Why Diablo 4 Season 10 Could Save the Game, or Break It Forever

Jaym0 Avatar by Jaym0

With the Diablo 4 Season 10 PTR now closed, players are flooding forums and Reddit with their verdicts, and the reactions are anything but unanimous. Many enjoy the new chaos gear system and quality-of-life changes, but others argue that Blizzard still has not addressed core frustrations with boss fights and crafting.

You can check out one of those Reddit threads here:

Chaos Gear Needs to Stay

One of the most talked-about additions is the Chaos Armor. This system basically lets players mix and match different uniques in powerful new ways. A lot of players say this opens up more viable builds than any season since launch.

Chaos gear is the best thing to come to this game. It should be permanent.” – one Reddit user wrote.

Even classes or skills that were previously considered weaker are finding new life. You can finally play Rogue HeartseekerHeartseeker builds without imbuements, or Barbarians without having to run three shouts, and many more original builds!

Boss Design Is Not Good

Another major change is the overhaul to boss farming. You can now kill bosses such as Duriel, Andariel, and the Beast in Ice much faster, since their forced immunity phases were removed. A lot of players welcomed the change, but others warned that one-shotting bosses risks making encounters feel hollow. According to players, the base problem is the generally bad boss design.

I was one of the people who wanted bosses to be a more core feature. Then Season 9 happened, and I realized Blizzard cannot design a boss fight that’s both engaging and fair… so I’ll happily play again if I can just one shot them.”

The problem with the current bosses is that they either rely on forced immunities, and that makes powerful builds feel useless, or they are too easily one-shot. Players are asking for meaningful bosses with engaging mechanics and proper rewards. To fix this, the entire boss design needs a revamp. This means less immunity walls or inflated HP, and more creative, fun mechanics that make each fight feel rewarding and exciting.

Infernal Hordes & New Perks – Mixed Reactions

The reworked Infernal Hordes activity has received mixed reactions. A lot of players liked the improved chaos waves and Bartuc’s boss fight, but some found the static arenas repetitive compared to Nightmare Dungeons.

Class-specific perks also landed unevenly. Sorcerers seemed to get standout improvements, but Rogues were left underwhelmed.

Rogue rides a line of being either OP or a wet noodle. Right now it’s stuck in wet noodle mode.”

Masterworking & Tempering Still a Pain Point

If there is one thing the community agrees on, it is that Tempering and Masterworking still sucks.

Players continue to hate the RNG-heavy crafting system, saying it ruins the excitement of finding a good drop. Many want checkpoints or gear locks to avoid bricking items, and others pointed out that tempering feels even worse when it fails.

The excitement of getting a new drop quickly dissipates when I realize I might brick it. Legendary rings are a nightmare.”

Is Season 10 Worth It?

Despite frustrations, the general consensus leans more positive than past PTRs. The fact that you can create a ton of new exciting builds and the Infernal Hordes changes, make Season 10 really fun.

Still, key systems like endgame difficulty scaling, crafting, and boss design remain divisive.

Season 10 launches soon, and with it, Blizzard faces the challenge of proving if chaos gear and Infernal Hordes are enough to keep players engaged, or if deeper changes are still needed.