A lot of big changes are coming in Diablo 4 Season 11, with tons of reworks to pre-existing systems. Many of these updates, such as the Defense Rework, have not only caused the Economy to adapt, but also Vendors. Not only that, but Diablo 4 is getting a lot of Crafting Changes as well.
Diablo 4 Vendor & Crafting Changes

One of the biggest changes happening in Season 11 is more adjustments to Masterworking and Tempering. Both are getting redesigns, which include lowering their costs, along with the complete removal of some systems, such as Potions, which are no longer upgradeable. So there’s a lot of cover, but these changes are mainly going to affect Material costs, and not Gold. Here is all of the incoming Diablo 4 Crafting changes and Vendor adjustments:
Blacksmith
- Yields for Item Salvaging are changing.
- Examples:
- Previous:
- Salvaging a Rare item provides 1 Common Salvage (Iron Chunk, Silver Ore/Superior Leather, Rawhide) and 2 Veiled Crystals.
- Salvaging an Ancestral Legendary Item provides 10 Common Salvage, 10 Veiled Crystals, and 10 Legendary Salvage (Abstruse Sigil/Baleful Fragment/Coiling Ward).
- Salvaging a Mythic Unique provides 100 Common Salvage, 100 Veiled Crystals, 100 Legendary Salvage, and a Resplendent Spark.
- Now:
- Salvaging a Rare item provides 5 Common Salvage and 2 Veiled Crystals.
- Salvaging an Ancestral Legendary Item provides 5 Legendary Salvage and 1 Forgotten Soul.
- Salvaging a Mythic Unique provides 1,000 legendary Salvage, 100 Forgotten Souls, and a Resplendent Spark.
- Previous:
Masterworking
- Masterworking has been redesigned. Items have a new stat, Refinement, which is displayed on the item tooltip.
- Each time the player Masterworks an item, the refinement value of the item is increased by a random tunable amount (1-3%), up to a Max Refinement Threshold (20%).
- Once at the cap, the item is considered Masterworked.
- The base properties of an item are scaled by Refinement at a 1:1 bonus.
- Example:
- A Chest item with 100 armor
- Refinement 0% = 100 Armor
- Refinement 5% = 105 Armor
- Refinement 20% = 120 Armor
- A Masterworked item can be refined one more time to upgrade an affix to a Greater Affix.
- Players may re-roll the Masterworked Greater Affix by spending Neathiron, a returning resource to once again discover in Sanctuary.
- The quantity of Obducite you earn has been adjusted. Players will earn 85% less Obducite, and recipes requiring Obducite have been similarly reduced.
- Items no longer need to have been tempered to be Masterworked.
Tempering
- Tempering has also been redesigned. Instead of randomly gaining an affix from the desired Temper Manual, any learned temper affix can be selected specifically and rolled onto the item.
- The number of Temper rolls available on an item has changed.
- Rare
- Previous: 5 Tempers
- Now: 1 Temper
- Legendary and beyond
- Previous: 5 Tempers, plus one per Greater Affix.
- Now: 3 Tempers, plus one per Greater Affix.
- Scrolls of Restoration are changing.
- Scrolls of Restoration no longer restore all temper charges to an item. Instead, they restore 1 temper charge.
- There is no limit to the number of times a Scroll of Restoration can be used on an item.
- Material cost for Tempering is changing.
- Previous:
- Rare: 10-25 Common Salvage and 2-5 Veiled Crystals.
- Legendary: 10-25 Common Salvage, 2-10 Veiled Crystals, and 0-1 Legendary Salvage.
- Ancestral Legendary: 40 Common Salvage, 15 Veiled Crystals, 2 Legendary Salvage, and 1 Forgotten Soul.
- Now:
- Rare: 25 Common Salvage and 5 Veiled Crystals.
- Legendary: 15 Veiled Crystals and 5 Legendary Salvage.
- Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.
- Previous:

Occultist
Imprinting
- Material cost for Imprinting is changing.
- Examples:
- Previous:
- Rare: 5-10 Common Salvage (Iron Chunk, Silver Ore/Superior Leather, Rawhide), 3-7 Veiled Crystals, 0-3 Legendary Salvage (Abstruse Sigil/Baleful Fragment/Coiling Ward), and 5,000-200,000 gold.
- Ancestral Legendary: 25 Common Salvage, 15 Veiled Crystals, 8 Legendary Salvage, 5 Forgotten Souls, and 325,000 gold.
- Now:
- Rare: 5 Veiled Crystals and 5,000-200,000 gold.
- Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold.
- Previous:
Enchanting
- Material cost for Enchanting is changing.
- Examples:
- Previous:
- Rare: 5-10 Common Salvage, 2-5 Veiled Crystals, and scaling (with re-rolls) gold.
- Ancestral Legendary: 30 Common Salvage, 20 Veiled Crystals, 2 Legendary Salvage, 5 Forgotten Souls, and scaling(with re-rolls) gold.
- Now:
- Rare: 10 Veiled Crystals and scaling (with re-rolls) gold.
- Ancestral Legendary: 10 Forgotten Souls and scaling (with re-rolls) gold.
- Previous:
Alchemist
- Eternal-only conversion recipes for legacy materials will no longer appear for seasonal characters.
- Added new recipes for converting Salvage Materials.
- Enrich Scrap: Convert Rawhide and Iron Chunks into Veiled Crystals.
- Refine Materials: Convert Veiled Crystals into Forgotten Souls or Legendary Salvage.
Overall Highlights
The general highlights of all of the Diablo 4 Crafting & Vendor Changes are:
- Material costs are mostly going up, while Gold costs are going down for the most part.
- Tempering no longer involves rolling; instead, you select specifically what you want.
- Scrolls of Restoration now only restore 1 temper charge, but there is no longer a limit on how many times a scroll can be used on an item.
- Each time the player Masterworks an item, the refinement value of the item is increased by up to 20%.
- A fully Masterworked item can be refined one more time to upgrade an affix to a Greater Affix.
- Items can now only be Tempered once.




