All Class Updates in Diablo 4 Season 11 PTR Patch Notes

The Diablo 4 Season 11 PTR is right around the corner, and like always, there is a handful of balance changes coming to every class. This time around, a handful of common changes every class will be undergoing revolves around their Resistances, Damage Reduction, Healing, and more.

Season 11 is bringing a ton of new changes, but temporarily, like Divine Gifts, but there’s also a handful of new additions coming to Eternal Realms, such as new Uniques. Players can expect to jump into the PTR from October 21, 10:30 p.m. PDT to October 28, 11 a.m. PDT. In the meantime, here is the list of the changes for every class in the PTR for Season 11:


2.5.0 PTR Patch Notes

Spiritborn

Skills

Rushing Claw

  • Damage increased from 80% to 160%.

Adaptable Concussive Stomp

  • Previous: When enemies recover from Concussive Stomp, you dodge their next 3 attacks.
  • Now: When enemies recover from a Concussive Stomp that you Cast, you block their next 3 attacks.

Poised Payback

  • Now consumes up to 500 Vigor.

Passives

Potent

  • Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.
  • Now: Gain 2/4/6% Jaguar Skill Attack Speed and Cooldown Reduction.

Unique Items

Ring of the Midday Hunt

  • Previous: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
  • Now: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your new Poisoning effects last 33% longer.

Ring of Writhing Moon

  • Previous: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.
  • Now: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by 0.25 seconds per hit.

Peacemonger’s Signet

  • Previous: While you have at least 4 stacks of Ferocity, you gain 1 – 7 Vigor per second. Gaining Ferocity also grants Resolve.
  • Now: While you have at least 4 stacks of Ferocity, you gain 5-15%[x] increased damage and Armor. Gaining Ferocity also grants Resolve.

Band of First Breath

  • Max Life percentage has been replaced with additive Max Life.
  • Critical Strike Chance replaced with Resolve generation rate.

Rod of Kepeleke

  • Can now only consume up to 500 Vigor.

Harmony of Ebewaka

  • Damage Reduction affix replaced with Dexterity affix.

Loyalty’s Mantle

  • Damage Reduction affix replaced with Dexterity affix.

Wound Drinker

  • Damage Reduction from Poisoned Enemies affix replaced with Armor affix.

Jacinth Shell

  • Armor percentage affix replaced with All Resistance affix.
  • Damage Reduction while Injured affix replaced with Dexterity affix.

Protection of the Prime

  • Damage Reduction while Standing Still affix replaced with Armor affix.

Spirit Hall

All

  • All main Spirit Hall potency affixes changed to main Spirit Hall Damage.
  • Updated the tooltips to display the damage that scales with the above affix in blue.

Jaguar

  • Previous: Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 20% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
  • Now: Every 15th time you deal direct damage with a Jaguar Skill, unleash a Beast Strike for (100% Weapon damage), increasing all damage you deal by 3% and doubling Beast Strike’s damage, stacking 5 times. You lose all stacks when you stop attacking for 1 second.

Eagle

  • Now scales damage rather than Vulnerable duration.

Gorilla

  • Now only scales Thorns damage.
  • Barrier per hit reduced from 5% to 2.5%.
  • No longer has a cap of 30% Barrier.
  • Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.

Centipede

  • Now scales damage rather than Slow and Damage reduction.
  • Damage Reduction per stack increased from 2% to 4%.
  • Increased the debuff duration from 6 to 8 seconds.
  • Increased the total poison amount from 70% to 160%.

Legendary Aspects

Reactive armor

  • Fixed the tooltip to clarify it invokes a free Concussive stomp rather than Casting.

Paragon

Sapping Legendary Node

  • Vigor Restoration changed from 15% to 15 Vigor.

Tempering

  • Mystic Circle Potency moved from Jaguar Finesse (Offensive) to Plains Augments (Weapon)

Barbarian

Expertise

  • The rank 10 Weapon Expertise bonus now also applies when equipped to the Weapon Technique Slot.

Skills

Kick

  • Damage increased from 60% to 100%.

