Build Introduction
Welcome to the comprehensive guide for the Zealot Paladin for the endgame of Diablo 4. This build uses the core skill Zenith to deal rapid melee strikes with tons of attack speed to carve a path through the demonic hordes of Sanctuary. If a more melee focused Paladin build is what you’ve been looking for, look no further. Let’s dive in.
Strengths and Weaknesses
- Fast, rapid attacks.
- Powerful defensive utility and survivability.
- Large AoE sweeps.
- Ultimate cooldown reliant.
- Slower pace in low gear.
- Weaker single target damage.
Build Requirements
This build does not require any specific uniques to get started. For Paladin specific Legendary Aspects you will want the following
- Revelator’s Aspect
- Virtuous Aspect
- Aspect of Zealot’s Covenant
- Aspect of Utmost Glory
- Aspect of the Indomitable
- Aspect of Glynn’s Anvil
- Aspect of Swift Spirit
Quick Navigation
Want to skip ahead? Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Follow the skill path seen HERE!
Your skill bar should contain the following six skills. The location of these skills doesn’t matter, place them wherever is comfortable for you.
- Zenith
- Aegis
- Falling Star
- Fanaticism Aura
- Defiance Aura
- Holy Light Aura
Paladin Class Mechanic – Oaths
Paladins are able to devote themselves to one of four Oaths which drastically change your game play and give you access to some new resources that allow you to take your build even further. Each Paladin archetype is represented in the Oath system allowing players to choose between Zealot, Juggernaut, Judicator, or Disciple. For this build we will want to take the Zealot Oath.

Under this Oath whenever we attack with Zealotry Core or Ultimate Skills we gain a stack of Fervor for 2 seconds. Critical Strikes cause those skills to hit an additional time per stack of Fervor for some extra damage. Basic Skills refresh these stacks. Lastly, if you would gain Fervor while at max fervor, you instead gain some Fortify for 1% of your maximum life. This Oath allows this build to continue dishing out the damage slashing quickly between groups of demons with Zenith carving a path through Sanctuary.

Gear, Stats, Gems and Runes
The following sections will cover all systems that are critical if you want to improve the power of your character and move towards the highest difficulties in the endgame of Diablo 4.
Legendary Aspects
Below you will find all of the best-in-slot Aspects found on Legendary Items that are important for this build. Remember that all Legendary Powers can be added into your Codex of Power once you salvage the items. You can still find some aspects through dungeons though they will always be at the minimum power level. To get the most out of this system, combine these Aspects with the right stats and unique items.
| Gear Slot | Gems | Aspect / Unique | Aspect / Unique Power |
| Helm | Aspect of Glynn’s Anvil | Your maximum Resolve is increased by 2. Resolve increases your Damage Reduction by an additional +[1-5]% | |
| Chest | Aspect of Disobedience | You gain [0.4-0.8%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [25-40%]. | |
| Gloves | N/A | Aspect of Utmost Glory | While Healthy, your skills deal x[20-35%] increased damage. Double this bonus against Weakened enemies. |
| Pants | Aspect of the Indomitable | Gain up to [100-140%] Armor and impairment resistance based on your block chance. | |
| Boots | N/A | Aspect of Unstoppable Force | Gain [5-20%] Movement Speed. Double this bonus while Unhindered or Unstoppable. |
| Amulet | Aspect of the Zealot’s Covenant | Additional hits from Zealot Oath deal x[100-120%] increased damage. Your Maximum Fervor is increased by 1 and its duration is increased by 2 seconds. | |
| Ring 1 | Virtuous Aspect | Using a Valor skill increases your damage by x[40-60%] for 7 seconds. | |
| Ring 2 | Vehement Brawler’s Aspect | Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill ranks. | |
| Weapon | Revelator’s Aspect | Zealot Skills deal x[12.5-32.5%] increased damage, doubled while at 3 or more stacks of Fervor | |
| Shield | Aspect of Apogeic Furor | Casting an Ultimate Skill increases your Ultimate damage by x[6-10%] up to x[60-100%]. At 10 stacks your Cooldowns and this bonus are reset. |
To see how this build compares to the others on our site, you can check out our Endgame Tier List.
