Diablo 4 Season 9 PTR Full Patch Notes

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The full patch notes are here! The PTR arrives on May 27th, and we have all the details below. From class changes to the massive Overpower nerf and more, there’s a lot to go through.

For the Season 9 feature preview, head on over here.


2.3.0 PTR Patch Notes

Vessel of Hatred

Game Updates

Spiritborn

New Item

Balazan’s Maxtlatl: Unique Pants

Affixes

  • +107-121 Dexterity
  • +424-457 Maximum Life
  • +268-373 Thorns
  • +2-3 Ranks to Bastion

Power

  • Each attack damages Close enemies for 200-300% of your Thorns and deals 100% of this damage as Poisoning over 3 seconds.
  • Each time you’ve retaliated with Thorns, for 5 seconds the Poisoning damage is increased by 100%, up to 300%.

Skills

Thrash

  • Damage increased from 18% to 40%.
  • Third hit damage increased from 27% to 70%.

Withering Fist

  • Damage Over Time increased from 36% to 65%.

Thunderspike

  • Damage increased from 15% to 45%.
  • Third hit damage increased from 32% to 65%.

Rock Splitter

  • Damage increased from 20% to 50%.
  • Third hit damage increased from 28% to 80%.

Exalted Hunter

  • Previously: Killing an enemy while The Hunter is present has a 40% chance to instantly reset its Cooldown. This chance is halved after each consecutive reset.
  • Now: Killing an enemy while The Hunter is present reduces this cooldown by 5 seconds. Hitting a boss reduces its cooldown by 1 second.

Passives

Noxious Resonance

  • Previously: Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 100% of the total Poisoning instantly to them and 20% of it to surrounding enemies before removing the Poisoning effect from the primary target. This damage is increased by 30% of your Critical Strike Damage bonus.
  • Now: Your Critical Strikes cause your Poisoning on an enemy to burst, dealing 180% of the total Poisoning instantly to them and 20% of the burst to surrounding enemies before removing the Poisoning effect from the primary target.

Nourishment

  • Damage bonus now applies to all Poison damage instead of just Poisoning Damage.

Acceleration

  • Previously: Gain 1 additional Evade Charge. After you Evade, your Eagle Skills deal 8%[x] increased damage for 2 seconds.
  • Now: Gain 1 additional Evade Charge. After you Evade or use a Mobility Skill, your Eagle Skills deal 8%[x] increased damage for 3 seconds.

Items

Deflection Aspect

  • Previously: While active, Counterattack reflects incoming Razor Wings back out again. Other Small Missiles are also deflected back at enemies and deal 26-54% of Counterattack’s Base damage on impact.
  • Now: While active, Counterattack reflects incoming Razor Wings back out again with 30-50%[x] increased damage. Other Small Missiles are also deflected back at enemies and deal 30-50% of Counterattack’s Base damage on impact.

Sepazontec

  • Damage bonus reduced from 80-130%[x] to 50-100%[x].

Paragon

In-Fighter

  • Previously: When you Dodge or Block an attack you gain 2.0%[+] increased Attack Speed and 1.0%[x] increased Damage for 5 seconds, stacking up to 9 times.
  • Now: When you Dodge or Block an attack, gain 20%[+] increased Attack Speed and 15%[x] increased Damage for 5 seconds.

Drive

  • Each stack no longer has an individual timer.

Convergence

  • Previously: You deal bonus damage equal to 20%[x] of your 2 highest bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 30% total.
  • Now: You deal bonus damage equal to 3.5%[x] of all your bonuses to Damage with Physical, Fire, Lightning, Cold, Poison, and Shadow combined, up to 30% total.

Loot Updates

Runes

  • The drop chance of Legendary Runes has slightly increased.
  • Lair Bosses have an additional small chance of dropping a Legendary Rune.
  • All Undercity runs now reward at least one Rune.

Undercity of Kurast

Runes Tribute

  • Drop rate slightly reduced across the board.

Developer’s Note: This change was made because we saw how this Tribute was stockpiling heavily in player inventories.

  • Rewards more Runes per attunement, scaling with Torment Level.

Tribute of Titans

  • Drop rate significantly reduced from Lair Bosses.
  • Drop rate heavily increased from all randomized tribute sources. Now, when a player gets a random tribute in Torment Difficulty, there is an equal chance to reward either a Tribute of Harmony or a Tribute of Titans.

