What Does Your Spec Get in Midnight Season 2? Every Tier Set Bonus Is In

Stan's Avatar by Stan

Here’s an overview of all tier set bonuses coming in Midnight’s Season 2 raid.

Death Knight

Blood

  • 2-Piece Bonus: When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5.0%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 sec. (250ms cooldown)
  • 4-Piece Bonus: When consuming Blood Debt, your next Marrowrend generates 3 additional Boneshield and deals (900% of Attack Power) Shadow damage to your target and (600% of Attack Power) to nearby enemies.

Frost

  • 2-Piece Bonus: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking. (100ms cooldown)
  • 4-Piece Bonus: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 sec longer.

Unholy

  • 2-Piece Bonus: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt.
  • 4-Piece Bonus: Necrotic Bolt’s damage is increased by 130%, and Withering Grasp’s damage is increased by 130%, against enemies below 35% health.

Demon Hunter

Devourer

  • 2-Piece Bonus: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing (600% of Spell Power) Cosmic damage to nearby enemies.
  • 4-Piece Bonus: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.

Havoc

  • 2-Piece Bonus: Blade Dance, Chaos Strike, and Essence Break have 12% increased damage.
  • 4-Piece Bonus: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 35% increased initial strike damage, and has 2.0 sec increased duration.

Vengeance

  • 2-Piece Bonus: Sigil of Flame’s damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2.0 sec.
  • 4-Piece Bonus: Immolation Aura and Sigil of Spite have 100% increased damage against targets affected by your Sigil of Flame.

Druid

Balance

  • 2-Piece Bonus: Starsurge damage increased by 20%. Starfall also deals (30.4% of Spell Power) Astral damage instantly to all valid enemies in range when cast.
  • 4-Piece Bonus: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end. (100ms cooldown)

Feral

  • 2-Piece Bonus: When [Incarnation: Avatar of Ashamane / Berserk] ends, you deal 10% increased damage for [Incarnation: Avatar of Ashamane: 0.75] sec for each combo point spent during [Incarnation: Avatar of Ashamane / Berserk]. (100ms cooldown)
  • 4-Piece Bonus: [Incarnation: Avatar of Ashamane / Berserk] lasts 10 sec longer.

Guardian

  • 2-Piece Bonus: Thrash has a 20% chance to make your next Mangle deal 100% increased damage.
  • 4-Piece Bonus: Thrash calls up 3 thorns, each impaling a target for (54% of Attack Power) Nature damage and dealing (27% of Attack Power) additional Nature damage to up to 5 nearby enemies, and extends the duration of [Incarnation: Guardian of Ursoc / Berserk] by 0.5 sec, up to 5.0 sec.

Restoration

  • 2-Piece Bonus: Rejuvenation has a 15% chance to grant Genesis, causing all your heal over time effects to heal for 15% more for 8 sec. Multiple applications may overlap. (Proc chance: 15%, 100ms cooldown)
  • 4-Piece Bonus: Nature’s Swiftness, Tranquility, and [Incarnation: Tree of Life / Convoke the Spirits] have a 100% chance to grant Genesis, and Genesis duration is increased by 4 sec.

Evoker

Augmentation

  • 2-Piece Bonus: Upheaval’s cooldown is reduced by 10 sec.
  • 4-Piece Bonus: Upheaval magnifies your Fate Mirror effects for 8 sec, increasing the amount of damage echoed to 45%.

Devastation

  • 2-Piece Bonus: Shattering Star’s damage is increased by 50%, and it always casts as if you had reached maximum empower level.
  • 4-Piece Bonus: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 sec each time the effect occurs. Eternity Surge deals 10% increased damage.

Preservation

  • 2-Piece Bonus: Consuming Essence Burst sends forth a Living Flame at your target at 100% effectiveness, or a nearby injured target if they are full health.
  • 4-Piece Bonus: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst.

Hunter

Beast Mastery

  • 2-Piece Bonus: Barbed Shot causes your pets to stomp one additional time at 50% effectiveness.
  • 4-Piece Bonus: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 15% additional damage, stacking up to 4 times.

Marksmanship

  • 2-Piece Bonus: Explosive Shot lasts 1.0 sec longer and deals 5% increased damage.
  • 4-Piece Bonus: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 sec.

Survival

  • 2-Piece Bonus: Mongoose Fury also increases the damage of Wildfire Bomb by 10%
  • 4-Piece Bonus: Each blast of Boomstick extends the duration of Mongoose Fury by 1.0 sec. Mongoose Fury effects are increased by 10%.

Mage

Arcane

  • 2-Piece Bonus: Arcane Missiles fires 1 additional Missile and deals 20% increased damage.
  • 4-Piece Bonus: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%.

Fire

  • 2-Piece Bonus: Pyroclasm causes Flamestrike and Pyroblast to always critically strike.
  • 4-Piece Bonus: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 25%.

Frost

  • 2-Piece Bonus: Each stack of Freezing Shattered has a 4% chance to generate an Icicle. Glacial Spike damage increased by 20%.
  • 4-Piece Bonus: Casting Glacial Spike has a chance to rapidly generate 5 Icicles over 1 sec. Shatter damage increased by 5%.

