Today, we’re looking at all the Rogue changes planned to go live in the Diablo 4’s Season 9.
Rogue Skill Changes
Puncture: Damage increased from 21% to 45%.
Heartseeker: Damage increased from 24% to 50%.
Forceful Arrow: Damage increased from 33% to 50%.
Invigorating Strike: Damage increased from 45% to 65%.
Blade Shift: Damage increased from 30% to 45%.
Enhanced Dance of Knives:
- Meters required to gain charges increased from 30 to 34.
- Requires more movement speed to maintain infinite uptime.
Supreme Death Trap:
- Damage to enemies who resist pull reduced from 180% to 60%.
- Now properly damages Unstoppable enemies.
- Deals double damage instead of an extra hit from Rank 5 pull.
Improved Flurry:
- Now heals 10% of max life over 1.5s instead of instantly.
Subverting Concealment:
- Now grants 4 seconds of guaranteed Critical Strikes instead of just one skill.
- Enemies made Vulnerable for 3 seconds instead of 6.
Rogue Passive Changes
Close Quarters Combat:
- Damage to Close enemies reduced from 25% to 10%.
- Overall bonus now capped at 90%.
Precision: Damage bonus capped at 360%.
Alchemical Admixture:
- Elemental bonuses (Cold, Poison, Shadow) reduced from 40% to 12%.
- Potency bonus capped at 150%.
Victimize:
- Vulnerable damage reduced from 150% to 20%.
- Base damage increased from 60% to 90%.
- Overall bonus now capped at 300%.
Rogue Legendary Aspect Changes
- Energizing Aspect:
- Basic Skill hits now always generate 6 Energy (up from 4 on Elites only).
- Elite kills now restore 10–30 Energy (down from 45 max).
- Infiltrator’s:
- Poison Traps no longer break Stealth or trigger cooldown while stealthed.
- Cooldown begins after exiting Stealth.
- Cooldown reduction increased to 10–50%.
- Reclassified as a Utility aspect.
- Cheat’s Aspect:
- Now grants 5–15% Damage Reduction and 10% Movement Speed.
- Both bonuses double when under 50% max life.
- Of Volatile Shadows:
- Now triggers a large Shadow explosion every 10s on Imbued skill hit.
- Explosion applies Shadow Imbuement and deals Shadow damage based on skill rank.
- Aspect of Bursting Venoms:
- Now creates Poison Traps instead of toxic pools.
- Requires Poison Trap to be equipped.
- Of the Dark Dance:
- Damage bonus is now multiplicative instead of additive.
Rogue Unique Item Changes
- Eaglehorn:
- Penetrating Shot now always bounces off walls.
- Damage bonus adjusted to 40–80% (was 50–150%).
- Eyes in the Dark:
- Next Death Trap deals 100–200% more damage and rearms.
- Now has a 10-second cooldown between triggers.
Rogue Paragon Changes
- Danse Macabre:
- Now grants 30% damage for 10s after using a Mobility or Subterfuge skill.
- Tricks of the Trade:
- Now makes enemies hit by Marksman skills take 30% more from Cutthroat, and vice versa.
- Eldritch Bounty:
- Each equipped Imbuement skill grants 3% Max Resistance and 30% damage for its element.
Rogue Bug Fixes
- Fixed issue where Crown of Lucion’s damage bonus did not apply during Inner Sight.
- Fixed bug with Preparation cooldown reduction stacking incorrectly with Beastfall Boots.
Other Class Changes
If you’re looking for other class changes, please, visit one of the links below.