Necromancer Fire Minions Endgame Build for Last Epoch

Last updated on Nov 30, 2023 at 20:30 by AaronActionRPG

Welcome to our Last Epoch Necromancer Fire Minions build guide for the Acolyte class. Here you will learn everything about the Necromancer play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

The Necromancer Fire Minion build is exactly what it sounds like; a minion focused build that converts all our minions into fire versions of themselves. The build focuses on a group of powerful uniques to amplify our minions' power, but also give them additional skill tree points. With some solid gear investment we can stack upwards of seven additional points to each of our minion's skill tree. However, this build is very difficult to put together and will require a significant amount of farming to acquire everything you need, but once you do it absolutely crushes the Monolith.

Strengths icon Strengths
  • +Amazing single target damage
  • +Great clear speed
Weaknesses icon Weaknesses
  • -Squishy without optimal gear
2.

Skill Selection

The skill selection for this build focuses around maximizing the number of fire-based minions we can have out on the battlefield at once. We have also included a taunt mechanism on our Summon Bone Golem Icon Summon Bone Golem to keep any high-level threats (Bosses or Elites) focused specifically on them. Every single one of our minions will have their damage converted to focus on Fire and Fire related buffs. From this we can create a devastating amount of Ignite stacks against your enemies. Let's take a closer look at the build.

Summon Skeletal Mage Icon
Dread Shade Icon
Summon Wraith Icon
Summon Bone Golem Icon
Summon Volatile Zombie Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Acolyte Necromancer Lich
Summon Volatile Zombie Summon Bone Golem Summon Skeletal Mage Dread Shade Summon Wraith

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select a Mastery class once we have completed the first act of the campaign. Each base class has three possible masteries to choose from, for the Acolyte we have access to the Mastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Fire Minion build, Necromancer is our chosen Mastery. We will be utilizing the majority of our Passive Points in the Necromancer Passive tree. Our passive points will be targeting augments for our Minions and boosting their survivability and damage output. Each of the Passive Trees and their points are broken down below.

3.1.

Acolyte Passive Points

Acolyte Passive Tree
  • 8 points into Forbidden Knowledge: Increases our Intelligence and Necrotic Resistances.
  • 8 points into Stolen Vitality: Increases Health pools for both the player and minions.
  • 5 points into Dark Rituals: Increases our minion's Attack Speed.
  • 1 point into Soul Aegis: Grants our minions increased Armor.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select a Mastery class once we have completed the first act of the campaign. Each base class has three possible masteries to choose from, for the Acolyte we have access to the Mastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Fire Minion build, Necromancer is our chosen mastery. We will be utilizing the majority of our Passive Points in the Necromancer Passive tree. Our passive points will be targeting augments for our Minions and boosting their survivability and damage output. Each of the Passive Trees and their points are broken down below.

3.2.

Necromancer Passive Points

Necromancer Passive Tree
  • 3 points into Elixir of Hunger: Grants Hunger buff for our minions.
  • 8 points into Risen Army: Minion damage and attack speed.
  • 3 points into Cursed Blood: Increases our Minion Damage.
  • 8 points into Aegisfall: This is critical to our build, allowing all Minions to gain Armor Shred for 200%.
  • 1 point into Blood Armour: Grants increased Health Regen and Regen for our Minions.
  • 5 points into Mortal Tether: Increases our Minion's Health pool.
  • 1 point into Unbound Necromancy: Maximum number of Skeletons increased by 1.
  • 5 points into Frantic Summons: Increases both our Attack and Cast speed as well as our Minions.
  • 3 points into Tyrant: Bonus Health for your character.
  • 1 point into Tyrant's Legion: Increases our Maximum number of skeletons and grants them increased penetration.
  • 5 points into River of Bones: Increases our Critical Strike Chance and our Minions, adding a Health leech for our Minions.
  • 10 points into Moonlight Pyre: Increases our Minion's Fire and Necrotic Damage.
  • 10 points into Heresy: Increases our Intelligence and Minion's Critical Strike Chance.
  • 10 points into Rite of Undeath: Increases our Elemental and Necrotic Resistances as well as our Minions.
  • 1 point into Disciples of Necromancy: Increases our Skeletal Mages count by 1.
  • 5 points into Veins of Malice: Grants our minions Haste and Frenzy every time we cast a spell.
  • 2 points into Blades of the Forlorn: Increases Minion Critical Strike Multiplier, Chill and Cold Damage.

