All Sorcerer Changes Coming in Diablo 4 Season 9 (Patch 2.3.0)

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Diablo 4 Sorcerer / Sorceress official Artwork by Blizzard

We’ve looked at all the changes coming to the Sorcerer in Diablo 4’s Season 9. Previously, we also covered the Barbarian and Druid changes if you want to take a look!

Sorcerer Skill Changes

  • Frost BoltFrost Bolt – Damage increased from 38% to 90%.
  • Arc LashArc Lash – Damage increased from 42% to 80%.
  • Fire BoltFire Bolt – Damage Over Time increased from 44% to 90%.
  • SparkSpark – Damage increased from 12% to 25%.
  • Enhanced SparkEnhanced Spark – Damage increased from 9% to 20%.
  • Lightning SpearLightning Spear – Damage increased from 16% to 80%.
  • Invoked Lightning SpearInvoked Lightning Spear – Stun Duration reduced from 2 seconds to 0.5 seconds.
  • HydraHydra – No longer has a Mana cost.
  • HydraHydra – Damage increased from 23% to 35%.
  • HydraHydra – Lucky Hit Chance increased from 2.5% to 5%.
  • FirewallFirewall – Base damage increased from 230% to 300%.
  • IncinerateIncinerate – Starting damage increased from 120% to 150%.
  • IncinerateIncinerate – Maximum ramp up damage increased from 162% to 203%.
  • InfernoInferno – Damage increased from 354% to 425%.

Sorcerer Passive Changes

  • CombustionCombustion – Previously: Your Burning effects deal 60%[x] increased damage, and an additional 25%[x] of your Burning Damage and Damage to Burning target bonuses.
    Now: Your Burning effects deal 50%[x] increased damage, and an additional 20%[x] of your Burning Damage and Damage to Burning target bonuses, up to 100%[x].
  • Vyr's MasteryVyr’s Mastery – Previously: While Charged: Critical Strikes have a 15% chance to arc as Lightning damage to another nearby enemy, or if there are no other targets you hit the target again for 500% of the damage.
    Now: While Charged: Critical Strikes have a 25% chance to arc as Lightning damage to up to 3 other surrounding enemies or if there are no other targets you hit the target again for 300% of the damage.
  • EnlightenmentEnlightenment – Previously: While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to them combined and you gain:
    25%[x] Damage
    45%[+] Mana Regeneration
    20%[+] Attack Speed
    Now: While Enlightened your Damage Bonuses with Fire, Lightning, and Cold are equal to the highest bonus among them and you gain:
    70%[x] Damage
    45%[+] Mana Regeneration
    30%[+] Attack Speed

Sorcerer Legendary Aspect Changes

  • Serpentine Aspect – Previously: You may have 1 additional Hydra active, and Hydra’s duration is increased by 10-30%.
    Now: Casting Hydra Consumes all your Mana to increase its damage by 0.5-2.5% per Mana spent.
  • Aspect of Three Curses (Renamed to Flash Fire Aspect) – Previously: Increases the Critical Strike Damage of Fireball and Meteor by 25-45%[x]. Double this bonus against Healthy targets.
    Now: Increases the Critical Strike Damage of Pyromancy Skills by 25-45%[x]. Double this bonus against Healthy targets.
  • Battle Caster’s Aspect – Maximum stacks increased from 5 to 10.
  • Shivering Aspect – Updated wording to reference how much Chill or Staggering they have built up instead of how much they are Chilled or Staggering.
  • Aspect of Splintering Energy – Previously: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies. This damage is increased by 60-100%[x] of your Critical Strike Damage Bonus.
    Now: Critical Hits with Lightning Spear cause the spear to arc to the target and up to 5 other enemies, dealing 60%[x] of normal damage. Lightning Spear deals 20-40%[x] increased damage.

Sorcerer Tempering Changes

  • Conjuration Fortune (Magic Rarity) – Conjuration Lucky Hit Chance increased from 2.5-4.0% to 6.0-8.0%.
  • Conjuration Fortune (Rare Rarity) – Conjuration Lucky Hit Chance increased from 3.0-5.0% to 8.0-10.0%.
  • Conjuration Fortune (Legendary Rarity) – Conjuration Lucky Hit Chance increased from 4.0-6.0% to 8.0-12.5%.

New Sorcerer Unique Item

  • Ophidian Iris: Unique Amulet
    • Affixes
      • Inherent: +30% Resistance to all Elements
      • Inherent: Casted Hydras Have +2 Heads
      • +11.5-15.7% Intelligence
      • +5.2-6.0 Critical Strike Chance
      • +77.5-100% Pyromancy Damage
      • +1-2 to Devouring Blaze
    • Power
      • Hydra is now a Core Skill and always Summons a 3-headed Hydra whose attacks explode on impact.
      • For each head above 3 that it would have had, the Hydra instead grows larger and deals 50-100%[x] increased damage.

Sorcerer Bug Fixes

  • Fixed an issue where Splintering Energy would snapshot Overpower procs for an entire instance if it procs on its first Lightning Spear cast for the instance.
  • Fixed an issue where Inferno was incorrectly consuming the Overpower bonus from Blood Boiling Aspect, despite being a Damage Over Time effect which cannot Overpower.
  • Fixed an issue where the descriptions for Lightning Spear and Ice Blades did not mention the maximum number of active Summons allowed.
  • Fixed an issue where skill ranks of Primordial Binding from Sidhe’s Binding granted more ranks of the skill than intended when amplified by Masterworking.