Build Introduction
The point of this leveling guide is to quickly take your character from 1 to 60 while using Zeal and Zenith and prepare for your transition into the endgame. This guide will walk you through the skill point placement for levels 1-60 and give some insight on how each passive and skill work together to create the synergies needed to be able to tackle whatever form of leveling you choose to take. We will also give some insight on Legendary Aspects, Affixes, Gems, and Elixirs we can utilize to accelerate our journey.
Our primary skill with this build is
Advance as our primary Faith Generator. It gives us an extra layer of mobility and later through Vanguard’s Rush gives us Fervor towards our Zealot Oath
Our Core Skill and primary method of dealing damage is
Zeal. Our spender and what we’ll be using to chop up the forces of hell. We’ll amp up Zeal through Zealot’s Legacy allowing it to clear around us seeking out additional enemies which makes leveling a breeze.
Now that we know the two most basic skills, we can look deeper into how we will allocate our skill points as we level up.
Quick Navigation
Allocation of Skill Points
Below is the recommended order for spending your points as you level up. If you are missing skill points, complete the Season Journey Ranks to earn the additional points as you progress your ranks.
| Skill Point Number | Allocation |
| 1 | |
| 2 | |
| 3 | |
| 4 | Critical Strike Chance on |
| 5 | Additional Strikes on |
| 6 | Maximum Life on |
| 7 | |
| 8 | Fortify on |
| 9 | Critical Strike Chance on |
| 10 | Potency on |
| 11 | Critical Strike Chance on |
| 12 | |
| 13 | Vanguard’s Rush on |
| 14 | Zealot’s Legacy on |
| 15 | Rite of Might on |
| 16 | Cost Reduction on |
| 17 | Extra Passive Stack on |
| 18 | |
| 19 | Words of Rejuvenation on |
| 20 | Potency on |
| 21 | Weaken on |
| 22 | Rite of Vengeance on |
| 23 | Critical Strike Chance on |
| 24 | Sermon of Steel on |
| 25 – 39 | |
| 40 – 53 | |
| 54 – 67 | |
| 68 – 83 |
Skill Bar and Skill Tree Points
If you are unsure how best to use these skills read our Build Mechanics section after setting up your skill bar.
Wondering what comes after level 70 or which Paragon Boards to choose? Head to the Paladin Builds Page and choose an endgame build to continue progressing your character beyond level 70 and into the endgame.
Paladin Class Mechanic – Oaths
Paladins are able to devote themselves to one of four Oaths which drastically change your game play and give you access to some new resources that allow you to take your build even further. Each Paladin archetype is represented in the Oath system allowing players to choose between Zealot, Juggernaut, Judicator, or Disciple. For this build we will want to take the Zealot Oath.

Under this Oath whenever we attack with Zealotry Core or Ultimate Skills we gain a stack of Fervor for 2 seconds. Critical Strikes cause those skills to hit an additional time per stack of Fervor for some extra damage. Basic Skills refresh these stacks. Lastly, if you would gain Fervor while at max fervor, you instead gain some Fortify for 1% of your maximum life. This Oath allows this build to continue dishing out the damage slashing quickly between groups of demons with Zeal and Zenith carving a path through Sanctuary.

Gear, Stats, Gems, and Runes
When selecting your items, higher item power generally indicates stronger gear, but you also need to consider the affixes and effects that are relevant to your class and your build. When making gear decisions during leveling, keep an eye out for both the item power and specific attributes that complement that build.
Legendary Aspects
For general information on how to unlock the Codex of power, head to our Aspects and Codex of Power Guide. You can also imprint aspects onto items by visiting The Occultist in towns.
