The Diablo 4 Season 11 PTR is right around the corner, and like always, there is a handful of balance changes coming to every class. This time around, a handful of common changes every class will be undergoing revolves around their Resistances, Damage Reduction, Healing, and more.
Season 11 is bringing a ton of new changes, but temporarily, like Divine Gifts, but there’s also a handful of new additions coming to Eternal Realms, such as new Uniques. Players can expect to jump into the PTR from October 21, 10:30 p.m. PDT to October 28, 11 a.m. PDT. In the meantime, here is the list of the changes for every class in the PTR for Season 11:
2.5.0 PTR Patch Notes
Spiritborn
Skills
Rushing Claw
- Damage increased from 80% to 160%.
Adaptable Concussive Stomp
- Previous: When enemies recover from Concussive Stomp, you dodge their next 3 attacks.
- Now: When enemies recover from a Concussive Stomp that you Cast, you block their next 3 attacks.
Poised Payback
- Now consumes up to 500 Vigor.
Passives
Potent
- Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.
- Now: Gain 2/4/6% Jaguar Skill Attack Speed and Cooldown Reduction.
Unique Items
Ring of the Midday Hunt
- Previous: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
- Now: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your new Poisoning effects last 33% longer.
Ring of Writhing Moon
- Previous: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.
- Now: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by 0.25 seconds per hit.
Peacemonger’s Signet
- Previous: While you have at least 4 stacks of Ferocity, you gain 1 – 7 Vigor per second. Gaining Ferocity also grants Resolve.
- Now: While you have at least 4 stacks of Ferocity, you gain 5-15%[x] increased damage and Armor. Gaining Ferocity also grants Resolve.
Band of First Breath
- Max Life percentage has been replaced with additive Max Life.
- Critical Strike Chance replaced with Resolve generation rate.
Rod of Kepeleke
- Can now only consume up to 500 Vigor.
Harmony of Ebewaka
- Damage Reduction affix replaced with Dexterity affix.
Loyalty’s Mantle
- Damage Reduction affix replaced with Dexterity affix.
Wound Drinker
- Damage Reduction from Poisoned Enemies affix replaced with Armor affix.
Jacinth Shell
- Armor percentage affix replaced with All Resistance affix.
- Damage Reduction while Injured affix replaced with Dexterity affix.
Protection of the Prime
- Damage Reduction while Standing Still affix replaced with Armor affix.
Spirit Hall
All
- All main Spirit Hall potency affixes changed to main Spirit Hall Damage.
- Updated the tooltips to display the damage that scales with the above affix in blue.
Jaguar
- Previous: Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 20% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
- Now: Every 15th time you deal direct damage with a Jaguar Skill, unleash a Beast Strike for (100% Weapon damage), increasing all damage you deal by 3% and doubling Beast Strike’s damage, stacking 5 times. You lose all stacks when you stop attacking for 1 second.
Eagle
- Now scales damage rather than Vulnerable duration.
Gorilla
- Now only scales Thorns damage.
- Barrier per hit reduced from 5% to 2.5%.
- No longer has a cap of 30% Barrier.
- Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.
Centipede
- Now scales damage rather than Slow and Damage reduction.
- Damage Reduction per stack increased from 2% to 4%.
- Increased the debuff duration from 6 to 8 seconds.
- Increased the total poison amount from 70% to 160%.
Legendary Aspects
Reactive armor
- Fixed the tooltip to clarify it invokes a free Concussive stomp rather than Casting.
Paragon
Sapping Legendary Node
- Vigor Restoration changed from 15% to 15 Vigor.
Tempering
- Mystic Circle Potency moved from Jaguar Finesse (Offensive) to Plains Augments (Weapon)
Barbarian
Expertise
- The rank 10 Weapon Expertise bonus now also applies when equipped to the Weapon Technique Slot.
Skills
Kick
- Damage increased from 60% to 100%.
Power Kick
- Previous: Kick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.
- Now: Kick is now also a Core Skill. If Kick damages an enemy, it consumes up to 500 Fury and deals an additional 25%[x] damage per 20 Fury spent. Kick no longer Knocks Back enemies.
