Lich Crit Harvest Endgame Build for Last Epoch

Last updated on Nov 30, 2023 at 20:30 by AaronActionRPG

Welcome to our Last Epoch Lich Crit Harvest build guide for the Acolyte class. Here you will learn everything about the Lich play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Transform into your Reaper, a scythe clutched in each hand, as you get ready to Harvest your enemies’ souls. Very little can slow you down as you jump from group to group feasting on souls. This build makes you the ultimate 'Undertaker', a melee fighter filled with Necrotic Damage who places a curse on all their enemies to take their souls.

Strengths icon Strengths
  • +High critical strike damage
  • +Great mobility
  • +Built in Kill Threshold
Weaknesses icon Weaknesses
  • -Low Life play is risky
  • -Requires Leech
2.

Skill Selection

Our skill selection for this build focuses around keeping ourselves in our Reaper form as much as possible and then stacking Health leeched from Damage to push back against the health cost on many of our skills. Next, we augment our damage around Necrotic damage boosts and pump up our Critical Strike Chance and Multiplier. With built in auto-cursing and an amazing traversal skill, we can easily zip through the battlefield with awesome survivability despite using Death Seal Icon Death Seal to keep ourselves at low life for a huge boost in damage.

Transplant Icon
Death Seal Icon
Bone Curse Icon
Reaper Form Icon
Harvest Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Acolyte Lich Necromancer
Harvest Reaper Form Bone Curse Transplant Death Seal

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select a Mastery class once we have completed the first act of the campaign. Each base class has three possible masteries to choose from, for the Acolyte we have access to the Mastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Lich Harvest build, we will be picking Lich as our mastery class. We will utilizing the majority of our Passive Points for the Lich Passive Tree. Our Passive Points will be targeting augments for our damage and boosting their survivability. Each of the Passive Trees and their points are broken down below.

3.1.

Acolyte Passive Points

Acolyte Passive Tree
  • 4 points into Blood Aura: Adds flat damage.
  • 8 points into Forbidden Knowledge: Increases Necrotic Resistance and Intelligence.
  • 8 points into Stolen Vitality: Increases Vitality.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select a Mastery class once we have completed the first act of the campaign. Each base class has three possible masteries to choose from, for the Acolyte we have access to the Mastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Lich Harvest build, we will be picking Lich as our mastery class. We will utilizing the majority of our Passive Points for the Lich Passive Tree. Our Passive Points will be targeting augments for our damage and boosting their survivability. Each of the Passive Trees and their points are broken down below.

3.2.

Lich Passive Points

Lich Passive Tree
  • 10 points into Apocrypha: This boosts our Intelligence and Mana Regen.
  • 8 points into Dance with Death: This is your low life damage boost, which Death Seal Icon Death Seal will keep you at 33% life.
  • 5 points into Grasp of Fate: Adds Necrotic Damage.
  • 8 points into Crippling Insight: Increases Intelligence, but reduces our health regeneration, which is compensated for by using Leech.
  • 8 points into Three Plagues: Grants penetration for Necrotic Damage.
  • 5 points into Deathbringer: Increases Critical Strike Chance and Attack Speed.
  • 10 points into Necrotic Energy: Increases Necrotic Damage.
  • 5 points into Clairvoyant Insight: Increases Critical Multiplier.
  • 10 points into Elixir of Death: Increases damage reduction on potion use.
  • 5 points into Ageless Ascetic: Increases Movement Speed and Damage Leech.
  • 5 points into Soul Maw: Grants more Damage Leech.
  • 10 points into Mind Over Body: Intelligence increase.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select a Mastery class once we have completed the first act of the campaign. Each base class has three possible masteries to choose from, for the Acolyte we have access to the Mastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Lich Harvest build, we will be picking Lich as our mastery class. We will utilizing the majority of our Passive Points for the Lich Passive Tree. Our Passive Points will be targeting augments for our damage and boosting their survivability. Each of the Passive Trees and their points are broken down below.

3.3.

Necromancer Passive Points

Necromancer Passive Tree
  • 4 points into Elixir of Hunger: Adds flat health and increases the duration of Hunger.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.4.

Harvest

Harvest Skill Tree

Harvest Icon Harvest is our main DPS skill. We will be triggering several buffs on our character as we stay in Reaper Form Icon Reaper Form and Transplant Icon Transplant leap from pack to pack. This skill shreds Necrotic Resistances and has stacked damage against Cursed targets. Its high base Critical Strike Chance and chosen multipliers makes essentially every hit a critical strike.

3.4.1.

