General Leveling Tips
The recommended World Tier to level in is 1 (Adventurer). This will provide you with the smoothest and fastest leveling experience. If you like the added challenge, you can of course play in World Tier 2 (Veteran), but the 20% extra experience from monsters does not make up for the added time it takes to kill them, and this will generally result in a slower and clunkier leveling process.
Before you can engage in endgame activities like the Capstone Dungeon (which unlocks World Tier 3), Nightmare Dungeons, or the Tree of Whispers, you must complete the main storyline.
Getting a mount is an important step in your leveling journey, and we recommend generally saving your explorations of the world (such as for obtaining Altars of Lilith) for until after you get it. For more details, read our mount guide.
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Leveling as a Rogue as Melee or Ranged
The Rogue offers a variety of viable Core Skills that are effective for leveling a new character. In this guide, players can choose between a melee or ranged playstyle.
Twisting Blades is the best starting Core Skill for Rogue due to the high hit damage. This melee build is the most effective and fastest way to level a new Rogue character. The only downsides are the melee range and finesse required to play the build.
Alternatively, Penetrating Shot is the best option for players wanting a ranged playstyle. It does not deal as much single target damage as
Twisting Blades, but Penetrating Shot can still be used to level easily with any issue. This ranged build is a safer option to deal damage from a distance.
If you are already level 50, you can check out any of our Endgame Rogue builds.
Level 50/Endgame Twisting Blades Rogue Build Level 50/Endgame Flurry Rogue Build Level 50/Endgame Penetrating Shot Rogue Build Level 50/Endgame Poison Trap Rogue Build1. Twisting Blades Leveling Build
Rogue leveling is a breeze as you fly through Sanctuary with the Twisting Blades leveling build. This is your leveling guide for Diablo 4, with the maximum Skill Point allocation at level 50. From previous Beta testing, we currently believe Twisting Blades is the best option for leveling a new Rogue character. Let us go over the build mechanics, character progression, and playstyle!
Twisting Blades deals high single target damage with 2 hits per cast. In addition, the piercing effect of the returning blades can be used to kill multiple enemies at a time with proper positioning. Twisting Blades excels at both single target damage and AoE clearing without any investment.
This fast-paced burst build is perfect for players that want a more complex and involved playstyle. Fly through the battlefield with the Twisting Blades Rogue!
1.1 Skill Tree Points
The following table shows the order in which to allocate your Skill Points for the Twisting Blades Rogue leveling build. You gain 48 points at Level 50 and 2 points from completing Renown in each Act zone, for a total of 58.
1.2 Twisting Blades Rogue Specialization
The Rogue Specialization can be unlocked at level 15. Complete the True Potential questline as soon as possible to gain access to the first Specialization option, Combo Points.
Build Combo Points with Puncture to unleash additional damage for
Twisting Blades. This option is preferred for general farming due to the burst damage playstyle.

The Specialization can be swapped to Inner Sight for long single target fights, like World Bosses. The harder you hit, the faster you fill up your Inner Sight Gauge to gain unlimited Energy for 4 seconds. A strong character benefits more from this Specialization, allowing for more Twisting Blades usage.

1.3 Mechanics and Playstyle
The Twisting Blade Rogue leveling build is more involved to play than most others. Twisting Blades damage is increased by several buffs to cause a devastating hit. Combo Points can be generated for additional damage.
Shadow Imbuement turns the attack into Shadow damage. Finally,
Concealment guarantees your opener to be a Critical Hit. After the first victim is impaled by Twisting Blades,
Dash and
Shadow Step are used to reposition around other enemies so the returning blades can hit them. The flying blades retain the damage buffs of the initial impale, including the guaranteed Critical Hit!
Damage is increased further with Close Quarters Combat,
Malice,
Exploit,
Precision Imbuement and
Impetus. Survivability is gained through
Agile and
Sturdy, while
Siphoning Strikes sustain Life. Finally,
Stutter Step and
Haste speed up movement for faster farming.
1.3.1 Status Effects
The Twisting Blades Rogue utilizes Crowd Control effects to render Elites helpless. Methodical Shadow Step Stuns for 2 seconds and closes the gap. Follow up with
Twisting Blades to Daze your target. Once Dazed, Critical Hits activate
Trick Attacks to continuously Knock Down the enemy.
