Build Introduction
The Rapid Fire and Flurry Rogue has the flexibility of Double Core Skills to win any fight on the battlefield. If you used our Dual Core Rapid Fire Flurry Rogue Leveling Build, this is the perfect guide to transition into the endgame. This article adds the best-in-slot Legendary Aspects and Paragon setup to continue the build.
The major changes from the leveling build to this endgame build are:
- Cold Imbuement instead of Concealment for single target burst damage to kill Elites and Bosses.
- Advanced Flurry and Advanced Rapid Fire (if not already switched) for Evade synergies.
This Dual Core Skill build is perfect for players that want the best of both single target Damage Per Second (DPS) and Area of Effect (AoE) clearing. Rapid Fire deals high single target damage to snipe elite and bosses, while Flurry hits every enemy around the Rogue with AoE damage.
Unlike builds using Shadow Imbuement or other Cooldowns to clear packs of enemies, this hybrid build has unlimited AoE available for every engagement. Another key advantage is from having both Cutthroat and Marksman Skills to activate damage increases from Close Quarters Combat and Tricks of the Trade. While the playstyle is a bit more involved than most others, the Rapid Fire and Flurry Rogue is a S-Tier build that is competitive with the Twisting Blades Rogue!
The only starting requirement for this endgame build guide is a character around level 50 in World Tier 3. Check our Rogue Leveling Guide if you need help getting there.
Mid Season 3 Update (Patch 1.3.3): Multiple buffs to Flurry and Rapid Fire further reinforce the Dual Core Rogue as a top tier build.
- Flurry
- Damage increased by 10%.
- Improved Flurry
- Previous: If Flurry hits any Vulnerable enemy, it will make all enemies hit by that cast Vulnerable for 3 seconds.
- New: Flurry deals x20% increased damage to Vulnerable enemies. If Flurry hits any Vulnerable enemy it will make all enemies hit by that cast Vulnerable for 3 seconds.
- Advanced Flurry
- Previous: Evading through an enemy will cause your next Flurry to Stun enemies for 2.5 seconds.
- New: Evading through an enemy will cause your next Flurry to deal x30% increased damage and Stun enemies for 2.5 seconds.
- Rapid Fire
- Damage increased by 10%.
- Aspect of Encircling Blades
- Damage bonus increased from 8-15% to 15-22%.
- Fixed an issue where an attack that swaps from melee to Crossbow would double the bonuses from the Precision and Weapon Mastery Rogue passives.
Strengths and Weaknesses
- Dual Core Skills for single-target and AoE damage
- Plenty of Crowd Control from Stuns and Freezes
- Fast paced and fun playstyle
- Combo Point Builds Require Rotations
- Complex Playstyle Takes Practice
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Video Guide and Gameplay Footage
Season of the Construct
Season 3 Patch Updates
The following list details the changes in the Season 3 Update (Patch 1.3.0) that may pertain to Hybrid Dual Core Rogues. Check the Changelog for all the other guide updates.
- Close Quarters Combat
- Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
- Attack Speed per stack increased from 10% to 15%.
- Cold Imbuement: Chill amount now increases by 5% per skill rank, up from 2.5%.
- Aspect of the Expectant: Damage bonus now has a 5-second duration to be used.
- Fixed an issue where Tibault’s Will increased the cap for combo points.
Seneschal Construct Companion Powers
The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.
Listed below is the best Seneschal Construct Companion setup for Rapid Fire and Flurry Rogues. The first 2 Governing Stone setups are equipped for the construct to support the player. The 3rd setup is equipped for the construct to deal high damage on its own. Although only 3 Tuning Stones can be linked to each Governing Stone, alternative options are provided and sorted in order of importance.
- Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
- Genesis: Increase the effectiveness of the supported Skill.
- Tactical Support: Decrease the cooldown of the supported Skill.
- Duration Support: Supported Skills have their durations increased.
- Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
- Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy. — This attack setup is used for a supportive construct, buffing the player to deal more damage.
- Evernight: The supported Skill grants you +4 to all Skills when used.
- Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
- Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
- Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
- Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage. — Replace the Tempest setup to enable more damage output from the construct.
