Spellblade Shatter Strike Endgame Build for Last Epoch (Patch 1.0)

Last updated on Mar 18, 2024 at 00:00 by EMP1241

Welcome to our Last Epoch Spellblade Shatter Strike build guide for the Mage class. Here you will learn everything about the Spellblade play style, passives, skills, strengths, and weaknesses to conquer the world of Eterra.

1.

Build Introduction

Slaughter packs of enemies using the power of ice to shatter their hopes and dreams. We are a Mana-hungry monster that plows down enemies in a wide area, using Mana Strike to empower our attacks from Shatter Strike. This build is Armor-focused with massives gains in Ward due to fast attacks and the use of Flame Ward. With massive Critical Strike Multipliers and almost 100% Critical Strike Chance, we will make short work of packs and rip bosses down.

Strengths icon Strengths
  • +Strong Armor Layering
  • +High HP
  • +Great Damage
Weaknesses icon Weaknesses
  • -Low Ward Retention
  • -Idol Farming is difficult
  • -LP Required for Ideal Pushing
2.

Skill Selection

Our skill selection for this Shatter Strike build focuses on quickly cycling between Mana Strike Icon Mana Strike and Shatter Strike Icon Shatter Strike. We will utilize Enchant Weapon Icon Enchant Weapon to gain massive amounts of damage and Attack Speed. Flame Ward Icon Flame Ward will be our go-to get out of jail card, which will automatically cast when we are stunned. We can also use it freely when prepping for a big hit or running into any trouble we find. Teleport Icon Teleport will be used as a Traversal Skill, but will not be specialized in.

Mana Strike Icon
Shatter Strike Icon
Enchant Weapon Icon
Teleport Icon
Flame Ward Icon
Skill row background
3.

Class and Skill Passive Trees

Class Passives Skill Passives
Mage Spellblade Runemaster
Mana Strike Flame Ward Enchant Weapon Frost Claw Shatter Strike

Our base class is Mage, which fills the role of a caster in Last Epoch. Upon finishing Act 1 in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Mage, you can choose between Passive Trees for Spellbade, Runemaster, and Sorcerer. Upon selecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this build we capitalize on several nodes to take adavantage of large chunks of Ward in the Mage tree. We also utilize a large gain in Attack speed as well as Critical Strike Chance and Critical Strike. Most of our points will be spent in the Spellblade Tree. We grab several points that increase our base damage, and many nodes that increase our damage output. Runemaster will be used to round off our defenses, as well as increases to Critical Strike Chance.

3.1.

Mage Passive Points

Mage Passive Tree
  • 5 points in Arcanist: This node gives us Intelligence, which increases our damage and Ward Retention.
  • 6 point in Reactive Ward: Dropping below 70% Health will grant Ward, scaling off our total Health pool.
  • 5 points in Mage Flurry: This increases our Attack Speed, which we will be relying on in order to apply Spark Charge Icon Spark Charge.
  • 5 points in Warden: This node adds a nice chunk to our Ward Retention at 50%.
  • 10 points in Knowledge of Destruction: Increased Critical Hit Chance and Multiplier.
  • 3 points in Silver Rune: Increases the amount of Ward gained from the previous nodes, and decreases the cooldown of the effect by 6 seconds.

Our base class is Mage, which fills the role of a caster in Last Epoch. Upon finishing Act 1 in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Mage, you can choose between Passive Trees for Spellbade, Runemaster, and Sorcerer. Upon selecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this build we capitalize on several nodes to take adavantage of large chunks of Ward in the Mage tree. We also utilize a large gain in Attack speed as well as Critical Strike Chance and Critical Strike. Most of our points will be spent in the Spellblade Tree. We grab several points that increase our base damage, and many nodes that increase our damage output. Runemaster will be used to round off our defenses, as well as increases to Critical Strike Chance.

3.2.

