Build Introduction
Welcome to the comprehensive guide for the  Hammer of the Ancients Barbarian at endgame, utilizing insane overpowers and powerful slams to annihilate anything in your way. Bosses? No problem. Nightmare Dungeons? Easy. The Pit? Trivial. With the new Runewords, new Paragon Glyph Levels, New Uniques, and the power of more skill points, this Vessel of Hatred version of a beloved Barbarian build has little problem turning demons in front of them into paste. Let’s dive in!
Hammer of the Ancients Barbarian at endgame, utilizing insane overpowers and powerful slams to annihilate anything in your way. Bosses? No problem. Nightmare Dungeons? Easy. The Pit? Trivial. With the new Runewords, new Paragon Glyph Levels, New Uniques, and the power of more skill points, this Vessel of Hatred version of a beloved Barbarian build has little problem turning demons in front of them into paste. Let’s dive in!
Strengths and Weaknesses
- Strong AoE damage style
- Huge damage numbers
- Easily stuns enemies
- Tons of Unstoppable uptime for escaping crowd control
- Requires managing weapon swaps
- Requires cooldown management
- Stationary and little mobility
- Getting the biggest numbers requires some endgame uniques
Build Requirements
 Ring of Red Furor
Ring of Red Furor Aspect of Ancestral Force
Aspect of Ancestral Force Aspect of Earthquakes
Aspect of Earthquakes Vehement Brawler’s Aspect
Vehement Brawler’s AspectWant to know more about the Uniques supporting this build? Jump to the Uniques Section.
Quick Navigation
Use the table below to jump to the sections you are looking for.
Skill Bar and Skill Tree Points
Wondering what to do after Level 60? Head to the Paragon Board section to power up the build even further.
Follow the points allocated in the image above for the complete build. The additional skill points are completed using the Renown system.
Barbarian Class Mechanic – The Arsenal System
The Barbarian can wield four weapons simultaneously as well as choose a weapon expertise to use as their Technique allowing them to gain that weapon’s bonus even if they’re wielding another weapon type. Finally, the Barbarian can assign its skills to use different weapon types shuffling between Two-Handed Bludgeoning Weapons, Two-Handed Slashing Weapons, and Dual-Wield Weapons.
For  Hammer of the Ancients it requires that we use our Two-Handed Bludgeoning Weapon so we don’t get to customize our weapon selection as much as other builds.
Hammer of the Ancients it requires that we use our Two-Handed Bludgeoning Weapon so we don’t get to customize our weapon selection as much as other builds.
For our Weapon Technique Slot, we will be choosing Two-Handed Axe for its damage bonus to vulnerable enemies.
Gear, Stats, Gems, and Runes
The following sections cover all systems that are important if you want to improve the power of your character in the endgame of Diablo 4.
Legendary Aspects
Each Aspect is listed with its matching gear slot. Do your best to keep each Aspect in the assigned slot. Remember to salvage Legendary Items with higher Aspect values to unlock them in the Codex of Power, and then imprint them onto gear pieces with the preferred affixes.
