Blizzard has published the patch notes for the Diablo 4 Season 12 PTR, giving us a first look at how Season 12 is going to change with the return of the Killstreak system and a lot of changes to the base game and the expansions!
The update introduces a lot of Paragon buffs, balance changes across all classes, Tower adjustments, and a long list of quality-of-life and bug fixes. Overall, it seems like the season leans heavily into faster gameplay, stronger momentum, and clearer damage scaling.
It is also important to note that this Season is not just about testing new systems, but it is also about setting the foundation ahead of The Lord of Hatred expansion.
If these changes pass the PTR check, Season 12 could feel much better to play, even without a massive list of new content. Blizzard also added that more details about the expansion will be released soon, so stay tuned!
2.6.0 PTR Build #70465 (PC Only)—February 3, 2026
Expansion
Balance Updates
Paladin
Skills
Holy Light Aura
- The tooltip now clarifies that it gains damage from attack speed.
Sanctify
- Damage now remains at 90% when selecting the upgrade.
Conviction
- Adjusted Rank Up description in tooltip to reflect that the attack speed maximum is increased and not Resolve maximum.
Defiance
- Increased the damage-over-time tick rate of Rite of Prayer from 2 seconds to 1 second.
- Adjusted the tooltip to clarify Rite of Prayer works by healing yourself as well.
Heaven’s Fury
- Triplicate base damage increased from 36% to 56%.
Word of Sacrifice (Rally Enhancement)
- Health cost increased from 15% to 35%.
- Added a duration indicator and UI number to the Rally icon for this variant.
Pronouncement of Heaven (Spear of Heavens Enhancement)
- Previous: Spear of the Heavens’ first spear gains a permanent Judgement mark and remains on the battlefield, dealing x% damage per second for 8 seconds.
- Now: Spear of the Heaven’s gains 3 initial spears that deal x% damage per second for 12 seconds. These spears can be marked with Judgement.
Passives
Path of the Penitent
- Damage increased from 10% to 12% per stack.
Unique Items
Dawnfire
- Updated the tooltip to indicate that the aura around the player changes size.
- Activating Holy Light now refreshes the duration.
- Chance for Holy Light aura to deal double damage increased to the higher value for Paladin unique items.
- Buff duration increased from 15 to 20 seconds.
- Added a buff number and duration indicator to the Holy Light aura icon.
- Adjusted the tooltip to show its increased burn area per stack.
Sunbrand
- Damage increased from 30-50% to 60-100%.
Sundered Night
- Anointing passive affix replaced with +2-4 ranks to Aura Skills.
Tempering
Holy Light Aura Potency
- Amount granted doubled.
Paragon
Castle
- Previous: You deal increased damage equal to 1.8% of your Armor.
- Now: You deal increased damage equal to 125% of your Damage Reduction granted from Armor.
Spiritborn
In-Fighter Legendary Paragon Node
- Bonus damage increased from 30%[x] to 45%[x].
Bitter Medicine Legendary Paragon Node
- Poisoning damage bonus increased from 60%[x] to 80%[x].
Drive Legendary Node
- Duration reduced from 10 to 5 seconds.
- Maximum stacks increased from 10 to 20.
- Updated the tooltip to clarify that the buff does not refresh while at maximum stacks.
Bug Fixes
Paladin
Skill Tree
- Fixed an issue where Zenith’s second cast counted towards casting an ultimate skill for the Zan rune.
- Fixed an issue where the Sunder upgrade for Zenith only dealt 10% of the intended damage.
- Fixed an issue where Consecrate would not properly apply Weakened.
- Fixed an issue where the Armor while in Arbiter form temper did not update if new values were gained or lost while in Arbiter form.
- Fixed an issue where Judgement marks could rarely apply to destructible objects in the environment.
- Fixed an issue where Judgement dealt damage as if it always hit one additional target.
Developer’s Note: This fix will be relatively unnoticeable when you’re getting procs from many judgment explosions in a short window, but greatly reduces single explosions.
- Fixed an issue where Judgement Day’s bonus was stacking multiplicatively rather than additively.
- Fixed an issue where Holy Light Aura would have a delay before it was granted to allies.
- Fixed an issue where NPC allies within Holy Light aura dealt damage at a far greater rate than intended.
- Fixed an issue where Fanaticism would snapshot its stats the first time the buff was added.
