Next up, we are looking at the Necromancer class changes that will go live with the launch of Season 9 and Patch 2.3.0 that’s currently playtested on Public Test Realms!
Necromancer Skill Changes
Reap: Damage increased from 20% to 50%.
Hemorrhage: Damage increased from 40% to 80%.
Decompose:
- Base damage increased from 60% to 150%.
- Enhanced Decompose damage increased from 40% to 100%.
Bone Splinters: Damage increased from 15% to 30%.
Soulrift:
- Removed Barrier effect.
- Prime Soul Rift bonus damage reduced from 75% to 15%.
Necromancer Passive Changes
Affliction: Damage bonus now capped at 400%.
Ossified Essence:
- Essence generation increased by 50%.
- Bone Skills now scale with current Essence, up to a 100% bonus.
Shadowblight:
- Base damage increased from 60% to 200%.
- Scaling reduced from 100% to 20%.
- Now scales with Shadow Damage.
- Bonus capped at 300%.
Rathma’s Vigor: Overpower bonus reduced from 120% to 100%.
Necromancer Legendary Aspect Changes
- Aspect of Swelling Curse renamed to Aspect of Decaying Humerus:
- Bone Skills deal Shadow damage.
- Enemies hit by Bone Skills take 15–25% increased Shadow damage.
- Of Plunging Darkness:
- Bone Prison is now a Darkness Skill.
- Spawns Blight pool for 6 seconds.
- Blight damage increased by 40–60% while active.
- Blighted:
- Now stacks damage per hit from Shadowblight (15–25% per hit).
- Resets 6 seconds after first hit.
- Blood Soaked:
- Trail duration increased from 4 to 8 seconds.
- Damage per second slightly reduced.
- Movement speed bonus increased to 30% while active or standing in trail.
- Reclassified as a Mobility Aspect.
- Of Creeping Mist renamed to Creeping Cadaver:
- Now grants 20–40% Movement Speed for 8 seconds after consuming a Corpse.
- Coldbringer’s: Time between Blizzard casts reduced from 6 to 4 seconds.
Necromancer Unique Item Changes
- The Hand of Naz (New Unique Gloves):
- +77.5–100% Skeletal Mage Damage
- +2–4 to Skeletal Mage Mastery
- Grants an additional Skeletal Mage for each Minion sacrificed (Warrior/Golem).
- Skeletal Mages evolve into Arch-Mages after 25 hits without dying.
- Arch-Mages teleport and deal 50–100% bonus shatter damage.
- Deathless Visage: Echo damage reduced from 40–80% to 20–40%.
- Indira’s Memory: Damage bonus reduced from 40–80% to 20–40%.
- Bloodless Scream:
- Now affects bosses.
- After 800 hits with Darkness Skills, fears and freezes nearby enemies.
Necromancer Paragon Changes
- Bloodbath: Overpower damage bonus reduced from 100%[x] to 40%[x].
Necromancer Bug Fixes
- Fixed Bone Mages generating echoes from Deathless Visage.
- Fixed mastery bonuses from Ring of Mendeln and Sanguivor not working if passives weren’t unlocked.
- Shadowblight now correctly scales with multiplicative Corrupting damage bonuses.
- Howl from Below now correctly applies the Summon tag to Corpse Explosion.
- Resolved issues with Book of the Dead upgrades occasionally stopping.
- Decompose now properly spawns corpses against all enemy types.
Other Class Changes
If you’re looking for other class changes, please, visit one of the links below.