Our base class is the Acolyte, which acts as a generic spell caster and summoner. Our character will be offered an opportunity to select a Mastery class once we have completed the first act of the campaign. Each base class has three possible masteries to choose from, for the Acolyte we have access to the Mastery Tree Passives for Necromancer, Lich and Warlock. Upon selecting a Mastery and placing 20 Passive Points into the Acolyte Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this Fire Minion build, Necromancer is our chosen mastery. We will be utilizing the majority of our Passive Points in the Necromancer Passive tree. Our passive points will be targeting augments for our Minions and boosting their survivability and damage output. Each of the Passive Trees and their points are broken down below.

3.3.

Lich Passive Points

Lich Passive Tree
  • 10 points into Apocrypha: This boosts our Intelligence and Mana Regen.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.4.

Summon Volatile Zombie

Summon Volatile Zombie Skill Tree

Volatile Zombies summons our fire-based exploding zombies. The important element for these zombies is our skill conversion to Fire with the skill node Flammable Vitae. This creates the opportunity for massive Ignite stacking and decent AoE from their Repulsive Vomit and exploding damage when they die of course.

3.4.1.

Order of Skill Points

  • 5 points into Forceful Commander: Increases summoning speed.
  • 1 point into Daunting Blast: Increases minion stun chance.
  • 2 points into Ravenous: Increases Minion damage to elites and bosses.
  • 2 points into Pull of the Grave: We gain a kill threshold against enemies.
  • 1 point into Path of Destruction: Increases the explosion Area of Effect.
  • 2 Points into Necromantic Fervor: When zombies explode they heal the player.
  • 1 Point into Vital Ward: Provides the caster with Ward instead of Health from Necromantic Fervor.
  • 4 point into Army of Rot: Poison Chance on attack, converted to Ignite.
  • 1 point into Flammable Vitae: Converts all Poison and Physical Damage to Ignite/Fire.
  • 1 point into Repulsive Vomit: Zombies will vomit losing health each time.
  • 3 points into Wretched Innards: More Damage from Vomit.
  • 4 points into Putridity: Vomit can now Ignite enemies every second when they touch it.

The gearing in this build is very specific, granting us a lot of additional skill tree points, up to seven in some cases. The skill trees have included these additional points in them. If you do not have enough points take points out of the final nodes on the list.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Summon Bone Golem

Summon Bone Golem Skill Tree

Summon Bone Golem Icon Summon Bone Golem summons our tanks, which grant us the space to fight without too much worry about being directly targeted. Golems are built to last with a strong defense and high Health pool, and include the ability to Taunt. The skill tree is very simple with all nodes focusing on defensive bonuses, however for this build, we will also be adding Pyre Golem to gift them with a new Fire Aura for damaging enemies all around them.

3.5.1.

Order of Skill Points

  • 5 points in Amalgam of Rogues: Increases Attack and Movement speed of Golems.
  • 4 points in Unnatural Speed: Increases Movement speed for all minions nearby your Golem.
  • 4 points into Burning Bones: Grants chance to Ignite and increases DoT effects.
  • 1 point into Pyre Golem: Converts Golems into Fire adding an aura dealing fire damage.
  • 5 points in Amalgam of Sentinels: Increases Health and Armor of Golems.
  • 4 points in Tower of Bones: Increases Golem's size and threat generation.
  • 5 points in Hunger: Golems gain health on hit.