Power Kick

  • Previous: Kick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
  • Now: Kick is now also a Core Skill. If Kick damages an enemy, it consumes up to 500 Fury and deals an additional 25%[x] damage per 20 Fury spent. Kick no longer Knocks Back enemies.

Mighty Kick

  • Increased collide damage from 54% to 100%.

Leap

  • Now scales with Attack Speed.

Upheaval

  • Can now be cancelled slightly earlier with another skill.

Iron Skin

  • Previous: Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
  • Now: Steel yourself, increasing only your Maximum Life by 30% and gaining a Barrier that absorbs 80% of your missing Life for 5 seconds.

Enhanced Ground Stomp

  • Previous: Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.
  • Now: Ground Stomp generates 60 Fury and Pulls in enemies.

Call of the Ancients

  • Duration increased from 6 to 10 seconds.

Iron Maelstrom

  • Two-Handed Bludgeoning damage increased from 75% to 150%.
  • Two-Handed Slashing initial damage increased from 20% to 40%.
  • Two-Handed Slashing bleeding damage increased from 120% to 240%.
  • Dual Wield damage increased from 43% to 86%.

Enhanced Bash

  • Fortify reduced from 20% to 10% of Maximum Life.

Strategic Iron Skin

  • Fortify reduced from 30% to 10% of Maximum Life.

Enhanced War Cry

  • Fortify reduced from 15% to 8% of Maximum Life.

Strategic Rallying Cry

  • Previous: Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.
  • Now: While Rallying Cry is active, gain 1% Maximum Life as Fortify every second.

Passives

Counteroffensive

  • Previous: While you have Fortify for over 50% of your Maximum Life, you deal 4% increased damage.
  • Now: While Fortified, deal 4% increased damage.

Defensive Stance

  • Previous: While Fortified, you gain an additional 2% Damage Reduction and you Heal for .5% Maximum Life every second.
  • Now: While Fortified, gain 3% Damage Reduction.

Irrepressible

  • Fortify reduced from 10% to 3% of Maximum Life.

Thick Skin

  • Fortify reduced from .6% to .1% of Maximum Life.

Legendary Aspects

Aspect of the Veteran Brawler

  • Previous: Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals 4-10%[x] increased damage, up to 20-50%[x].
  • Now: Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals 4-10%[x] increased damage for 5 seconds, up to 20-50%[x].

Aspect of the Dire Whirlwind

  • Previous: Whirlwind’s Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x].
  • Now: Whirlwind’s Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x]. This bonus persists for 5 seconds after Whirlwind ends.

Aspect of Numbing Wrath

  • Previous: Each point of Fury generated while at Maximum Fury grants 4-28 Fortify.
  • Now: Every 100 Fury generated while at Maximum Fury grants 2-3% Max Life Fortify.

Steadfast Berserker’s Aspect

  • Previous: Gain 147-671 Fortify whenever you deal direct damage while Berserking.
  • Now: Gain .1-.3% Max Life Fortify whenever you deal direct damage while Berserking.

Aspect of Tempering Blows

  • Previous: After swapping weapons 5 times, gain 98-622 Fortify.
  • Now: After swapping weapons 5 times, gain 2-3% Max Life Fortify.

Aspect of Anger Management

  • Now has 21 ranks, up from 16.

Executioner’s Aspect

  • Now has 21 ranks, up from 16.

Aspect of the Fortress

  • Now has 21 ranks, up from 16.

Unique Items

Bane of Ahjad-Den

  • Previous: Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600%[x] increased damage.
  • Now: Every 6 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 200-300%[x] increased damage.

Paragon

Dominate Glyph

  • Reduced Overpower timer from 12 to 6 seconds.

Might Glyph

  • Legendary Bonus now includes damage to Injured enemies.

Weapons Master Legendary Node

  • Previous: Swapping Weapons restores 8% of your maximum Fury.
  • Now: Swapping Weapons restores 12 Fury.

Warbringer Legendary Node

  • Previous: For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.
  • Now: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.

Druid

Spirit Boons

Bolster

  • Fortify reduced from 50% to 5% of Maximum Life.

Skills

Grizzly Rage

  • Stacking duration is no longer a part of the ability, and Cooldown doesn’t start until the ability ends.
  • Stacking Damage per second removed and Damage Bonus increased to 60%.
  • Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.