- Multishot Support: Supported Projectile skills launch additional projectiles.
- Piercing Support: The supported Projectile Skill will pierce multiple enemies.
- Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Rapid Fire Rogue build. The first table has the most important 52 points to start the build. The second table has the remaining 6 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
---|---|
Puncture Level 1, Enhanced Puncture, Fundamental Puncture | Basic Skill |
Rapid Fire Level 5, Enhanced Rapid Fire, Advanced Rapid Fire Flurry Level 5, Enhanced Flurry, Advanced Flurry Sturdy Level 3, Siphoning Strikes Level 3 | Core Skill |
Dash Level 1, Enhanced Dash, Disciplined Dash Shadow Step, Enhanced Shadow Step, Methodical Shadow Step Weapon Mastery Level 3 | Agility Skill |
Exploit Level 3, Malice Level 3 Agile Level 3 | Subterfuge Skill |
Cold Imbuement Level 1, Enhanced Cold Imbuement, Mixed Cold Imbuement Frigid Finesse Level 3 | Imbuement Skill |
Adrenaline Rush Level 1, Haste Level 3 | Ultimate Skill |
Close Quarters Combat | Key Passives |
Remaining Renown Points | Cluster |
---|---|
Stutter Step Level 3 | Core Skill |
Precision Imbuement Level 3 | Imbuement Skill |
Alternative Skills
Cold Imbuement is preferred for massive burst damage against elites and tougher packs of enemies. Imbuement Skills can be swapped around depending on your preference.
Shadow Imbuement provides explosions when enemies are killed for additional AoE clearing and generates Energy when paired with Consuming Shadows.
Poison Imbuement provides more sustained damage over time. It is especially beneficial during long boss fights.
Rapid Fire Flurry Rogue Specialization
Combo Points is the preferred Rogue Specialization for general farming due to the burst damage playstyle of Rapid Fire Rogue. Build Combo Points with Puncture to unleash additional damage and arrows for Rapid Fire. Combo Points can also be used to gain additional damage and an Attack Speed buff with Flurry.
Paragon
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
Important Notes:
- Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
- Attach Legendary Boards in the correct order. Bonus requirements of Rare Nodes increase with their placement order.
- Make sure you select the correct Legendary Boards and rotate them into the correct orientation before attachment.
The list below contains the most beneficial Rare Glyphs and Legendary Nodes for the Dual Core Rapid Fire Flurry Rogue build, sorted in the order obtained in the final Level 100 Paragon Tree. The images that follow provide a visual of each Paragon Board setup.
Name | Effect |
---|---|
Chip | • For every 5 Dexterity purchased within range, you deal + [6.24%] increased Physical damage. • Additional Bonus (requires 40 Dexterity purchased in radius range): Physical damage increases the damage an enemy takes from you by x1%, up to x10%, for 15 seconds. |
Tricks of the Trade | Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage. |
Turf | • For every 5 Strength purchased within range, you deal + [9.6%] increased damage to Close targets. • Additional Bonus (requires 25 Strength purchased in radius range): You gain 15% Damage Reduction against Close enemies. |
Cheap Shot | You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. |
Combat | • For every 5 Intelligence purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 40 Intelligence purchased in radius range): Skills that Critically Strike restore 12% of their Energy cost. |
Exploit Weakness | Grants + [144%] bonus to all Magic nodes within range. • Additional Bonus (requires 40 Dexterity purchased in radius range): When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds. |
Control | For every 5 Intelligence purchased within range, you deal + [14.21%] increased damage to Crowd Controlled targets. • Additional Bonus (requires 25 Intelligence purchased in radius range): You deal x10% increased damage to Slowed or Chilled enemies or, instead, x20% increased damage to Stunned or Frozen enemies. |
No Witnesses | Your Ultimate Skills deal x30% increased damage and grant you x10% increased damage for 20 seconds when cast. (Legendary Nodes not used) |
Exploit | • For every 5 Strength purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. • Additional Bonus (requires 25 Strength purchased in radius range): When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
1. Starting Board (Chip)
2. Tricks of the Trade (Turf)
3. Cheap Shot (Combat)
4. Exploit Weakness (Control)
5. No Witnesses (Exploit)
Paragon Board images courtesy of d4builds.gg. Click this link for the Paragon planner.