| Slot | Gems | Legendary Aspect/Unique | Aspect / Unique Power | 
| Helm |  Grand Ruby |  Ugly Bastard Helm | – Casting  Wrath of the Berserker causes you to explode dealing [X] Fire damage. While  Wrath of the Berserker is active your direct damage dealt is converted into Fire (We do NOT care about this line) You deal x[40-60%] increased Fire damage. | 
| Chest |  Grand Ruby |  Aspect of the Fortress | – For every 10% Life you are missing, gain [1-5%] Damage Reduction | 
| Gloves | N/A |  Fists of Fate | – Your attacks randomly deal 1% to [200-300%] of their normal damage | 
| Pants |  Grand Ruby |  Relentless Berserker’s Aspect | – Lucky Hit: Damaging an enemy with a Core Skill has up to a [15-35%] chance to extend the duration of Berserking by 2 seconds. Double this duration if it was a Critical Strike. | 
| Boots | N/A |  Ghostwalker Aspect | – While Unstoppable and for 4 seconds after, you gain 25% + [10-30%] increased Movement Speed and are Unhindered | 
| Amulet |  Grand Diamond |  Aspect of Limitless Rage | – Each point of Fury you generate while at Maximum Fury grants your next Core Skill within 5 seconds x[1-3%] increased damage up to 15 times. | 
| Ring 1 |  Grand Diamond |  Bold Chieftain’s Aspect | – Whenever you cast a Shout Skill, its active cooldown is reduced by [10-30%] per nearby enemy up to 70% | 
| Ring 2 |  Grand Diamond |  Ring of Red Furor | – After spending 100 Fury within 5 seconds, your next non-channeled Core or Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals x[50-80%] bonus Critical Strike Bonus | 
| Two-Handed Bludgeoning Weapon |  Igni and  Lum Runes or  Grand Ruby |  Aspect of Ancestral Force | –  Hammer of the Ancients quakes outward for x[30-60%] increased damage. This bonus is doubled against bosses | 
| Two-Handed Slashing Weapon |  Ahu and  Qax Runes or  Grand Ruby |  Aspect of Earthquakes | –  Ground Stomp causes an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal x[20-60%] increased damage. Your Earthquakes deal x[20-60%] increased damage | 
| Dual Wield Weapon 1 |  Grand Ruby |  Vehement Brawler’s Aspect | – Casting an Ultimate Skill increases your damage by [10-30%] for 8 seconds. Gain 2 additional Ultimate Skill Ranks | 
| Dual Wield Weapon 2 |  Grand Ruby |  Aspect of Inner Calm | – Deal x[5-13%] increased damage. Triple this bonus after standing still for 3 seconds. | 
To see how this build compares to the other builds on our site, you can check out our build tier lists.
To see the Chaos Armor variants, click HERE!
Stat Priority and Tempering Affixes
Below are the affixes to prioritize on gear. Each line of affixes is listed in order of importance. Tempering Manuals and their recommended affixes are provided in the second column, and the bolded yellow affixes are the most important targets for Masterworking upgrades. Be sure to check our Tempering and Masterworking guides for more details about these topics.
| Slot | Gear Affixes | Tempering Affixes | 
| Helm | 1. Cooldown Reduction 2. Maximum Life 3. Strength | 1. Earthquake Size  Barbarian Innovation 2. Ground Stomp Cooldown Reduction  Barbarian Strategy | 
| Chest | 1. Strength 2. Maximum Life 3. Resistance to All Elements | 1. Earthquake Size  Barbarian Innovation 2. Ground Stomp Cooldown Reduction  Barbarian Strategy | 
| Gloves | 1. Attack Speed 2. Strength 3. Ranks to  Hammer of the Ancients | 1. Hammer of the Ancients Size  Brute Innovation 2. Critical Strike Damage  Worldly Finesse | 
| Pants | 1. Strength 2. Maximum Life 3. Needed Resistance | 1. Ground Stomp Cooldown Reduction  Barbarian Strategy 2. Earthquake Size  Barbarian Innovation | 
| Boots | 1. Movement Speed 2. Maximum Life 3. Strength | 1. Movement Speed  Natural Motion 2. Earthquake Size  Barbarian Innovation | 
| Amulet | 1. % Strength 2. +Ranks to  Brute Force 3. + Ranks to  Heavy Handed | 1. Wrath of the Berserker Cooldown Reduction  Ultimate Efficiency — Barbarian 2. Ground Stomp Cooldown Reduction  Barbarian Strategy | 
| Ring 1 | 1. Attack Speed 2. Critical Strike Damage 3. Resistance to All Elements | 1. Wrath of the Berserker Cooldown Reduction  Ultimate Efficiency — Barbarian 2. Damage While Wrath of the Berserker is Active  Berserking Finesse | 
| Ring 2 | 1. Resistance to All Elements 2. Critical Strike Damage 3. Attack Speed | 1. Wrath of the Berserker Cooldown Reduction  Ultimate Efficiency — Barbarian 2. Damage While Wrath of the Berserker is Active  Berserking Finesse | 
| 2-Handed Bludgeoning Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Chance for Hammer of the Ancients to Deal Double Damage  Core Augments — Barbarian 2. Damage While Wrath of the Berserker is Active  Berserking Finesse | 
| 2-Handed Slashing Weapon | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. Chance for Hammer of the Ancients to Deal Double Damage  Core Augments — Barbarian 2. Damage While Wrath of the Berserker is Active  Berserking Finesse | 
| Dual Wield Weapons | 1. Strength 2. Maximum Life 3. Critical Strike Damage | 1. +Ranks to  Wallop  Vehement Augments 2. Damage While Wrath of the Berserker is Active  Berserking Finesse | 
Uniques and Mythic Uniques
Below you will find information on Unique Items and Mythic Unique Items that are useful and recommended for this setup. If a Mythic Unique is not listed here, it is NOT recommended and won’t benefit this specific build in any way.