- Fixed an issue where the Rite of Prayer upgrade for Defiance Aura caused Resolve to be gained per ally it affected, rather than if at least one ally was affected.
- Fixed an issue where Thorns bonus from Defiance Aura would not increase with ranks immediately after upgrading the skill.
- Fixed an issue with Defiance Aura’s Active power not granting the full bonuses from Thorns on its attacks.
- Fixed an issue with Retribution where it wasn’t granting the full bonuses from Thorns on its attacks.
- Fixed an issue with Blessed Shield’s Shield of Retribution where it wasn’t granting the full bonuses from Thorns on its attacks.
- Fixed an issue with Fortress’ Rampart of Thorns where it wasn’t granting the full bonuses from Thorns on its attacks.
- Fixed an issue where Aegis’ Impunity was not granting its Thorns bonus.
- Fixed an issue where the player would sometimes not dash when using Divine Lance.
- Fixed an issues where the Juggernaut Oath was granting all skill damage rather than Juggernaut skill damage.
- Fixed an issue where pressing Falling Star twice in rapid succession would queue a second cast before the first cast completed.
Paragon
- Fixed an issue where Castle Legendary node would snapshot the values it gains from Armor in some cases.
- Fixed an issue that caused the Law glyph to grant its additive bonus to base damage rather than the additive bonus for Judgement.
- Fixed an issue where the Preacher paragon node scaled with weapon speed rather than bonus attack speed.
Items
- Fixed an issue where Aspect of the Disciple would not properly apply Weakened.
- Fixed an issue where some skills could stack Apogeic Furor more than once per Ultimate cast.
Developer’s Note: Recasted Ultimates will grant one stack on the first Cast of the sequence. Ultimates with charges will grant one stack per Cast.
- Fixed an issue where both Aspect of the Golden Hour and Aspect of the Judicator were granting base damage rather than multiplicative bonus damage.
- Fixed an issue where the damage bonus from Bastion of Sir Matthias was being applied to base damage.
- Fixed an issue where Light’s Rebuke and Sunbrand were granting the incorrect amount of Strength and Maximum Life.
- Fixed an issue where allies had the visual fire aura around them when Dawnfire was equipped.
- Fixed an issue where the Holy Light Aura granted by Dawnfire would change the rate that NPC allies dealt their damage.
- Fixed an issue where a player with affixes that reduce Evade’s cooldown with attacks allowed Argent Veil to spawn infinite Core skills.
- Fixed various other Legendary Aspects and Unique items that were applying damage improperly, granting less bonus than intended.
- Fixed an issue where Arbiter Wing Strikes double damage tempered affix would snapshot after the effect happened once.
- Fixed an issue where Judgement of Auriel’s damage reduction bonus was not being doubled.
- Fixed an issue where Judgement of Auriel activated on all versions of Arbiter form’s activation.
UI & UX
- Fixed an issue where Holy Light Aura’s Rite of Submission tooltip did not properly explain its effect.
Developer’s Note: This skill stuns enemies it hits, and then deals a burst of damage in an area if the stunned enemy is killed during the duration.
- Fixed an issue where damage lowered on the tooltip for Sanctify.
Developer’s Note: A compensatory buff for Paladin was implemented for this, see above.
- Fixed an issue where the tooltip for the Atonement Upgrade for Condemn Atonement didn’t display its increased damage per rank.
- Fixed an issue where tempering for Block Chance didn’t display the exact value that would be gained.
- Fixed an issue where Herald of Zakarum’s tooltip was incorrectly displaying a multiplicative value.
- Fixed multiple issues when using the Keyword search in Paladin’s Skill Tree.
- Fixed multiple issues where tooltips and descriptions weren’t accurate or missing information.
Miscellaneous
- Fixed an issue that caused the Spiritborn Revealing Legendary paragon node to gain more than the intended double bonus when hitting Crowd Controlled enemies.
Base Game
Game Updates
New Uniques
- All New Items this Season are dropped by the new Butcher Lair Boss.
All Classes
Blood-Mad Idol (Unique Amulet)
- Affixes:
- 51-65 All Stats
- 8.3-10% Attack Speed
- 7-8% Critical Strike Chance
- 17.5-31.5% Damage Reduction while Injured
- Unique Power:
- You are always Berserking but take 200%[x] increased damage as Burning over 8 seconds. While Burning, Berserking grants an additional 75-125% increased damage.