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column and the bolded yellow affixes are the most important targets for the Masterworking Capstone Upgrade. Be sure to check out our Tempering and Masterworking guides for more details about these topics.
| Slot | Gear Affixes | Tempering Affixes |
| Helm | 1. Cooldown Reduction 2. Strength 3. Armor 4. Resistance to All Elements | +Ranks to En Garde – Paladin Guard |
| Chest | 1. Strength 2. Maximum Life 3. Armor 4. Resistance to All Elements | +Ranks to En Garde – Paladin Guard |
| Gloves | 1. Attack Speed 2. Critical Strike Chance 3. Critical Strike Damage 4. Strength | Zealot Critical Strike Damage – Zealot Finesse |
| Pants | 1. Strength 2. Maximum Life 3. Armor 4. Resistance to All Elements | +Ranks to En Garde – Paladin Guard |
| Boots | 1. Movement Speed 2. Strength 3. Armor 4. Resistance to All Elements | Movement Speed |
| Amulet | 1. Attack Speed 2. Cooldown Reduction 3. Critical Strike Chance 4. Ranks to The Best Offense | Zenith Cooldown Reduction – Zealot Efficiency |
| Ring 1 | 1. Attack Speed 2. Critical Strike Chance 3. Cooldown Reduction 4. Lucky Hit: Chance to make enemies Vulnerable for 2 seconds. | Zenith Cooldown Reduction – Zealot Efficiency |
| Ring 2 | 1. Attack Speed 2. Critical Strike Chance 3. Cooldown Reduction 4. Critical Strike Damage | Zenith Cooldown Reduction – Zealot Efficiency |
| Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage 4. Vulnerable Damage | Chance for Zenith to Deal Double Damage – Zealot Augments |
| Shield | 1. Cooldown Reduction 2. Strength 3. Armor 4. Maximum Life | Chance or Zenith to Deal Double Damage – Zealot Augments |
Uniques and Mythic Uniques
Below you will find information about the various Uniques and Mythic Uniques that are useful to this build. Moreover, if you are interested in target farming Mythic Uniques, check out our How to Farm Mythic Uniques guide.
Uniques
This build does not rely on any specific unique. However one can be used if you find one with a high roll.
- Herald of Zakarum – If you find this shield with a near perfect or perfect 50% roll, it can be used in place of a regular shield. If you do this, drop Aspect of Utmost Glory and move
Aspect of Apogeic Furor to your gloves.
Mythic Uniques
These are the chase rare items in Diablo 4. They have a very low drop rate from most content and a slightly higher drop rate from Tormented Bosses in Torment 1 and beyond. We will be listing only the ones useful to this build. If a mythic unique is not listed here, it is not useful to this build but may be useful to other setups. Let’s take a look.
Harlequin Crest – The infamous “Shako” helm provides a massive amount of armor and cooldown reduction as well as additional ranks to our skills empowering our Zenith even more as well as providing a 20% damage reduction. If you’re lucky enough to pick one up, replace your helm and drop Aspect of Glynn’s Anvil entirely.
Shroud of False Death – An extremely powerful chest for its implicit bonus of +1 to all Passive Skills. Paladin has amazing passives and if you’re lucky enough to find one the power it provides through that alone is worth dropping your normal chest for. The additional stats and life are also helpful as is the stealth bonus which can help you speed through large areas quickly.
Gems and Runewords
Listed below are the best gems to socket into gear for each slot type.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems |
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear and it requires two sockets in the same item. So this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We recommend putting these in some combination of your Helm, Chest, or Pants. Let’s jump in.
| Rune Name | Rune Effects |
| Gain 25 Offering: Stores offering every 0.3 seconds. Cast a Non-Basic Skill to gain the stored offering | |
| Requires 100 Offering (Overflow: More skill ranks up to 3): Gain +1 to Skills for 10 seconds. | |
| Gain 300 Offering: Cast 5 Skills then become exhausted for 3 seconds. | |
| Requires 25 Offering (Overflow: Gain multiple stacks): Gain 2.5% Critical Strike Chance for 5 seconds, up to 25% |
Paragon Board
We recommend using the following Legendary Nodes and Glyphs to truly take this build into the endgame. Note that each glyph’s information and radius listed below is for the level 100 Version. As a reminder, glyph’s reach their maximum radius at level 46 and unlock their Legendary Bonuses at level 45.
You can find the Paragon Board Setup HERE!