Spellbade Passive Points

Spellblade Passive Tree
  • 8 points in Arcane Warden: We gain a large portion of Ward every time we hit an enemy with this node.
  • 8 point in Infused Weapon: Increased Cold Melee Damage.
  • 5 points in Frozen Steel: Further improves Melee Cold Damage and adds Freeze Rate Multiplier.
  • 5 points in Arcane Shielding: This node is to reduce the damage taken by enemy attacks.
  • 5 points in Shattered Aegis: This node converts Arcane Shielding to now give us significant gains in Armor.
  • 5 points in Essence Duel: This node further pushes our Attack Speed and Ward generation when you hit with Shatter Strike.
  • 5 points in Mana Reaver: Additional Health, and adds a chance to gain Mana on melee hit.
  • 1 point in Gemini: Allows dual-wielding, but increases damage taken from enemies by 9%.
  • 8 points in Prismatic Blade: Increased Dexterity and more added Cold Melee Damage.
  • 10 points in Volka's Razor: Increases Elemental Melee attacks for any skill that costs more than 10 Mana.
  • 5 points in River Blade: Additional Melee Cold Damage.
  • 4 points in Blade Weaver: Using a Melee attack that costs less than 10 Mana grants stacks of Blade Weaving. Using a Melee skill that costs 10 or more Mana consumes all stacks and deals 15% more Elemental Damage per stack.

Our base class is Mage, which fills the role of a caster in Last Epoch. Upon finishing Act 1 in the campaign, your character will be offered an opportunity to select an Advanced Mastery. Each base class has three possible Masteries to choose from. For Mage, you can choose between Passive Trees for Spellbade, Runemaster, and Sorcerer. Upon selecting a Mastery and placing 20 Passive Points into the Mage Tree, you'll then be able to place Passive Points into the Mastery Trees.

For this build we capitalize on several nodes to take adavantage of large chunks of Ward in the Mage tree. We also utilize a large gain in Attack speed as well as Critical Strike Chance and Critical Strike. Most of our points will be spent in the Spellblade Tree. We grab several points that increase our base damage, and many nodes that increase our damage output. Runemaster will be used to round off our defenses, as well as increases to Critical Strike Chance.

3.3.

Runemaster Passive Points

Runemaster Passive Tree
  • 5 points in Sphere of Protection: Provides 8% reduced damage taken from Chilled enemies.
  • 5 points in Runeword: Cataclysm: This node increases our Critical Hit Chance, and on crit grants Runeword: Cataclysm. This allows you to deal more damage to Low Health enemies.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.4.

Mana Strike

Mana Strike Skill Tree

Mana Strike is one of the two primary attacks we will use. To captilize on our Blade Weaver we will be attacking four times with Mana Strike in between our attacks with Shatter Strike. This will be essential to use this often to keep our massive Mana requirements met.

3.4.1.

Order of Skill Points

  • 4 points in Swift Sap: Increases Attack Speed by 20%.
  • 1 points in Sprite Blade: Small increase to the area Mana Strike hits. Pathing node.
  • 4 points in Mana Drain: Mana Strike generates more Mana.
  • 5 points in Critical Mana: Mana gained when Mana Strike lands a critical hit.
  • 3 points into Arcanist's Blade: Mana Strike grants additional Mana if it hits an enemy.
  • 2 points into Mana Spark: Pathing node.
  • 1 point into Bountiful Victory: Mana Strike generates more Mana on kill or when it hits a Rare or Boss enemy.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.5.

Flame Ward

Flame Ward Skill Tree

Flame Ward is used purely defensive in nature. When triggered it will give us 1000 armor, and a massive gain to Ward. It will automatically trigger when we are stunned, and get us out of any serious jams.

3.5.1.

Order of Skill Points

  • 3 points in Dilation: Increases the duration and lowers the Mana cost.
  • 1 point in Fire Aura: Pathing node.
  • 1 point in Frost Ward: Converts the skill into Cold.
  • 5 points in Frostguard: Adds 1000 Armor while Flame Ward is active.
  • 3 points in Stalwart Defense: Adds Ward on cast.
  • 3 point in Desperate Defense: Pathing node.
  • 1 point in Astonish: Flame Ward will now cast when you get stunned as long as it is not on cooldown and you have positive Mana.
  • 2 points int Fuel The Flames: More Ward, and a slightly longer cooldown.
  • 1 point in Dual Aegis: Adds a charge to Flame Ward.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.6.

Enchant Weapon

Enchant Weapon Skill Tree

Enchant Weapon should be used when fighting more difficult packs or boss fights. It is a bad day if you're caught without the massive boost to Attack Speed and base damage. Because of this, we elect to not have it auto cast, although one could decide to do this if they absolutely hated triggering the skill.

3.6.1.

Order of Skill Points

  • 5 points in Celerity: Increases Melee Attack Speed while active.
  • 2 points in Shivering Blade: Passive; adds Chill chance to Melee attacks.
  • 5 points in Frostbrand: Increases Melee Cold Damage while active.
  • 4 points in Concentration: Enchant Weapon lasts an extra 4 seconds when activated.
  • 4 points in Efficacy: Enchant Weapon costs less Mana, and while active you will deal increased damage with Elemental attacks.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.7.

