Here’s an overview of all tier set bonuses coming in Midnight’s Season 2 raid.
Death Knight
Blood
- 2-Piece Bonus: When you Death Strike, gain a stack of Blood Debt, increasing Strength by 0.5%, up to 5.0%. When Blood Debt reaches 10 stacks, your next Marrowrend consumes it granting 10% Strength for 10 sec. (250ms cooldown)
- 4-Piece Bonus: When consuming Blood Debt, your next Marrowrend generates 3 additional Boneshield and deals (900% of Attack Power) Shadow damage to your target and (600% of Attack Power) to nearby enemies.
Frost
- 2-Piece Bonus: Each time Remorseless Winter damages at least 1 enemy, gain Freezing Tempest which grants 2% attack speed and 4% increased Icy Death Torrent damage for 5 sec, stacking. (100ms cooldown)
- 4-Piece Bonus: Remorseless Winter deals damage 25% more frequently, and Freezing Tempest lasts 5 sec longer.
Unholy
- 2-Piece Bonus: Your Magus of the Dead and Lord of the Dead cast a more powerful Necrotic Bolt instead of Frostbolt, and Withering Grasp instead of Shadow Bolt.
- 4-Piece Bonus: Necrotic Bolt’s damage is increased by 130%, and Withering Grasp’s damage is increased by 130%, against enemies below 35% health.
Demon Hunter
Devourer
- 2-Piece Bonus: Harvesting 4 or more Soul Fragments with Reap has a 20% chance to cause your next Consume to be instant cast and explode in a Soulburst, dealing (600% of Spell Power) Cosmic damage to nearby enemies.
- 4-Piece Bonus: Soulburst generates 8 Soul Fragments and grants Moment of Craving. Reap deals 20% increased damage.
Havoc
- 2-Piece Bonus: Blade Dance, Chaos Strike, and Essence Break have 12% increased damage.
- 4-Piece Bonus: Essence Break now applies and benefits from the effects of Cycle of Hatred, has 35% increased initial strike damage, and has 2.0 sec increased duration.
Vengeance
- 2-Piece Bonus: Sigil of Flame’s damage over time is increased by 50%. Soul Cleave increases the duration of Sigil of Flame on your primary target by 2.0 sec.
- 4-Piece Bonus: Immolation Aura and Sigil of Spite have 100% increased damage against targets affected by your Sigil of Flame.
Druid
Balance
- 2-Piece Bonus: Starsurge damage increased by 20%. Starfall also deals (30.4% of Spell Power) Astral damage instantly to all valid enemies in range when cast.
- 4-Piece Bonus: Your damage is increased by 10% while in any Eclipse. This bonus wanes to 2% at the midpoint of the Eclipse, then waxes back to 10% at the end. (100ms cooldown)
Feral
- 2-Piece Bonus: When [Incarnation: Avatar of Ashamane / Berserk] ends, you deal 10% increased damage for [Incarnation: Avatar of Ashamane: 0.75] sec for each combo point spent during [Incarnation: Avatar of Ashamane / Berserk]. (100ms cooldown)
- 4-Piece Bonus: [Incarnation: Avatar of Ashamane / Berserk] lasts 10 sec longer.
Guardian
- 2-Piece Bonus: Thrash has a 20% chance to make your next Mangle deal 100% increased damage.
- 4-Piece Bonus: Thrash calls up 3 thorns, each impaling a target for (54% of Attack Power) Nature damage and dealing (27% of Attack Power) additional Nature damage to up to 5 nearby enemies, and extends the duration of [Incarnation: Guardian of Ursoc / Berserk] by 0.5 sec, up to 5.0 sec.
Restoration
- 2-Piece Bonus: Rejuvenation has a 15% chance to grant Genesis, causing all your heal over time effects to heal for 15% more for 8 sec. Multiple applications may overlap. (Proc chance: 15%, 100ms cooldown)
- 4-Piece Bonus: Nature’s Swiftness, Tranquility, and [Incarnation: Tree of Life / Convoke the Spirits] have a 100% chance to grant Genesis, and Genesis duration is increased by 4 sec.
Evoker
Augmentation
- 2-Piece Bonus: Upheaval’s cooldown is reduced by 10 sec.
- 4-Piece Bonus: Upheaval magnifies your Fate Mirror effects for 8 sec, increasing the amount of damage echoed to 45%.
Devastation
- 2-Piece Bonus: Shattering Star’s damage is increased by 50%, and it always casts as if you had reached maximum empower level.
- 4-Piece Bonus: Causality reduces the remaining cooldown of your empower spells by an additional 0.1 sec each time the effect occurs. Eternity Surge deals 10% increased damage.