Order of Skill Points

  • 4 points into Harrowing Blade: This shreds Necrotic Resistance.
  • 1 point into Life Eater: Gains Life from Intelligence.
  • 4 points into Great Scythe: Increases strike area.
  • 3 points into Spectral Whetstone: Raises our base Critical Strike Chance.
  • 3 points into Finality: Adds a kill threshold to this skill.
  • 5 points into Symbol of Loss: Increases damage against Cursed targets.
  • 2 points into Putrid Reaper: Poisons enemies to trigger Death Inside.
  • 1 point into Death Inside: 30% flat damage increase against poison enemies.

If you manage to acquire more points for this skill they can go into Putridity, Wretched Innards, Necromantic Fervor and Pull of the Grave.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Reaper Form

Reaper Form Skill Tree

In this build, we aim to stay in Reaper Form Icon Reaper Form as much as possible. We take advantage of several specific nodes in the skill tree to increase our duration and stack our damage. Please note while in Reaper Form you are going to slowly lose health as you kill enemies, which means we must prioritize health leech to counteract this.

3.5.1.

Order of Skill Points

  • 4 points into Soul for a Soul: Increases damage, but lowers our Healing Effectiveness.
  • 4 points into Reaper's Curse: Gain more damage increases, but we lose health.
  • 2 points into Death Comes Quickly: Gain a chance for the swiftness buff on kill.
  • 3 points into Rapid Destruction: Attack and Casting Speed increase.
  • 3 points into Deathtouch Scythe: Increase base Necrotic Damage.
  • 5 points into Executioner: Increases Critical Strike Multiplier.
  • 1 point into Haunting: Gain a chance to apply Marked for Death to enemies.
  • 1 point into Swift Harbinger: Cooldown reduction for Reap Icon Reap.
  • 1 point into Unholy Dominion: Separates Reap Icon Reap and Transplant Icon Transplant cooldowns.

Any additional skill points you gain from gear can go into maxing out Executioner, Swift Harbinger and Rapid Destruction.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Bone Curse

Bone Curse Skill Tree

This skill has perfect synergy with this build and is applied naturally through our movement skill Transplant Icon Transplant. This buffs every aspect of our build and amplifies all of our damage abilities.

3.6.1.

Order of Skill Points

  • 1 point into Crippling Anguish: Adds a slow to Bone Curse Icon Bone Curse.
  • 2 points into Cultist's Fervor: Increases Mana Efficiency.
  • 3 points into Chilblains: Grants us a chill chance of 36%.
  • 5 points into Cursed Limbs: Grants us Bone Curse Icon Bone Curse on hit.
  • 4 points into Conflation: Increases our area size.
  • 1 point into Sigil of Mortality: Allows Bone Curse Icon Bone Curse to apply Marked for Death.
  • 3 points into Defile Defenses: Grants Armour Shred Chance of 60%.
  • 1 point into Marrow Thief: Grants us a chance to gain Bone Armor Icon Bone Armor on kill.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Transplant

Transplant Skill Tree

This skill is used as our movement skill to bounce from pack to pack, but it is also a trigger for applying Bone Curse Icon Bone Curse automatically in the area where we land. For the skill tree, we focus on lowering the cooldown and health cost of the skill and buff our defenses whenever we use the skill.

3.7.1.

Order of Skill Points

  • 3 points into Fleeting Form: Increases our cooldown recovery.
  • 2 points into Anemia: Lowers the health cost of the skill.
  • 3 points into Bone Armor Icon Bone Armor: Grants us the Bone Armor Icon Bone Armor buff when the skill is used.
  • 2 points into Plated Bone: Increases our Bone Armor Icon Bone Armor buff.
  • 3 points into Apostasy: Increases Bone Armor Icon Bone Armor duration.
  • 3 points into Acolyte's Fervor: Adds Haste and Frenzy buffs upon skill use.
  • 1 point into Reign of Blood: Adds an additional detonations upon arrival.
  • 1 point into Doom Bringer: Curses all enemies with Bone Curse Icon Bone Curse on arrival.
  • 1 point into Sticky Blood: Adds pools of blood to slow enemies.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Death Seal

Death Seal Skill Tree

This is the key to our low life aspect of this build. Death Seal Icon Death Seal locks our health at a certain value and holds it there giving us a massive damage boost for the percentage of health we are missing. This skill amplifies our damage output, but does create some risk to your character.

3.8.1.