Tribute of Harmony

  • This tribute can now infrequently drop from all random tribute sources.
  • Drop rate in Nightmare Dungeons has been slightly reduced.

Seasonal Nightmare Dungeon Rotation

  • Beast Graveyard
  • Farai Cliffs
  • Feeding Grounds
  • Forge of Malice
  • Forgotten Remains
  • Hallowed Stones
  • Hierophant Pyre
  • Iron Cenotaph
  • Murmuring Spiral
  • Putrescent Larder
  • Razak’s Descent
  • Remnants of Rage
  • Ruined Wild
  • Seething Underpass
  • Sleepless Hollow
  • Ularian Sepulcher
  • Vile Hive

Bug Fixes

  • Fixed an issue where the Rank 5 bonus to Thorns damage for the Protector did not properly apply.
  • Fixed an issue where the Stealth effect from Shroud of False Death didn’t properly work when an enemy was marked by Nesekem, The Herald.
  • Fixed an issue where the map Icon for the Lair of Loathing didn’t update after defeating the boss.
  • Fixed an issue where Vessel of Hatred exclusive items could not be marked as Favorite while equipped.

Base Game

Game Updates

New Items

Barbarian

Hooves of the Mountain God: Unique Boots

Affixes

  • Inherent: Attacks Reduce Evades Cooldown by 2.5 Seconds
  • +17.5-23% Movement Speed
  • +16-25% Basic Attack Speed
  • +7-10 Fury Per Second
  • +2-3 Ranks to Belligerence

Power

  • When reaching Maximum Fury, your Fury will rapidly drain until you run out and all your Basic skills now cleave and deal 70-100%[x] increased damage.

Druid

Noxious Spine-Breaker: Unique 2H Weapon

Affixes

  • Inherent: 110% Damage to Poisoned enemies
  • 14-18% Willpower
  • 114-150% Poison Damage
  • 26-35% Chance for Pulverize to Hit Twice
  • 26-35% Resource Cost Reduction

Power

  • Every 10 seconds, Pulverize forms a puddle that deals 200-400% of its damage as Poisoning damage over 6 seconds. Pulverizing the puddle splashes an additional 20-40% of the puddle’s total damage within the area and around it.

Necromancer

The Hand of Naz: Unique Gloves

Affixes

  • 77.5-100% Skeletal Mage Damage
  • 10.5-15% Attack Speed
  • +424-457 Maximum Life
  • +2-4 Skeletal Mage Mastery

Power

  • Sacrificing both Skeletal Warriors and Golems grants an additional Skeletal Mage for each Minion sacrificed.
  • When a Skeletal Mage attacks enemies 25 times without dying it upgrades to a Skeletal Arch-Mage.
  • Skeletal Arch-Mages teleport to safety when attacked and their attacks occasionally shatter on impact dealing 50-100% increased damage to the target and up to 3 additional targets.

Rogue

Deathmask of Nirmitruq: Unique Helm

Affixes

  • +424-457 Maximum Life
  • +2-3 Skillranks to Flurry
  • +16-25 Movement Speed
  • +224-296 Armor

Power

  • You can now overexert yourself while Casting Flurry, spending 10% life when you don’t have enough Energy. Spending life to Cast Flurry increases its damage by 30-50% and your Attack Speed by 50% for 5 seconds.

Developer’s Note: Flurry will fail to cast when the player has neither enough energy nor health available.

Sorcerer

Ophidian Iris: Unique Amulet

Affixes

  • Inherent: +30% Resistance to all Elements
  • Inherent: Casted Hydras Have +2 Heads
  • +11.5-15.7% Intelligence
  • +5.2-6.0 Critical Strike Chance
  • +77.5-100% Pyromancy Damage
  • +1-2 to Devouring Blaze

Power

  • Hydra is now a Core Skill and always Summons a 3-headed Hydra whose attacks explode on impact.
  • For each head above 3 that it would have had, the Hydra instead grows larger and deals 50-100%[x] increased damage.

Balance Updates

General

Shard of Verathiel

  • Damage bonus reduced from 50-200%[x] to 50-150%[x].

Paingorger’s Gauntlets

  • Damage bonus reduced from 100-200%[x] to 75-125%[x].

Aspect of the Moonrise

  • Damage bonus reduced from 40-100%[x] to 40-60%[x].
  • Legendary Ranks increased from 16 to 21.

