Players Choosing a Midnight Main Need to Check Their Raid Buff

Update: A previous version of this article had Retribution Aura iconRetribution Aura listed as a raid buff for paladins. The ability was removed at start of The War Within.


Prior to Dragonflight, players were wondering what Blizzard’s direction was going to be with raid buffs. Several classes brought no buffs, while others brought certain buffs, making those classes more desirable than others.

The release of Evoker and Blessing of the Bronze iconBlessing of the Bronze, the return of Mark of the Wild iconMark of the Wild as a true raid buff, rogue’s gaining Atrophic Poison iconAtrophic Poison, followed by Hunter's Mark iconHunter’s Mark in 10.2, Blizzard made it very clear that they wanted each class to have their own. The War Within brought several changes to most raid buffs which included adding one for Shaman, Skyfury iconSkyfury.

So, if you’re looking at a new class heading into Midnight. Here’s what buff you bring to your raid and dungeon group.

Changes going into Midnight

Only hunters are seeing a change to their raid buff from TWW, making it now impactful for the duration of a raid fight, instead of only at the start.

Class AbilityPre-Midnight BuffMidnight Changes
Hunter's Mark iconHunter’s MarkApply Hunter’s Mark to the target, causing the target to always be seen and tracked by the Hunter.

Hunter’s Mark increases all damage dealt to targets above 80% health by 5%. Only one Hunter’s Mark can be applied to a target at a time.

Hunter’s Mark can only be applied to one target at a time. When applying Hunter’s Mark in combat, the ability goes on cooldown for 20 sec.
Apply Hunter’s Mark to the target, causing the target to always be seen and tracked by the Hunter.

Hunter’s Mark increases the target’s damage taken by 3%. Can only be applied to a target at a time.

Throughput Buffs

Throughput buffs provide stat bonus to the raid by increasing stats, providing damage reduction, or increasing boss damage taken.

Class (Buff Benefit)Raid Buff
Demon Hunter (Enemy magic damage taken)Chaos Brand iconChaos Brand– Your damage brands the target, increasing magic damage taken by 3%.
Druid (Versatility)Mark of the Wild iconMark of the Wild – Infuse a friendly target with the power of the wild, increasing their Versatility by 3% for 60 minutes.

If target is in your party or raid, all party and raid members will be affected.
Evoker (Movement ability CDR)Blessing of the Bronze iconBlessing of the Bronze – Weave the threads of time, reducing the cooldown of a major movement ability for all party and raid members by 15% for 1 hour.
Hunter (Enemy damage taken)Hunter's Mark iconHunter’s Mark – Apply Hunter’s Mark to the target, causing the target to always be seen and tracked by the Hunter.

Hunter’s Mark increases the target’s damage taken by 3%. Can only be applied to a target at a time.
Mage (Intellect)Arcane Intellect iconArcane Intellect – Infuses the target with brilliance, increasing their Intellect by 3% for 1 hour.  

If the target is in your party or raid, all party and raid members will be affected.
Monk (Enemy physical damage taken)Mystic Touch iconMystic Touch – Your damage weakens the target, increasing Physical damage taken by 5%.
Paladin (Auras)Paladins are given auras, giving you a choice of three different raid buffs:
Devotion Aura iconDevotion Aura – Party and raid members within 40 yds are bolstered by their devotion, reducing damage taken by 3%.

Concentration Aura iconConcentration Aura – Interrupt and Silence effects on party and raid members within 40 yds are 30% shorter.
Priest (Stamina)Power Word: Fortitude iconPower Word: Fortitude – Infuses the target with vitality, increasing their Stamina by 5% for 1 hour.

If the target is in your party or raid, all party and raid members will be affected.
Rogue (Enemy damage reduced)Atrophic Poison iconAtrophic Poison – Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance of poisoning the enemy, reducing their damage by 3% for 10 sec.
Shaman (Mastery, auto attack)Skyfury iconSkyfury – Harness the fury of the Windlord to grant a target ally 2% Mastery and empower their auto attacks to have a 20% chance to instantly strike again for 1 hour.

If the target is in your party or raid, all party and raid members will be affected.
Warrior (Attack power)Battle Shout iconBattle Shout – Increases the attack power of all raid and party members within 100 yards by 5% for 1 hour.

Utility

Death Knights and Warlocks remain the only two classes without a throughput raid buff, but they bring a benefit through unique utility exclusive only to their classes.

Death Knights offer grips which will bring adds to their location. Blood gets an additional choice node two different an AoE grips.

For Warlocks, they bring a gateway to help quickly move a raid group to a location, along with wipe protection in Soulstone iconSoulstone.

ClassesRaid Utility
Death KnightDeath Grip iconDeath Grip – Harnesses the energy that surrounds and binds all matter, drawing the target toward you.

Abomination Limb iconAbomination Limb – Sprout an additional limb, pulling enemies further than 8 yds from you every 1 sec. The same enemy can only be pulled once every 4 sec. (Blood only)

Gorefiend's Grasp iconGorefiend’s Grasp – Shadowy tendrils coil around all enemies within 15 yards of a hostile or friendly target, pulling them to the target’s location and Silencing them for 3 sec. (Blood Only)
WarlockDemonic Gateway iconDemonic Gateway – Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.5 min.

Soulstone iconSoulstone – Stores the soul of the target party or raid member, allowing resurrection upon death.Targets resurrect with 60% health and at least 20% mana.

Healthstone iconHealthstone – Use: Instantly restores 25% health.