We have more hotfixes today, with a medium batch. We have minimal class fixes, with two specs getting their issues addressed. Ula’tek fixes a workaround for the Phase 3 waves where players could avoid them by swimming under them. The Zul’jin’s Guillotine Technique trinket won’t be pulling out of combat enemies anymore! There’a also an achievement fix, a small quest consistency fix, and more.
Achievements
- Fixed an issue where the achievement Spark in the Night was not granting credit for the Sparks of War quest if completed in the Coiled Isle, Val, or Naigtal.
Classes
- Priest
- Holy
- Fixed an issue with the Venomous Abyss 2-set bonus that caused Renew to not reliably grant Renewed Vigor.
- Holy
- Shaman
- Restoration
- Totemic: Corrected an issue where Oversurge did not properly increase the healing done by Surging Totem or Overflowing Shores.
- Restoration
Dungeons and Raids
- Ruby Life Pools
- Fixed an issue where the Radiant Drake entrance-return NPC did not appear in Mythic+ after defeating the final boss.
- The Venomous Abyss
- Ula’tek
- Caustic Waves have been adjusted so they cannot be avoided by swimming under them.
- Corrected an error in the Blight Vein spell description that was pointing to the wrong damage value.
- Ula’tek
Items
- The Zul’jin’s Guillotine Technique trinket effect, Perfected Guillotine, will no longer target enemies who are not engaged in combat for its second target.
Quests
- The Darkwell should now remain for characters who have not finished the “War of Light and Shadow” Campaign but have completed the Arator quests for “Curse of Ula’tek” Campaign.