Uniques
 Ugly Bastard Helm This helm grant us a massive multiplier to all fire damage. Though changed to only convert damage into fire during Ugly Bastard Helm This helm grant us a massive multiplier to all fire damage. Though changed to only convert damage into fire during Wrath of the Berserker, we don’t actually need to worry about this as we run this particular ultimate and benefit from it as often as possible. Wrath of the Berserker, we don’t actually need to worry about this as we run this particular ultimate and benefit from it as often as possible.
 Fists of Fate even with its change in Season 8 to no longer trigger random Crowd Control effects, it still causes Vulnerable and helps our damage out by a lot. Make sure you’re wearing one that’s at least 250% or more on its Unique Power, this will make it on average, increase our damage by 25% and up to 50% with a maximum 300% roll. A powerful unique. Fists of Fate even with its change in Season 8 to no longer trigger random Crowd Control effects, it still causes Vulnerable and helps our damage out by a lot. Make sure you’re wearing one that’s at least 250% or more on its Unique Power, this will make it on average, increase our damage by 25% and up to 50% with a maximum 300% roll. A powerful unique.
 Ring of Red Furor This ring has been coming back into the limelight in the last few seasons as certain builds are able to take advantage of it. Thanks to changes Hammer is once more able to wield this to produce massive hammers and crush the demonic hoards. Ring of Red Furor This ring has been coming back into the limelight in the last few seasons as certain builds are able to take advantage of it. Thanks to changes Hammer is once more able to wield this to produce massive hammers and crush the demonic hoards.
Mythic Uniques
 Shroud of False Death – An extremely powerful chest item that grants +1 rank to all passive skills we have. This provides everything from some movement speed, to life, to critical hit damage, fortify and everything in between. This also increases our resource generation letting us keep slamming hammers down. Shroud of False Death – An extremely powerful chest item that grants +1 rank to all passive skills we have. This provides everything from some movement speed, to life, to critical hit damage, fortify and everything in between. This also increases our resource generation letting us keep slamming hammers down.
 Harlequin Crest – The infamous Shako. With a huge armor bonus, 20% damage reduction, huge cooldown reduction and +4 ranks to all skills, this item is still extremely powerful providing us full uptime on shouts and our ultimate skill Harlequin Crest – The infamous Shako. With a huge armor bonus, 20% damage reduction, huge cooldown reduction and +4 ranks to all skills, this item is still extremely powerful providing us full uptime on shouts and our ultimate skill Wrath of the Berserker as well as granting a bit more damage through the ranks to hammer itself which give it even more crushing power. Wrath of the Berserker as well as granting a bit more damage through the ranks to hammer itself which give it even more crushing power.
Gems and Runes
Below you will find the details about why we’re using the gems we are as well as which runes we want to combine for runewords in Vessel of Hatred. Let’s jump in.
Gems
| Weapon Gems | Armor Gems | Jewelry Gems | 
|  Grand Emerald for increased Critical Strike Damage |  Grand Ruby for increased Strength stat |  Grand Diamond for increased Resistances | 
Make sure you are maintaining 75% in all resistances and 1000 armor. If you have enough armor but are lacking a resistance, consider dropping a  Grand Skull for another gem of whatever resistance you are lacking, such as
Grand Skull for another gem of whatever resistance you are lacking, such as  Grand Sapphire for cold resist.
Grand Sapphire for cold resist. 
