Next Diablo 4 Patch Targets War Plans, Quests, and Item Bugs

Patch 3.0.3 will go live for all platforms on May 26. It includes another batch of bug fixes, with Blizzard focusing mainly on War Plans, quests, and issues with items and skills. Several expansion quests have been fixed, including problems with missing bridges, invisible Siege Towers, unreachable bosses, and objectives that could become impossible to complete.

The War Plan fixes are possibly the most impactful part of the patch, with Blizzard addressing infinite boss summons, infinite Goblin spawns, missing Grim Favors from Duriel’s Invasion, and a Pit issue involving Choron’s Soul and Choron’s Flesh modifiers.

The full Patch Notes can be found below.


3.0.3 Build #72031 (All Platforms)—May 26, 2026

Expansion

Bug Fixes

Quests and Dungeons

  • Fixed an issue where the tracking indicators would stop displaying during the Fortune’s Fool quest if the player teleported away and back.
  • Fixed an issue where a bridge could be missing during the Death quest.
  • Fixed an issue where interacting with the Sigil of Tal Rasha before the objective updated during The Initiate could block quest progression.
  • Fixed an issue where Siege Towers encountered during the Smothered Flame quest could be invisible.
  • Fixed an issue where the Beast of Thorns during A Devil in the Garden could jump to an unreachable area, blocking quest progression.
  • Fixed an issue where the Nahantu side quest Scales of History could not be completed due to Elixirs being unobtainable.

Developer’s Note: The quest no longer requires an Elixir to progress.

  • Fixed an issue where progression of the Cosmic Archives Stronghold could be blocked if enemies were slain far away from where the encounter started.
  • Fixed an issue where progression for the Cosmic Archives could be blocked if the player left and did not come back to the Stronghold for a long period of time.
  • Fixed an issue where the fog wall for the boss arena in the Wretched Delve could spawn prematurely and block dungeon progression.

War Plans

  • Fixed an issue where the Amalgam of Rage boss could be infinitely summoned in Nightmare Dungeons using certain War Plan selections.
  • Fixed an issue where a certain War Plan node could cause infinite Goblin Spawns to be possible.
  • Fixed an issue where the Duriel’s Invasion War Plan that replaced the Blood Maiden with Duriel did not reward any Grim Favors upon defeat.
  • Fixed an issue where if players in a party had the Choron’s Soul and Choron’s Flesh War Plan modifiers active, the Artificer’s Obelisk at the end of a Pit run could fail to spawn.

Miscellaneous

  • Fixed an issue where the same Aspect could be Transfigured on an item twice.
  • Fixed an issue where multiple Unique charms could be equipped in certain scenarios.
  • Fixed an issue where Barbarians could continuously shrink and grow back while the Sescheron’s Fury Talisman set was equipped.Fixed an issue where Dirge of Odium could start removing more than 10% Max Wrath per second.
  • Fixed an issue where there was an invisible wall when leaving Temis.
  • Various stability, performance, visual, and text improvements.

Base Game

Bug Fixes

  • Fixed an issue where the Obol award from Murl’s Bag of Obols dropped fewer Obols than intended on higher Torment levels.
  • Fixed an issue where progression for Artificer’s Favor rank wasn’t gained when completing Tower tiers lower than the highest previously achieved tier.
  • Fixed an issue where Barbarian’s Lunging Strike with the Whirling Enhancement wouldn’t create Dust Devils if the hit enemy was too close.
  • Fixed an issue where the tooltip for Ball Lightning did not show that it was a Core skill. The Core Skill functionality was restored in a previous hotfix.
  • Fixed an issue where the Encroaching Death Debuff during the Tormented Echo of Duriel fight persisted after dying and respawning.
  • Fixed an issue where the Chroma tic Aberration setting could not be turned on.

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