Aspect of Adaptability

  • Previously: When used below 50% Maximum Resource, Basic Skills generate 3 of your Primary Resource, once per Skill. When used at or above 50% Maximum Resource, Basic Skills deal 20 – 100[x]% increased damage.
  • Now: Basic Skills generate 5 additional Primary Resource, once per Skill. Basic Skills deal 0.4-0.6%[x] increased damage for each point of Primary Resource you have.

Barbarian

Skills

Frenzy

  • Damage increased from 30% to 70%.

Lunging Strike

  • Damage increased from 33% to 90%.

Battle Lunging Strike

  • Bleed damage increased from 20% to 40%.

Bash

  • Damage increased from 33% to 90%.

Flay

  • Damage Over Time increased from 48% to 115%.

Hammer of the Ancients

  • Damage increased from 98% to 110%.

Leap

  • Previously: Leap forward and slam down, dealing damage to and knocking back surrounding enemies.
  • Now: Leap forward and slam down, dealing damage and slowing surrounding enemies by 70%.

Mighty Leap

  • Previously: Enemies Damaged by Leap are slowed by 70%.
  • Now: Leap deals 40%[x] increased damage. Enemies damaged by Leap are knocked back.

Whirlwind

  • Movement Speed penalty while Whirlwinding is now additive instead of multiplicative.

Passives

Outburst

  • Barbarian’s Outburst passive now grants at least 1 Thorns per bonus Maximum Health threshold regardless of player level.

Developer’s Note: It’s intended that the bonus Maximum Health threshold dynamically updates as the player levels, and that remains unchanged.

Unique Items

Ugly Bastard Helm

  • Now Requires Wrath of the Berserker, instead of only Berserking, to be active to convert your damage to Fire.

Twin Strikes

  • Updated the tooltip to make it more obvious that the Double Swing is doing 2 additional applications of damage per hit, per power instance, over the course of that 3 second window.

Tempering

Furious Augments

  • Chance for Bash to Cleave changed to Chance for Bash to Hit Twice.

Paragon

Hemorrhage

  • Previously: Your Bleeding damage is increased by 15%[x] of your Vulnerable Damage Bonus, up to a maximum of 45[%].
  • Now: Applying a Bleed to a Vulnerable target deals 45%[x] increased damage.

Blood Rage

  • Previously: Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. Your damage is increased by 10%[x] of your Damage while Berserking bonus, up to a maximum of 45%[x].
  • Now: Killing a Bleeding enemy has 10% chance to grant Berserking for 5 seconds. You gain 45%[x] increased damage while Berserking.

Carnage

  • Previously: While Berserking, Critical Strikes increase your Attack Speed by 2%[+], up to 16%[+], for 6 seconds.
  • Now: Berserking now additionally grants 15%[+] Attack Speed.

Decimator

  • Previously: Each time you make an enemy Vulnerable, your damage is increased by 20%[x] for 5 seconds. Overpowering a Vulnerable enemy grants an additional 20%[x] bonus for 5 seconds.
  • Now: You deal 20%[x] increased damage to Vulnerable enemies. Your Overpower deals 20%[x] increased damage.

Flawless Technique

  • Previously: Damaging enemies with One-Handed Weapons increases your Critical Strike chance by 1% for 4 seconds, up to 8%. This can only happen once per Skill cast, or twice per second while channeling Whirlwind.
  • Now: Consecutive attacking with the same weapon increases your Critical Strike chance by 15%[+] for 4 seconds.

Force of Nature

  • Previously: Your Earthquakes have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage. Earthquake damage is increased by 40% of your Damage vs Close bonus, up to a maximum of 200%.
  • Now: Your Earthquake deals 45%[x] increased damage and have a 75% chance to spawn a Dust Devil every second that deals 180% Weapon damage.

Druid

Skills

Earth Spike

  • Damage increased from 19% to 90%.

Wind Shear

  • Damage increased from 20% to 60%.

Storm Strike

  • Damage increased from 20% to 60%.

Maul

  • Damage increased from 26% to 80%.

Claw

  • Damage increased from 28% to 80%.

Fierce Claw

  • Poison Damage increased from 20% to 40%.

Pulverize

  • Damage increased from 92% to 110%.

Enhanced Pulverize

  • Previously: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
  • Now: Every 10 seconds, your next Pulverize will Overpower.

Enhanced Debilitating Roar

  • Fortify amount increased from 22% to 30%.

Innate Debilitating Roar

  • Damage bonus increased from 15% to 25%.

Grizzly Rage

  • Damage bonus per second in the form increased from 3% to 4%.

