New Diablo 4 Interview Hints at Season 11 Surprises

The latest developer interview for Diablo 4 Season 11 covers difficulty tuning, loot changes, The Pit, and even a few surprises for the open world.

The interview was hosted by the Korean creator DuQ, who talked with Colin and Zaven about the state of Season 11. If you do not have time for the full video, below is the fast version with all the interesting bits.

[ENG SUB] DuQ’s Diablo 4 Season 11 Developer Interview With Colin & Zaven

Diablo 4 Season 11: Quick Recap

Season 11 of Diablo 4 is going to be released in the not-too-distant future, and the latest talk with Colin and Zaven gives a clear idea of what the team is currently trying to fix before launch. The interview itself was not a massive reveal session, but more like a grounded update on how difficulty, loot, and the new endgame are supposed to fit together.

Difficulty and the New Pressure Curve

Monsters and their AI are being tuned so the experience lines up with The Pit. The point is not to make the game unfair. It should always be challenging in a good way, especially for players who know what they are doing. Power fantasy stays intact. If you build defenses, you should not explode from random hits. They also confirmed that some of the strange PTR moments, like bosses with absurd HP, are getting fixed for the launch on live servers.

Sanctification and Crafting Updates

Sanctification brings back the “blessed by RNG” jackpot feeling, where a drop suddenly feels special. At the same time, risks and reward levels are still being adjusted.

Lower-tier items can roll badly, but Mythic and Rare items should not get extreme negative stats.

Masterworking and Tempering are getting a bit of their power back after heavy feedback.

Long term, they want loot drops to matter more and crafting to feel cleaner, including possible upgrades for strong blue/magic items.

The Pit and Leaderboards

Season 11 is basically the first testing ground for changes to The Pit and the Tower leaderboard system.
There are two reward tracks:

  • Tower progress with both functional and cosmetic rewards
  • Leaderboard rewards with unique prestige titles and the new Halo slot
    Halos show up in human and shapeshift forms.

Resets happen every one to two weeks. A public build viewer is coming, so players can check top builds.

Small but Nice Quality of Life Changes

If you skip the campaign, you get every waypoint and the full map unlocked right away.

There is no DPS meter in the plans, but they want to show clear combat stats after a dungeon run at some point.

Things like stash click delay and a claim all button for the Codex are being looked at during general performance work.

PTR Structure and Localization

The PTR uses loot boxes based on real loot logic to simulate actual drop chances. However, the devs say they are open to better tools for target farming and testing.

Druid Cosmetics and Forms

Shapeshift specific cosmetics are not in the works, but Halos function in every form.
Future cosmetics should ideally support all forms from day one.

As mentioned above in the Pits and Leaderboard section, Halos are a new cosmetic that floats above your character and shows up in every Druid form, even during shapeshifts.

Seasonal Systems and Old Features

Some seasonal powers return in lighter versions, but they do not want the game to turn into a giant stack of old systems.

Chaos Armor from Season 10 is not coming back. It was simply too strong.

Open World, PvP, and Azmodan

  • There are no major PvP updates planned, but the team is open to experiments.
  • Party synergy effects may change, which could bring support roles back for group play.
  • The open world gets new attention, starting with Azmodan as a new World Boss for Season 11.

Endgame Direction

Right now, the priority is to get the Tower (and Pit) stable and fun. After that, work on other systems continues. Future seasons may also try some stranger ideas, not just ‘standard’ features tied to expansions.

All in all, the interview definitely revealed Blizzard’s vision for Season 11 and beyond. The devs are not trying to promise the world, but focus on making the core loop feel better. Loot, difficulty, and endgame rewards seem to be lining up in a way that looks much stronger than the early PTR version.


For more updates on upcoming Seasons, head back to our main Diablo 4 news hub.