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Helltides Will Always Be Active and Cinders Will Not Reset – Diablo 4 Patch 3.3 Game Feature Updates

Miril Avatar by Miril

Blizzard has posted the patch notes for 3.3, which will change the way Helltides work.

  • Helltides will now start on the hour for base game zones
  • Helltides will now start on the 30-minute mark for expansion zones
  • Aberrant Cinders will not reset between Helltides
  • Mount speed will be faster at baseline and benefit less from spurring

Game Feature Updates

Helltides

  • Helltides now start on the hour for base game zones and on the 30 minute mark in expansion zones, so a Helltide is always at least active in non-expansion zones.
  • Aberrant Cinders no longer reset between Helltides.

Gameplay

  • Effects that deal damage over time in a specific area, such as Upheaval’s Trailblazing Variant, now have their duration increased by bonuses to Damage Over Time Duration, such as those granted by Shattered Vow.
  • Mount speed has been adjusted to be faster baseline, but benefits less for spurring, such that the maximum speed is only slightly increased.