 4 stacks of Ferocity.

Potent

  • Previous (PTR): Gain 2/4/6% Jaguar Attack Speed and Cooldown Reduction.
  • Now: Jaguar Skills deal 6/12/18%[x] increased direct damage to up to 3 of the Closest enemies to you.

Items

Aspect of Forest Power

  • Barrier reduced from 25% to 15% of Maximum Health.

Rod of Kepeleke

  • Reverted Vigor cap from PTR.

Peacemonger’s Signet

  • Dodge chance changed to Dexterity.

Spiritborn Game Updates

New Item

Path of the Emissary: Unique Boots

Affixes

  • +30% Movement Speed (Inherent)
  • +16-25% Movement speed
  • +155-200% Core Skill damage
  • +1-2 Core Skill ranks
  • +26.5-40% Impairment Reduction

Power

  • Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.

Associated Lair Boss:

  • Lord Zir

Skills

Rushing Claw

  • Damage increased from 80% to 160%.

Adaptable Concussive Stomp

  • Previous: When enemies recover from Concussive Stomp, you dodge their next 3 attacks.
  • Now: When enemies recover from a Concussive Stomp that you Cast, you block their next 3 attacks.

Poised Payback

  • Now consumes up to 500 Vigor.

Passives

Potent

  • Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.
  • Now: Gain 2/4/6% Jaguar Skill Attack Speed and Cooldown Reduction.

Unique Items

Ring of the Midday Hunt

  • Previous: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
  • Now: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your new Poisoning effects last 33% longer.

Ring of Writhing Moon

  • Previous: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.
  • Now: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by 0.25 seconds per hit.

Peacemonger’s Signet

  • Previous: While you have at least 4 stacks of Ferocity, you gain 1 – 7 Vigor per second. Gaining Ferocity also grants Resolve.
  • Now: While you have at least 4 stacks of Ferocity, you gain 5-15%[x] increased damage and Armor. Gaining Ferocity also grants Resolve.

Band of First Breath

  • Max Life percentage has been replaced with additive Max Life.
  • Critical Strike Chance replaced with Resolve generation rate.

Rod of Kepeleke

  • Can now only consume up to 500 Vigor.

Harmony of Ebewaka

  • Damage Reduction affix replaced with Dexterity affix.

Loyalty’s Mantle

  • Damage Reduction affix replaced with Dexterity affix.

Wound Drinker

  • Damage Reduction from Poisoned Enemies affix replaced with Armor affix.

Jacinth Shell

  • Armor percentage affix replaced with All Resistance affix.
  • Damage Reduction while Injured affix replaced with Dexterity affix.

Protection of the Prime

  • Damage Reduction while Standing Still affix replaced with Armor affix.

Spirit Hall

All

  • All main Spirit Hall potency affixes changed to main Spirit Hall Damage.
  • Updated the tooltips to display the damage that scales with the above affix in blue.

Jaguar

  • Previous: Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 20% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
  • Now: Every 15th time you deal direct damage with a Jaguar Skill, unleash a Beast Strike for (100% Weapon damage), increasing all damage you deal by 3% and doubling Beast Strike’s damage, stacking 5 times. You lose all stacks when you stop attacking for 1 second.

Eagle

  • Now scales damage rather than Vulnerable duration.

Gorilla

  • Now only scales Thorns damage.
  • Barrier per hit reduced from 5% to 2.5%.
  • No longer has a cap of 30% Barrier.
  • Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.

Centipede

  • Now scales damage rather than Slow and Damage reduction.
  • Damage Reduction per stack increased from 2% to 4%.
  • Increased the debuff duration from 6 to 8 seconds.
  • Increased the total poison amount from 70% to 160%.

Legendary Aspects

Reactive armor

  • Fixed the tooltip to clarify it invokes a free Concussive stomp rather than Casting.

Paragon

Sapping Legendary Node

  • Vigor Restoration changed from 15% to 15 Vigor.

Tempering

  • Mystic Circle Potency moved from Jaguar Finesse (Offensive) to Plains Augments (Weapon).

Spiritborn Bug Fixes

  • Fixed an issue where the Antivenom Passive was not functioning.
  • Fixed an issue where the Jaguar Main Hall would not benefit from Aspect of Unyielding Hits.
  • Fixed an issue where Ravager would dash to targets uncontrollably when non-Casted core skills were invoked.
  • Fixed an issue where the Eagle Primary Spirit Hall’s damage was being increased far more than intended by bonuses to Spirit Hall Potency, such as from Wushe Nak Pa.
  • Fixed an issue where Mystic Circle would be empowered by skills that were not cast, such as from Path of the Emissary.
  • Fixed an issue where The Protector did not smash immediately upon landing.

For more updates on Season 11 and beyond, head back to our Diablo 4 News Hub.