Wendigo Brand (Unique Ring)
- Affixes:
- 424-457 Life
- 855-1,086 Life Regen
- 146-159 Life on Hit
- 441-490 Physical Resistance
- Power:
- Attacks apply Vulnerable to Distant Enemies, and Weakened to Close Enemies. Deal 10-30% increased damage to Enemies that are both Vulnerable and Weakened.
- Useable by: All Classes
Class-Restricted Uniques
Rustbitten Dirk (Unique Dagger)
- Affixes:
- 51-65 All Stats
- 424-457 Life
- 8.3-10% Attack Speed
- 40-50% Vulnerable Damage
- Power:
- Deal 50-100% increased damage to isolated enemies.
- Useable by: Sorcerer, Druid, Rogue, Necromancer
Thousand-Eye Reaver (Unique One-Handed Axe)
- Affixes:
- 424-457 Life
- 7-8% Critical Strike Chance
- 36.5-50% Movement Speed on Elite Kill
- Lucky Hit: Up to a 40% Chance to Deal 900-2,400 Physical Damage
- Power:
- Moving grants Ferocity, and Maximum Ferocity is increased by 1-3. Ferocity also increases Movement Speed by 4-8% per stack.
- Useable by: Barbarian, Druid, Necromancer, Paladin
Balance Updates
Barbarian
Paragon
Weapons Master
- Fury gain reduced from 12 to 4.
- Damage bonus against Injured and Healthy increased from 45%[x] to 75%[x].
Warbringer
- Previous: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.
- Now: After spending 300 Fury, gain 2% of your Maximum Life as Fortify. Deal 45%[x] increased damage while Fortified.
Hemorrhage
- Damage bonus increased from 60%[x] to 75%[x].
Druid
Paragon
Lust for Carnage
- Damage bonus increased from 50%[x] to 70%[x].
Thunderstruck
- Previous: Storm Skills deal increased damage equal to 20%[x] of your Damage vs Close and Damage vs Distant bonuses, up to 60%[x].
- Now: Storm Skills deal 60%[x] increased damage, and 15%[+] chance to Critically Strike.
Untamed
- Duration increased from 5 to 10 seconds.
Guzzler Glyph
- Capped at 20% increased damage and Potion Healing.
Necromancer
Paragon
Blood Begets Blood
- Damage bonus increased from 10% to 15%, and maximum bonus increased from 50%[x] to 60%[x].
- Duration increased from 5 to 10 seconds.
Flesh-Eater
- Previous: Consuming 3 Corpses grants 40%[x] increased damage for 6 seconds.
- Now: Consuming a Corpse grants 60%[x] increased damage for 8 seconds.
Scent of Death
- Critical Strike Damage bonus increased from 30%[x] to 45%[x].
Bloodbath
- Previous: Deal 40%[x] increased Overpower damage. After Overpowering, you deal 25%[x] increased Blood Skill damage for 5 seconds.
- Now: Deal 20%[x] increased Overpower damage. After Overpowering, you deal 50%[x] increased Physical damage for 5 seconds.
Wither
- Damage bonus increased from 300%[x] to 400%[x].
Frailty
- Previous: Cursed enemies take 10%[x] increased damage from you and your Minions. This bonus is increased by 10%[x] each second they are Cursed, up to 40%[x].
- Now: Deal 50%[x] increased damage to Cursed enemies.
Imbiber Glyph
- Capped at 20% increased damage and Potion Healing.
Rogue
Paragon
Tricks of the Trade
- Damage bonus increased from 50%[x] to 60%[x].
Deadly Ambush
- Damage bonus increased from 50%[x] to 60%[x].
Cheap Shot
- Damage bonus increased from 30%[x] to 40%[x].
Sorcerer
Paragon
Burning Instinct
- Previous: Your Burning damage is increased by 20%[x] of your Damage with Fire Bonus, plus 2%[x] for every 30 Intelligence you have, up to 90%[x].
- Now: Deal 90%[x] increased Burning damage.
Frigid Fate
- Previous: You deal bonus damage to Vulnerable enemies equal to 20%[x] of the total amount of your Bonus Damage with Cold, up to a maximum of 60%[x].
- Now: Deal 60%[x] bonus damage to Vulnerable enemies.
Elemental Summoner
- Previous: Your Conjuration Skills have a 10%[x] reduced Cooldown or Mana cost. They also deal bonus damage equal to 10%[x] of the total amount of your Bonus Damage with Fire, Lightning, and Cold, up to 60%[x].