Runes
Runewords return from Diablo 2 in Vessel of Hatred! You are limited to two Runewords across your gear, and it requires two sockets in the same item. So, this limits creating Runewords by combining two Runes to either Helm, Chest, Pants, or Two-Handed Weapons. We generally recommend them in both of your Two-Handed Weapons for Barbarian. Let’s jump in.
| Rune | Rune Effect | 
|  Igni | Gain 25 Offering: Stores offering every 0.3 seconds. Cast a non-basic skill to gain the stored offering. | 
|  Lum | Requires 5 Offering: Cooldown 1 second, Restore 3.5 Primary Resource | 
|  Ahu | Gain 15 Offering; Lucky Hit: Up to a 100% chance against non-healthy enemies | 
|  Qax | Requires 400 Offering; Cooldown 1 second, Casting a Skill other than a Basic or Defensive Skill spends all of your Primary Resource to increase your damage up to 100% for 1 second. | 
Paragon Boards
Paragon unlocks at Level 60 and plays a big role in endgame progression and character power. The following Legendary Nodes and Glyphs are recommended for this build. Keep in mind each Glyph’s information and radius listed below is for the level 46 version.
Season 10 Mechanics
Chaos Perks
Season 10 brings a new set of perks that change how to gear and play your character. In addition to the perks, there are also ‘Chaos Armors’ that allow you to equip certain uniques in different slots. Let’s start with the perks that we’ll want for this build.
| Perk | Description | 
|  A Beast Cornered | For every 10% Life you are missing, you gain x20% increased damage and 5% Damage Reduction. Spending Resources also drains a percentage of your Life equal to 30% of the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life. | 
|  Marred Guard | You can no longer be healed above 50% Life. You gain 10% Maximum Resistance to All Elements, x40% Armor, and 100% increased barrier and fortify generation | 
|  Crazy Brew | Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, +80% increased Attack Speed and +80% increased Movement Spend for 4 seconds. Your Healing Potion has a 10 second Cooldown and you can drink it at full life. | 
|  Accelerating Chaos | Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 400% damage. Your Chaotic Bursts that hit an enemy reduce a random active cooldown by 0.5 seconds. | 
Chaos Armor
As hinted above, Chaos Armors are special drops of unique items that allow you to equip uniques in different slots than they would normally be available. All Chaos Armors are either: Helms, Chests, Gloves, Pants, or Boots. They do not appear on any other slot. Additionally, they cannot appear on the same slot as the item is originally. For example, a  Fists of Fate Chaos Armor cannot be gloves because they are already gloves and it would drop as either a Helm, Chest, Pants, or Boots. Below you will find a quick table on the ideal Chaos Armor setup. Note that due to the nature of Chaos Armors, the slots aren’t exact and can be shifted around based on your available drops.
Fists of Fate Chaos Armor cannot be gloves because they are already gloves and it would drop as either a Helm, Chest, Pants, or Boots. Below you will find a quick table on the ideal Chaos Armor setup. Note that due to the nature of Chaos Armors, the slots aren’t exact and can be shifted around based on your available drops.
| Chaos Armor Slot | Item | 
| Helm |  Fists of Fate (Helm) until acquiring  Harlequin Crest | 
| Chest |  Ugly Bastard Helm (Chest Armor) until acquiring  Shroud of False Death | 
| Pants |  Battle Trance (Pants) | 
| Gloves |  Crown of Lucion (Gloves) | 
| Boots |  Banished Lord’s Talisman (Boots) | 
Mercenaries
As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.
We hire Raheir, the Shieldbearer
- Core Skill:  Ground Slam Ground Slam
- Core Skill Passive:  Raheir’s Aegis Raheir’s Aegis
- Iconic Skill:  Bastion Bastion
- Iconic Skill Passive:  Inspiration Inspiration
Our Reinforcement Mercenary will be Varyana, The Berserker Crone
- Opportunity Skill:  War Cry War Cry
- Reinforcement Skill:  Bloodthirst Bloodthirst
Build Mechanics
In this section, we will detail how to play this build, what the various skills and passives are used for and what your damage rotation should be to get the full benefit of this setup to smash the most demons and bosses. Let’s get started!
Playstyle
This build has come back to the old style of HotA that we all know and love. Big hammers dealing big damage. No more Earthquakes doing all of the damage or blowing them up via the new uniques. This is just straight forward raw  Hammer of the Ancients damage thanks to the new systems and items in place that allow for some pretty wild combinations. Let’s take a deeper look!
Hammer of the Ancients damage thanks to the new systems and items in place that allow for some pretty wild combinations. Let’s take a deeper look!