Mechanics and Playstyle
Rapid Fire has high single target damage, but normally lacks Area of Effect (AoE) for clearing groups of enemies. Aspect of Repeating does not provide enough additional targets, and Shadow Imbuement has a cooldown that is not always available for every pack. Therefore, Flurry is utilized in this build for unlimited AoE.
This hybrid build has an arsenal of both Cutthroat Skills (Flurry, Shadow Step and Dash) and Marksman Skills (Rapid Fire and Puncture) to activate damage increases from Close Quarters Combat and Tricks of the Trade.
Spam Flurry in the middle of a group of enemies to deal AoE damage, while Advanced Flurry Stuns them. Once you have a clear line of sight, snipe Elite enemies with Rapid Fire.
Cold Imbuement and Crowd Control
Cold Imbuement is utilized for Crowd Control (CC) and multiple damage increases. The 25% chill applies to every hit from Rapid Fire or Flurry, meaning enemies become Frozen after just one cast. These multi-hit Core Skills easily activate the additional bonuses on Mixed Cold Imbuement and Frigid Finesse for some insane damage multipliers.
Elites are easy to kill after being Frozen, but bosses are initially immune to Crowd Controls. Cold Imbuement and Advanced Flurry can still be used against bosses to eventually Stagger them. After fully Staggering a Boss, they are considered affected by all Crowd Control types for the Staggered duration.
Vulnerable
Fundamental Puncture easily applies Vulnerable to a target with a single Basic attack. Aim Puncture at the toughest enemies in a pack. In group play, apply this debuff to Elites and Bosses so your teammates deal 20% more damage.
Animation Cancel Technique
An Evade can be used immediately after using Rapid Fire or Flurry to cancel their casting animations. This technique is important to quickly dodge incoming attacks while activating Advanced Flurry and Advanced Rapid Fire. Boots with the implicit effect, attacks reduce Evade’s cooldown by 1.2 seconds, allow for an animation cancel after using 3 Basic Attacks and a Core Skill. Practice hitting Evade after every Core Skill to build muscle memory.
AoE Damage Rotation
Explode groups of mobs with the following rotation.
- (Optional) Dash through tougher enemies to apply Enhanced Dash if necessary.
- Evade through at least 1 enemy to prepare Advanced Flurry.
- Build 3 Combo Points with Puncture, activating Tricks of the Trade for a damage bonus to your next Cutthroat Skill, Flurry.
- Cast Flurry to deal AoE damage and Stun enemies.
- Immediately animation cancel Flurry with an Evade through another enemy to restart the rotation.
You lose all Crowd Control damage bonuses against Unstoppable Elites, making them much harder to defeat. Quickly kill any Elites within a group of enemies with the Single Target Damage Rotation (section directly below) before they become Unstoppable. Attempt to single them out or get next to them for Rapid Fire to hit. Otherwise, clear out some enemies with the AoE Rotation to create a line of sight.
Single Target Damage Rotation
Use the following rotation against Elites and Bosses for high single target Damage Per Second (DPS).
- Use Evade to activate Advanced Rapid Fire.
- Build 3 Combo Points with Puncture. Make sure you are close enough for Fundamental Puncture to apply Vulnerable.
- Cast Shadow Step on the toughest Elite to Stun them and activate Tricks of the Trade for a damage bonus to your next Marksman Skill, Rapid Fire. Alternatively, Dash can be used through a Boss to apply Enhanced Dash.
- Activate Cold Imbuement for damage increases from Mixed Cold Imbuement and Frigid Finesse.
- Cast Rapid Fire at the target.
- Immediately animation cancel Rapid Fire with an Evade to restart the rotation.
Gear Choice and Stat Priority in the Endgame
Make sure to pick up all Rare Item drops that may be upgrades while you are farming with Double Core Rapid Fire and Flurry Rogue. Save Legendary Items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare Items.
