We’ve looked at all the changes coming to the Sorcerer in Diablo 4’s Season 9. Previously, we also covered the Barbarian and Druid changes if you want to take a look!
Sorcerer Skill Changes
Frost Bolt – Damage increased from 38% to 90%.
Arc Lash – Damage increased from 42% to 80%.
Fire Bolt – Damage Over Time increased from 44% to 90%.
Spark – Damage increased from 12% to 25%.
Enhanced Spark – Damage increased from 9% to 20%.
Lightning Spear – Damage increased from 16% to 80%.
Invoked Lightning Spear – Stun Duration reduced from 2 seconds to 0.5 seconds.
Hydra – No longer has a Mana cost.
Hydra – Damage increased from 23% to 35%.
Hydra – Lucky Hit Chance increased from 2.5% to 5%.
Firewall – Base damage increased from 230% to 300%.
Incinerate – Starting damage increased from 120% to 150%.
Incinerate – Maximum ramp up damage increased from 162% to 203%.
Inferno – Damage increased from 354% to 425%.
Sorcerer Passive Changes
Combustion – Previously: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Burning Damage and Damage to Burning target bonuses.
Now: Your Burning effects deal 50%[x] increased damage, and an additional 20%[x] of your Burning Damage and Damage to Burning target bonuses, up to 100%[x].Vyr’s Mastery – Previously: While Charged: Critical Strikes have a 15% chance to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.
Now: While Charged: Critical Strikes have a 25% chance to arc as Lightning damage to up to 3 other surrounding enemies or if there are no other targets you hit the target again for 300% of the damage.Enlightenment – Previously: While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to them combined and you gain:
25%[x] Damage
45%[+] Mana Regeneration
20%[+] Attack Speed
Now: While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to the highest bonus among them and you gain:
70%[x] Damage
45%[+] Mana Regeneration
30%[+] Attack Speed
Sorcerer Legendary Aspect Changes
- Serpentine Aspect – Previously: You may have 1 additional Hydra active, and Hydra’s duration is increased by 10-30%.
Now: Casting Hydra Consumes all your Mana to increase its damage by 0.5-2.5% per Mana spent. - Aspect of Three Curses (Renamed to Flash Fire Aspect) – Previously: Increases the Critical Strike Damage of Fireball and Meteor by 25-45%[x]. Double this bonus against Healthy targets.
Now: Increases the Critical Strike Damage of Pyromancy Skills by 25-45%[x]. Double this bonus against Healthy targets. - Battle Caster’s Aspect – Maximum stacks increased from 5 to 10.
- Shivering Aspect – Updated wording to reference how much Chill or Staggering they have built up instead of how much they are Chilled or Staggering.
- Aspect of Splintering Energy – Previously: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies. This damage is increased by 60-100%[x] of your Critical Strike Damage Bonus.
Now: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies, dealing 60%[x] of normal damage. Lightning Spear deals 20-40%[x] increased damage.
Sorcerer Tempering Changes
- Conjuration Fortune (Magic Rarity) – Conjuration Lucky Hit Chance increased from 2.5-4.0% to 6.0-8.0%.
- Conjuration Fortune (Rare Rarity) – Conjuration Lucky Hit Chance increased from 3.0-5.0% to 8.0-10.0%.
- Conjuration Fortune (Legendary Rarity) – Conjuration Lucky Hit Chance increased from 4.0-6.0% to 8.0-12.5%.
New Sorcerer Unique Item
- Ophidian Iris: Unique Amulet
- Affixes
- Inherent: +30% Resistance to all Elements
- Inherent: Casted Hydras Have +2 Heads
- +11.5-15.7% Intelligence
- +5.2-6.0 Critical Strike Chance
- +77.5-100% Pyromancy Damage
- +1-2 to Devouring Blaze
- Power
- Hydra is now a Core Skill and always Summons a 3-headed Hydra whose attacks explode on impact.
- For each head above 3 that it would have had, the Hydra instead grows larger and deals 50-100%[x] increased damage.
- Affixes
Sorcerer Bug Fixes
- Fixed an issue where Splintering Energy would snapshot Overpower procs for an entire instance if it procs on its first Lightning Spear cast for the instance.
- Fixed an issue where Inferno was incorrectly consuming the Overpower bonus from Blood Boiling Aspect, despite being a Damage Over Time effect which cannot Overpower.
- Fixed an issue where the descriptions for Lightning Spear and Ice Blades did not mention the maximum number of active Summons allowed.
- Fixed an issue where skill ranks of Primordial Binding from Sidhe’s Binding granted more ranks of the skill than intended when amplified by Masterworking.