The gearing in this build is very specific, granting us a lot of additional skill tree points, up to seven in some cases. The skill trees have included these additional points in them. If you do not have enough points take points out of the final nodes on the list.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Summon Skeletal Mage

Summon Skeletal Mage Skill Tree

We will be converting our Summon Skeletal Mage Icon Summon Skeletal Mage into Pyromancers, amplifying their fire damage and ability to Ignite enemies. Additionally, we will also be transforming the skill through the skill tree, to make it a Traversal skill. This will grant us the ability to teleport us and our minions to a new location, giving us more mobility and quicker gameplay. We will also taking advantage of the additional skill tree points from our uniques to amplify their damage exponentially.

3.6.1.

Order of Skill Points

  • 4 points into Putrid Essence: Poison Chance on hit (converts to ignite).
  • 1 point into Pyromancers: Converts Skeletal Mages to fire.
  • 4 points into Argonautic Speed: Increases Minions Attack and Cast speed.
  • 2 points into Ossein Frenzy: Grants a chance to trigger a Frenzy.
  • 1 point into Forbidden Arcana: Increases their damage related to our Maximum Mana.
  • 1 point into Grave Passage: This changes the skill to not only summon minions, but it can now be used as a Traversal skill.
  • 3 points into Death's Cavalry: This allows us to take our minions with us every time we teleport with Grave Passage.
  • 5 points into Celer Mortis: Increases our Skeletal Mages base Critical Strike Chance and Movement speed.
  • 1 points into Order of Death: Increases Maximum Skeletal Mages by 1.
  • 3 points into Grey Merchant: Increases Critical Multiplier and allows for Minions to heal on Critical Strikes.
  • 4 point into Flame Rot: Ignites last longer.
  • 1 point into Inferno: Can only summon Pyromancers with increased health.

The gearing in this build is very specific, granting us a lot of additional skill tree points, up to seven in some cases. The skill trees have included these additional points in them. If you do not have enough points take points out of the final nodes on the list.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Dread Shade

Dread Shade Skill Tree

Dread Shade Icon Dread Shade is a fairly straight forward skill that buffs our minions' damage for a set period of time. Once the buff fades, we simply reapply the skill to renew the buff. This skill boosts Attack Speed and Damage for all of our minions.

3.7.1.

Order of Skill Points

  • 4 points into Spectral Presence: Increases the Area your Shade can buff minions.
  • 1 point into Lone Watcher: Eliminates decay on the minions the Shade is near.
  • 3 points into Dying Coven: Increases Attack and Cast Speed buff.
  • 4 points into Grim Fate: Increases Shade's Damage buff and Area.
  • 4 points into Lingering Doom: Increases Necrotic Damage buff.
  • 1 point into Wisdom of the Dead: Increases Mana efficiency.
  • 1 point into Martyrdom: Grants an armor buff from your Shade.
  • 3 points into Flesh Harvest: Increases Shade's buff based on Minion's missing health.

The gearing in this build is very specific, granting us a lot of additional skill tree points, up to seven in some cases. The skill trees have included these additional points in them. If you do not have enough points take points out of the final nodes on the list.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill perform as best as possible in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Summon Wraith

Summon Wraith Skill Tree

Summon Wraith Icon Summon Wraith is built for high damage, good survivability and allows a hands-off play style. We will be limiting ourselves to summoning only two Wraiths at a time, but will be eliminating the Health decay against them so they don't despawn. Moreover, the Wraiths now have a special summoning option using one of our Idols: Chance for Summon Wraith to summon a Flame Wraith, adding to our list of fire minions. We use two of these Idols to guarantee the summon chance of summoning the Flame Wraith.

3.8.1.

Order of Skill Points

  • 1 point into Locus Of Resurrection: Wraith summons at target location.
  • 3 points into Haunting: Increases Wraith Health.
  • 1 point into Twin Spirits: Limits you to only summoning two Wraiths, but removes their Health decay.
  • 3 points into Sequel of Avarice: Amplifies the Wraith's damage.
  • 5 points into Reapers: Increases Wraith's Necrotic Damage.
  • 3 points into Necrotic Hunger: Increases Necrotic damage and adds health leech.
  • 2 points into Wraith Bringer: Increases Summoning speed and efficiency.
  • 1 point into Spirit Link: Increases Critical Strike Chance.
  • 3 points into Dawn of the Fall: Increases Critical Strike Chance and Critical Strike Damage leeched as Health.
  • 3 points into Dusk of the Living: Increases Critical Strike Multiplier.