When comparing weapons with similar item levels, Daggers are preferred over Swords for the Damage to Close Enemies implicit. Crossbows are preferred over Bows for the Vulnerable Damage implicit.
Make sure you have Boots with the implicit effect, attacks reduce Evade’s cooldown by 1.2 seconds. The implicit effect is required for constant Evades to keep activating Advanced Rapid Fire and Advanced Flurry. Upgrade Boots with at least 700 Item Power at the Blacksmith to get the max cooldown reduction value.
Stat Priority List
Listed below are the affixes to prioritize on gear for Dual Core Rapid Fire Flurry Rogues. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending how much is stacked or other character stats. Bolded stats are the most important and sometimes vital for the build to function properly.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Damage to Crowd Controlled Enemies is a high priority affix due to Close Quarters Combat.
Gear Slot | Important Affixes |
---|---|
Weapons | + Damage to Crowd Controlled Enemies, Dexterity, All Stats + Vulnerable Damage, Damage to Close Enemies, Core Skill Damage + Critical Strike Damage, Damage to Stunned Enemies |
Helm | + Armor, Resistances + Basic Attack Speed, Cooldown Reduction, Maximum Life + Crowd Control Duration, Dexterity, Maximum Energy |
Chest | + Armor, Damage Reduction, DR from Close Enemies, Resistances + DR from Distant Enemies, Maximum Life + Dexterity |
Gloves | + Ranks of Rapid Fire, Ranks of Flurry, Attack Speed, Critical Strike Chance + Dexterity, Critical Strike Damage with Imbued Skills, Critical Strike Chance Against Injured Enemies |
Pants | + Armor, Damage Reduction, DR from Close Enemies, Resistances + DR from Distant Enemies, Maximum Life + Dodge Chance, DC Against Close Enemies, Dexterity |
Boots | + Resistances, Movement Speed + Energy Cost Reduction, Ranks of Dash + Dexterity, Dodge Chance, DC Against Distant Enemies, DR while Injured |
Amulet | + Armor, Ranks of Frigid Finesse, Weapon Mastery, Exploit or Malice Passive + Cooldown Reduction, Movement Speed + Energy Cost Reduction, Damage Reduction, DR from Close Enemies + DR from Distance Enemies, % Dexterity |
Rings | + Critical Strike Chance, Damage to Crowd Controlled Enemies + Maximum Life, Resource Generation + Damage to Close Enemies, Vulnerable Damage + Maximum Energy, Lucky Hit Chance |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Rapid Fire Rogue build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.
Frostbitten Aspect is utilized solely for the Critical Strike Damage against Frozen enemies. There are no Grenade Skills in this build.
Resource Aspects, such as Aspect of the Umbral and Ravenous Aspect, help with Energy management early on. Unfortunately, they are limited to Ring slots and replace Offensive Aspects. Resource management is improved elsewhere in this build, so important separate damage multipliers are not lost.
Gear Slot | Aspect Name | Aspect Power |
---|---|---|
Ranged Weapon (+100% bonus effect) | Edgemaster’s Aspect | Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Amulet (+50 bonus effect) | Aspect of Retribution | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [10 – 20%] increased damage to Stunned enemies. |
Dual-Wielded Weapon Slot #1 (replaced by Condemnation) | Vengeful Aspect | Lucky Hit: Making an enemy Vulnerable has up to a [40 – 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Rapid Aspect | Basic Skills gain [15 – 30%] Attack Speed. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Aspect of Encircling Blades | Flurry damages enemies in a circle around you and deals [15 – 22%] increased damage. |
Helm (optional replacement with Harlequin Crest) | Umbrous Aspect | Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60%] chance to grant a free Dark Shroud shadow. |
Chest or Pants | Aspect of Disobedience | You gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%]. |
Chest or Pants | Aspect of Might | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds |
Boots | Ravager’s Aspect | Shadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step by [1 – 6%] for 2 seconds, up to [5 – 30%]. |
Unique Items
Listed below are the recommended and optional Unique Items for this build.
- Condemnation (Highly Recommended): This Unique Dagger synergies well with this Combo Points build for an additional damage multiplier.
