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  • Hot Topics

  • Recent Posts

    • Blizzard just detailed a large amount of tuning (mostly nerfs) coming to the Sepulcher with next week's 9.2.5 patch, with 8 bosses getting adjustments! Sepulcher (Source) As Patch 9.2.5 unlocks cross-server Mythic Sepulcher, and as we move into the later months of the tier, the team wants to continue to smooth out pain points for both progression and repeat kills on several bosses in the zone. Including this round of changes, we’ve made quite a few adjustments to Sepulcher in recent weeks, so we wanted to share a bit more context around our goals. We’ve heard extensive feedback from players running Sepulcher on all difficulties that a number of mechanics in Sepulcher feel too unforgiving, and that there are just too many places where a single error by a single player can cause an unrecoverable wipe. We agree, and several of our recent changes have been aimed at reducing those penalties. This is a major topic of discussion within the team as we plan Dragonflight raid encounters and focus on delivering satisfying progression experiences for players on all raid difficulties. Below are the changes that will be included in 9.2.5 next week during maintenance, and you’ll see them in the 9.2.5 patch notes: Sepulcher of the First Ones Artificer Xy’mox Decipher Relic cast time increased to 30 seconds on Mythic difficulty (was 25 seconds). Prototype Pantheon Imprinted Safeguards reduce damage and healing taken by 35% on Mythic difficulty (was 50%). Lihuvim, Principal Architect Lihuvim’s health reduced by 10% on all difficulties. Protoform Schematics health reduced by 10% on all difficulties. Halondrus the Reclaimer Ephemeral Eruption initial damage reduced significantly on Mythic difficulty. Lightshatter Beam increases the damage taken from Lightshatter Beam by 300% on Heroic difficulty (was 500%). Anduin Wrynn Anduin Wrynn’s health reduced by 5% on all difficulties. Monstrous Souls health reduced by 5% on all difficulties. Anduin’s Despair health reduced by 10% on all difficulties. Anduin’s Hope movement speed reduced on Heroic and Mythic difficulty. Remorseless Winter damage reduced by 10% on all difficulties. Hopebreaker damage over time reduced by 15% on all difficulties. Fiendish Soul’s Necrotic Claws cooldown increased by 50% on all difficulties. Lords of Dread Mal’Ganis and Kin’tessa health reduced by 5% on all difficulties. Swarm of Decay and Swarm of Darkness damage reduced by 7.5% on all difficulties. Ravenous Hunger now heals the Inchoate Shadow for 13% on Mythic difficulty (was 10%). Cloud of Carrion no longer disorients when jumping between players on Heroic and Mythic difficulty. Infiltration of Dread duration increased by 10 seconds on Heroic and Mythic difficulty. Rygelon Collapsing Quasar Field duration increased by 50% on Mythic difficulty. The Jailer Rune of Compulsion’s absorb reduced by 33% on Normal and Heroic difficulty, and 10% on Mythic difficulty. Misery no longer knocksback on Raid Finder, Normal, and Heroic difficulty. Decimator no longer knocksback on Raid Finder and Normal difficulty. Diverted Life Shield no longer heals on Mythic difficulty. World Crusher produces 2 less Bloods of Azeroth on Mythic difficulty. World Shatterer produces 1 less Blood of Azeroth on Mythic difficulty. Phase 4 is now triggered at 15% Health on Mythic difficulty.
    • I dont understand the "kek" thing sorry. Can you explain the context? If i google it, i understand it HERE as following: "Praise the loser" since kek would mean a type of human marked as "loser" by other human beings. Maybe im just not into this communitys which use this "kek" shorting's often. (question is meant serious, since i do not use "kek" or any of the people i play with)   Also i do not understand why someone would bring up political things here, especially if they are only about some things like voting for american president's, when the rest of world do not or does not care what americans vote for. (at least not in gaming)
    • Square Enix has addressed a concern that has been making the rounds in the community lately. There have been reports of network delays and packet loss for players which doesn't seem to be originating from the server side. Most of the reports have come from Japan, but that doesn't mean there aren't reports from the other side of the world. Naoki Yoshida explains what packet loss is and provided instructions on how to deduce lag as well as obtain traceroute information to be included in reports to Square Enix. As someone who is unfortunately not very tech-savvy, I appreciate the guidelines they gave us to help them investigate the issue! Is packet loss an issue you happen to be struggling with too? If so, don't hesitate to send Square Enix a report!   Sharing Information Regarding Network Delay and Packet Loss for FFXIV (Source) This is Naoki Yoshida, Producer and Director of FINAL FANTASY XIV. Since around the release of Patch 6.1, we have been receiving reports from players in Japan and other parts of the world stating that they have been experiencing network-related issues, such as a few seconds of network loss, or lag. We are currently investigating the matter; however, we have not detected any issues on the development server. Based on the information that most of the recent reports are specifically coming from Japan, while others are playing without issue, the network-related issues may be due to the network routing. In the past month, some of the internet service providers (ISP) in Japan have been reporting issues due to high network concentration or trouble related to construction. That said, it may still be possible for us to contact the ISP and work together to see if we can resolve the issues. The following covers the main causes of network issues, such as packet loss, and how to address them, as well as information we would like you to provide to us. Please submit your information through our support form. * Please submit a report through the "Providing information on packet loss and lag" section located at the bottom of the Contact Us page. What is Packet Loss? Your gaming hardware and FFXIV server are connected via an internet connection and FFXIV works by sending and receiving data called packets on this network. A packet loss occurs when the packet data generated from your gaming hardware or the response packet data from the FFXIV server is lost on the internet path. A packet loss can cause your game screen to stop for a few seconds, or make it feel like your game is frequently lagging. Additionally, these issues are more prevalent in online games where transferring data is required in real-time, and less noticeable for video feeds, such as those on YouTube and Twitch where the data is accumulated and streamed. In FFXIV, player inputs need to be processed in real-time, and therefore, the data cannot be streamed. How to Investigate Packet Loss and Lag If you feel you may be experiencing packet loss while playing FFXIV (such as the game screen stopping from time to time or large delays), please investigate and provide the following information: (PC/Mac users) Please provide your traceroute results.