Listed below are all the aspects that are important to this build as well as what slot they are best placed in. However, you can move the slots around during the leveling process especially since early on some of these aspects can only be found via random drops and might not be on the most ideal slot.
| Gear Slot | Legendary Aspect | Aspect Power |
| Helm | Aspect of Glynn’s Anvil | Your maximum Resolve is increased by 2 and you gain [3-4%] Damage Reduction per Resolve |
| Chest | Aspect of Might | Basic Skills grant [20-30%] Damage Reduction for 4 seconds |
| Gloves | Aspect of Jacques’ Fervor | Each stack of Fervor grants you [15-20%]x bonus Critical Strike Damage |
| Pants | Aspect of Valiance | Valor Skills generate [1-6] Resolve when cast |
| Boots | Wildbolt Aspect | Every [3.5 – 1.5] seconds, Distant enemies are Pulled In to you and take 15%x increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth |
| Amulet | Revelator’s Aspect | Zealot Skills deal [12.5-32.5%]x increased damage, doubled while at 3 or more stacks of Fervor |
| Ring 1 | Virtuous Aspect | Using a Valor skill increases your damage by [40-60%]x for 7 seconds |
| Ring 2 | Aspect of Utmost Glory | While Healthy, your skills deal [20-35%]x increased damage. Double this bonus against Weakened enemies |
| Weapon (1-Handed or 2-Handed) | Aspect of the Zealot’s Covenant | Additional hits from Zealot Oath deal [100-120%]x increased damage. Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds. |
| Shield (If using 1-Handed) | Duelist’s Aspect | While using a One-Handed Weapon, your Attack Speed is increased by [30-50%]+ |
Stat Priority and Tempering Affixes
During your leveling journey, you may stumble across items with incredible affixes. Tempering these items can provide you with a significant boost in power, so make sure you understand how tempering works!
As a reminder, tempering is only possible if you’ve found the tempering manuals while leveling.
Keep an eye out for the following stats that are beneficial for this build. We will list the most ideal stats and best tempering affix if you’re lucky enough to find the right manual.
| Gear Slot | Targeted Affixes | Tempering Affix |
| Helm | 1. Cooldown Reduction 2. Strength 3. Maximum Life 4. Armor | + Resistance to All Elements |
| Chest | 1. Strength 2. Maximum Life 3. Armor 4. Faith Regeneration | + Resistance to All Elements |
| Gloves | 1. Attack Speed 2. Critical Strike Chance 3. Critical Strike Damage Multiplier 4. Physical Damage Multiplier | + Critical Strike Damage |
| Pants | 1. Strength 2. Maximum Life 3. Armor 4. Faith Regeneration | + Resistance to All Elements |
| Boots | 1. Movement Speed 2. Strength 3. Faith Regeneration 4. Maximum Life | Movement Speed |
| Amulet | 1. Strength 2. Critical Strike Chance 3. Attack Speed 4. Critical Strike Damage Multiplier | + Cooldown Reduction |
| Rings | 1. Strength 2. Attack Speed 3. Critical Strike Chance 4. Critical Strike Damage Multiplier | + Cooldown Reduction |
| Weapon (1-Handed or 2-Handed) | 1. Weapon Damage 2. Maximum Life 3. Critical Strike Damage Multiplier 4. Strength | + Critical Strike Chance |
| Shield (If using 1-Handed Weapons) | 1. Strength 2. Cooldown Reduction 3. Armor 4. Damage Reduction | + Critical Strike Chance |
Gems and Runewords
Gems
Listed below are the best gems to socket into gear for each slot type.
- Weapons:
Skull for Physical Damage - Armor:
Ruby for more Strength - Jewelry:
Diamond for resistance to all elements
Runes
While leveling in Diablo 4, you may come across Runes, a unique gem that can be placed into an item with two sockets such as a helm, chest, pants, or two-handed weapon. Putting one Ritual Rune and one Invocation Rune into the same item creates a Runeword, which can enhance your gameplay and grant powerful boons. Ritual Runes generate Offering when the conditions are met, and once enough Offering has been met, the associated Invocation Rune’s effect will trigger. Here are some early rune suggestions for leveling if you’re fortunate enough to find them.
| Rune Name | Rune Effect |
| Gain 300 Offering: Cast 5 Skills then become exhausted for 3 seconds. | |
| Requires 300 Offering, Cooldown 1 Second: Invoke the Druid’s | |
| Gain 100 Offering: Cast 2 Mobility or Macabre Skills | |
| Requires 25 Offering (Overflow: gain multiple stacks): Gain 2.5% Critical Strike Chance for 5 seconds, up to 10% |
Season Mechanics
There are no specific seasonal mechanics in Season 13. Instead the Lord of Hatred expansion and all of its features are available to explore. These include:
- War Plans
- New Skill Trees
- Talisman Sets
- The Horadric Cube
- Echoing Hatred
For an overview of Diablo 4’s latest expansion CLICK HERE!