Order of Skill Points

  • 5 points into Corrupted Consciousness: Increases our damage related to our missing life.
  • 3 points into Desperate Shroud: Increases our armor related to our missing life.
  • 1 point into Deadlock: Sets the threshold of our low life at 33%.
  • 3 points into Moratorium: Increases duration of the skill.
  • 1 point into Soul Stability: Removes any health drain.
  • 1 point into The Quick and the Dead: Adds Haste to our character on release of the seal.
  • 1 point into Mortal Pulse: Activates a death wave every second.
  • 2 points into Pustulent Presence: Increases our chance to Poison in relationship to our health, the lower our health - the higher the chance.
  • 2 points into Cycle of Decay: Increases death wave damage against poisoned enemies.
  • 1 point into Curdled Flesh: Death wave does more damage.
Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

This melee build has such a great pace and is quite relaxing to play despite the low life. We essentially only need to focus on using our Transplant Icon Transplant and positioning ourselves on a group of enemies, then wipe them out with one or two clicks of Harvest Icon Harvest, then repeat. Many of the elements in this build are automatic, which puts you at ease while playing.

Transplant Icon Transplant is our opener, it triggers Bone Curse Icon Bone Curse for 5 seconds on cast at the landing location, activates a Kill Threshold, and increases our damage. The skill also gives us several buffs: Haste, Frenzy and Bone Armor. Lastly, it puts Marked for Death on enemies to amplify our Harvest Icon Harvest damage.

Harvest Icon Harvest is our spammable skill and is designed to take advantage of the auto-cursing effects and one very important skill: Death Seal Icon Death Seal. This skill is what puts us into low-life and unlocks our true potential for damage. While in low-life, we will be boosted on both our offenses and defenses, as well as have our movement speed increased. Death Seal Icon Death Seal will also act as constant damage drain on any enemies around us as it sends waves of necrotic damage out in a nova around us.

Overall, this is strong enough to brawl at endgame and the gameplay is fast and effective. As long as you keep your buffs going and are playing smart with your position while using Transplant Icon Transplant - you will be able to zip through the battlefield unleashing your damage non-stop.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece of non-unique gear, as well as working towards acquiring the specific Uniques needed to make this build operate correctly. Our equipment will focus on these specific affixes for the Implicits and Modifier stats.

Gear Slot Implicits Modifiers
Two-Handed Weapon Death's Embrace Icon Death's Embrace Legendary Potential
Critical Strike Multiplier
Head Cooldown Recovery
Armor
Minion Increased Cooldown Recovery Speed
Prefixes
Increased Necrotic Damage While Transformed
Intelligence
Suffixes
Health %
Increased Armor
Chest Armor
+% Endurance
Prefixes
Increased Necrotic Damage While Transformed
Intelligence

Suffixes
Armor
+% Health
Gloves High Armor
Needed Resistances
Prefixes
Cast Speed
Intelligence

Suffixes
Hybrid Health
+% Endurance
Feet Movement Speed
Resistances
Prefixes
Movement Speed
Intelligence

Suffixes
Hybrid Health
Critical Strike Avoidance
Flat Health
Amulet Less Damage Over Time Taken Prefixes
Critical Strike Multiplier
Increased Necrotic Damage

Suffixes
Chance to Shred Armour on Hit
Chance to apply Frailty on Hit
Belt Armor
Mana
Prefixes
Increased Necrotic Damage

Suffixes
Hybrid Health
Health %
Flat Health
Rings Ward Retention
Needed Resistances
Prefixes
Intelligence
Increased Necrotic Damage

Suffixes
Flat Health
Needed Resistances
Rings Siphon of Anguish Icon Siphon of Anguish Legendary Potential
Increased Necrotic Damage
Relic Necrotic Damage Prefixes
+ level to Harvest
Increased Melee Damage