Mighty Kick
- Increased collide damage from 54% to 100%.
Leap
- Now scales with Attack Speed.
Upheaval
- Can now be cancelled slightly earlier with another skill.
Iron Skin
- Previous: Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
- Now: Steel yourself, increasing only your Maximum Life by 30% and gaining a Barrier that absorbs 80% of your missing Life for 5 seconds.
Enhanced Ground Stomp
- Previous: Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.
- Now: Ground Stomp generates 60 Fury and Pulls in enemies.
Call of the Ancients
- Duration increased from 6 to 10 seconds.
Iron Maelstrom
- Two-Handed Bludgeoning damage increased from 75% to 150%.
- Two-Handed Slashing initial damage increased from 20% to 40%.
- Two-Handed Slashing bleeding damage increased from 120% to 240%.
- Dual Wield damage increased from 43% to 86%.
Enhanced Bash
- Fortify reduced from 20% to 10% of Maximum Life.
Strategic Iron Skin
- Fortify reduced from 30% to 10% of Maximum Life.
Enhanced War Cry
- Fortify reduced from 15% to 8% of Maximum Life.
Strategic Rallying Cry
- Previous: Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.
- Now: While Rallying Cry is active, gain 1% Maximum Life as Fortify every second.
Passives
Counteroffensive
- Previous: While you have Fortify for over 50% of your Maximum Life, you deal 4% increased damage.
- Now: While Fortified, deal 4% increased damage.
Defensive Stance
- Previous: While Fortified, you gain an additional 2% Damage Reduction and you Heal for .5% Maximum Life every second.
- Now: While Fortified, gain 3% Damage Reduction.
Irrepressible
- Fortify reduced from 10% to 3% of Maximum Life.
Thick Skin
- Fortify reduced from .6% to .1% of Maximum Life.
Legendary Aspects
Aspect of the Veteran Brawler
- Previous: Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals 4-10%[x] increased damage, up to 20-50%[x].
- Now: Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals 4-10%[x] increased damage for 5 seconds, up to 20-50%[x].
Aspect of the Dire Whirlwind
- Previous: Whirlwind’s Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x].
- Now: Whirlwind’s Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x]. This bonus persists for 5 seconds after Whirlwind ends.
Aspect of Numbing Wrath
- Previous: Each point of Fury generated while at Maximum Fury grants 4-28 Fortify.
- Now: Every 100 Fury generated while at Maximum Fury grants 2-3% Max Life Fortify.
Steadfast Berserker’s Aspect
- Previous: Gain 147-671 Fortify whenever you deal direct damage while Berserking.
- Now: Gain .1-.3% Max Life Fortify whenever you deal direct damage while Berserking.
Aspect of Tempering Blows
- Previous: After swapping weapons 5 times, gain 98-622 Fortify.
- Now: After swapping weapons 5 times, gain 2-3% Max Life Fortify.
Aspect of Anger Management
- Now has 21 ranks, up from 16.
Executioner’s Aspect
- Now has 21 ranks, up from 16.
Aspect of the Fortress
- Now has 21 ranks, up from 16.
Unique Items
Bane of Ahjad-Den
- Previous: Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600%[x] increased damage.
- Now: Every 6 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 200-300%[x] increased damage.
Paragon
Dominate Glyph
- Reduced Overpower timer from 12 to 6 seconds.
Might Glyph
- Legendary Bonus now includes damage to Injured enemies.
Weapons Master Legendary Node
- Previous: Swapping Weapons restores 8% of your maximum Fury.
- Now: Swapping Weapons restores 12 Fury.
Warbringer Legendary Node
- Previous: For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.
- Now: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.
Druid
Spirit Boons
Bolster
- Fortify reduced from 50% to 5% of Maximum Life.
Skills
Grizzly Rage
- Stacking duration is no longer a part of the ability, and Cooldown doesn’t start until the ability ends.
- Stacking Damage per second removed and Damage Bonus increased to 60%.
- Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.
Natural Boulder
- Critical Strike Chance while Fortified increased from 20% to 25%.
Enhanced Maul
- Fortify reduced from 8% to 2% of Maximum Life.
Enhanced Debilitating Roar
- Fortify reduced from 20% to 15% of Maximum Life.
Preserving Earthen Bulwark
- Fortify reduced from 18% to 10% of Maximum Life.
Fierce Earth Spike
- Fortify reduced from 12% to 3% of Maximum Life.
Supreme Grizzly Rage
- Fortify per second reduced from 8% to 2% of Maximum Life.
Natural Trample
- Fortify reduced from 12% to 3% of Maximum Life.
Ferocious Wolf Pack
- Fortify reduced from 8% to 3% of Maximum Life.
Passives
Bad Omen
- Now also calls Lightning Strikes when applying Immobilize and Stun.
- Ranks in this passive now increase the damage of the Lightning Bolts instead of the chance to strike enemies.
Energize
- Now restores 100 spirit instead of fully restoring Spirit.
Earthen Might
- Now restores 100 spirit instead of fully restoring Spirit.
Stone Guard
- Previous: While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
- Now: While Fortified, your Earth Skills deal 4% increased damage.
Unrestrained
- Previous: Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.
- Now: Reduce the duration of Control Impairing Effects by 5%. Double this effect while Fortified.
Defensive Posture
- Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
- Now: Increases the amount of Fortify you gain from all sources by 5%.
Safeguard
- Fortify reduced from 3% to .1% of Maximum Life.
Natural Fortitude
- Fortify reduced from 2% to .2% of Maximum Life.
Legendary Aspects
Skinwalker’s Aspect
- Previous: When you use a Shapeshifting Skill that changes your form, Heal for 5-20% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.
- Now: When you use a Shapeshifting Skill that changes your form, Fortify for 2-3% of your Maximum Life.
Aspect of Calm Breeze
- Now restores 100 spirit instead of fully restoring Spirit.
Rejuvenating Aspect
- Now has 21 ranks, up from 16.
Spirt Bond Aspect
- Now has 21 ranks, up from 16.
Unique Items
Vasily’s Prayer
- Fortify reduced from 2-5% to .2-.5% of Maximum Life.
Mjölnic Ring
- Now restores 500 spirit instead of fully restoring Spirit.
Necromancer
Book of the Dead
Golem
- Respawn timer reduced from 20 seconds to 10 seconds.
- If the Golem’s active ability targets an enemy, your Skeletal Warriors and Mages will focus their attacks on that target.
- Unstoppable duration when using Golem’s active increased from 1.5 to 3 seconds.
Skeleton Mage, Bone
- Fortify on attack reduced from 3% to .1% of Maximum Life.
Skills
Corpse Explosion
- Damage increased from 85% to 110%.
Blighted Corpse Explosion
- Damage increased from 110% to 145%.
Bone Spirit
- Now will only consume up to 500 Essence.
Passives
Kalan’s Edict
- Previous: Your Minions gain 3%[+] Attack Speed and 3%[x] increased damage for each active Minion. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.
- Now: Your Minions gain 40%[+] Attack Speed and 40%[x] increased damage. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.
Necrotic Carapace
- Fortify reduced from 5% to .2% of Maximum Life.
Drain Vitality
- Fortify reduced from 2.5% to .5% of Maximum Life.
Supernatural Blood Surge
- Previous: Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1% of your Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50% increased damage.
- Now: While Fortified, Blood Surge deals 65% increased damage.
Initiate’s Hemorrhage
- Previous: Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.
- Now: Hemorrhage grants 1% of your Maximum Life as Fortify, and has a 3% chance to Fortify you for 100% of your Maximum Life.
Legendary Aspects
Aspect of Hungry Blood
- Previous: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 60-100% of normal damage.
- Now: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy, dealing 60-100% of normal damage.
Aspect of the Cursed Aura
- Now has 21 ranks, up from 16.
Shademist Aspect
- Now has 21 ranks, up from 16.
