With Season 12 on the horizon and the Lord of Hatred expansion creeping closer, a familiar question is starting to bubble up in the Diablo 4 community: how many classes is too many? More specifically, will Diablo 4 continue adding new classes beyond its upcoming expansion, or does that risk pushing the game into awkward design territory?
On paper, more classes sound like an easy win. New playstyles keep things fresh, extend the game’s lifespan, and give veterans a reason to roll yet another character. But there’s also a point where variety can turn into bloat, and Diablo fans are starting to wonder if that line is closer than it looks.
Could Diablo 4 Handle More Classes?

Historically, the Diablo series has settled comfortably around a familiar number. Diablo 2 & Diablo 3 both had seven classes (Diablo 1 excluded). The only game in the series so far to exceed seven is Diablo Immortal. Diablo 4 currently sits at seven, but with the new class arriving alongside the Lord of Hatred expansion, it’s about to cross that long-standing threshold.
So the question becomes: once Diablo 4 hits eight, does it stop there, or is this just the beginning?
Community discussion has picked up around whether adding more classes would be a healthy evolution or an eventual downgrade. While new classes are undeniably exciting, there’s always the risk that future additions start stepping on each other’s toes.
A recurring issue in hero-based or class-driven games is overlap. Eventually, two classes start to feel a little too similar. A potential example in Diablo 4 would be the Monk returning while the Spiritborn already exists. Both lean heavily into mobility, dashes, and defensive movement. While Blizzard could differentiate them through mechanics or themes, the overlap would be hard to ignore.
The same concern applies if the Demon Hunter ever makes a comeback while the Rogue is already established in Diablo 4. Ranged agility, traps, and burst damage are already well represented, and while redundancy isn’t guaranteed, it’s a real design challenge.

Much of this debate stems from Diablo 4’s status as a live-service game. It’s built to last, with seasonal updates and major expansions planned well into the future. If new classes are part of that long-term vision, they’ll need to be meaningfully distinct, or something we truly haven’t seen before—to avoid feeling like remixes of existing kits.
At this point, more classes feel inevitable. Whether that turns into Diablo 4’s greatest strength or its biggest balancing headache, only the future will tell.




