Charged Bolts with Arc Lash Introduction
For players who want to continue harnessing the power of Lightning during endgame and beyond, there are several modifications that can be applied: to further enhance the efficiency of this Charged Bolts focused build.
Glinting Arc Lash is also used as a damage source and Cooldown Reduction. Furthermore, defensive skills are also incorporated into the build with
Flame Shield and
Frost Nova, ensuring protection even in close combat situations.
The Basic Attack Arc Lash version of this build is recommended over this Charged Bolts build, so proceed with caution. Ice Shards and Blizzard are currently the best endgame builds for Sorcerer.
This endgame build guide assumes your character is at least Level 50. Check the Sorcerer Leveling Guide if you need help getting there.
Strengths and Weaknesses
- High Sustained Damage
- Simple Playstyle
- Multiple Defensive Skills and Crowd Controls for Survivability
- Damage Reliant on Lucky Hit Procs
- Requires Melee Range
- Lacks Survivability When Defensive Skills or Crowd Controls Are Inactive
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Season of the Malignant
Season 1 Patch Updates
The following list details the changes in the Season 1 Patch Update that are specific to this build. Check the Changelog for all the other guide updates.
- Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.
- Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
- Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
- Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
- Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
- Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
- Protection Barrier duration increased from 2 to 3 seconds.
- Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
- Destruction Glyph now affects all damage instead of just Core Skills.
- Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
Charged Bolts Sorcerer loses a considerable amount of damage output with the nerf to Devouring Blaze and fix to
Aspect of Control.
Enhanced Charged Bolts receives a slight buff that might keep the Charged Bolts build somewhat relevant compared to other Sorcerer builds in season 1.
Best Malignant Hearts Tier List for Charged Bolts Sorcerer
The Season 1 theme introduces Malignant Hearts that provide build-altering bonuses. The hearts are divided into 4 categories, each with a color that needs to be socketed in the corresponding colored Malignant Socket on equipped jewelry. Wrathful Hearts are a special case due to their rarity, and can be placed in any Socket.
Always socket Malignant Hearts instead of a Skull in Jewelry. Malignant Hearts provide an Armor bonus that scales with its Item Power.
Listed below is the Malignant Heart Tier List for this build, ranked by importance. Stats displayed reflect what a level 20 character would receive as a drop.
Caged Heart of The Barber (Wrathful, Super-World Tier III): Critical Strikes and all subsequent damage within 2.0-4.0 seconds is absorbed by your target. Then, the absorbed damage erupts onto surrounding enemies. Stored damage is increased by 10% per second. – Fixed in Patch 1.1.1 to work with “on hit” effects and Lucky Hit chance.
Caged Heart of Tal’Rasha (Vicious, Offensive): For each unique element you deal damage with, you deal 7-12% increased damage for 3-10 seconds. – Fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive.
Caged Heart of Revenge (Brutal, Defensive-World Tier III): 10-20% of incoming damage is instead suppressed. When you use a Defensive, Subterfuge or a Macabre skill, all suppressed damage is amplified by 250% and explodes, dealing up to 1360-2040 Fire damage to Nearby enemies.
Caged Heart of Spellbreaking (Brutal, Defensive): Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds. – Buffed in Patch 1.1.1 to reduce all damage taken, instead of providing resistances to individual elements.
Caged Heart of Tempting Fate (Vicious, Offensive-World Tier III): You gain 40-60% Critical Strike Damage but your Non-Critical Strikes deal 20-15% less damage.
Caged Heart of the Dark Dance (Vicious, Offensive-World Tier III): Every 5 seconds while above 60% Life, Core Skills cost 68-51 Life instead of your Primary Resource. Skills that consume Life deal 10-20% increased damage.
Caged Heart of the Picana (Vicious, Offensive): Critical Strikes electrically charge the enemy for 0.75-2.50 seconds, causing lightning to arc between them and any other charged enemies dealing 68-136 Lightning damage.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Charged Bolts Sorcerer build. The first table has the most important 51 points to start the build. The second table has the remaining 7 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
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Remaining Renown Points | Cluster |
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Enchantment Slots
For this Shock Build, we recommend equipping Fire Bolt in the first Enchantment Slot. This will apply a Burn Damage Over Time effect to enemies whenever they are directly damaged by other skills, and serves as a reliable source of additional damage, consistently augmenting the overall impact of this shock build.
For the second Enchantment Slot, we recommend Arc Lash. This will Stun enemies whenever a cooldown is used, providing additional Crowd Control.