Prime Grizzly Rage

  • Previously: Grizzly Rage makes you Unstoppable for 6 seconds.
  • Now: You are Unstoppable while Grizzly Rage is active.

Passives

Toxic Claws

  • Previously: Shred and Lacerate deals an additional 24/48/ 72% of their Base damage as Poisoning damage over 4 seconds.
  • Now: You deal 5/10/15% increased Poison damage.

Vigilance

  • Damage Reduction reduced from 7/14/21% to 5/10/15%.

Abundance

  • Basic Skill Spirit generation bonus increased from 10/20/30% to 15/30/45%.

Nature’s Fury

  • Previously: Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.
  • Now: Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, you deal 20% more Earth and Storm damage and these free Skills count as both.

Ursine Strength

  • Previously: Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage.
  • Now: Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 5 seconds after leaving it.

Legendary Aspects

Of The Ursine Horror

  • Previously: Pulverize is now also an Earth Skill. After Casting Pulverize tectonic spikes continue to deal damage over 2 seconds.
  • Now: Pulverize is now an Earth Skill. After it Overpowers, your Earth Skill Cooldowns are reduced by 1.0-4.0 seconds.

Mangled

  • Previously: While in Werebear form, you gain 10-25 Spirit every 8 seconds.
  • Now: While in Werebear form, you gain 5-10% Maximum Spirit Generation per second.

Of the Rabid Bear

  • Previously: While Grizzy Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 60-105%.
  • Now: While Grizzy Rage is active, your direct damage is converted into Poison damage, you deal 20-40% more Poison damage, and you passively spread Rabies.

Runeworker’s Conduit

  • The secondary effect has been changed.
    • Previously: Your Lightning Bolt damage is increased by 15%[x] for every 100 Willpower you have.
    • Now: Your Lightning Bolts deal 25-40% increased damage.

Unique Items

Mjölnic Ryng

  • Damage bonus reduced from 40-100% to 20-40%.

Necromancer

Skills

Reap

  • Damage increased from 20% to 50%.

Hemorrhage

  • Damage increased from 40% to 80%.

Decompose

  • Damage increased from 60% to 150%.

Enhanced Decompose

  • Damage increased from 40% to 100%.

Bone Splinters

  • Damage increased from 15% to 30%.

Soul Rift

  • Soul Rift no longer grants a Barrier.
  • Damage bonus on Prime Soul Rift reduced from 75% to 15%.

Passives

Affliction

  • Damage bonus capped at 400%.

Ossified Essence

  • Previously: Your Bone Skills deal 0.5% increased damage for each point of Essence you have above 50 upon cast. Current Bonus: X%.
  • Now: Your Essence Generation is increased by 50% and your Bone Skills deal 0.5% increased damage for each point of Essence you have when Cast, up to 100%[x]. Current Bonus: X%.

Shadowblight

  • Base damage increased from 60% to 200%.
  • Damage scaling reduced from 100% to 20%.
  • Damage bonus capped at 300%.
  • Now also scales with Shadow damage.

Rathma’s Vigor

  • Overpower bonus reduced from 120% to 100%.

Legendary Aspects

Aspect of Swelling Curse: Renamed to Aspect of Decaying Humerus

  • Previously: Bone Spirit’s Critical Strike Chance is increased by 10-30%. Each enemy hit by Bone Spirit increases your Essence by 2 for 15 seconds, up to 50.
  • Now: Your Bone Skills now deal Shadow damage instead of Physical. Enemies take 15-25% increased Shadow damage after being hit with a Bone Skill.

Of Plunging Darkness

  • Previously: Bone Prison is now a Darkness Skill and spawns a pool of Blight that deals 80-140% bonus damage over 6 seconds.
  • Now: Bone Prison is now a Darkness Skill and spawns a pool of Blight for 6 seconds. Your Blights deal 40-60% increased damage while Bone Prison is active.

Blighted

  • Previously: You deal 35-55%[x] increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.
  • Now: Consecutive hits with the Shadowblight Key Passive deal 15-25%[x] increased damage for each hit, resetting 6 seconds after the first.

Blood Soaked

  • Previously: Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 45-65% Corrupting damage per second. Gain +20% Movement Speed while Blood Mist is active.
  • Now: Blood Mist leaves a trail of Desecrated Ground that lasts for 8 seconds and dealing 35-55% Corrupting damage per second. Gain +30% Movement Speed while Blood Mist is active and while standing on Desecrated Ground.
  • Is now a Mobility Aspect rather than offensive.

