Lord of Hatred Will Push Diablo 4 to Torment 12

Official Image of Mephisto for Diablo 4: Lord of Hatred

Blizzard shared a lot more about Diablo 4’s next expansion, Lord of Hatred, in Wudijo’s latest interview with Associate Game Director Zaven Haroutunian, and one detail we learned from it is currently blowing everyone’s mind: Diablo 4 will jump from Torment 4 to Torment 12.

That would be a huge endgame change. And from the way Blizzard explained it, this is not just about making numbers bigger. The real point seems to be giving more activities room to scale into late game instead of leaving players stuck with only a few efficient options.

Torment 12 Could Change More Than Just Difficulty

According to the interview, the extra Torment tiers are meant to bring more of the game closer to Pit-level progression. That includes content like Helltides and Infernal Hordes, with rewards scaling up as well.

That is the part that matters most. Right now, once your character gets strong enough, a lot of the game stops feeling worth doing. If more activities can scale higher, endgame farming could feel a lot less linear.

However, Diablo 3, for example, eventually expanded its difficulty system all the way to Torment 16, and that structure was often criticized for turning progression into simple number scaling.

Community reactions to this are mixed, too. Some players like the idea because the current jumps between Torment levels can feel rough, and more tiers could help that. However, most think 12 tiers is overkill and worry it just adds more stat scaling instead of real new content.

Cube Crafting, Charms, and New Build Options

The interview also gave us a better, clearer look at the new Horadric Cube. Blizzard says it is focused on item modification, not full crafting from scratch. Blue and yellow items may have a longer life because the Cube can help turn a good base into something much stronger.

White items still do not seem to be part of that system right now.

On top of that, charms and seals will be crafted through the Cube, and Blizzard even mentioned a system that can turn a favorite unique into a charm. That is one of the more interesting parts of the interview, because it opens another layer of item planning beyond your normal gear slots.

A few set examples were also shared:

  • Druid: companion bears
  • Rogue: permanent Shadow Clone
  • Rogue: auto-cast equipped Marksman basic skill

Those examples sound a lot more interesting than simple damage bumps, which is a good sign.

More Endgame Changes Are Coming Too

There were also a few other points from the interview that are going to get attention fast. Blizzard says stash space is going up, SSF is still planned once the Tower is in a better place, and Echoing Hatred will use a very rare key that can drop anywhere.

That activity (the Echoing Hatred) sounds especially interesting because it is built around infinite waves and rewards based on how far you get.

Warplans also sound like one of the bigger systems in the expansion. Blizzard described them as a way to customize activities and rewards, with examples like Burning Butcher spawns in Helltides or using Pit clears for loot and currencies instead of Glyph upgrades. If the system delivers on that idea, it could end up being just as important as the extra Torment levels.

Torment 12 is the big headline here, but the interview also made Lord of Hatred sound much bigger than just a new class and region. So, if all these systems work as described, Diablo 4’s endgame will feel very different once the expansion arrives.


For more updates on Lord of Hatred, visit our Diablo 4 news hub.