Fundamental Puncture easily applies Vulnerable to a target with a single Basic attack. In group play, apply this debuff to Elites and Bosses so your teammates deal 20% more damage. Stack Damage to Crowd Controlled and Vulnerable Enemies on gear and the Paragon Board to scale your damage further.
1.3.2 AoE Damage Rotation
Explode groups of mobs with the following rotation.
- (Optional) Initiate combat with
Shadow Step to close the gap, targeting the toughest opponent to Stun it.
- Immediately activate both
Concealment and
Shadow Imbuement to buff your next attack.
- Cast
Twisting Blades one or two times on the target, depending on how tough it is.
- Use
Dash or Evade to move through any additional enemies so the returning blades pierce through them.
- Use
Puncture to finish off any injured enemies, generate Energy and build Combo Points for your next
Twisting Blades.
- Cast additional
Twisting Blades on any remaining enemies with high health.
- Repeat the rotation when cooldowns are ready.
1.3.3 Single Target Damage Rotation with Combo Points
Use the following rotation against Bosses for high sustained single target DPS.
- (Optional) Close the gap to the target with
Shadow Step.
- Rapidly cast
Puncture three times to build up Combo Points. Stand close enough to the target to hit twice, applying Vulnerable.
- If not on cooldown, activate
Concealment to guarantee the next Critical Hit.
- If not on cooldown, activate
Shadow Imbuement for more damage.
- Cast
Twisting Blades once on the target.
- Repeat the rotation. Get into the rhythm of casting 3 Basic attacks for Combo Points before each
Twisting Blades.
1.3.4 Single Target Damage Rotation with Inner Sight
Switch the Rogue Specialization to Inner Sight to deal more single target DPS against the toughest enemies, like World Bosses. The rotation is the same as the Combo Point Rotation above, except you spam Twisting Blades for 4 seconds when Inner Sight activates to give you unlimited Energy.
1.4 Gear Choice and Stat Priority while Leveling
Make sure to pick up all Rare equipment drops that may be upgrades while you are leveling Twisting Blades Rogue. Save Legendary items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare items.
When comparing weapons with similar item levels, Swords are preferred over Daggers for higher damage per hit. The DPS value on ranged weapons doesn’t matter, so prioritize affix values instead. Crossbows are preferred over Bows for the Vulnerable Damage implicit affix.
Listed below are the stat affixes to prioritize on gear for Twisting Blades Rogue leveling, ranked by their importance. Affixes on the same level have roughly the same importance.
Importance | Affixes |
---|---|
1 | DPS value on one-handed weapons |
2 | + Rank of Twisting Blades |
3 | +All Damage + Damage to Close, Dazed, Stunned, Healthy and Crowd Controlled Enemies + Damage with Dual-Wielded Weapons, Core and Cutthroat Skills + Damage while Healthy + Vulnerable Damage + Critical Strike Chance and Damage + Attack Speed and Basic Skill Attack Speed + Dexterity |
4 | + Damage Reduction + Any Elemental Resistances + Dodge Chance |
5 | + Crowd Control Duration + Cooldown Reduction + Movement Speed + Life and Healing Received |
1.5 Legendary Aspects and Codex of Power
To unlock Aspects in the Codex of Power, you must complete the corresponding Dungeon where the specific Aspect drops. Bladedancer’s Aspect can be unlocked in the Codex of Power by completing the Jalal’s Vigil dungeon in Scosglen. Visit the Occultist to imprint this Aspect onto an item for
Twisting Blades to orbit you for a short time after they return. Imprint on a Bow or Crossbow for +100% bonus effect on 2-Handed weapons. You do not need to replace your ranged weapon often, as this build doesn’t use any ranged skills. A Crossbow with useful damage increase stats is preferred.
Aspects found on dropped Legendary Items have stronger effects than those applied from the Codex of Power. Additionally, it is important to know that certain Aspects can only be obtained by finding them on a legendary item, and are not accessible through the Codex of Power. Extract Aspects from unusable Legendary Items to imprint them onto well-rolled Rare Items. Avoid imprinting valuable extracted Aspects onto weapons, because weapons they get replaced often while leveling.
We have a dedicated in-depth Aspect and Codex of Power guide that you can check out for more information.