Of Creeping Mist – Renamed to Creeping Cadaver

  • Previously: Gain 20-40% Evade Cooldown Reduction. You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
  • Now: Consuming a Corpse increases your Movement Speed by 20-40% for 8 seconds.

Coldbringer’s

  • Time between Blizzard casts reduced from 6 to 4 seconds.

Unique Items

Deathless Visage

  • Echo damage reduced from 40-80% to 20-40%.

Indira’s Memory

  • Damage bonus reduced from 40-80% to 20-40%.

Bloodless Scream

  • Previously: Your Darkness Skills Chill enemies for up to 100% and deal 100-200% increased damage to Frozen enemies. Lucky Hit: Your Darkness Skills have up to a 100% chance to generate 15-25 additional Essence against Frozen targets.
  • Now: Your Darkness Skills Chill enemies for up to 100% and deal 100-200% increased damage to Frozen enemies, and Bosses. Every 800 times you damage enemies with Darkness Skills, all Nearby enemies are Feared for 0.25 seconds before Freezing for 3 more seconds.

Paragon

Bloodbath

  • Overpower damage bonus reduced from 100%[x] to 40%[x].

Rogue

Skills

Puncture

  • Damage increased from 21% to 45%.

Heartseeker

  • Damage increased from 24% to 50%.

Forceful Arrow

  • Damage increased from 33% to 50%.

Invigorating Strike

  • Damage increased from 45% to 65%.

Blade Shift

  • Damage increased from 30% to 45%.

Enhanced Dance of Knives

  • Meters required to gain charges increased from 30 to 34.

Developer’s Note: This will slightly increase the movement speed requirement needed to make Dance of Knives infinite.

Supreme Death Trap

  • Damage to enemies who resist the pull reduced from 180% to 60%.
  • Now properly damages unstoppable enemies.
  • Deals twice as much damage instead of an extra hit from the Rank 5 pull.

Improved Flurry

  • Previously: Casting Flurry dashes you to the target and Heals for 10% of your Maximum life.
  • Now: Casting Flurry dashes you to the target and Heals for 10% of your Maximum life over 1.5 seconds.

Subverting Concealment

  • Previously: The Skill that breaks Concealment will always be a guaranteed Critical Strike and makes enemies Vulnerable for 6 seconds.
  • Now: Breaking Concealment causes all Skills for 4 seconds to be guaranteed Critical Strikes and make enemies Vulnerable for 3 seconds.

Passives

Close Quarter’s Combat

  • % of Damage to Close reduced from 25% to 10%.
  • Damage bonus is capped at 90%.

Precision

  • Damage bonus is capped at 360%.

Alchemical Admixture

  • % of Cold, Poison, Shadow reduced from 40% to 12%.
  • Potency bonus capped at 150%.

Victimize

  • % of Vulnerable damage reduced from 150% to 20%.
  • Victimize damage bonus capped at 300%.
  • Victimize base damage increased from 60% to 90%.

Legendary Aspects

Energizing Aspect

  • Previously: Damaging an Elite enemy with a Basic Skill generates 4 Energy. Gain 10-45 Energy after killing an Elite enemy with a Basic Skill.
  • Now: Damaging an enemy with a Basic Skill generates 6 Energy. Gain 10-30 Energy after killing an Elite enemy.

Infiltrator’s

  • Previously: Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be 8-4 seconds per trap placed.
  • Now: Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap’s Cooldown. Poison Trap’s Cooldown is reduced by 10-50%.
  • Now a Utility Legendary rather than Offensive.

Cheat’s

  • Previously: You take 10-30% less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds.
  • Now: You have 5-15% increased Damage Reduction and 10% increased Movement Speed, doubled while below 50% Maximum Life.

Of Volatile Shadows

  • Previously: When a Dark Shroud shadow is removed you trigger an explosion that deals x Shadow damage and applies Shadow Imbuement to each enemy it hits.
  • Now: Shadow Imbuement deals 10%[x] increased damage per Skill Rank of the Imbued Skill. Every 10 seconds, when your imbued Skill hits an enemy you trigger a large explosion dealing x Shadow damage and applying Shadow Imbuement to each enemy it hits.

Aspect of Bursting Venoms

  • Previously: Lucky Hit: Poison Imbued Skills have up to a 15% chance to create a toxic pool that deals [280-364]% Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
  • Now: Lucky Hit: Poison Imbued Skills have up to a [15-35]% chance to deploy a Poison Trap while you have Poison Trap equipped.