- Now: Your Conjuration Skills have a 20%[x] reduced Cooldown or Mana cost. Casting a Conjuration Skill increases your damage with their element by 50%[x] for 6 seconds.
The Tower
- New monster types can now be encountered in the Tower.
- New tilesets and art assets have been added for the Tower.
Miscellaneous
- How fast you complete a traversal now scales with movement speed, including mount speed for traversals that can be jumped over while mounted.
- Using a traversal now resets your Mount cooldown.
- Potion cooldown is no longer different when in the Fields of Hatred.
- Masterworked Greater Affixes now have their own icon to make them stand out.
- The Legendary Monster affix now only appears in Expert Difficulty and higher.
- The Unique Monster affix now only appears in Penitent Difficulty and higher.
- Added a new Hide Weapon option in the Wardrobe, allowing players to conceal sheathed weapon for a cleaner, more personalized appearance.
- Updated DLSS Super Resolution presets, taking advantage of DLSS 4.5 features when applicable. This improves image quality when using Ultra Performance, Performance, and DLAA quality modes.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader only read the quantity of rewards from Season Rank, but not what the rewards themselves are.
- Fixed an issue where the Screen Reader did not read out Player Names when on the Social screen when using a Controller.
- Fixed an issue where the Screen Reader would malfunction in the Season Rank window if the player was attacked.
The Tower
- Fixed an issue where the Mastery Goblin would persist after the progress bar filled.
- Fixed an issue where there was a chance to spawn into a tower layout where the player could damage monsters without leaving the circle.
- Fixed an issue where the Sower of Decay Guardian boss could turn invisible if hit by their own skill.
Gameplay
- Fixed an issue where the Unstoppable buff granted by Grizzly Rage could randomly drop off.
- Fixed an issue where Aspect of Fel Gluttony would not properly hit twice with the Necromancer Golem hits twice affix.
- Fixed an issue where Golems spawned from Gravebloom were not properly respawning.
- Fixed an issue where Trickster’s Aspect would cause Death Trap to spawn twice as many stun grenades as intended.
- Fixed an issue where Death Trap’s Stun grenades spawned from Tricksters Aspect would spawn on the player rather than where Death Trap was Cast.
- Fixed an issue with Beastfall Boots where the amount of resource gained was not reflected in the HUD and the stats window.
- Fixed an issue where Shields could drop with a Barrier Generation affix.
- Fixed an issue where summoning Bartuc in Infernal Hordes with exactly 666 Aether caused Bartuc to spawn but no Aether would be consumed and Bartuc would drop no loot. (Bartuc was clearly afraid of Diablo’s signature number).
- Fixed an issue where Esadora’s Overflowing Cameo would not grant the bonus skill ranks from temporary skill rank bonuses.
- Fixed an issue where the Andariel encounter could continue longer than expected if her health was reduced to zero during the phase transition.
User Interface and User Experience
- Fixed an issue where the different color added to affixes after adding Item Quality was also applied to inherent affixes, which are not affected by Quality upgrades.
- Fixed an issue where multiplicative versions of Damage to Crowd Controlled targets were not displaying in the stats window.
- Fixed an issue where clicking the View on Map button from Season Rank screen wouldn’t function while inside a dungeon.
- Fixed an issue where the Armory could become inaccessible in certain situations.
- Fixed multiple issues when navigating the player Profile tab on Controller.
- Fixed multiple instances of Placeholder or missing texts or images.
- Fixed multiple instances where the tooltip and codex descriptions for some aspects were inconsistent.
Miscellaneous
- Fixed an issue where both the player and any followers would have invisible weapons after dismounting.
- Fixed an issue where the visions of Liltih and Vhenard reappeared after fading during the Storming the Gates quest.
- Fixed an issue where the Whisper Cache Collection of Rings only dropped one Ring. It’s a strange fate that we should suffer over such a little thing.
- Fixed an issue where some Whisper Caches didn’t drop lair boss summoning materials as expected.
- Fixed an issue where using a Raven of the Tree did not fulfill the requirements for the Claim a reward from the Tree of Whispers objective for the Deeds of the Champion quest.
- Fixed multiple instances where Leave Dungeon didn’t function properly.
- Various performance, stability, visual, and audio improvements.
Though the clergy of the holy caution against the violence of the hateful, it is long past when you used this rage to cleanse Sanctuary of these foul beasts.
—The Diablo IV Team