Please Note: for players who are seeking immunity from fatal damage, we recommend replacing Arc Lash with
Flame Shield as an alternative option in the Enchantment Slot. It provides a cheat death functionality (with a 120 seconds cooldown).
Each Non-Ultimate Skill is associated with an Enchantment effect, and any Non-Ultimate Skill can be equipped in an Enchantment Slot. However, a skill must have at least one skill point allocated to it in order to be used in the Enchantment Slot. Skill points that have been granted through gear work as well.
Paragon
The following video guides cover the entire Paragon setup and explain the decisions made. The video uses Ice Shards Sorcerer as an example. The Charged Bolts Sorcerer build uses the same setup, minus the Lucky Hit Chance nodes.
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
When progressing towards Glyph Sockets and Legendary Nodes, we recommend prioritizing attributes such as Attack Speed, Non-Physical Damage, Intelligence, Resistance, and Life for Normal and Magic Nodes. As you level up Glyphs, their effects expand in radius. Therefore, if you are unable to meet Additional Bonus requirements early on, it might be better to skip allocating extra nodes for now.
Below, we have compiled a list of the most beneficial nodes for the Charged Bolts Sorcerer build, sorted in the order obtained in Paragon.
Name | Effect |
---|---|
![]() | • Paragon nodes within range gain + [72%] bonus to their Non-physical damage and damage reduction modifiers. • Additional Bonus (requires 40 Intelligence purchased in radius range): Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5% for 10 seconds, stacking once per element. |
![]() | Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by +1% for 5 seconds, up to 15%. (Legendary Node not used) |
![]() | • Grants + [120%] bonus to all Rare nodes within range. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage for 4 seconds after casting a Defensive Skill. |
![]() | Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Burning targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased direct damage to Burning enemies. |
![]() | Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 25 Dexterity purchased in radius range): Critical Strikes increase all damage the enemy takes from you by x2% for 10 seconds, up to x12%. |
![]() | Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 total Intelligence you have. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [3.85%] increased damage to Vulnerable targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): Dealing damage to a Vulnerable enemy increases your damage by x1% for 6 seconds, up to x10%. |
![]() | Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by +5% for 5 seconds, up to +15%. Additional stacks do not refresh this timer. (Legendary Node not used) |
![]() | • For every 5 Dexterity purchased within range, you deal + [14.4%] increased damage to Crowd Controlled targets. • Additional Bonus (requires 25 Dexterity purchased in radius range): You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
Starting Board
- Path right and up to Elementalist. Purchase all 4 surrounding Magic Nodes.
- Continue up to the Glyph Socket. Insert
Elementalist and purchase 40 Intelligence from nodes in radius range.
- Obtain Elemental Balance nearby and 3 Magic Nodes providing Non-Physical Damage.
- Continue down to Resilience and purchase 2 Magic Nodes providing Maximum Life.
- Continue up the left side to the first Board Attachment Gate. Attach Frigid Fate after rotating the board clockwise 1 time. The Glyph Socket should be located in the bottom left quadrant.
Frigid Fate (2nd Board)
The Legendary Node on this board is not used.
- Path left and then up to Oppressive. Purchase all 5 surrounding Magic Nodes.
- Continue up and then right to the Glyph Socket. Insert
Tactician and purchase 25 Dexterity from nodes in radius range. This Glyph needs the increased radius range at Level 15 to fulfill the additional bonus. Skip this step or use
Enchanter until
Tactician is at least Level 15.
- Obtain Weakness nearby and purchase 3 Magic Nodes providing Vulnerable Damage.
- Continue right to Restorative. Purchase 2 Magic Nodes providing Maximum Life.
- Take the shortest route to the Board Attachment Gate on the right side. Attach Elemental Summoner without any rotations to the board. The Glyph Socket should be located on the top side.
Elemental Summoner (3rd Board)
The Legendary Node on this board is not used.
- Path right and then down to Reservoir and purchase all 5 Magic Nodes.
- Continue right and then down to Swift Conjurer. Purchase 3 Magic Nodes providing Attack Speed.
- Path back up to the Glyph Socket. Insert
Flamefeeder and purchase all Dexterity nodes in radius range. This Glyph needs the increased radius range at Level 15 to fulfill the additional bonus. Skip this step until Flamefeeder is at least Level 15.
- Take the shortest route to the Board Attachment Gate on the bottom side. Attach Burning Instinct after rotating the board clockwise 2 times. The Glyph Socket should be located in the top right quadrant.
Burning Instinct (4th Board)
The Legendary Node on this board is not used.
- Path down and then right to the Glyph Socket. Insert
Destruction and purchase all Dexterity nodes in radius range.
