In the latest round of WoW Forever hotfixes, Blizzard removed XP gains from dungeon kills to anyone in the group if one player outlevels the enemy and the community isn’t happy.
Dungeons
- Killing enemies in dungeons now awards zero experience to all party members if the level of the enemy is trivial to the level of one or more of the party members.
How the Boosting Worked
Before this hotfix, higher-level players could boost lower-level players in dungeons by pulling everything and everyone in the group would gain XP from the kills. However, this is no longer after the hotfix.
Why the Community Isn’t Happy
The community’s reaction to the changes is mostly a mixed bag; many have commented on the official forums, claiming they can easily outlevel a dungeon while questing, so non-boosting groups got negatively impacted by the change too.
Others welcome the change as an anti-boosting measure and say the downside is worth it.
Players on the EU forums point to more problems:
- One overleveled members costs the whole group XP, so the group needs to check levels before the start.
- Completionists and anyone who skipped the dungeon during leveling now worry no players will want to group up with them.
- Tanks and healers claim they cannot level through dungeons the way DPS players can.
Players on the US forums claim the changes were not just to combat boosting, but also to reduce dungeon spamming.
Community-Suggested Fixes
Players have forwarded other solutions to the issue, such as only removing XP if a party member is more than 5 levels outside the dungeon’s intended range, changing Group Finder so mismatched groups are not formed, among others.
Blizzard hasn’t included a developer note in the hotfix notes, so we don’t have any official comments on the XP nerfs. The nerfs come just 3 days after Blizzard raised dungeon kill XP by 50%.



