With the release of Season 9, Blizzard has (somewhat quietly) fixed one of the longest-running loot complaints in Diablo 4: Magic and Rare items no longer drop in Torment Nightmare Dungeons. In case you did not know or have not reached Torment difficulty yet, Nightmare Dungeons finally do not flood you with low-tier gear anymore.
Up until the launch of this season, players running high-tier content were pretty fed up with their screens being covered with useless blue and yellow items. With Season 9’s dungeon revamp and the arrival of Escalating Nightmares, this change could not have come at a better time!

Fans Welcome the Change (But Stay Cautious)
Nevertheless, some fans are cautious though, pointing out that similar fixes in past patches did not always work as intended. However, it seems that this one holds, and it is a big quality-of-life win for anyone farming endgame loot.
If you want to see what players are saying about this change, check out this Reddit thread that triggered plenty of discussion around all the Season 9 updates, Sins of the Horadrim:
Ancestral Drops Are Tier-Based Now
Blizzard did not stop with removing ‘trash’ loot. Ancestral item drop chances now scale with Nightmare Dungeon (tier/torment) difficulty. This includes bosses and uniques, meaning the higher you push, the better your odds of getting something worth keeping.

The change ties directly into the new Strongroom and Escalating Nightmare mechanics, which already made higher-difficulty dungeons more rewarding.
Less Clutter, More Focus
Although there are still many players who would love to see Magic and Rare items removed entirely from endgame content, this is at least a great start. If you are running higher-tier Pits or pushing Torment difficulty Nightmare Dungeons in Season 9, you will definitely feel the difference.
For more updates on Season 9, check out our Diablo 4 news hub for the latest changes and guides.