Blizzard has reissued the full Diablo 4 Season 10 patch notes with new adjustments, including more class balance changes and more details on the invulnerability phase of Lair bosses!
Diablo IV Patch Notes
We will continually update this article with all patches the development team implements for Diablo IV.
Lair Boss Invulnerability Changes
Thought the invulnerability phase was gone for good? Think again!
- Invulnerability phases can not trigger until 10 seconds have passed.
- Phases can be skipped with high enough damage.
- At 2/3 HP, bosses gain a shield equal to 1/3 of their max life.
- At 1/3 HP, the shield jumps to 2/3 of their max life.
- Shields last 5 seconds, and if broken in time, the boss never goes invulnerable.
Even if the invulnerability is not completely removed, this should make boss fights less frustrating, and actually rewarding burst damage.
Class Balance & Bug Fixes
Every class received additional changes, with bug fixes targeting core abilities and Aspects, such as:
- Nightmare Dungeons
- Can now reward
Artificer’s Stone in pre-Torment difficulties.
- Can now reward
- Barbarian
- Fixed an issue where Battle Trance was granting more Lucky Hit Chance than displayed.
- Necromancer
- Fixed an issue where
Paranormal Bone Spear did not spawn additional bone shards when Indira’s Memory was equipped.
- Fixed an issue where Necromancer’s Blood Golem attacks were sometimes not correctly benefitting from Summoning Damage bonsues.
- Fixed an issue where Bone Mages could consume stacks of
Rathma’s Vigor without Overpowering when Indira’s Memory was equipped.
- Fixed an issue where
Enhanced Bone Spear would sometimes fail to Overpower the first hit on targets when using Bone Duster’s Aspect.
- Fixed an issue where Gloom did not properly apply to all sources of Shadow damage.
- Fixed an issue where Blood Seeker’s Aspect would sometimes not properly account for all lanced enemies.
- Fixed an issue where some effects from Bone Prison would not properly increase their duration with Bone Prison Duration Affixes.
- Fixed an issue where Blood Moon Breeches’ bonus to Hellbent Commander not gaining the expected benefits from Masterworking.
- Fixed an issue where Golem would occasionally not attack properly when using its active ability.
- Fixed an issue where
- Rogue
- Fixed an issue where enemies would sometimes not be considered affected by a Trap Skill for the Exposure Key Passive when using
Smoke Grenade and Aspect of Explosive Verve.
- Fixed an issue where enemies would sometimes not be considered affected by a Trap Skill for the Exposure Key Passive when using
- Sorcerer
- Fixed an issue where the damage bonus from
Avalanche was additive instead of multiplicative.
- Fixed an issue where the bonus damage from Runeworker’s Conduit was lower than intended.
- Fixed an issue where Okun’s Catalyst could maintain Overpower longer than intended in some cases.
- Fixed an issue where the
Combustion Key Passive was sometimes incorrectly calculating its bonus percentage.
- Fixed an issue where Splintering Energy procs would take the overpower instance from the most recent
Lightning Spear cast rather than the spear they’re coming from.
- Fixed an issue where
Ball Lightning‘s enchantment effect did not trigger in certain, intended situations.
- Fixed an issue where
Charged Bolts enchantment would sometimes cast
Charged Bolts from the caster instead of the target.
- Fixed an issue where the damage bonus from
- General
- Fixed an issue where
Andariel’s Visage was not updating its weapon damage value in some cases and gaining an incorrect weapon damage bonus.
- Fixed an issue where there was no Accursed Altar present in the southern rejion in Kehjistan if there was an active Slay the Blood Maiden Whisper Bounty.
- Fixed an issue where the
HydraEnchantment could occasionally stack up its displayed value to incorrectly high values.
- Fixed an issue where Rare and Magic Items could drop in Torment difficulties.
- Fixed an issue where the Ancestral Collection of Gauntlets Whisper Cache only dropped one Gauntlet.
- Fixed an issue where
- Additional balance changes were made. You can take a look at it on the official website, as all the new changes have been outlined in blue.
With lair bosses now more unpredictable and class balances changed slightly, no two fights will feel the same. Only the strongest builds will survive, are you ready?
Take a last look at everything Season 10 has to offer, and check the Tier Lists before picking your class!