Of The Dark Dance

  • Damage bonus is now multiplicative instead of additive.

Unique Items

Eaglehorn

  • Previously: Penetrating Shot makes enemies vulnerable for 2 seconds. Every 4th Penetrating Shot bounces off walls and deals 50-150%[x] increased damage.
  • Now: Penetrating Shot bounces off walls and deals 40-80%[x] increased damage.

Eyes in the Dark

  • Previously: Death Trap deals 50-150% increased damage and will rearm itself once after activating.
  • Now: Your next Death Trap will deal 100-200% increased damage and rearm itself after activating. This can only happen once every 10 seconds.

Paragon

Danse Macabre

  • Previously: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 75%[x].
  • Now: Casting a Mobility or Subterfuge Skill increases your damage by 30%[x] for 10 seconds.

Tricks of the Trade

  • Previously: Your Marksman Skills grant your Cutthroat Skills 25%[x] increased damage for 8 seconds. Your Cutthroat Skills grant your Marksman Skills 25%[x] increased damage for 8 seconds.
  • Now: Enemies damaged by your Marksman Skills take 30% increased damage from your Cutthroat Skills, and vice versa.

Eldritch Bounty

  • Previously: When you attack with an Imbued Skill you gain 3% Maximum Resistance and 30% increased damage for that Imbuement’s Element for 9 seconds.
  • Now: Each equipped Imbuement Skill grants 3% Maximum Resistance and 30% increased damage for that Imbuement’s Element.

Sorcerer

Skills

Frost Bolt

  • Damage increased from 38% to 90%.

Arc Lash

  • Damage increased from 42% to 80%.

Fire Bolt

  • Damage Over Time increased from 44% to 90%.

Spark

  • Damage increased from 12% to 25%.

Enhanced Spark

  • Damage increased from 9% to 20%.

Lightning Spear

  • Damage increased from 16% to 80%.

Invoked Lightning Spear

  • Stun Duration reduced from 2 seconds to 0.5 seconds.

Hydra

  • No longer has a Mana cost.
  • Damage increased from 23% to 35%.
  • Lucky Hit Chance increased from 2.5% to 5%.

Firewall

  • Base damage increased from 230% to 300%.

Incinerate

  • Starting damage increased from 120% to 150%.
  • Maximum ramp up damage increased from 162% to 203%.

Inferno

  • Damage increased from 354% to 425%.

Passives

Combustion

  • Previously: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Burning Damage and Damage to Burning target bonuses.
  • Now: Your Burning effects deal 50%[x] increased damage, and an additional 20%[x] of your Burning Damage and Damage to Burning target bonuses, up to 100%[x].

Vyr’s Mastery

  • Previously: While Charged: Critical Strikes have a 15% chance to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.
  • Now: While Charged: Critical Strikes have a 25% chance to arc as Lightning damage to up to 3 other surrounding enemies or if there are no other targets you hit the target again for 300% of the damage.

Enlightenment

  • Previously: While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to them combined and you gain:
    • 25%[x] Damage
    • 45%[+] Mana Regeneration
    • 20%[+] Attack Speed
  • Now: While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to the highest bonus among them and you gain:
    • 70%[x] Damage
    • 45%[+] Mana Regeneration
    • 30%[+] Attack Speed

Legendary Aspects

Serpentine Aspect

  • Previously: You may have 1 additional Hydra active, and Hydra’s duration is increased by 10-30%.
  • Now: Casting Hydra Consumes all your Mana to increase its damage by 0.5-2.5% per Mana spent.

Aspect of Three Curses: Renamed to Flash Fire Aspect

  • Previously: Increases the Critical Strike Damage of Fireball and Meteor by 25-45%[x]. Double this bonus against Healthy targets.
  • Now: Increases the Critical Strike Damage of Pyromancy Skills by 25-45%[x]. Double this bonus against Healthy targets.

Battle Caster’s Aspect

  • Maximum stacks increased from 5 to 10.

Shivering Aspect

  • Updated wording to reference how much Chill or Staggering they have built up instead of how much they are Chilled or Staggering.

Aspect of Splintering Energy

  • Previously: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies. This damage is increased by 60-100%[x] of your Critical Strike Damage Bonus.
  • Now: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies, dealing 60%[x] of normal damage. Lightning Spear deals 20-40%[x] increased damage.

