Is Temis From Lord of Hatred Fixing Diablo 4’s Endgame Hub?

Cinematic screenshot of skovos isle from Diablo 4: Lord of Hatred

If you missed it, there is a short moment in the Diablo 30th Anniversary Spotlight video showing a glimpse of the town hub we will call home in Skovos, the new zone coming with Lord of Hatred.

The layout of Temis, the upcoming major city and main hub of Skovos, was recently shared on Reddit, and one detail immediately stood out: everything important appears to be close together.

All four artisans. The Purveyor. The Cube. The Pit or Tower. Even Echoing Hatred.

And for endgame players, that is especially important.

Skovos Isles - Temis Town Hub in Diablo 4: Lord of Hatred

Temis Looks Built For Minimal Friction

Since the screenshot is from the official Spotlight, we can assume that it is accurate. Looking at it, the layout clearly conveys that Temis is designed as a true endgame hub.

Throughout the discussion on Reddit, players quickly noticed that the waypoint sits near nearly every major vendor. The Tree of Whispers crow also appears close by, which is a small but welcome detail. Anyone who has spent hours running back and forth in Cerrigar, or even just up the street in Kyovashad, knows how much that saves over time.

The original poster compared it with the current hub in Scosglen, writing that “this might be the new Cerrigar.

Why Town Layout Became a Big Deal

At launch, Diablo 4 towns were built with immersion in mind. Vendors were spread out. Cities felt alive. You had to walk through them.

That worked during the campaign.

In the endgame, though, constantly running between blacksmith, jeweler, occultist, and stash quickly became frustrating. Blizzard later adjusted vendor placement after heavy player feedback.

Temis looks like the next step in that evolution. A compact layout built specifically for seasonal farming.

There are still players who prefer immersive cities. For them, spreading out NPCs feels more natural and less like checking off chores. But most comments agree: in a seasonal ARPG, efficiency wins.

A Mediterranean Hub in a Dark World

Another talking point is the visual style.

Diablo 4: Lord of Hatred - Skovos Isles Waypoint Visual Style screenshot

Temis clearly visualizes the Mediterranean or Greek-inspired aesthetic. Brighter stone. Open spaces. A different vibe compared to some of the darker zones we had so far.

The change is overall very welcome, but there is also the worry that it might clash with Diablo’s tone, which has always been rather dark and gritty. Not bright.

Of course, keep in mind that we do not have a full reveal of the new city and Skovos Isles yet, but the change in style is already very noticeable just from the few trailers and glimpses we have seen so far.

Other Details and Endgame Comfort

There were also questions about Pit access and the upcoming expansion. Blizzard has not said anything about removing the Pit from Cerrigar, so this may just be an additional entry point located within a new hub, rather than a replacement.

Either way, Blizzard clearly understands that town layout affects how the endgame feels. When you are salvaging, crafting, tempering, and rerolling gear every few minutes, long travel paths stop feeling immersive and start feeling exhausting.

If Temis delivers a compact, easy-to-follow layout built around natural progression between vendors, it could become one of the most appreciated changes in the expansion. Having every vendor bundled up together in the center of town is a big W!

Screenshot of Diablo 4 Lord of Hatred Cinematic showing Temis on Skovos Isles

Of course, we still have to wait and see the final layout. But given that this was shown in Blizzard’s preview videos, players can likely look forward to it as their new hub.


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