Natural Boulder

  • Critical Strike Chance while Fortified increased from 20% to 25%.

Enhanced Maul

  • Fortify reduced from 8% to 2% of Maximum Life.

Enhanced Debilitating Roar

  • Fortify reduced from 20% to 15% of Maximum Life.

Preserving Earthen Bulwark

  • Fortify reduced from 18% to 10% of Maximum Life.

Fierce Earth Spike

  • Fortify reduced from 12% to 3% of Maximum Life.

Supreme Grizzly Rage

  • Fortify per second reduced from 8% to 2% of Maximum Life.

Natural Trample

  • Fortify reduced from 12% to 3% of Maximum Life.

Ferocious Wolf Pack

  • Fortify reduced from 8% to 3% of Maximum Life.

Passives

Bad Omen

  • Now also calls Lightning Strikes when applying Immobilize and Stun.
  • Ranks in this passive now increase the damage of the Lightning Bolts instead of the chance to strike enemies.

Energize

  • Now restores 100 spirit instead of fully restoring Spirit.

Earthen Might

  • Now restores 100 spirit instead of fully restoring Spirit.

Stone Guard

  • Previous: While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
  • Now: While Fortified, your Earth Skills deal 4% increased damage.

Unrestrained

  • Previous: Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.
  • Now: Reduce the duration of Control Impairing Effects by 5%. Double this effect while Fortified.

Defensive Posture

  • Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
  • Now: Increases the amount of Fortify you gain from all sources by 5%.

Safeguard

  • Fortify reduced from 3% to .1% of Maximum Life.

Natural Fortitude

  • Fortify reduced from 2% to .2% of Maximum Life.

Legendary Aspects

Skinwalker’s Aspect

  • Previous: When you use a Shapeshifting Skill that changes your form, Heal for 5-20% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.
  • Now: When you use a Shapeshifting Skill that changes your form, Fortify for 2-3% of your Maximum Life.

Aspect of Calm Breeze

  • Now restores 100 spirit instead of fully restoring Spirit.

Rejuvenating Aspect

  • Now has 21 ranks, up from 16.

Spirt Bond Aspect

  • Now has 21 ranks, up from 16.

Unique Items

Vasily’s Prayer

  • Fortify reduced from 2-5% to .2-.5% of Maximum Life.

Mjölnic Ring

  • Now restores 500 spirit instead of fully restoring Spirit.

Necromancer

Book of the Dead

Golem

  • Respawn timer reduced from 20 seconds to 10 seconds.
  • If the Golem’s active ability targets an enemy, your Skeletal Warriors and Mages will focus their attacks on that target.
  • Unstoppable duration when using Golem’s active increased from 1.5 to 3 seconds.

Skeleton Mage, Bone

  • Fortify on attack reduced from 3% to .1% of Maximum Life.

Skills

Corpse Explosion

  • Damage increased from 85% to 110%.

Blighted Corpse Explosion

  • Damage increased from 110% to 145%.

Bone Spirit

  • Now will only consume up to 500 Essence.

Passives

Kalan’s Edict

  • Previous: Your Minions gain 3%[+] Attack Speed and 3%[x] increased damage for each active Minion. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.
  • Now: Your Minions gain 40%[+] Attack Speed and 40%[x] increased damage. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.

Necrotic Carapace

  • Fortify reduced from 5% to .2% of Maximum Life.

Drain Vitality

  • Fortify reduced from 2.5% to .5% of Maximum Life.

Supernatural Blood Surge

  • Previous: Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1% of your Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50% increased damage.
  • Now: While Fortified, Blood Surge deals 65% increased damage.

Initiate’s Hemorrhage

  • Previous: Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.
  • Now: Hemorrhage grants 1% of your Maximum Life as Fortify, and has a 3% chance to Fortify you for 100% of your Maximum Life.

Legendary Aspects

Aspect of Hungry Blood

  • Previous: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 60-100% of normal damage.
  • Now: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy, dealing 60-100% of normal damage.

Aspect of the Cursed Aura

  • Now has 21 ranks, up from 16.

Shademist Aspect

  • Now has 21 ranks, up from 16.