Frost Claw

Frost Claw Skill Tree

This skill will not be on our bar, and instead Teleport Icon Teleport will be put in its place for movement. This skill will add some damage, but more importantly will give us access to free Ward. Because of our blazing fast attack speeds, we will throw out Frost Claw in quick succession, each gaining us 12 Ward per cast.

3.7.1.

Order of Skill Points

  • 3 points in Gift of Winter: Reduces Mana cost.
  • 1 point in Fen of the Frozen: Pathing node.
  • 3 points in Shiver Shell: Allows Frost Claw to be cast by retaliation, or when you take a hit from enemies. Frost Claw, when used by any method, now grants Ward.
  • 1 point in Reowyn's Veil: More Ward is generated depending on the Freeze Rate of Frost Claw.
  • 3 points in Macuahuitl: Frost Claw has a 30% chance to cast when you hit an enemy with a melee attack.
  • 3 points in Glamdring: Frost Claw now scales one-for-one off Melee Damage.
  • 4 points in Rending Cascade: Adds base Critical Hit Chance.
  • 1 point in Frozen Reign: Reduces Mana cost and more damage to Frozen enemies.
  • 1 point in Cold and Calculating: Increases Freeze Rate Multiplier, scaling off Critical Hit Chance of Frost Claw.

In this section, we will break down each skill and highlight the key passives we have selected to make the skill shine in the build. While some of these skills do allow for some variation to exist depending on your own custom choices, we recommend utilizing the skill trees as presented until you have a strong understanding of the build itself.

3.8.

Shatter Strike

Shatter Strike Skill Tree

Shatter Strike will be our primary damage dealer. It will cleave hordes of enemies in a single cast. Since we take Whiteout, one attack actually be three in large AOE. This scales our existing Critical Strike Multiplier by another 120%, with max values topping 530%. Be sure to use your Mana Strike in between the casts of Whiteout. This is where alternating between the two attacks becomes paramount.

3.8.1.

Order of Skill Points

  • 2 points in Lingering Chill: If used recently, you now have increased global Cold Damage and Freeze Rate.
  • 1 point in Breadth of Cold: Pathing node.
  • 2 points in Whiteout: Recasts Shatter Strike twice, but lowers Attack Speed and greatly increases Mana consumption.
  • 5 points in Iceblink: Massively increases Attack Speed, but Shatter Strike can no longer be used with a two-handed weapon or wand.
  • 5 points in Icy Flow: Shatter Strike now grants Ward and costs less Mana.
  • 4 points in Absolute Zero: More Damage dealt, but lowers Attack Speed.
  • 2 points in Shiver: Increased Area and Cold Penetration.
  • 4 points in Cold Steel: With our gear, this adds 240% more Critical Multiplier to Shatter Strike.
Image courtesy of Last Epoch Tools
4.

Build Mechanics and Playstyle

The build has the playstyle of a classic brawler. Shatter Strike Icon Shatter Strike should be used alongside Mana Strike Icon Mana Strike. Although it is possible to quickly wipe trash packs with a single cast of Shatter Strike, one should be careful not to burn excessive amounts of Mana in any engagement.

Be sure to have at least one cast of Flame Ward Icon Flame Ward available if blinking into a pack or into an uncleared area with Teleport Icon Teleport. We generate Ward at a tremendous rate due to our Idols and passives. With this, if we are not attacking, we are susceptible due to our low Ward Retention rate. Also keep in mind that we generate massive amount of Armor from Shattered Aegis, which we only generate when attacking.

All in all, this build is active, and requires you to be fighting in order to maximize your defenses, but do not be afraid to reset a fight with Flame Ward Icon Flame Ward.

5.

Equipment and Gear Affixes

For this build, we will be focusing on several main affixes for each piece of non-unique gear, as well as working towards acquiring the specific Uniques needed to make this build operate correctly. Our equipment will focus on these specific affixes for the Implicits and Modifier stats.

