Class Change Highlights for Warrior, Shaman, and Rogue (Video)

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It seems it’s class day in Forever today, as Blizzard have another preview of the changes coming! We’ve seen the big deep-dive article for Hunters and Druids already, but now it’s time for a shorter look at the major changes coming for Warriors, Shamans and Rogues.

First off we have big Rage generation changes for Protection Warriors. It is now generated consistently over time while dealing damage (based on weapon speed), instead of being based on damage dealt. The other change is that incoming damage will grant you Rage before calculating your damage reduction! Arms gets a new ability with Spearing Strike, dismounting players and dealing more damage to giants and dragons. Shamans get single-cast four-totem placement and they can relocate them. Resto gets Riptide as a new healing spell and Elemental gains Lava Burst. Rogue Energy now recovers continuously and more predictably. Subtlety gets more options after the initial un-stealth burst, Assassination gets a new poison finisher, and Combat can now use all weapons without changing builds.

There’s plenty more details in the video below, from talent changes to new abilities, so let’s take a looK!