Tempering

Conjuration Fortune

  • Magic Rarity
    • Conjuration Lucky Hit Chance increased from 2.5-4.0% to 6.0-8.0%.
  • Rare Rarity
    • Conjuration Lucky Hit Chance increased from 3.0-5.0% to 8.0-10.0%.
  • Legendary Rarity
    • Conjuration Lucky Hit Chance increased from 4.0-6.0% to 8.0-12.5%.

User Interface and User Experience

  • Descriptions for Aspects in the Codex of Power now explain that Aspects get increased power on Amulets, Two-Handed Weapons, and Ancestral items.
  • A new setting has been added to disable floating text for gaining seasonal reputation.

Loot Updates

Whispers

General

  • Various changes to improve the overall consistency of Whisper Cache rewards.

Collection of Gold

  • Now rewards substantially more Gold.

Collection of Crafting Materials

  • Reduced the chance of this reward appearing.
  • Now awards substantially more crafting materials.

Collection of Gems

  • Now drops more Gems.
  • In Torment III and greater, this cache awards a random Royal Gem or higher.

Helltide

  • Kixxarth now drops significantly more Cinders.

Nightmare Dungeons

  • Completion rewards no longer drop Magic and Rare items in Torment Difficulties.

Infernal Hordes

  • The Materials Chest now awards more Gems.

World Bosses

  • World Bosses are now guaranteed to drop an Infernal Compass.

Crafted Caches

  • Ring and Amulet Caches at the Jeweler have been combined into a single Jeweler Cache.
    • The Jeweler Cache provides 2 Legendary Amulets and 3 Legendary Rings. Previously, each Ring and Amulet Cache respectively offered a single item.
    • The cost of this Cache was reduced from 100k fragments (Ring) / 150k fragments (Amulet) to a combined cost of 30k Fragments.
  • Blacksmith Cache now grants 5 item drops, up from 1. The resource cost has been increased proportionally.

Developer’s Note: These changes were made to create harmony between the two Cache types, reduce the number of clicks players must perform to receive their Blacksmith Cache items, and to make Blacksmith Caches feel more impactful.

General

  • Ancestral chance now scales with Difficulty Tier.

Nightmare Dungeons

New Affixes

Horadric Reserves

  • Spawns in loot chests with specialized rewards: Gem Fragments, Gold, Obols, Seasonal Currency, and Resources.

Equipment Delve

  • Spawns in collectible artifacts which upgrade a cache of equipment rewards when found. Rewards are: Weapons, Jewelry, and Armor.

Power Shrines

  • Spawns in additional shrines of the specified type.
  • Spawns in the following Shrines: Artillery, Blast Wave, Channeling, Lethal, Protection.

Forgotten Wisdom

  • Experience Motes will have a chance to spawn on kill, and an experience well will spawn somewhere in the dungeon.

Treasure Breach

  • Several treasure goblins will invade the dungeon…

Seasonal Rotation

  • Black Asylum
  • Caldera Gate
  • Dead Man’s Dredge
  • Derelict Lodge
  • Forbidden City
  • Forsaken Quarry
  • Hallowed Ossuary
  • Hoarfrost Demise
  • Kor Dragan Barracks
  • Light’s Watch
  • Maulwood
  • Mercy’s Reach
  • Nostrava Deepwood
  • Zenith
  • Calibel’s Mine
  • Domhainne Tunnels
  • Garan Hold
  • Hive
  • Howling Warren
  • Luban’s Rest
  • Maddux Watch
  • Mariners Refuge
  • Oldstones
  • Sarat’s Lair
  • Sunken Ruins
  • Whispering Pines
  • Ancient’s Lament
  • Betrayer’s Row
  • Bloodsoaked Crag
  • Buried Halls
  • Carrion Fields
  • Champion’s Demise
  • Charnel House
  • Grinning Labyrinth
  • Komdor Temple
  • Mournfield
  • Path of the Blind
  • Sealed Archives
  • Seaside Descent
  • Akkhan’s Grasp
  • Ancient Reservoir
  • Bastion Of Faith
  • Belfry Zakara
  • Blind Burrows
  • Earthen Wound
  • Endless Gates
  • Faceless Shrine
  • Haunted Refuge
  • Heathens Keep
  • Iron Hold
  • Leviathans Maw
  • Lost Keep
  • Maugan’s Works
  • Oblivion
  • Witchwater
  • Abandoned Mineworks
  • Collapsed Vault
  • Conclave
  • Corrupted Grotto
  • Deserted Underpass
  • Forgotten Ruins
  • Hakan’s Refuge
  • Halls of the Damned
  • Heretic’s Asylum
  • Inferno
  • Putrid Aquifer
  • Shivta Ruins
  • Sirocco Caverns
  • Sunken Library
  • Tomb of the Saints
  • Uldur’s Cave