Gear Slot Implicits Modifiers
One-handed Sword Melee Damage
Increased Melee Elemental Damage
Increased Melee Elemental Attack Speed
Prefixes
Increased Melee Attack Speed
Melee Critical Strike Chance

Suffixes
Chance to Shred Armor on Hit
Health Gain on Hit
One-handed Sword Melee Damage
Increased Melee Elemental Damage
Increased Melee Elemental Attack Speed
Prefixes
Increased Melee Attack Speed
Melee Critical Strike Chance

Suffixes
Lighting Penetration
Chance to Shock
Helm Armor
Critical Strike Avoidance
Prefixes
Dexterity
Intelligence

Suffixes
Needed Resistances
Increased Health
Amulet Physical Resistance
Necrotic Resistance
Prefixes
Increased Critical Strike Chance
Critical Strike Multiplier

Suffixes
Needed Resistances
Health
Chest Armor
Critical Strike Avoidance
Prefixes
+4 Levels to Shatter Strike, Increased Cold Damage
Dexterity

Suffixes
Added Health
Increased Health
Belt Armor Prefixes
Increased Cold Damage
Increased Mana Regen

Suffixes
Physical Resistance
Hybrid Health
Gloves Armor
Armor Mitigation Applies to Damage over Time
Prefixes
Dexterity
Critical Strike Chance

Suffixes
Hybrid Health
Needed Resistance
Ring Siphon of Anguish Icon Siphon of Anguish Legendary Potential
Dexterity
Increased Critical Strike Chance
Ring Increased Critical Strike Chance Prefixes
Dexterity
Increased Critical Strike Chance

Suffixes
Needed Resistances
Critical Strike Avoidance
Boots Suloron's Step Icon Suloron's Step Legendary Potential
Dexterity
Hybrid Health
Relic Elemental Critical Strike Chance Prefixes
Critical Strike Multiplier
Dexterity

Suffixes
Health
Needed Resistances

A loot filter made specifically for the gear table above may be copied by pressing the button below. Once in the Loot Filter portion of the in-game menu, choose the "Paste Clipboard Contents" option to import the code.

Copy Loot Filter to Clipboard
Press the Copy 📋 button to copy the following text to your clipboard
6.

Uniques

The uniques for this Shatter Strike build push the build to very high damage numbers. While not mandatory for the build to function, these items will scale our damage high in order to climb Corruption.

6.1.

Siphon of Anguish

Siphon of Anguish Icon Siphon of Anguish: Applies Doom, and gives us up to 16% more Melee Damage on enemies effected by it. This can be aquired from killing Orobyss. This ring has an extremely high drop rate, falling to the ground on 50% of all Orobyss kills.

6.2.

Suloron's Step

Suloron's Step Icon Suloron's Step will add up to 105% Melee Critical Strike Mulitiplier at the cost of -75% Physical Resistance; be sure to plan for this loss in advance. It can be farmed in the Timeline "Spirits of Fire" at the Unique or Set Boots echo rewards.

7.

Idols

Idol slots are gained through the campaign, unlocking small bonuses and unique affixes for the player to discover and augment their builds with. The Idol screen consists of a grid system for the player to fill out with different sized Idols, eventually filling in every part of the grid. As the Idol shape increases (1x1, 1x2, 1x3, 1x4, etc.) the stronger an affix you might find for your build.

We are targeting two Large Arcane Idols (1x3) and two Huge Arcane Idols (1x4). The Large will have a prefix of Ward Gain on Portion and a Suffix of Chance to Gain 20 Ward on Melee Hit. For the Huge Idol, we are putting Increased Critical Strike Chance on the prefix, with Chance to Gain Ward on Melee hit again for the suffix. With our rate of attack, we should be gaining Ward very quickly using these Idols. The remaining Idols should be used to add base Health, Ward Retention, or top off some Resistances.

8.

Blessings

Blessings are permanent buffs that are applied to your character. These come in two different powers, Standard and Grand. Grand blessings are significantly stronger than the Standard Blessings. In total, there are 10 Blessing Slots, one for each Monolith Timeline. When you complete a Monolith and defeat the final boss you will be awarded a choice of three blessing with a random value.

Blessing Name Affix Timeline
Grand Echo of Solarum Icon Grand Echo of Solarum Void Resistance The Black Sun
Grand Bastion of Divinity Icon Grand Bastion of Divinity Increased Lightning Resistance Ending the Storm
Grand Bulwark of the Tundra Icon Grand Bulwark of the Tundra #% Increased Armor The Age of Winter
Grand Body of Obsidian Icon Grand Body of Obsidian Armor Spirits of Fire
Grand Dream of Eterra Icon Grand Dream of Eterra Necrotic Resistance Reign of Dragons
9.

Changelog

  • 18 Mar. 2024: Guide added.
Show more
Show less
ARPG Vault Discord banner