- Harlequin Crest (Recommended Uber Unique): This powerful Uber Unique provides the best of offensive and defense, if you are lucky enough for it to drop from Uber Duriel.
Not Recommended Unique items
Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.
- Tibault’s Will: 40%[x] increased damage is not usually possible in this gear slot, but Legendary Pants with 4 well-rolled defensive affixes and a Defensive Aspect are more beneficial.
- Penitent Greaves: These Boots provide a decent damage increase in the Unique Effect, but the rest of the affixes are a bit lacking. Legendary Boots with the implicit effect, attacks reduce Evade’s cooldown, are needed if you plan on utilizing the constant animation canceling playstyle.
- Skyhunter: A Legendary Ranged Weapon can provide a higher damage multiplier from an Offensive Aspect with +100% bonus effect on 2-Handed Weapons.
- Asheara’s Khanjar: The Attack Speed bonus on this Unique Dagger is decent, but the rest of its affixes are lacking. A Legendary Sword with well-rolled affixes and an Offensive Aspect is more beneficial.
- Grasp of Shadow: These Unique Gloves provide up to +6 Ranks for all Core Skills, but well-rolled Legendary Gloves are better. The summoned Shadow Clone attack does significantly less damage than the original attack being copied.
- Temerity: These Unique Pants provide a consistent Barrier when paired with Siphoning Strikes. Conceited Aspect can also be used with this Barrier generation for increased damage, but this build already has enough Offensive Aspect choices. Using Temerity causes you to miss out on 4 Damage Reduction affixes and an Aspect from Legendary Pants, making them not worthwhile.
Gems
Listed below are the best Gems to socket into gear for each slot type for the Rapid Fire and Flurry Rogue build.
- Weapon: Royal Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor: Royal Ruby for Maximum Life or Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Royal Skull to cap Armor (13200 for Tier 100 Nightmare Dungeons) or Individual Resistance Gems for Resistances that are not already capped at 70%. The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Listed below are the best Elixirs to consume, ranked by importance. Elixirs that are not available at the Alchemist can only be found as drops. Open Splitting Steel and Mystery Chests in Helltides to farm non-craftable Elixirs.
- Iron Skin Elixir (non-craftable): Use if Armor is not capped (13200 in Tier 100 Nightmare Dungeons). Alternatively, Heady Iron Barb Elixir can be crafted at the Alchemist.
- Elixir of Cruelty (non-craftable): Provides the highest source of Critical Strike Chance from an Elixir. Alternatively, Heady Precision Elixir can be crafted at the Alchemist.
- Heady Assault Elixir (craftable): Attack Speed increases Damage Per Second (DPS).
- Elixir of Fortitude (non-craftable): Maximum Life greatly improves survivability in AoZ.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Changelog
- March 5th, 2024: Guide updated for the Mid Season 3 Update (Patch 1.3.3).
February 16th, 2024: Mention of the Weapon Mastery bug introduced in Patch 1.3.2 added.- February 5th, 2024: Seneschal Construct Companion Powers section updated with an optional setup for construct damage.
- January 28th, 2024: Seneschal Construct Companion Powers section updated.
- January 22nd, 2024: Guide updated for Season 3 (Patch 1.3.0).
- Seneschal Construct Companion Powers section added.
- December 18th, 2023: Stat Priority List reevaluated with an emphasis on capping Armor and Resistances.
- December 6th, 2023: Tears of Blood Unique Glyph added to Paragon section.
- November 15th, 2023: Paragon Board images added.
- November 1st, 2023:
- Tibault’s Will Bug mentioned.
- Resistances added to Stat Priority List and Gem sections.
- Vampiric Power Tier List reevaluated.
- October 17th, 2023: Guide updated for Season 2 (Patch 1.2.0).
- August 30th, 2023: Not Recommended Unique Items section added.
- August 9th, 2023: Barber Farming Strategy updated with new hotfix change.
- August 2nd, 2023: Patch 1.1.1 section added with another Siphoning Strike change.
- July 28th, 2023: Barber Variant added.
- July 18th, 2023: Guide updated for Season 1.