No Auto-Salvage in Diablo 4 Loot Filters: Should Players Be Worried?

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Diablo 4 Loot Filters Hiding Loot and not salvaging

Blizzard has officially confirmed that Loot Filters will arrive with the Lord of Hatred expansion. The system is designed to give players more control over the loot that drops. If you are hunting Mythic Uniques, looking for specific Greater Affixes, or simply trying to cut down on visual clutter, Loot Filters are an amazing addition in any ARPG game, and it was about time we got one in Diablo 4 as well.

As a reminder, here are the most important points from the devs:

  • The Loot Filter will be available to all players, not just expansion owners
  • Hidden items are truly hidden, you will not be able to interact with the hidden loot
  • Auto-salvage will not be included, but Blizzard is trying to remove salvage as a requirement for crafting

Some Players Are Worried

Not everyone is happy with the lack of auto-salvage. On Reddit, one player wrote:

Just because it’s like that for all games, Blizzard can’t adapt it for this game? If you just hide the loot, you’ll be missing on a bunch of needed materials, and the solution is very clear: add an auto-salvage feature to it, it doesn’t matter if other games don’t have it.

The main worry for players is missing crafting materials. With hidden loot, you cannot easily pick up and salvage items needed for imprinting affixes, tempering, masterworking, and other upgrades. Many fear that, once they reach high-level content, they will not have enough materials to fully upgrade their gear. It is a valid question, but the reality is that you will most likely not have to worry at all.

Players Should Not Be Too Concerned

Despite the main worries, most players will never run into serious problems. Once Loot Filters are active for high-tier gear, junk items are already plentiful, so hiding them reduces clutter without losing materials.

By the time you actually feel the need to set up your Loot Filter, you are already in endgame, and you salvaged enough to set you up for the rest of the season. You should not necessarily activate your Loot Filter too early, since until you hit a certain level, everything is basically an upgrade in some way, anyway.

On top of that, even with a Loot Filter, you will never use everything that drops, so in the end, there will always be gear you will salvage.

It is also good to mention that during the Dev Q&A on Discord, they mentioned that Salvage as a crafting requirement is being reduced. Up until now, salvaging low-level gear has been here to give some sort of long-term value to all the available loot. However, with the addition of Loot Filters, this is not really useful anymore, so they are working on ways to remove salvaging from being a requirement for crafting.

In short, the Loot Filter is a quality-of-life improvement that reduces micromanagement while still keeping valuable materials in your hands. Auto-salvage would be nice, but it is not strictly necessary for efficient endgame progression. It seems that Blizzard thought this through and took into account the crafting aspect, adjusting all the rest to fit the fact that you will salvage less once you hit Endgame.


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