Unique Items
Mutilator Plate
- Fortify reduced from 1-4% to 1% of Maximum Life.
- Maximum Life % affix replaced with Maximum Life affix.
- Damage Reduction from Enemies affected by Blood Skills replaced with Intelligence affix.
Kessime’s Legacy
- Inherent Blood Wave Fortifies affix removed.
- Damage Reduction while Fortified affix replaced with Intelligence affix.
Indira’s Memory
- Previous: Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by 20-40% for 8 seconds when Cast. All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain 10% of your Maximum Life.
- Now: Bone Spear deals 20-40% additional damage and is a Blood Skill. Casting Bone Spear will launch another Bone Spear if it can consume a nearby Corpse and 5% of your Maximum Life.
- The Inherent affix where Bone Spear reduces Blood Wave’s cooldown has beenremoved.
- Damage Reduction while Injured affix replaced with Intelligence affix.
- Maximum Life % affix replaced with Life.
Greaves of the Empty Tomb
- Damage Reduction from Corrupted Enemies affix replaced with Intelligence.
The Unmaker
- Damage Reduction while you have a Barrier affix replaced with Cooldown Reduction.
Cruor’s Embrace
- Maximum Life % affix replaced with Intelligence.
Tempering
- Minions Chance to Fortify reduced from 15.5-20% to 5-7%.
Paragon
Gravekeeper Glyph
- Legendary Bonus now includes damage to Injured enemies.
Blood-drinker Glyph
- Fortify reduced from 10% to 3% of Maximum Life.
Exhumation Glyph
- Fortify reduced from 4% to 1% of Maximum Life.
- Damage Reduction increased from 4% to 6%.
- Duration increased from 4 to 8 seconds.
Rogue
Specialization
Inner Sight
- Previous: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, gain unlimited Energy and 25%[+] Critical Strike Chance for 4 seconds.
- Now: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore 300 Energy, and gain 100% Energy Cost Reduction, 25%[+] Critical Strike Chance, and 25%[x] Critical Strike Damage.
Skills
Shadow Clone
- Shadow Clone’s copied skills will now more consistently target the initial target of the skill.
Legendary Aspects
Aspect of Star Shards
- Dance of Knives damage increased by 30% per Combo Point spent.
Galvanized Slasher’s Aspect
- Now restores 100 energy instead of full restoring.
Unique Items
Beastfall Boots
- Now can only consume up to 500 Energy.
Scoundrel’s Leathers
- Damage Reduction from Trapped Enemies affix replaced with Dexterity.
Eyes in the Dark
- Damage Reduction from Trapped Enemies affix replaced with Dexterity.
Bands of Ichorous Rose
- Maximum Poison Resistance affix replaced with Dexterity.
Paragon
Deadly Ambush
- Previous: You deal 50%[x] increased Critical Strike Damage to enemies affected by your Trap Skills.
- Now: You deal 50%[x] increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
Sorcerer
Skills
Teleport
- Damage increased from 35% to 90%.
Mystical Teleport
- Previous: Teleport deals 500% increased damage. It also forms Crackling Energy for each enemy it hits, up to 3.
- Now: Teleport generates 3 Charges of Crackling Energy.
Shimmering Teleport
- Previous: After Teleporting, you gain 30% Damage Reduction for 4 seconds.
- Now: Teleport Dazes enemies at its end point for 1.5 seconds.
Frozen Orb
- Chill amount reduced from 9% to 5%.
Enhanced Frozen Orb
- Previous: While Healthy, the explosion of Frozen Orb deals 45% increased damage.
- Now: Frozen Orb’s explosion deals 50% more damage.
Shimmering Frost Nova
- Now restores 20 mana per enemy instead of 10% per enemy.
- Now restores 200 mana instead of fully restoring mana when hitting a boss.
Passives
Primordial Binding
- Previous: Gain a stacking bonus for each active Summon, up to 10 stacks: 2/4/6% Summon Damage, 2/4/6% Movement Speed, 4/8/12% Mana Regeneration.