Rotation
We want to build resources via our Shout skills and then begin hammering. Thanks to the new Chaos Perk “A Beast Cornered” we can get some of that resource back as we spam. We can use  Ground Stomp to stun demons and reduce the cooldown of our ultimate skill
Ground Stomp to stun demons and reduce the cooldown of our ultimate skill  Wrath of the Berserker. Each Hammer we cast will spend more and more fury refunding more and more as well giving us plenty of resources to keep casting. We’ll be triggering
Wrath of the Berserker. Each Hammer we cast will spend more and more fury refunding more and more as well giving us plenty of resources to keep casting. We’ll be triggering  Ring of Red Furor frequently as well giving us guaranteed critical hits and overpowers for even bigger damage numbers.
Ring of Red Furor frequently as well giving us guaranteed critical hits and overpowers for even bigger damage numbers. 
Skill Use
 Hammer of the Ancients – The bread and butter of the build. We want to be spamming this as often as our resources allow. Hammer of the Ancients – The bread and butter of the build. We want to be spamming this as often as our resources allow.
 Ground Stomp – We use this powerful crowd control both for its CC but also for its built in ultimate cooldown reduction via Ground Stomp – We use this powerful crowd control both for its CC but also for its built in ultimate cooldown reduction via Strategic Ground Stomp. Its relatively short cooldown means we should be casting this quite frequently giving us some safety from the hordes but also incredibly high uptime on our next skill. Strategic Ground Stomp. Its relatively short cooldown means we should be casting this quite frequently giving us some safety from the hordes but also incredibly high uptime on our next skill.
 Wrath of the Berserker – Our Ultimate of choice. We want this up as often as we can. This gives us everything from damage to berserking and makes our damage go through the roof. We’re also considered Unstoppable during this skill so we can ignore crowd control effects and can continue to keep blasting and smashing. Wrath of the Berserker – Our Ultimate of choice. We want this up as often as we can. This gives us everything from damage to berserking and makes our damage go through the roof. We’re also considered Unstoppable during this skill so we can ignore crowd control effects and can continue to keep blasting and smashing.
 War Cry – One our main methods to enter the Berserking state, it grants a large multiplier to our damage for even bigger War Cry – One our main methods to enter the Berserking state, it grants a large multiplier to our damage for even bigger Hammer of the Ancients hits. You’ll want to cast this often especially during bossing and elite packs. Hammer of the Ancients hits. You’ll want to cast this often especially during bossing and elite packs.
 Rallying Cry – This shout grants us movement speed, resource generation (the important bit), another source of Unstoppable and some basic resources to get started. We want to press this basically on cooldown. Rallying Cry – This shout grants us movement speed, resource generation (the important bit), another source of Unstoppable and some basic resources to get started. We want to press this basically on cooldown.
 Challenging Shout – Lastly this skill provides our main defensive option while doing harder content granting us a large 40% damage reduction and bonuses to maximum life while active. We want to cast this whenever we’re engaging with more difficult enemies such as elite packs and bosses or if we ever find ourselves surrounded by many many demons. Challenging Shout – Lastly this skill provides our main defensive option while doing harder content granting us a large 40% damage reduction and bonuses to maximum life while active. We want to cast this whenever we’re engaging with more difficult enemies such as elite packs and bosses or if we ever find ourselves surrounded by many many demons.
Runeword Synergy
Let’s take a quick look at the runewords we will be using for this setup and explain the interactions that help this build work.
 Igni is our first ritual rune granting us 25 offering every 0.3 seconds. This is about 75 every second and to trigger it we simply need to cast a non-basic skill to gain the stored up offering so every Hammer should trigger this rune. Igni is our first ritual rune granting us 25 offering every 0.3 seconds. This is about 75 every second and to trigger it we simply need to cast a non-basic skill to gain the stored up offering so every Hammer should trigger this rune.
 Lum is our invocation rune paired with igni. It gives us back 3.5 resources per 5 offering. So with 75 offering every second from Ignire, this is roughly 263 Fury. A gargantuan amount but we’ll need that much to keep chugging through our hammers Lum is our invocation rune paired with igni. It gives us back 3.5 resources per 5 offering. So with 75 offering every second from Ignire, this is roughly 263 Fury. A gargantuan amount but we’ll need that much to keep chugging through our hammers
 Ahu is our second ritual rune, granting us 15 offering every time we lucky hit an enemy that isn’t healthy. In Diablo 4, Healthy means above 80% HP. So once a monster drops below 80%, it’s considered not healthy, so basically this rune should give us offering every time we finish something off when paired with Ahu is our second ritual rune, granting us 15 offering every time we lucky hit an enemy that isn’t healthy. In Diablo 4, Healthy means above 80% HP. So once a monster drops below 80%, it’s considered not healthy, so basically this rune should give us offering every time we finish something off when paired with Hammer of the Ancients‘s very high lucky hit chance. Hammer of the Ancients‘s very high lucky hit chance.