Preservation
- 2-Piece Bonus: Consuming Essence Burst sends forth a Living Flame at your target at 100% effectiveness, or a nearby injured target if they are full health.
- 4-Piece Bonus: Green spells restore 5% more health, and Verdant Embrace has a 100% chance to grant Essence Burst.
Hunter
Beast Mastery
- 2-Piece Bonus: Barbed Shot causes your pets to stomp one additional time at 50% effectiveness.
- 4-Piece Bonus: Stomp causes your next Cobra Shot to either benefit from Beast Cleave at 20% effectiveness, or strike your primary target for 15% additional damage, stacking up to 4 times.
Marksmanship
- 2-Piece Bonus: Explosive Shot lasts 1.0 sec longer and deals 5% increased damage.
- 4-Piece Bonus: Aimed Shot and Rapid Fire damage increased by 5%. Each time Explosive Shot causes a burst of damage, the cooldown of Aimed Shot and Rapid Fire is reduced by 0.5 sec.
Survival
- 2-Piece Bonus: Mongoose Fury also increases the damage of Wildfire Bomb by 10%
- 4-Piece Bonus: Each blast of Boomstick extends the duration of Mongoose Fury by 1.0 sec. Mongoose Fury effects are increased by 10%.
Mage
Arcane
- 2-Piece Bonus: Arcane Missiles fires 1 additional Missile and deals 20% increased damage.
- 4-Piece Bonus: Each wave of Arcane Missiles increases the damage of your next Arcane Blast, Arcane Pulse, or Prismatic Bolt by 5%, up to 40%.
Fire
- 2-Piece Bonus: Pyroclasm causes Flamestrike and Pyroblast to always critically strike.
- 4-Piece Bonus: Pyroclasm reduces the cast time of Flamestrike and Pyroblast by 20% and its damage bonus is increased by 25%.
Frost
- 2-Piece Bonus: Each stack of Freezing Shattered has a 4% chance to generate an Icicle. Glacial Spike damage increased by 20%.
- 4-Piece Bonus: Casting Glacial Spike has a chance to rapidly generate 5 Icicles over 1 sec. Shatter damage increased by 5%.
Monk
Brewmaster
- 2-Piece Bonus: Breath of Fire ignites your next Keg Smash, causing it to explode on contact, dealing (50% of Attack Power) additional Flamestrike damage to its primary target and reduced damage to additional targets.
- 4-Piece Bonus: Ignited Keg Smashes cause enemies struck to take 8% increased damage from your Physical abilities, and leave a patch of flames on the ground, dealing (25% of Attack Power) Fire damage each second for 5 sec.
Mistweaver
- 2-Piece Bonus: Rising Sun Kick deals 30% increased damage and Rushing Wind Kick’s healing is increased by 100%.
- 4-Piece Bonus: Rising Sun Kick and Rushing Wind Kick have a chance to cause their next cast to ignore their cooldown and reduce their mana cost by 100%. (250ms cooldown)
Windwalker
- 2-Piece Bonus: Fists of Fury strikes an additional time at the start of its channel at 50% effectiveness.
- 4-Piece Bonus: Fists of Fury increases the damage of your next Rising Sun Kick by 10% or Spinning Crane Kick by 20% each time it strikes, stacking up to 6 times. (100ms cooldown)
Paladin
Holy
- 2-Piece Bonus: Infusion of Light increases the healing of Flash of Light by an additional 100% and the absorb from Greater Judgment by an additional 100%.
- 4-Piece Bonus: Judgment now has a 20% chance to grant Infusion of Light. Holy Light now has a 100% chance to grant Infusion of Light, but its mana cost is increased by 50%.
Protection
- 2-Piece Bonus: Consecration is 30% larger and enemies within your Consecration are illuminated, increasing the chance for your abilities to critically strike them by 5%.
- 4-Piece Bonus: Enemies struck by Judgment or [Blessed Hammer] [Hammer of the Righteous / Crusader Strike] take 20% additional Holy damage. If they are struck by a critical strike the additional damage is increased by 100%.
Retribution
- 2-Piece Bonus: Divine Purpose has an additional 10% chance to activate, and consuming it grants Divine Power, increasing Holy damage done by 10% for 12 sec.
- 4-Piece Bonus: Consuming Divine Purpose grants Divine Arbiter, empowering your other Holy Power spenders to unleash an arbiter of light at their primary target, dealing (405% of Attack Power) Holy damage and (270% of Attack Power) Holy damage to enemies within 8 yds. Cannot occur while Divine Arbiter is active.
Priest
Discipline
- 2-Piece Bonus: Penance damage and healing increased by 20%. Casting Penance reduces the cooldown of Mind Blast by 2.0 sec.