The gearing in this build is very specific, granting us a lot of additional skill tree points, up to seven in some cases. The skill trees have included these additional points in them. If you do not have enough points take points out of the final nodes on the list.

Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

The playstyle for this Minion build is as simple as summoning your minions to full capacity and then head into battle. The only minions you will be summoning consistently are the Volatile Zombies, as they explode all over the battlefield. The most difficult challenge to this build is simply keeping your character alive, and staying away from damage at all costs. Be sure to use your converted Summon Skeletal Mage Icon Summon Skeletal Mage skill to jump out of danger and take your nine Pyromancers with you.

There is no set rotation of skills to play this build, just work on keeping your minions refreshed if you lose any while moving throughout the battlefield. This will be very important to manage during boss fights, as some of them may take heavy damage from the boss's skills. Overall, the play style is very relaxed, and when lined up with exceptional gear, can make for a hugely rewarding playthrough.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece of non-unique gear, as well as working towards acquiring the specific uniques needed to make this build operate correctly. Our equipment will focus on these specific affixes for the Implicits and Modifier stats.

Gear Slot Implicits Modifiers
Two-Handed Weapon Dragonflame Edict Icon Dragonflame Edict Legendary Potential
Increased Minion Spell Damage
Head Armor
Minion Damage
Prefixes
Levels to Volatile Zombie
+ Levels to Bone Golem
Minion Armor

Intelligence

Suffixes
Health %
Critical Strike Avoidance
Flat Health
Amulet Logi's Hunger Icon Logi's Hunger Legendary Potential
Increased Minion Damage
Chest Aaron's Will Icon Aaron's Will Legendary Potential
+ 1 Maximum Skeletons
Increased Skeleton Damage
Belt Mana Prefixes
Increased Minion Damage
Mana Regen
Increased Minion Health

Suffixes
Hybrid Health
Health %
Flat Health
Ring Minion Damage Prefixes
Increased Minion Damage
Mana Regen
Increased Minion Health

Suffixes
Hybrid Health
Health %
Flat Health
Ring Hollow Finger Icon Hollow Finger Legendary Potential
Increased Minion Damage
Gloves Ravens' Rise Icon Ravens' Rise Legendary Potential
Hybrid Health
Feet Movement Speed
Resistances
Prefixes
Movement Speed
Intelligence
Vitality

Suffixes
Hybrid Health
Critical Strike Avoidance
Flat Health
Relic Minion Damage
Minion Speed
Minion Health
Prefixes
+ Levels to Skeletal Mage
Increased Minion Damage

Increased Minion Health

Suffixes
Endurance %
Flat Health
Needed Resistances

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
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<maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>SHOW</type> <conditions> <Condition i:type="RarityCondition"> <rarity>UNIQUE SET EXALTED</rarity> </Condition> </conditions> <color>0</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> <Rule> <type>HIGHLIGHT</type> <conditions> <Condition i:type="AffixCondition"> <affixes> <int>36</int> <int>579</int> <int>580</int> <int>623</int> <int>571</int> <int>647</int> </affixes> <comparsion>ANY</comparsion> <comparsionValue>0</comparsionValue> <minOnTheSameItem>1</minOnTheSameItem> <combinedComparsion>ANY</combinedComparsion> <combinedComparsionValue>1</combinedComparsionValue> <advanced>false</advanced> </Condition> </conditions> <color>16</color> <isEnabled>true</isEnabled> <levelDependent>false</levelDependent> <minLvl>0</minLvl> <maxLvl>0</maxLvl> <emphasized>false</emphasized> <nameOverride /> </Rule> </rules> </ItemFilter>
6.

Uniques

Now, let's look at the required uniques for this build.

6.1.