- Obtain Smoldering Embers nearby and purchase 3 Magic Nodes providing Damage Reduction from Enemies That Are Burning.
- Obtain Cinders nearby and purchase 3 Magic Nodes providing Damage to Burning Enemies.
Ceaseless Conduit (5th Board)
The Legendary Node on this board is not used.
- From the Frigid Fate board, take the shortest route to the Board Attachment Gate of the left side. Attach Ceaseless Conduit after rotating the board clockwise 3 times. The Glyph Socket should be located in the bottom right quadrant.
- Path left and then up to Hunter Killer. Purchase all 5 surrounding Magic Nodes.
- Path back down to the Glyph Socket. Insert
Exploit and purchase all Dexterity nodes in radius range.
- Take the shortest route to the Board Attachment Gate on the bottom side. Attach Searing Heat without any rotations to the board. The Glyph Socket should be located in the top right quadrant.
Searing Heat (6th Board)
The Legendary Node on this board is not used.
- Path right and then down to the Glyph Socket. Insert
Control and purchase all Dexterity nodes in radius range.
- Continue down and left to Combustion. Purchase 2 Magic Nodes providing Critical Strike Damage.
The remaining 3 Paragon points can be put into Potion Healing and All Resistance. Click this link and check the Paragon page on the planner for a visual of the entire tree.
Mechanics and Playstyle
The primary damage dealing skills in this build are Charged Bolts and
Arc Lash.
Arc Lash delivers great Area of Effect (AoE) damage in a frontal direction, and has the potential to Stun enemies upon contact. On the other hand,
Charged Bolts is very strong in dealing high damage to a single target, making it particularly effective against powerful enemies such as elites and bosses when used in close combat.
Additionally, the Unstable Currents Ultimate Skill further amplifies the damage output by triggering additional Shock skills randomly whenever a Shock skill is used. This synergizes exceptionally well with
Arc Lash, allowing for rapid and continuous spamming of this skill during the duration of Unstable Currents, while
Charged Bolts can be cast whenever sufficient Mana has been accumulated.
Last but not least, to enhance Mobility, Teleport enables swift movement across any battlefield, and for Defense,
Flame Shield and
Frost Nova provide a robust toolkit in the form of Barrier and Crowd Control.
Damage Rotation
The rotation may vary depending on the available cooldowns upon entering a fight, but it generally follows this pattern:
- Engage in combat by casting
Teleport into the midst of enemies (or near the boss for single-target encounters).
- Use
Frost Nova to Freeze all surrounding enemies.
- Use the
Unstable Currents Ultimate to enhance subsequent attacks.
- Cast
Charged Bolts until out of Mana.
- Spam
Arc Lash repeatedly.
- Then
Charged Bolts again as soon as enough Mana is available.
- Use
Flame Shield for protection or to heal.
Teleport to a safe distance if in trouble.
Repeat the above steps until all enemies are defeated.
Gear Choice and Stats
While farming with your Charged Bolts Sorceress, make sure to pick up all Rare Item drops that may be upgrades. Additionally, save Legendary Items that have useful aspects in your stash to be used later, or for extracting and imprinting onto well rolled Rare Items.
Starting Gear Requirements
A Wand and Focus are preferred over a Staff for the extra Cooldown Reduction rolls. A Focus has a Cooldown Reduction implicit, as well as a possible affix mod. Get at least 25% Cooldown Reduction before starting the build. There are 2 Cooldown Reduction rolls on a Focus, in addition to a roll on Helm and Amulet.
Mana Cost Reduction is also an important stat to spam more Charged Bolts. It can be found on a Focus, Amulet, and Boots. Get at least 25% Mana Cost Reduction before starting the build. In addition, Maximum Mana on Rings and Helm helps with resource management. Maximum Mana also allows for more casts above 100 Mana for
Elementalist’s Aspect. Lucky Hit Chance to Restore Primary Resource on Focus and Gloves is a good source of Mana generation.
Higher Item Level gear provides higher stat values. Replace outdated gear often, and upgrade new gear at the Blacksmith to increase Item Levels further.
Stat Priority List
Listed below are the affixes to prioritize on gear for Charged Bolts Sorcerers. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, since their exact values differ for each character. Intelligence and additive damage increases have an effect that is dependent on how much is already stacked. Bolded stats are the most important and sometimes vital for the build to function properly.
