Battlefield 6 Movement Changes Spark Debate Among Fans

The internet is buzzing after the recent community update for Battlefield 6. The developers announced that they will significantly reduce movement at the game’s launch.

Battlefield 6 Movement Nerfs

A recent community post by BattlefieldComms on X reveals several changes are coming to Battlefield 6. These changes include adjustments to weapons, maps, modes, but most importantly, movement. To align with BF6’s more grounded and realistic approach, the devs are tuning down the movement by adding plenilties to bhopping, firing while jumping or sliding, and overall horizontal movement speed.

This, of course, has caused a massive discussion online across multiple platforms. Generally, many Battlefield fans are happy with this change, while other fans who primarily come from other games, such as COD, dislike these changes.

A Change for the Better?

Despite the outcry from gamers who enjoy FPS games with tons of movement, this is overall a good change. Reducing the level of movement players can achieve fits in more with the aesthetic and fits the tone of Battlefield much more. The devs have gone on record more than once about wanting to keep the game focused on a more realistic and grounded gameplay loop, along with their skins.

Of course, these comparisons have often resulted in pitting the Battlefield and COD communities against each other ever since the Open Beta launched. This has even resulted in the latest Call of Duty Black Ops 7 trailer’s comments being filled with praises for BF6, likely leaving many die-hard COD fans very scorned.

To Fast to Furious

Despite what you may think, or some even resorting to calling these changes merely a “skill issue,” there have been many successful fast-paced movement games in the past. So this doesn’t mean every game needs to have a crazy moment. Many movement games have done it right, such as Ultrakill, but also many fans have been quick to point out that many players who want this high-end movement tech should have played Titanfall 2 when the game needed it the most.

Battlefield 6

There have even been several successful high-end movement adaptations like The Finals, Supervive, Warframe, and Deadlock, or many single-player titles like Doom Eternal, Trepang2, and Ghostrunner. There are also plenty of indie games that share this focus, such as STRAFTAT, Roboquest, and Echo Point Nova. With all of these games, the market for high-paced movement isn’t lacking, so not every game needs to be at the same pace.

Having games focus on different levels of moment not only allows various games to shine with their respective levels and strengths, but most importantly, adds variety. If all games move and feel the same, or constantly push to be faster and faster, many players of all ages will eventually feel alienated or pushed out.

But what do you think? Are these changes the right call for Battlefield 6? Be sure to let us know, and keep an eye on our latest news for more updates.