- Now: Gain 6/12/18% Summon Damage.
Legendary Aspects
Aspect Of Tenuous Destruction
- Changed from an Offensive to a Defensive Aspect.
- Renamed to Aspect of Tenuous Survival.
- Previous: Deal 30-50% increased damage while you have no Defensive Skills on your Action Bar.
- Now: Gain 100-600 increased Armor and Heal 5% Maximum Life a second while you have no Defensive Skills on your Action Bar.
Aspect of Tenuous Agility
- Previous: Gain 5-20% Movement Speed. This bonus is tripled if you haven’t used a Defensive Skill in the last 8 seconds.
- Now: Gain 20-80% Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
Developer’s Note: Free-casted Defensive Skills will no longer remove this Movement Speed bonus.
Snowveiled Aspect
- Previous: Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5-5.5 seconds.
- Now: Ice Armor makes you Unstoppable and grants 200-400 Armor.
Developer’s Note: Free-casted Defensive Skills will now interact with this aspect.
Aspect of the Firebird
- Previous: Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing Fire damage.
- Now: While Flame Shield is active, Meteorites cascade around you and deal Fire damage. Your Meteorites gain 2% Lucky Hit Chance.
Jolting Aspect
- Now has 21 ranks, up from 16.
Winter Touch Aspect
- Now has 21 ranks, up from 16.
Unique Items
The Oculus
- Inherent Affix
- Previous: Attacks reduce Evade’s Cooldown by 1 second. Gain 1 Evade Charge.
- Now: 55% Teleport Nova Size.
- Unique Power
- Previous: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
- Now: Casting Teleport grants a stack of Galvanization, increasing its damage by 30-50% for 8 seconds. Becoming Injured Teleports you to a random location.
Fractured Winterglass
- Ranks of Primordial Binding changed to 2-4 Skill Ranks of Frozen Orb.
- Previous: Casting Frozen Orb has a 35-65% chance to spawn a random Conjuration on your Action Bar when it explodes. Lucky Hit: Your Conjurations have up to a 50-90% chance to launch a Frozen Orb at Nearby enemies.
- Now: Frozen Orbs deal 4-8% more damage per active Summon and have a 65% chance to create a random Conjuration when Cast. Lucky Hit: Your Summons have up to a 90% chance to launch a Frozen Orb at a Nearby enemy.
Developer’s Note: We are making changes that will allow this Unique Item to, first and foremost, serve as a Frozen Orb Item for scaling its damage. We’ve also updated it to function better with Summons as a whole.
Raiment of the Infinite
- Previous: After using Teleport, Close enemies are Pulled to you and Stunned for 2-3 seconds, but Teleport’s Cooldown is increased by 20%.
- Now: After Casting Teleport, Close enemies are Pulled Inwards and it has a 10-30% chance to reset from each enemy it kills.
Axial Conduit
- Resource Generation and Maximum affix replaced with Resource Generation.
- Damage Reduction affix replaced with Intelligence affix.
Okun’s Catalyst
- Damage Reduction for each Active Ball Lightning affix replaced with Intelligence.
Esadora’s Overflowing Cameo
- Damage Reduction per Crackling Energy charge affix replaced with Cooldown Reduction affix.
Helm of Verglas
- Inherent Maximum Cold Resistance affix removed.
- Inherent Cold Resistance affix increased to 300.
Enchantments
Ice Armor Enchantment
- Previous: Upon getting hit, you have a 5% chance to apply Ice Armor.
- Now: Healing Potions apply Ice Armor and have a 25% chance to refund themselves.
Frost Nova Enchantment
- Previous: Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.
- Now: Lucky Hit: Up to a 10% chance to unleash a Frost Nova after hitting an enemy.
Teleport Enchantment
- Previous: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version does not make you Unstoppable.
- Now: Evade becomes a Teleport with a 5 second Cooldown that cannot be reduced.
Frozen Orb Enchantment
- Previous: Whenever you Cast a non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
- Now: Casting a Skill has a 30% chance to launch a Frozen Orb at a Nearby enemy.