Miscellaneous

  • Summons, such as the Druid’s Companions and the Necromancer’s Minions, now inherit Lucky Hit and Overpower bonuses.
  • Any unintentional instances of the Met rune, which was removed before Season of Hatred Rising, have been converted to a Yom rune.
  • Adjusted multiple tooltips across the game to clarify the difference between Drain and Consume.
    • Added three loading screen tips to help players understand the difference between Spending, Draining and Consuming Resource.
      • Spending Resource is the act of casting skills and your resource being reduced by an amount. Some mechanics in the game interact with spending and the amount spent can be reduced with the Resource Cost Reduction stat.
      • Consuming Resource counts as spending resource for the purposes of interacting with ability mechanics. The amount Consumed is fixed and cannot be lowered by Resource Cost Reduction.
      • Draining Resource does NOT count as spending for the purposes of interacting with ability mechanics. The amount Drained is fixed and cannot be lowered by Resource Cost Reduction.

Bug Fixes

Gameplay

Barbarian

  • Fixed an issue where Fighter’s Mighty Throw extra pulses would deal twice as much damage as intended.
  • Fixed an issue where Fighter’s Mighty Throw would grant its Barrier without putting points into the upgrade.
  • Fixed an issue where Barbarian Fighter’s Mighty Throw would snapshot bonuses when swapping weapons.
  • Fixed an issue where the Earthquake damage buff from Executioner’s Aspect remained after removing the item.
  • Fixed an issue where the Ugly Bastard Helm would occasionally not increase some sources of Fire damage.

Druid

  • Fixed an issue where the buff from Runeworker’s Conduit Aspect would not be removed when unequipping the item.
  • Fixed an issue where the bonus movement speed from Malefic Crescent did not properly stack with bonus movement speed from Mad Wolf’s Glee.
  • Fixed an issue where the bonus damage from Waxing Gibbous after exiting stealth did not apply for certain other sources of Stealth, such as Shroud of False Death.

Necromancer

  • Fixed an issue where Bone Mages could generate echoes from the power of Deathless Visage.
  • Fixed an issue where Skeleton Warrior Mastery, Skeleton Mage Mastery, and Golem Mastery ranks from Ring of Mendeln and Sanguivor, Blade of Zir would fail to function if you did not already have ranks of those Passives.
  • Fixed an issue where Shadowblight was not gaining scaling from Multiplicative Corrupting damage bonus sources.
  • Fixed an issue where Howl from Below did not grant the Summon tag to Corpse Explosion.
  • Fixed an issue where some Book of the Dead Upgrades would occasionally stop working.
  • Fixed an issue where Decompose would not spawn Corpses when used against certain enemies.

Rogue

  • Fixed an issue where Crown of Lucion’s damage bonus didn’t apply while Inner Sight was active.
  • Fixed an issue where Preparation would sometimes apply the incorrect amount of Cooldown Reduction when combined with other effects, such as those from Beastfall Boots.

Sorcerer

  • Fixed an issue where Splintering Energy would snapshot Overpower procs for an entire instance if it procs on its first Lightning Spear cast for the instance.
  • Fixed an issue where Inferno was incorrectly consuming the Overpower bonus from Blood Boiling Aspect, despite being a Damage Over Time effect which cannot Overpower.
  • Fixed an issue where the descriptions for Lightning Spear and Ice Blades did not mention the maximum number of active Summons allowed.
  • Fixed an issue where skill ranks of Primordial Binding from Sidhe’s Binding granted more ranks of the skill than intended when amplified by Masterworking.

General

  • Fixed an issue where rare spawn enemies could drop lower quality equipment than expected.

User Interface and User Experience

  • Fixed an issue where the “New” icon pip would remain on the Map Tab and Quest panel after receiving and viewing an Introduction Quest.
  • Fixed an issue where the Aether counter did not properly display in Infernal Hordes under certain conditions.
  • Fixed an issue where the tooltip for describing the Injured Key Word displayed with the description for Druid’s Lupine Ferocity Key Passive.

Miscellaneous

  • Various performance, stability, visual, UI, and audio improvements.

May you descend to new depths to ascend to your greatest heights.
—The Diablo IV Team

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