Rogue Feels Left Behind in Diablo 4 and Players Hope Expansion Fixes It

Jaym0 Avatar by Jaym0
Diablo 4 Rogue Class

As Diablo 4 heads toward its next big expansion, Lord of Hatred, not everyone is feeling confident about their class, especially Rogue players.

Over on Reddit, one player shared their frustration with the current state of Rogue and its incapacity of clearing as much content as other classes. Despite pushing a level 105 tower, they still could not clear Bloodsoaked Lair bosses solo, saying their only real option was grouping with stronger classes like Paladin.

And when you look at the comments, they are clearly not alone.

Across the thread, multiple players have the same opinion: Rogue just is not in a great spot right now. Some longtime mains say they have already moved on to other classes this season, with Sorcerer and Paladin in particular being mentioned as significantly stronger and easier to push with.

One player summed it up really well by saying that “Rogues haven’t been hot for a minute.”And as a Rogue main, we have to agree.

A One-Build Problem?

What makes things worse is not just the difficulty but the lack of flexibility when it comes to the Rogue.

Most classes have multiple viable builds for endgame content, but Rogue players keep pointing to a much smaller meta. Right now, even HeartseekerHeartseeker and Death TrapDeath Trap have a hard time competing with other classes’ top builds. The so-called “Orphan Maker” build is often mentioned as the only way to even attempt top-tier bosses.

Some players claim they can make it work, but many others say that even optimized versions of these builds still fall short, especially compared to how comfortably other classes can clear the same content.

More Effort, Less Reward

This leads to another recurring complaint, which is the amount of investment required.

Rogue often needs significantly more optimization, gear, and execution just to reach the same level of performance that other classes achieve much more easily. Survivability also comes up a lot, with some builds struggling to stay alive even when their damage is decent on paper.

That gap becomes especially noticeable in content like Bloodsoaked bosses, since they are currently much harder to beat than the usual content. And when you compare to Sorcerer or Paladin who just breathe through things with not that much investment… the problem is even more visible.

Will the Expansion Fix It?

The current balance issues might just be due to Season 12 being shorter and less of a priority, with Blizzard likely focusing more on the upcoming expansion. The expectation is that Lord of Hatred will bring a lot of rebalancing across all classes.

And regarding Rogue, expectations are pretty high because if Rogue still ends up lagging behind after a full expansion overhaul, new skill trees, and more, it is going to be a lot harder for players to give Blizzard the benefit of the doubt.

Right now, Rogue is not unplayable, but it is clearly not where many players want it to be, and with other classes offering better progression and more build variety, it is not surprising to see even dedicated Rogue mains switching until it feels better.


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