WoW Forever’s dungeon XP changes have sparked another round of discussion, with players questioning whether Blizzard has made group levelling less rewarding.
Quests
- Developers’ notes: We appreciate the feedback on leveling speed as we continue ongoing discussions about the Beta. As part of those discussions, we’ve decided to reduce the amount of XP granted from dungeon quests with this release. Certain quest rewards have also been recalibrated.
- Dungeon quests now reward 50% less extra experience beyond normal quest values.
One recent discussion on Reddit describes an awkward Stockades run. A player who was healing joined a tank for another quick clear to collect quest items. The tank then invited three additional DPS players, despite them not needing the same items. As soon as the tank collected the last item they needed, they left the group, leaving everyone else confused.
Many players shared similar experiences, with some claiming that groups were becoming less willing to complete extra runs for teammates, and others feeling like they were sabotaging themselves by doing dungeons rather than questing.
Healer availability has also been a concern. In an earlier Blizzard forum discussion, players questioned whether healing-focused characters could still level efficiently through dungeons. Some argued that healers would be better off levelling as DPS and switching roles later, while others felt this took away one of the reasons to join groups in the first place.
Blizzard Increases Dungeon Enemy XP Rewards by 50%
Blizzard has definitely heard some of the feedback. On the 8th November, Community Manager Kaivax announced a hotfix increasing experience earned from killing dungeon enemies by 50%. The change was deployed at approximately 20:05 CET, with Blizzard explaining that the aim was to make returning for additional dungeon runs feel more rewarding.
At about 20:05 CET today, we deployed a hotfix that increased kill experience in dungeons by 50%, so it feels better to go back in for more runs.
Happy dungeon crawling, and good luck with those Deviate Hides!
It’s a welcome step for players who felt there wasn’t enough incentive to revisit dungeons after completing their quests. The community is very divided on if this is enough of a buff, with some players stating now that “Dungeon XP is perfect”.
We will see if any more changes are implemented in the next couple of days, or whether Blizzard is happy with the current state of dungeon XP!



