Diablo 4’s endgame is about to get more intense. In a recent interview with Raxxanterax, developers Colin and Zaven confirmed that Season 11 is bringing a full combat and monster behavior overhaul, one that will even change how fights feel.
Blizzard is adding smarter AI, with more aggressive attacks, and deeper defense mechanics in order to bring back challenge and satisfaction.
Smarter Enemies and Faster Attacks
Monsters now no longer follow a simple cooldown pattern. Instead, they will pick actions from a set behavior pool, that will adjust itself based on the difficulty level. That means enemies are now faster, with more varied attacks. This should lead to less “kite and wait” gameplay.
Elite and Champion monsters now have more complex behaviors and scale better. This makes fights feel more alive and actually threatening. Less sleepy mobs, more moments where you have to pay attention and can not relax.
Atmosphere and Aggro Changes
Even small details were redesigned to improve pacing and immersion. Certain enemies, like skeletons, now have lower awareness. This means that they will not notice you instantly, adding more tension when exploring dungeons or pushing endgame content. Once they do notice you, they move smarter and hit harder.
This simple change improves atmosphere and pacing, giving Diablo 4 more variety than the old “sprint-and-splat” rhythm.
A More Dynamic Endgame Challenge
Monster packs are also changing. You might now encounter all-ranged groups, more aggressive mixed packs, or entirely different elite combinations than before. The goal is to make late-game farming less predictable and encourage players to read the situation instead of autopiloting through screens of enemies.
The devs emphasized that the Season 11 overhaul is part of a larger design philosophy: less passive power creep, more meaningful challenge.
The Defense System Gets a Makeover
The devs also took a hard look at how defenses worked, and realized that the old system was holding the game back.
Originally, resistances and armor were built for a game with only two World Tiers. As more difficulties and Torment tiers were added, that system simply could not properly function.
To solve this, the team is introducing a rating-based system for defenses, that offers much more flexibility and control. Alongside it, the Toughness stat now updates dynamically and will clearly show changes on the tooltip.
The main goal with this is to open up more possibilities for future difficulty and itemization changes, without forcing constant stat checks or invisible penalties. The devs realized that we spend too much time checking if we have enough resistance or armor, and if they want to add more Torment tiers, it just does not fit together, since it would mean increasing the penalty every time.
Where You Will Feel It Most
The biggest differences will be in Capstone dungeons and Tower/Pit content. Enemies will feel more dangerous, more reactive, and more demanding. Players will need to think and adapt, and you will not be able to rely on autopilot anymore.
A Step Toward a Better Endgame
Season 11’s changes are the base for Diablo 4’s future. With smarter monsters, better defense systems, and more dynamic encounters, the devs wanted to create more meaningful challenges, and new ways to play.
Blizzard is building a system where reading fights, reacting to enemies, and making more strategic choices will feel just as important as loot or stats.
If this update goes well, Season 11 could become one of the most important patches since launch, changing how players approach combat and endgame content in Diablo 4.