Talisman
Lord of Hatred introduces Talisman Sets. The Talisman is a Seal and Charms are placed within. Charms have some general affixes from a limited pool and can have Set bonuses which can grant significant power.
While leveling through Lord of Hatred you will be limited by what Seals you drop which determine the number of Charm slots available to you as well as what Charms drop.
For this build we recommend keeping an eye out for any Charm that allows Movement Speed, Bonus Experience, or Resistance to All Elements as these can help make your journey to level 70 significantly easier!
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build
We hire Raheir, the Shieldbearer
- Core Skill:
Ground Slam - Core Skill Passive:
Raheir’s Aegis - Iconic Skill:
Bastion - Iconic Skill Passive:
Inspiration
Our Reinforcement Mercenary will be Varyana, the Berserker Crone
- Opportunity Skill: Skill Cast
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
The playstyle of this build is fair straight forward. We want to attack fast and maintain Fervor and Resolve and use Zeal to chop everything around us. Here’s a quick rundown of our skills:
Advance – Our basic skill, use this to generate faith and use its movement to dash in to packs and gain Resolve.
Zeal – The bread and butter of our build. Press this as often as possible to slice through hordes.
Fanaticism Aura – A passive damage buff giving us attack speed and crit chance. It can pressed to apply Weakened to enemies nearby reducing the damage they deal. Use when you’re in a tight spot.
Defiance Aura – A passive life regeneration buff that also grants Resolve Stacks. An extremely great Aura that can be useful to help with Rally spam.
Rally – A supportive buff that restores Faith and grants movement speed. Spam this constantly to move between mobs as it stacks and we have lots of ways to regain health.
Zenith – Our ultimate skill. It performs a massive two hit combo and lunges it to our targets. It can easily take out large groups or solo elites. It is possible to chain this if you kill enough enemies and if you can cast it again using its built-in cooldown reset, you should!
Fervor
Fervor is a resource gained through the Zealot Oath as well as some Legendary Aspects. This provides an attack speed boost and some skills gain even more benefits while you have stacks of Fervor. Basic Skills always refresh the stacks of Fervor you have and if you chose the Zealot Oath, hitting with a Zealotry skill do the same. We want as much uptime on Fervor as we can get.
Resolve
Resolve is a damage reducing effect. While we have any stacks of Resolve, we gain 20% damage reduction. Getting hit by an enemy removes one stack of Resolve no matter how big the hit was. You can hold a certain number of Resolve stacks; the default is 9 stacks but this can be increased through some Legendary Aspects, Unique Items, and Tempering.
Season Updates
For a complete overview of Season 13, its mechanics and theme, new leveling activities, and other changes coming with the release of Lord of Hatred, please check out our Season Hub!
Lord of Hatred brings fewer updates to Paladin than other classes as it was already designed with the expansion in mind. However this doesn’t mean Lord of Hatred brings nothing to the class. The new skill tree and its freedom to customize our skills give us a greater variety and more power to punish the demons in our way with righteous fury. The Talisman system through its Charms and Seals also provide another avenue of power for the class.
Difficulty & Endgame
Once you hit level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging content. Make sure to pick one of our recommended Endgame Builds to continue the journey. Additionally, we recommend keeping your Obols until your reach level 70 then spend them on a weapon to help kickstart your preferred endgame setup!
- April 22nd 2026: Updated for Season 13 and Lord of Hatred
- March 5th 2026: Updated for Season 12
- January 10th 2026: Updated aspect recommendations and skill tree pathing.
- December 13th 2025: Fixed guide and navigation links.
- December 12th 2025: Clarified rotation. Updated Guide for Defiance and Rally
- December 12th 2025: Guide created for Season 11.