- 4-Piece Bonus: After casting Mind Blast, your next Power Word: Shield or Void Shield absorbs 25% more damage.
Holy
- 2-Piece Bonus: Each target affected by your Renew increases the critical strike chance of your spells and abilities by 2%, up to 6%.
- 4-Piece Bonus: Renew healing increased by 10%. Light’s Resurgence now has a 100% chance to leave a Renew on the first target Prayer of Mending heals.
Shadow
- 2-Piece Bonus: Tentacle Slam’s cooldown is reduced by 3 sec and its damage is increased by 100%.
- 4-Piece Bonus: Tentacle Slam has a 100% chance to grant a free use of Void Volley at 100% effectiveness.
Rogue
Assassination
- 2-Piece Bonus: Envenom damage increased by 10% and it increases your damage dealt by 3%.
- 4-Piece Bonus: Deadly Poison increases your bleed damage on the target by 10%. Auto-attacks to targets with your Amplifying Poison deal 3% increased damage per stack. Wound Poison hits a second time.
Outlaw
- 2-Piece Bonus: Dispatch damage increased by 15%.
- 4-Piece Bonus: Sinister Strike and Ambush have a 20% chance to cause your next Dispatch to be free and deal damage as if you spent the maximum combo points. (100ms cooldown)
Subtlety
- 2-Piece Bonus: Backstab costs 10 less Energy and has 100% increased damage. Shuriken Storm costs 5 less Energy and has 60% increased damage.
- 4-Piece Bonus: Lingering Shadow now also benefits Eviscerate and Black Powder at 100% effectiveness.
Shaman
Elemental
- 2-Piece Bonus: Earth Shock, Earthquake, and Elemental Blast damage increased by 25%.
- 4-Piece Bonus: When Stormkeeper or Ascendance fade, your next 2 Lightning Bolts, Chain Lightnings, or Lava Bursts deal 25% increased damage and cause your next Earthquake, Earth Shock, or Elemental Blast to cost 100% less Maelstrom.
Enhancement
- 2-Piece Bonus: Voltaic Blaze causes your primary target to erupt in a Fire Nova every 2 sec for 6 sec. Fire Nova deals 200% increased damage to the primary target of your Voltaic Blaze.
- 4-Piece Bonus: Fire Nova reduces the cooldown of Crash Lightning by 2.0 sec and increases the damage of your next Crash Lightning by 8%, stacking up to 5 times.
Restoration
- 2-Piece Bonus: Healing Wave and Chain Heal have a chance to create a Healing Rain at the target’s location for 8.0 sec.
- 4-Piece Bonus: Every 1 sec, 1 ally inside of Healing Rain gains a watery shield that absorbs 0 damage for 10 sec.
Warlock
Affliction
- 2-Piece Bonus: [Wither / Corruption] damage increased by 25%. Agony damage increased by 15%.
- 4-Piece Bonus: Each active Unstable Affliction increases your damage dealt by your spells and abilities by 2%, up to 6%. Seed of Corruption applies Unstable Affliction at 20% effectiveness to your target.
Demonology
- 2-Piece Bonus: Wild Imp damage increased by 10%. Implosion damage increased by 20%.
- 4-Piece Bonus: When their energy depletes, Wild Imps have a 20% chance to fling themselves at their target and Implode at 250% effectiveness to their main target and 225% effectiveness to other targets.
Destruction
- 2-Piece Bonus: Incinerate damage increased by 25% and Incinerate has a 10% increased chance to evoke an Echo of Sargeras.
- 4-Piece Bonus: Targets damaged by Echo of Sargeras take 6% increased damage from your spells and abilities for 6 sec.
Warrior
Arms
- 2-Piece Bonus: Mortal Strike and Execute damage increased by 10% and when you Slam a target, Slam also deals (100% of Attack Power) damage to enemies within 8 yds of it. Deals reduced damage beyond 5 targets.
- 4-Piece Bonus: Overpower damage increased by 15%. Mortal Strike and Overpower increase the damage of your next Slam by 20%, stacking up to 5 times. (500ms cooldown)
Fury
- 2-Piece Bonus: Raging Blow damage increased by 15%. During Recklessness Raging Blow extends the duration of Recklessness by 2 sec, up to 6 sec.
- 4-Piece Bonus: Bloodthirst damage increased by 10%. During Recklessness Bloodthirst increases the critical strike bonus of Recklessness by 5%, up to 10%.
Protection
- 2-Piece Bonus: Your free Revenges deal 15% additional damage and cause your next Shield Slam to deal 20% additional damage.
- 4-Piece Bonus: Ravager and your free Revenges cause all targets to bleed for (304.745% of Attack Power) damage over 12 sec. Ravager’s cooldown is reduced by 30 sec.