Unique Items

Mutilator Plate

  • Fortify reduced from 1-4% to 1% of Maximum Life.
  • Maximum Life % affix replaced with Maximum Life affix.
  • Damage Reduction from Enemies affected by Blood Skills replaced with Intelligence affix.

Kessime’s Legacy

  • Inherent Blood Wave Fortifies affix removed.
  • Damage Reduction while Fortified affix replaced with Intelligence affix.

Indira’s Memory

  • Previous: Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by 20-40% for 8 seconds when Cast. All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain 10% of your Maximum Life.
  • Now: Bone Spear deals 20-40% additional damage and is a Blood Skill. Casting Bone Spear will launch another Bone Spear if it can consume a nearby Corpse and 5% of your Maximum Life.
  • The Inherent affix where Bone Spear reduces Blood Wave’s cooldown has beenremoved.
  • Damage Reduction while Injured affix replaced with Intelligence affix.
  • Maximum Life % affix replaced with Life.

Greaves of the Empty Tomb

  • Damage Reduction from Corrupted Enemies affix replaced with Intelligence.

The Unmaker

  • Damage Reduction while you have a Barrier affix replaced with Cooldown Reduction.

Cruor’s Embrace

  • Maximum Life % affix replaced with Intelligence.

Tempering

  • Minions Chance to Fortify reduced from 15.5-20% to 5-7%.

Paragon

Gravekeeper Glyph

  • Legendary Bonus now includes damage to Injured enemies.

Blood-drinker Glyph

  • Fortify reduced from 10% to 3% of Maximum Life.

Exhumation Glyph

  • Fortify reduced from 4% to 1% of Maximum Life.
  • Damage Reduction increased from 4% to 6%.
  • Duration increased from 4 to 8 seconds.

Rogue

Specialization

Inner Sight

  • Previous: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, gain unlimited Energy and 25%[+] Critical Strike Chance for 4 seconds.
  • Now: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore 300 Energy, and gain 100% Energy Cost Reduction, 25%[+] Critical Strike Chance, and 25%[x] Critical Strike Damage.

Skills

Shadow Clone

  • Shadow Clone’s copied skills will now more consistently target the initial target of the skill.

Legendary Aspects

Aspect of Star Shards

  • Dance of Knives damage increased by 30% per Combo Point spent.

Galvanized Slasher’s Aspect

  • Now restores 100 energy instead of full restoring.

Unique Items

Beastfall Boots

  • Now can only consume up to 500 Energy.

Scoundrel’s Leathers

  • Damage Reduction from Trapped Enemies affix replaced with Dexterity.

Eyes in the Dark

  • Damage Reduction from Trapped Enemies affix replaced with Dexterity.

Bands of Ichorous Rose

  • Maximum Poison Resistance affix replaced with Dexterity.

Paragon

Deadly Ambush

  • Previous: You deal 50%[x] increased Critical Strike Damage to enemies affected by your Trap Skills.
  • Now: You deal 50%[x] increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.

Sorcerer

Skills

Teleport

  • Damage increased from 35% to 90%.

Mystical Teleport

  • Previous: Teleport deals 500% increased damage. It also forms Crackling Energy for each enemy it hits, up to 3.
  • Now: Teleport generates 3 Charges of Crackling Energy.

Shimmering Teleport

  • Previous: After Teleporting, you gain 30% Damage Reduction for 4 seconds.
  • Now: Teleport Dazes enemies at its end point for 1.5 seconds.

Frozen Orb

  • Chill amount reduced from 9% to 5%.

Enhanced Frozen Orb

  • Previous: While Healthy, the explosion of Frozen Orb deals 45% increased damage.
  • Now: Frozen Orb’s explosion deals 50% more damage.

Shimmering Frost Nova

  • Now restores 20 mana per enemy instead of 10% per enemy.
  • Now restores 200 mana instead of fully restoring mana when hitting a boss.

Passives

Primordial Binding

  • Previous: Gain a stacking bonus for each active Summon, up to 10 stacks: 2/4/6% Summon Damage, 2/4/6% Movement Speed, 4/8/12% Mana Regeneration.
  • Now: Gain 6/12/18% Summon Damage.