* Instructions are listed below. Please provide information about your ISP.Details such as the name of your ISP and the type of internet connection you use. Where are you connecting from?Please provide the name of your country, state, and city. What time do you experience the issue?Instead of broad statements like "constantly," please provide the approximate time frame and your time zone. The frequency of the network issues. For investigations into network routing issues, information regarding your ISP and location is much more valuable compared to your hardware specifications. We may be able to provide information to the carriers we have relationships with to investigate the matter based on the information we receive. Please note that we won't be able to contact every ISP, but we'll do our best to ask the providers to investigate the matter. Even if we are unable to request an investigation from some of the ISPs from our end, the situation may be improved if players can provide this information to their ISP. We would like to continue to provide information regarding network issues and methods for investigation. Understanding your network situation is crucial in order to play online games in a stable environment. The FFXIV Operations team would like to support users as much as we can, so we ask you to please continue to provide this information to us. How to Obtain Your Traceroute Information Windows* Images and instructions below are from Windows 10. 1. Right click on the Start button 2. Click on "Windows PowerShell" 3. In Windows PowerShell window type "tracert [IP address of your data center]" and hit Enter. IP addresses for each of the physical data centers are as follows:Japan: 124.150.157.15 (traceroute 124.150.157.15)North America: 204.2.229.116 (traceroute 204.2.229.116)Europe: 195.82.50.33 (traceroute 195.82.50.33)Oceania: 153.254.80.65 (traceroute 153.254.80.65) 4. Once the traceroute is complete, copy the traceroute results (the red section shown in the example below) and paste them into the form. Mac 1. Open the Applications folder 2. Open the Utilities folder 3. Open the Terminal 4. Type "traceroute [IP address of your data center]" and hit Enter. IP addresses for each of the physical data centers are as follows:Japan: 124.150.157.15 (traceroute 124.150.157.15)North America: 204.2.229.116 (traceroute 204.2.229.116)Europe: 195.82.50.33 (traceroute 195.82.50.33)Oceania: 153.254.80.65 (traceroute 153.254.80.65) 5. Once the traceroute is complete, copy the traceroute results (the red section shown in the example below) and paste them into the form. By running a traceroute, you can track information such as the network pathway a packet has taken from your hardware to the FFXIV data center, the response speed from each route it passes through, and the frequency of packet loss that may occur in the pathway.  
    • I personally try to keep politics out of my video gaming, i don't care if you voted for Trump or Biden or neither at all, i don't care if you are a Conservative, Liberal, politically neutral, i just want to play the game, adding this stuff in there is just making me not want to play, my sub runs out in 4 months anyway. In the end, Netflix learned their lesson, from what i read, they are purging woke content and even fired several woke employees who complained about this purge of woke content, i mean $50b dip in their stock worth is a hint that woke content is NOT what the people want.....Disney is standing their ground, but it will only cause them more stock losses. The same will happen to Blizzard if they keep this up, cause this contract to not criticize, basically, the original law in the UK, US and pretty much every EU country already has anti-discrimination laws, so this contract is needless, the only thing they are adding is 'you can't criticize someone's ability to play the game...ie. you can't say they are playing it wrong....you probably won't even be able to give them direction on how to do better at their class and rotation....it is a form of criticism of their ABILITY......they are rather clever, but its compelled speech, nothing more, nothing less.   I mean, do i care if i raid with a gay person? why would i care if they are gay, female non-white, trans or a kid......i don't care, i just want to play the game and have fun, i was already taught by my parents to not judge someone by their appearance or their traits that they have no control over......race, gender, sexuality, i don't care what you are, just play the game...this contract is not needed at all. Those that are the bigots will be bigots regardless and those that are bigots will get reported with or without this contract, so why have it? Do you think we need to be lectured? no we don't, so stop it, the more stuff you do like this will only sink what little respect you have left....which is not much now-a-days.
    • Undaunted, the deaf and hard-of-hearing Warcraft guild, recently completed Ahead of the Curve: The Jailer. Congratulations! Undaunted, the deaf and hard of hearing guild, defeated the Jailer on Heroic difficulty and claimed the Ahead of the Curve: The Jailer achievement, according to a Reddit post. Back in January, the guild downed 4 Sanctum of Domination raid bosses on Mythic difficulty including Soulrender Dormazain, according to their site. We wish them the best of luck in Mythic Sepulcher! Source: Reddit
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