Melee Damage
Critical Strike Multiplier

Suffixes
Endurance %
Flat Health
Needed Resistances

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
<?xml version="1.0" encoding="utf-8"?> <ItemFilter xmlns:i="http://www.w3.org/2001/XMLSchema-instance"> <name>Lich!</name> <filterIcon>21</filterIcon> <filterIconColor>17</filterIconColor> <description /> <lastModifiedInVersion>0.9.1.1</lastModifiedInVersion> <lootFilterVersion>2</lootFilterVersion> <rules> <Rule> <type>HIDE</type> <conditions /> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>HELMET</EquipmentType> </type> <subTypes> <int>51</int> <int>14</int> <int>12</int> </subTypes> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>402</int> <int>505</int> <int>502</int> <int>422</int> <int>412</int> <int>25</int> <int>52</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>2</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>5</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BODY_ARMOR</EquipmentType> </type> <subTypes> <int>52</int> <int>15</int> <int>14</int> </subTypes> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>607</int> <int>505</int> <int>502</int> <int>25</int> <int>52</int> <int>402</int> <int>412</int> <int>411</int> <int>405</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>2</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>5</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>BELT</EquipmentType> </type> <subTypes> <int>4</int> <int>5</int> <int>6</int> <int>2</int> </subTypes> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>18</int> <int>75</int> <int>330</int> <int>25</int> <int>52</int> <int>36</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>2</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>5</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>GLOVES</EquipmentType> </type> <subTypes> <int>6</int> <int>5</int> <int>7</int> </subTypes> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>5</int> <int>2</int> <int>69</int> <int>25</int> <int>52</int> <int>36</int> <int>505</int> <int>502</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>2</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>5</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>RELIC</EquipmentType> </type> <subTypes> <int>19</int> <int>16</int> </subTypes> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>577</int> <int>6</int> <int>502</int> <int>505</int> <int>25</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>2</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>5</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="SubTypeCondition"> <type> <EquipmentType>RING</EquipmentType> </type> <subTypes> <int>8</int> <int>10</int> <int>9</int> <int>2</int> <int>0</int> <int>3</int> <int>4</int> </subTypes> </Condition> <Condition i:type="AffixCondition"> <affixes> <int>502</int> <int>18</int> <int>25</int> <int>97</int> <int>92</int> <int>425</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>2</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>5</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIDE</type> <conditions> <Condition i:type="RarityCondition"> <rarity>MAGIC</rarity> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="AffixCondition"> <affixes> <int>36</int> <int>402</int> <int>583</int> <int>412</int> <int>422</int> <int>405</int> <int>594</int> <int>607</int> <int>636</int> <int>105</int> <int>107</int> <int>124</int> <int>257</int> <int>261</int> <int>263</int> <int>308</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>15</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>SHOW</type> <conditions> <Condition i:type="RarityCondition"> <rarity>UNIQUE SET EXALTED</rarity> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> </rules> </ItemFilter>
6.

Uniques

Now, let's look at the required Uniques for this build.

6.1.

Death's Embrace

Death's Embrace Icon Death's Embrace: A two-handed scythe that fits our Harvest build with its stacking buff called 'Harrowing Claim'. We gain a stack of this buff every time we hit an enemy with Harvest Icon Harvest; the buff lasts for 1.5 seconds and can have a maximum of 2 stacks. While it is at two stacks, our Harvest skill is augmented with 200% more melee damage and 100% more AoE, however, it consumes a significant chunk of our Health and Mana. While this is mitigated through the build's life leech, do not over extend yourself by too much or get too low. This Unique can be target farmed on the timeline "Reign of Dragons" under the "Unique or Set Axe, Mace or Spear" echo reward. If you find this unique with legendary potential adding the affix Critical Strike Multiplier is ideal.

6.2.

Siphon of Anguish

Siphon of Anguish Icon Siphon of Anguish is a unique ring that helps us gain back Health as we do damage with both Melee and Void damage types. This ring also has the added bonus of apply Doom on hit and granting us Void Penetration while targets are Doomed. This ring can be target farmed from the boss "Shade of Orobyss". Like other bosses in the Monolith, the Shade of Orobyss has a unique drop table with this ring as one of the possible drops.

7.

Idols

Idol slots are gained throughout the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) it will open up different affixes for you to use. This can be a great way to add some more customization to your build.

For this particular build, we will be focusing on increasing our health and resistances for our character - an attribute we neglected during our passive point allocation. We will also be trying to get idols with the affix Increased % Damage While Transformed. This unique attribute applies to our Reaper form.

These idols are 4x1s and class specific to Acolyte. They contain two main modificiers we want:

  • +% Increased damage while transformed
  • +% Increased Necrotic Damage

These can roll up to 70% and 45% respectively, so try to find the highest roll possible for both. The remaining idol slots can be filled with idols that provide flat health.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value. For the purpose of this guide, we are highlighting 5 major slots that can be filled with our recommendations, leaving the addition 5 for some personal preference.

Blessing Name Affix Timeline
Grand Emptiness of Ash Icon Grand Emptiness of Ash + Critical Strike Multiplier The Black Sun
Grand Bastion of Divinity Icon Grand Bastion of Divinity + Lightning Resistance Ending the Storm
Grand Resolve of Grael Icon Grand Resolve of Grael + Physical Resistance The Age of Winter
Grand Promise of Death Icon Grand Promise of Death +% Chance to Shred Necrotic Resistance on Hit Spirits of Fire
Grand Despair of Flesh Icon Grand Despair of Flesh + Necrotic Resistance Reign of Dragons

The Blessings listed above cover the most important slots for this build, with the remaining Blessing Slots being filled with whatever the player may be lacking for stats.

9.

Changelog

  • 04 Oct. 2023: Guide Added.
Show more
Show less
ARPG Vault Discord banner