 Qax is our second invocation rune paired with Ahu. This sometimes drains all of your fury (but don’t worry, our Igni+Lum combo will get it back fast) but gives you a massive 100% damage boost for 1 second for your next Hammer which should make it really destroy whatever it’s aiming for. Qax is our second invocation rune paired with Ahu. This sometimes drains all of your fury (but don’t worry, our Igni+Lum combo will get it back fast) but gives you a massive 100% damage boost for 1 second for your next Hammer which should make it really destroy whatever it’s aiming for.
Which Elixirs Should You Use?
When in town you can visit the Alchemist to craft helpful elixirs which will provide a special effect and increase your experience gain. Crafting has been simplified and there are fewer specific flowers to harvest; instead, almost all herbs in the world drop as Bundles of Dried Herbs, allowing you to craft the elixirs you want. Some elixirs cannot be crafted and can only drop from things like Helltide or Nightmare Dungeons.
For this build we recommend  Elixir of Resourcefulness II for the increased Fury and Fury cost reduction. The increased Fury helps us gain some bonuses from various items and the cost reduction helps keep the rotation feeling smooth. Always have an Elixir active if you can for the increased experience gain which will help you gain Paragon levels faster at endgame.
Elixir of Resourcefulness II for the increased Fury and Fury cost reduction. The increased Fury helps us gain some bonuses from various items and the cost reduction helps keep the rotation feeling smooth. Always have an Elixir active if you can for the increased experience gain which will help you gain Paragon levels faster at endgame. 
Season 10 Updates
For a complete overview of Season 10, its mechanics and theme, new leveling activities, and other changes coming with the Season of Chaos, please take a look at our comprehensive season hub here.
Here is a quick overview of the seasonal changes relevant to this build:
 Carnage now grants 15% attack speed and x30% Fire and Physical damage Carnage now grants 15% attack speed and x30% Fire and Physical damage
 Unbridled Rage damage bonus increased from 45% to 50% Unbridled Rage damage bonus increased from 45% to 50%
 Aspect of Ancestral Force damage increased from 5-25% to 30-60% Aspect of Ancestral Force damage increased from 5-25% to 30-60%
Obol Gambling
A final point on acquiring gear is using your Obols to target farm specific slots instead of randomly spending them on random drops. Similar to Kadala in Diablo 3, you can use Obol vendors in town to try and get what you’re missing. With Patch 2.0 when a level 60 Character spends Obols, all gear from that vendor will be 750 item power, the highest non-Ancestral in the game, allowing you to fill out gear with the affixes or Legendary Aspects you need.
Check out our Obol Gambling Tool Guide HERE.
Changelog
- September 17th 2025: Updated for Season 10
- June 28 2025: Updated for Season 9
- April 25th 2025: Reformatted and updated for Season 8
- March 31st 2025: Updated skill tree recommendations
- January 21st 2025: Added section detailing Earthquake spawns and provided Leap variant information.
- January 19th 2025: Tooltips and Seasonal section updated for Season 7
- January 17th 2025: Build updated for Season 7.
- October 22nd 2024: Updated talent setup, paragon images removed and paragon tool added, and gear recommendations shifted slightly.
- October 3rd 2024: Guide updated for Season 6 and Vessel of Hatred.
- August 2nd 2024: Guide updated for season 5 and patch 1.5.0.
- May 6th 2024: Guide restructured, updated for season 4.
- April 16th 2024: Ownership of page transferred, build Revamped, paragon adjusted, unique items added.
- March 5th 2024: Updates for Patch 1.3.3.
- January 21st 2024: Season 3 speculative changes.
- October 13th 2023: Build Adjusted to prepare for Season 2 launch.
- August 7th, 2023: New Format and build Revamp.
- August 2nd, 2023: Patch 1.1.1 section added with build specific changes.
- July 18th, 2023: Guide updated for Season 1.








 
  
  
  
  
  
 

