Most of the time, Diablo 4 feedback ends up pointing at the Skill Tree. But in a recent Reddit thread, players brought up a different angle. Maybe the real problem is not the tree at all, but the Paragon Boards that take over once you hit level 60.
That is where a lot of frustration comes in. Leveling through the Skill Tree feels rewarding, but as soon as Paragon kicks in, progression suddenly feels empty.
You can read through the original Reddit post here:
What Is Wrong With the Skill Tree
A lot of players jokingly call it the “Skill Twig”, because it is just too small and limited. It does the job when you are leveling, but once you are past the mid-game it stops feeling exciting and does not really push builds forward. The same builds keep coming up season after season, and instead of making the underused abilities stronger, the good ones get nerfed, causing a lot of frustration.
Blizzard has hinted that a future update (and maybe even the next expansion) will give the Skill Tree a major rework, and players are definitely hoping for major changes this time!
The Bigger Problem – Paragon Boards
Where the Skill Tree at least provides new abilities, Paragon is often described as nothing more than stat padding:
- 99% of nodes give “+5 to main stat.”
- Occasionally, a node gives “+10% damage.”
- Players expected something closer to Last Epoch‘s skill specialization, with meaningful build-altering decisions.
One player used Hydra Sorcerer as an example of what Paragon could have been:
- Choosing between fire, ice, or lightning
Hydra
- Deciding if you want to focus on DPS or crowd control
- Customizing the skill’s utility
Instead, Paragon offers little more than linear power creep, and players are bored by it.
Why Endgame Progression Feels Flat
It basically sums up how most of the community sees it:
- “Leveling feels good. Endgame feels bad.”
- Real progression essentially stops at level 60, when the Skill Tree ends.
- Paragon does not give players the sense of growth or specialization they crave, even if the stats technically make them stronger.
Some players think Blizzard really needs to shake things up. Instead of letting the Skill Tree burn out at level 60, they would like to see it become the true backbone of every build.
On the other side, the Paragon system could use a total rework, maybe even being scrapped in favor of something closer to a second skill tree that actually feels meaningful.
More than anything, players want endgame progression to feel like real choices, not just stacking bigger and bigger numbers.
Blizzard has been teasing some “big changes” for upcoming patches and the next expansion, but will those include the wished Skill Tree and Paragon changes? Whichever way it goes, players are pretty clear about one thing. They do not just want more stats. They want real, meaningful choices that keep their builds fun and exciting well past level 60.