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Big Nerfs for 5 Bosses, HP Reductions for Ula’tek: Venomous Abyss Raid Tuning Coming

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Retail gets some attention as we’re getting some more raid nerfs! This time, we see some earlier bosses getting changes, with Entombed Sentinels, Vashnik, and Twin Fangs getting some big nerfs on Mythic. The Coiled Altar and Ula’tek aren’t left out either, with many more adjustments than the earlier bosses. The altar gets some changes for all difficulties, with manz many more in Mythic. Ula’tek gets some big HP scaling reductions for smaller groups, as well as a 15% overall reduction in Heroic on top. There’s plenty of other nerfs for the final boss as well, so let’s dive in.

One thing to note, these changes won’t wait for the reset, and are arriving in the next few days.


Greetings, raiders!

We’ll be making a number of adjustments to encounters in the Venomous Abyss over the next few days. You can find the details below and we’ll update hotfixes when they are live.

The Venomous Abyss

  • Entombed Sentinels
    • Reduced the maximum scale of Blood Venom pools on Heroic and Mythic difficulty.
    • Blood Venom pool duration reduced to 2 minutes on Mythic difficulty (was 5 minutes).
  • Vashnik, the Malignant
    • Malignance damage reduced by 37% on Mythic difficulty.
    • Malignance damage over time duration reduced to 16 seconds on Mythic difficulty.
  • Twin Fangs
    • Visceral Burst damage reduced by 40% on Mythic difficulty.
  • The Coiled Altar
    • Axegrinder movement speed reduced by 20% on all difficulties.
    • Axegrinder damage reduced by 20% on Mythic difficulty.
    • Gloombomb damage reduced by 20% on Mythic difficulty.
    • Venom Rupture damage reduced by 15% on Mythic difficulty.
    • Malevolent Resonance damage reduced by 60%.
    • Gravebound Soul Fragments last an additional 2 seconds before fading away on Mythic difficulty.
    • The number of Spiteful Soulcoilers that spawn from Spiritcackle reduced to 1 on Mythic difficulty (was 2).
      • Developers’ notes: With this change Soulcoilers will now spawn similarly to how they spawn on Heroic difficulty.
  • Ula’tek
    • Adjusted the health scaling on the following enemies on Raid Finder, Normal, and Heroic difficulties to better account for smaller raid sizes. Their base health has also been reduced on these difficulties to ensure the health scaling does not increase their health with larger raid sizes.
      • Ula’tek
      • Blightsclae Rawling
      • Blightscale Viper
      • Blightscale Shrieker
      • Weakened Doomscale
    • Ula’tek health reduced by 15% on Heroic difficulty.
    • Unchecked Rage damage reduced by 61% on all difficulties.
    • Caustic Waves impact damage reduced by 17% on Heroic and Mythic difficulties.
    • Caustic Waves damage over time reduced by 75% on Normal, 61% on Heroic, and 89% on Mythic difficulties.
    • Malice damage reduced by 63% on Normal and Heroic difficulty, and 45% on Mythic difficulty.
    • Virulent Spit damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
    • Falling Debris damage reduced by 46% on Raid Finder, 33% on Normal and Heroic, and 36% on Mythic difficulties.
    • Viscous Echoes impact damage reduced by 53% and damage over time reduced by 25% on all difficulties.
    • Reduced the number of eggs summoned by Call of the Serpent on Normal and Heroic difficulty.
    • Reduced the number of targets selected by Serpent’s Bite on all difficulties.
    • Reduced the number of targets selected by Grasping Fangs on Normal and Heroic difficulty.
    • Removed 2 eggs from each side during Phase 2, reducing the total to 8 eggs per side on Heroic difficulty.
    • Ula’tek no longer generates additional Caustic Waves from Spectral Tails when sending walls of waves across the platforms during Phase 3 on Heroic difficulty.
    • Noxious Splash initial damage reduced by 33% and damage over time reduced by 84% on Mythic difficulty.
    • Putrid Membrane duration reduced to 20 seconds (was 30 seconds) on Mythic difficulty.