Legendary Aspects

Aspect Of Tenuous Destruction

  • Changed from an Offensive to a Defensive Aspect.
  • Renamed to Aspect of Tenuous Survival.
  • Previous: Deal 30-50% increased damage while you have no Defensive Skills on your Action Bar.
  • Now: Gain 100-600 increased Armor and Heal 5% Maximum Life a second while you have no Defensive Skills on your Action Bar.

Aspect of Tenuous Agility

  • Previous: Gain 5-20% Movement Speed. This bonus is tripled if you haven’t used a Defensive Skill in the last 8 seconds.
  • Now: Gain 20-80% Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.

Developer’s Note: Free-casted Defensive Skills will no longer remove this Movement Speed bonus.

Snowveiled Aspect

  • Previous: Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5-5.5 seconds.
  • Now: Ice Armor makes you Unstoppable and grants 200-400 Armor.

Developer’s Note: Free-casted Defensive Skills will now interact with this aspect.

Aspect of the Firebird

  • Previous: Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing Fire damage.
  • Now: While Flame Shield is active, Meteorites cascade around you and deal Fire damage. Your Meteorites gain 2% Lucky Hit Chance.

Jolting Aspect

  • Now has 21 ranks, up from 16.

Winter Touch Aspect

  • Now has 21 ranks, up from 16.

Unique Items

The Oculus

  • Inherent Affix
    • Previous: Attacks reduce Evade’s Cooldown by 1 second. Gain 1 Evade Charge.
    • Now: 55% Teleport Nova Size.
  • Unique Power
    • Previous: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
    • Now: Casting Teleport grants a stack of Galvanization, increasing its damage by 30-50% for 8 seconds. Becoming Injured Teleports you to a random location.

Fractured Winterglass

  • Ranks of Primordial Binding changed to 2-4 Skill Ranks of Frozen Orb.
  • Previous: Casting Frozen Orb has a 35-65% chance to spawn a random Conjuration on your Action Bar when it explodes. Lucky Hit: Your Conjurations have up to a 50-90% chance to launch a Frozen Orb at Nearby enemies.
  • Now: Frozen Orbs deal 4-8% more damage per active Summon and have a 65% chance to create a random Conjuration when Cast. Lucky Hit: Your Summons have up to a 90% chance to launch a Frozen Orb at a Nearby enemy.

Developer’s Note: We are making changes that will allow this Unique Item to, first and foremost, serve as a Frozen Orb Item for scaling its damage. We’ve also updated it to function better with Summons as a whole.

Raiment of the Infinite

  • Previous: After using Teleport, Close enemies are Pulled to you and Stunned for 2-3 seconds, but Teleport’s Cooldown is increased by 20%.
  • Now: After Casting Teleport, Close enemies are Pulled Inwards and it has a 10-30% chance to reset from each enemy it kills.

Axial Conduit

  • Resource Generation and Maximum affix replaced with Resource Generation.
  • Damage Reduction affix replaced with Intelligence affix.

Okun’s Catalyst

  • Damage Reduction for each Active Ball Lightning affix replaced with Intelligence.

Esadora’s Overflowing Cameo

  • Damage Reduction per Crackling Energy charge affix replaced with Cooldown Reduction affix.

Helm of Verglas

  • Inherent Maximum Cold Resistance affix removed.
  • Inherent Cold Resistance affix increased to 300.

Enchantments

Ice Armor Enchantment

  • Previous: Upon getting hit, you have a 5% chance to apply Ice Armor.
  • Now: Healing Potions apply Ice Armor and have a 25% chance to refund themselves.

Frost Nova Enchantment

  • Previous: Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.
  • Now: Lucky Hit: Up to a 10% chance to unleash a Frost Nova after hitting an enemy.

Teleport Enchantment

  • Previous: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version does not make you Unstoppable.
  • Now: Evade becomes a Teleport with a 5 second Cooldown that cannot be reduced.

Frozen Orb Enchantment

  • Previous: Whenever you Cast a non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
  • Now: Casting a Skill has a 30% chance to launch a Frozen Orb at a Nearby enemy.