Gear Slot | Important Affixes |
---|---|
Wand | + DPS value, Critical Strike Damage, Lightning Critical Strike Damage, Vulnerable Damage + Damage to Close Enemies, Core Skill Damage, Intelligence + Damage to Burning, Stunned or Crowd Controlled Enemies |
Focus | + DPS value, Basic Attack Speed, Cooldown Reduction, Critical Strike Chance + Damage Reduction from Burning Enemies + Intelligence + Crowd Control Duration + Lucky Hit Chance and LHC while You Have a Barrier + Critical Strike Chance Against Injured Enemies |
Helm | + Basic Attack Speed, Cooldown Reduction + Maximum Life and Armor + Crowd Control Duration + Intelligence + Lucky Hit Chance while you Have a Barrier + Barrier Generation |
Chest | + Damage Reduction, DR from Close, Distant or Burning Enemies + Maximum Life and Armor + Barrier Generation + Intelligence + Damage, Lightning and Shock Skill Damage |
Gloves | + Ranks of Charged Bolts, Attack Speed, Critical Strike Chance, Lightning Critical Strike Damage + Intelligence + Lucky Hit Chance + Damage to Injured Enemies + Critical Strike Chance Against Injured Enemies |
Pants | + Ranks of Ball Lightning + Damage Reduction, DR from Burning, Close or Distant Enemies + Maximum Life and Armor + Dodge Chance and DC Against Close Enemies + Intelligence |
Boots | + Ranks of Frost Nova + Ranks of Teleport + Movement Speed + Dodge Chance and DC Against Distant Enemies + Damage Reduction while Injured + Intelligence |
Amulet | + Ranks of Devouring Blaze Passive + Cooldown Reduction + Ranks of All Defensive Skills + Movement Speed + Damage Reduction, DR from Burning, Distant, Close Enemies, or while Injured + Armor + % Intelligence + Crowd Control Duration + Lucky Hit Chance while You Have a Barrier + Critical Strike Chance Against Injured Enemies + Damage and Shock Skill Damage |
Rings | + Critical Strike Chance, Critical Strike Damage, Lightning Critical Strike Damage, Vulnerable Damage + Lucky Hit Chance, Maximum Life, Maximum Mana + Lightning Damage + Damage to Burning, Injured, Crowd Controlled, Close, Chilled, Frozen or Stunned Enemies + Barrier Generation |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Charge Bolts Sorcerer build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.
Gear Slot | Aspect Name | Legendary Aspect Power |
---|---|---|
Amulet (+50% bonus effect) | ![]() | You deal [30-40%] more damage to Immobilized, Stunned, or Frozen enemies. |
Wand, Focus, Gloves or Rings | ![]() | Core or Mastery Skills cast at or above 100 Mana gain a [20.0 – 40.0%] increased Critical Strike Chance. |
Wand, Focus, Gloves or Rings | ![]() | Your casts of ![]() |
Wand, Focus, Gloves or Rings | ![]() | Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. |
Wand, Focus, Gloves or Rings | ![]() | Basic Skills gain [15 – 30%] Attack Speed. |
Wand, Focus, Gloves or Rings | ![]() | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20 – 40%] increased damage to Stunned enemies. |
Helm, Chest or Pants | ![]() | Basic Skills grant % Damage Reduction for 4.0 seconds. |
Helm, Chest or Pants | ![]() | You gain [0.25 – 0.50%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [15.00 – 30.00%]. |
Helm, Chest or Boots | ![]() | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them. |
Helm, Chest or Boots | ![]() | Your Lucky Hit Chance is increased by [10 – 20%] while you have a Barrier active. |
Gems
Listed below are the best Gems to socket into gear for each slot type.
- Weapon:
Royal Sapphire for Critical Strike Damage to Crowd Controlled enemies.
- Armor:
Royal Ruby for Maximum Life or
Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Malignant Hearts if playing Season 1. Otherwise,
Royal Skull for Armor.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Craft a Precision Elixir for Critical Strike Chance and Damage, or an
Assault Elixir for Attack Speed.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Changelog
- August 15th, 2023:
Caged Heart of Tal’Rasha fixed in Patch 1.1.2 to be correctly calculated as multiplicative instead of additive. Malignant Heart Tier List adjusted accordingly.
- August 9th, 2023: Malignant Heart rankings reevaluated for Patch 1.1.1 changes.
Caged Heart of The Barber no longer prevents “on hit” effects and Lucky Hit chance from working.
Caged Heart of Spellbreaking now reduces all damage taken, instead of providing resistances to individual elements.
Caged Heart of Tal’Rasha bonus was found to be additive with other damage increases, instead of separate multiplier.
- July 18th, 2023: Guide updated for Season 1.