Aaron's Will

Aaron's Will Icon Aaron's Will: The key to adding multiple Bone Golems to this build, there is no other way to add additional Bone Golems without it. This chestpiece also grants our Bone Golems the chance to Ward, now while this chance is only 6% it is still quite helpful. The drawback to using this unique item is our Skeletal Mage loses the ability to summon Warriors, Archers and Rogues leaving you with just Mages. This works perfectly within our build as we have specced to only summon Pyro Skeleton Mages anyway. This unique can can be target farmed on the Monolith Timeline "Blood, Frost and Death" from the "Unique or Set Body Armour" echo reward. If you find Legendary Potential on this unique, the most recommended affix to add to it is Health, preferably percentage to Health.

6.2.

Hollow Finger

Hollow Finger Icon Hollow Finger: Grants an increases our Maximum Skeletal Mages. For this build, one of our primary sources of DPS is our Pyro Skeleton Mages and the more of them we can summon the better. This ring also ties back into Aaron's Will Icon Aaron's Will to ensure we have enough Skeleton Mages to summon two Bone Golems. We can target farm this ring on the timeline "The Age of Winter" from the "Unique or Set Ring" echo reward. If you find this ring with Legendary Potential, add the affix Minion Damage to it.

6.3.

Dragonflame Edict

Dragonflame Edict Icon Dragonflame Edict: Provides a huge boost to Fire Minion's Damage. This also amplifies the Minion's ability to inflict Ignite on our enemies, which is particularly helpful when fighting bosses with this build. We also benefit from Damage reflect and a chance to cast Dragonflame Nova Icon Dragonflame Nova. This item can be target farmed from the Monolith boss "Emperor of Corpses" in the "Reign of Dragons Timeline.". If you get this item with Legendary Potential, be sure to add the affix Minion Spell Damage to buff our Pyro Mages even more.

6.4.

Logi's Hunger

Logi's Hunger Icon Logi's Hunger: Adds another 2 Skill Points for our Fire Minions Skill Trees (which we converted all them to fire). We also gain some valuable Minion sub stats and some Fire Leeched as Health on Critical Strike. This item can be target farmed from the Monolith boss "Bhuldar, Herkir, Logi" in the timeline "Spirits of Fire Timeline". If you find this item with Legendary Potential, add Minion Damage to it.

6.5.

Raven's Rise

Ravens' Rise Icon Ravens' Rise: These gloves increase all of our minion-based Skill Tree Points by 2. This build in particular stacks additional Skill Tree points for some of our Skills to have some freedom in the nodes we choose. These unique gloves can be target farmed on the timeline "Ending the Storm" from the "Unique or Set Gloves" echo reward. If you find these gloves with Legendary Potential, you will want to add the affix Minion Damage.

7.

Idols

Idol slots are gained throughout the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) it will open up different affixes for you to use. This can be a great way to add some more customization to your build.

For this particular build, we will be focusing on increasing the Health for our character; an attribute we neglected during our passive point allocation. The single Idol affix, 'Chance to Summon Flame Wraith', affix is very important. We need at least two of these to guarantee our summons. The rest of the Idols are going to be Hybrid Health idols to fill the rest of the grid.

8.

Blessing

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value. For the purpose of this guide, we are highlighting five major slots that can be filled with our recommendations, leaving the others for some personal preference.

Blessing Name Affix Timeline
Grand Echo of Solarum Icon Grand Echo of Solarum + Void Resistance The Black Sun
Grand Light of the Moon Icon Grand Light of the Moon + Total Mana Ending the Storm
Grand Resolve of Grael Icon Grand Resolve of Grael + Physical Resistance The Age of Winter
Grand Embers of Immortality Icon Grand Embers of Immortality + Endurance % Spirits of Fire
Grand Survival of Might Icon Grand Survival of Might + Critical Strike Avoidance Reign of Dragons

The Blessings listed above cover the most important slots for this build, with the remaining Blessing Slots being filled with whatever the player may be lacking for stats.

9.

Changelog

  • 30 Nov. 2023: Guide Added.
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