Monk

Brewmaster

  • 2-Piece Bonus: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing (50% of Attack Power) additional Flamestrike damage to its primary target and reduced damage to additional targets.
  • 4-Piece Bonus: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing (25% of Attack Power) Fire damage each second for 5 sec.

Mistweaver

  • 2-Piece Bonus: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick’s healing is increased by 100%.
  • 4-Piece Bonus: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and reduce their mana cost by 100%. (250ms cooldown)

Windwalker

  • 2-Piece Bonus: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness.
  • 4-Piece Bonus: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times. (100ms cooldown)

Paladin

Holy

  • 2-Piece Bonus: Infusion of Light increases the healing of Flash of Light by an additional 100% and the absorb from Greater Judgment by an additional 100%.
  • 4-Piece Bonus: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 100% chance to grant Infusion of Light, but its mana cost is increased by 50%.

Protection

  • 2-Piece Bonus: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%.
  • 4-Piece Bonus: Enemies struck by Judgment or [Blessed Hammer] [Hammer of the Righteous / Crusader Strike] take 20% additional Holy damage. If they are struck by a critical strike the additional damage is increased by 100%.

Retribution

  • 2-Piece Bonus: Divine Purpose has an additional 10% chance to activate, and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 sec.
  • 4-Piece Bonus: Consuming Divine Purpose grants Divine Arbiter, empowering your other Holy Power spenders to unleash an arbiter of light at their primary target, dealing (405% of Attack Power) Holy damage and (270% of Attack Power) Holy damage to enemies within 8 yds. Cannot occur while Divine Arbiter is active.

Priest

Discipline

  • 2-Piece Bonus: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2.0 sec.
  • 4-Piece Bonus: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.

Holy

  • 2-Piece Bonus: Each target affected by your Renew increases the critical strike chance of your spells and abilities by 2%, up to 6%.
  • 4-Piece Bonus: Renew healing increased by 10%. Light’s Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals.

Shadow

  • 2-Piece Bonus: Tentacle Slam’s cooldown is reduced by 3 sec and its damage is increased by 100%.
  • 4-Piece Bonus: Tentacle Slam has a 100% chance to grant a free use of Void Volley at 100% effectiveness.

Rogue

Assassination

  • 2-Piece Bonus: Envenom damage increased by 10% and it increases your damage dealt by 3%.
  • 4-Piece Bonus: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks to targets with your Amplifying Poison deal 3% increased damage per stack. Wound Poison hits a second time.

Outlaw

  • 2-Piece Bonus: Dispatch damage increased by 15%.
  • 4-Piece Bonus: Sinister Strike and Ambush have a 20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points. (100ms cooldown)

Subtlety

  • 2-Piece Bonus: Backstab costs 10 less Energy and has 100% increased damage. Shuriken Storm costs 5 less Energy and has 60% increased damage.
  • 4-Piece Bonus: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness.

Shaman

Elemental

  • 2-Piece Bonus: Earth Shock, Earthquake, and Elemental Blast damage increased by 25%.
  • 4-Piece Bonus: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom.

Enhancement

  • 2-Piece Bonus: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 sec for 6 sec. Fire Nova deals 200% increased damage to the primary target of your Voltaic Blaze.
  • 4-Piece Bonus: Fire Nova reduces the cooldown of Crash Lightning by 2.0 sec and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times.

Restoration

  • 2-Piece Bonus: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target’s location for 8.0 sec.
  • 4-Piece Bonus: Every 1 sec, 1 ally inside of Healing Rain gains a watery shield that absorbs 0 damage for 10 sec.

Warlock

Affliction

  • 2-Piece Bonus: [Wither / Corruption] damage increased by 25%. Agony damage increased by 15%.
  • 4-Piece Bonus: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 20% effectiveness to your target.

Demonology

  • 2-Piece Bonus: Wild Imp damage increased by 10%. Implosion damage increased by 20%.
  • 4-Piece Bonus: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 250% effectiveness to their main target and 225% effectiveness to other targets.

Destruction

  • 2-Piece Bonus: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras.
  • 4-Piece Bonus: Targets damaged by Echo of Sargeras take 6% increased damage from your spells and abilities for 6 sec.

Warrior

Arms

  • 2-Piece Bonus: Mortal Strike and Execute damage increased by 10% and when you Slam a target, Slam also deals (100% of Attack Power) damage to enemies within 8 yds of it. Deals reduced damage beyond 5 targets.
  • 4-Piece Bonus: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 20%, stacking up to 5 times. (500ms cooldown)

Fury

  • 2-Piece Bonus: Raging Blow damage increased by 15%. During Recklessness Raging Blow extends the duration of Recklessness by 2 sec, up to 6 sec.
  • 4-Piece Bonus: Bloodthirst damage increased by 10%. During Recklessness Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.

Protection

  • 2-Piece Bonus: Your free Revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage.
  • 4-Piece Bonus: Ravager and your free Revenges cause all targets to bleed for (304.745% of Attack Power) damage over 12 sec. Ravager’s cooldown is reduced by 30 sec.