Season 11 Mechanics
Divine Gifts
As you complete the season journey and fight across Sanctuary you will earn the ire of the lesser evils. Defeating them will grant you corrupted essences which you can then purify into Divine Gifts. There are 8 of these in total and you will have four Purified and four Corrupted allowing you to modify various content and get different boons and reward as a result. For this build our recommended setup is below:
Purified
- Essence of Lies
- Essence of Pain
- Essence of Screams
- Essence of Sin
Corrupted
- Essence of Squalor
- Essence of Shadows
- Essence of Anguish
- Essence of Hellfire
Sanctification
Season 11 brings a new way to “Finish” an item called Sanctification. Any item of item power 750 or higher can be Sanctified, but BE WARNED: Sanctification will make it so that you cannot alter the item any further so it should always be the final step in the crafting process! It provides many powerful options to enhance your builds. For the most part there are no bad outcomes with all Sanctification bonuses providing at least some power, though it can replace an Affix you previously had on an item. It is rare though and all items you will want to use should be finished off with Sanctification. There are some options that provide larger bonuses than others so we recommend the following options if you’re fortunate enough to acquire them:
- Physical Damage
- Total Armor
- Cooldown Reduction
- Adding Aspect of the Glynn’s Anvil
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set them up for this build.
We hare Raheir, the Shieldbearer
- Core Skill:
Ground Slam - Core Skill Passive:
Raheir’s Aegis - Iconic Skill:
Bastion - Iconic Skill Passive:
Inspiration
Our reinforcement Mercenary will be Varyana, the Berserker Crone
- Opportunity Skill: Skill Cast in Combat
- Reinforcement Skill:
Bloodthirst
Build Mechanics
Rotation and Playstyle
The endgame setup for Zenith is to cast the namesake skill as often as possible to rapidly carve through packs of demons and elites and turn bosses into ribbons. Thanks to the Legendary Paragon Node, Castle, we can stack armor for a massive multiplier that makes this very easy to set up. Let’s review our skills
- Cast Zenith as often as its cooldown allows.
- Use Falling Star to trigger Virtuous aspect and reposition yourself as needed.
- Activate Fanaticism Aura to apply Weakened to nearby enemies and elites/bosses.
- Activate Holy Light Aura whenever you need to heal and crowd control nearby mobs via its stun.
- Activate Defiance Aura to become Unstoppable for 2 seconds whenever you become Crowd Controlled or to prevent yourself from being Crowd Controlled in the first place while you cut up your foes.
- Place down Consecration for any tough group or boss to gain damage, weaken enemies and heal yourself up.
Runeword Synergy
Igni builds up offering for us passively building up 75 offering every 1.2 seconds which is a little more than we spam Zenith which triggers the rune giving us a ton of offering on demand just for using our main skill
Vex uses the offering to give us more ranks to all of our skills including our ultimate Zenith giving us more damage. It also provides ranks to every other skill making its utility second to none.
Cir gives a massive amount of offering after we use any 5 skills, even the same skill 5 times and then goes on an internal cooldown for 3 seconds which is what the ‘become exhausted’ is referring to.
Gar gives us a 25% critical strike chance bonus at full stacks which we’ll achieve every time we trigger Cir. Since Cir is only down for 3 seconds before we can charge it again by using 5 skills, and Gar lasts 5 seconds we can achieve a near 100% uptime on a huge crit chance bonus leading to bigger Zeals
Which Elixir Should You Use?
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use
Elixir of Advantage II for its large attack speed bonus to cast your Zenith even faster.
Season 11 Updates
For a comprehensive look at what’s new in Season 11, its mechanics and theme, new activities, and other changes, check out our comprehensive Season Hub.
Paladin was introduced in Season 11, as such there are no updates to cover yet.
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol Vendors in towns to try and get what you’re missing. With the expansion when a level 60 Character spends obols, all gear from the vendors will be at least 750 item power, the highest non-ancestral power allowing you to fill out gear with the affixes or Legendary Aspects you need while also having a small chance to grant Ancestral Items, Uniques, and even Mythic Uniques!
Check out our Obol Gambling Tool Guide HERE.
Changelog
- December 15th 2025: Updated legendary aspect powers
- December 14th 2025: Guide updated to Zenith focus
- December 13th 2025: Guide created