Listed below are all the Aspects found on Legendary items that are important for the Twisting Blades Rogue leveling build. They are listed in order of priority.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | ![]() | Jalal’s Virgil, Scosglen |
![]() | Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
![]() | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%. | Underroot, Scosglen |
![]() | Distant enemies have a 8% chance to be Stunned for 2 seconds when they hit you. You deal [20 – 40%] increased damage to Stunned enemies. | Abandoned Mineworks, Kehjistan |
![]() | ![]() | Random Drop Only |
![]() | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds | Dark Ravine, Dry Steppes |
![]() | Basic Skills gain [15 – 30%] Attack Speed. | Buried Halls, Dry Steppes |
![]() | Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. | Random Drop Only |
![]() | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them. | Random Drop Only |
![]() | You take [15 – 25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. | Luban’s Rest, Scosglen |
![]() | Critical Strikes grant [8.0 – 16.0%] Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
![]() | Lucky Hit: Making an enemy Vulnerable has up to a [30 – 50%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. | Inferno, Kehjistan |
1.6 Gems
Listed below are the best Gems to socket into gear for each slot type for the Twisting Blades Rogue leveling build.
- Weapon: Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor: Ruby for Maximum Life.
- Jewelry: Diamond for all Resistance or any gem that provides you with the resistance type you lack the most.
1.7 Elixirs and Health Potions
Visit the Alchemist to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed by 7%.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
2. Penetrating Shot Leveling Build
The Penetrating Shot Rogue build blasts through even the toughest foes. This is your guide to building a character for endgame activities in Diablo 4, with the optimal setup for Skills, Gear and Paragon.
Penetrating Shot always pierces, dealing massive hit damage to any enemies in the way. This ranged build is perfect for players that want a safe playstyle that easily clears groups of enemies. Line them up with the Penetrating Shot Rogue!
This endgame build guide assumes your character is at least level 50. Check the Rogue Leveling Guide if you need help getting there.
2.1 Skill Tree Points
The following table shows the order in which to allocate your Skill Points for the Penetrating Rogue leveling build. You gain 48 points at Level 50 and 2 points from completing Renown in each Act zone, for a total of 58.
2.2 Penetrating Shot Rogue Specialization
Combo Points is the preferred Rogue Specialization for general farming due to it providing bonus Lucky Hit Chance for Penetrating Shot, in additional to increased damage.

2.3 Mechanics and Playstyle
The Penetrating Shot Rogue build is fairly simple to play, but has some complex mechanics to learn. Penetrating Shot has a focused Area of Effect (AoE) in a straight line that can be hard to utilize.
Trickshot Aspect helps overcome this downside by adding more arrows to increase coverage and help clear packs of enemies.
Damage is increased further with Concussive,
Weapon Mastery,
Exploit
Malice and
Impetus.
Smoke Grenade prevents enemies from attacking you, greatly increasing survivability.
Finally, Stutter Step,
Haste and
Dash speed up movement for faster farming.
Shadow Imbuement is used to help clear packs of enemies and generate Energy with
Consuming Shadows.
2.3.1 Lucky Hit
Penetrating Shot has a high Lucky Hit Chance of 80% when used with 3 Combo Points, and it has a chance of proccing on every enemy hit by the piercing arrows. Therefore, Countering Smoke Grenade and
Innervation are used for Lucky Hit Effects.
Puncture can also be used to proc Lucky Hits with 35% chance per blade thrown. This works extremely well with increased Basic Attack Speed and 3 blades thrown per cast on
Fundamental Puncture.
2.3.2 Status Effects
The Penetrating Shot Rogue utilizes multiple status effects to render enemies helpless. Advanced Penetrating Shot Slows enemies and Knocks Down elites when casted at full Energy.
Fundamental Puncture easily applies Vulnerable to a target with a single Basic attack. In group play, apply this debuff to Elites and Bosses so your teammates deal 20% more damage!
Smoke Grenade is another powerful Crowd Control (CC) in our trapper arsenal. This Skill can be used often to Daze groups of enemies with
Countering Smoke Grenade.
Dash also drops an automatic Smoke Grenade with
Aspect of Quickening Fog. Critical Strikes against Dazed enemies knock them down with
Trick Attacks, activating
Concussive for increased Critical Strike Chance.
Advanced Penetrating Shot and
Disciplined Dash both apply Slow to restore Energy with
Aspect of the Umbral.
Stack Damage to Poisoned, Vulnerable, Dazed, Slowed and Controlled Enemies on gear and the Paragon Board to scale your damage further.
2.3.3 Damage Rotation
Use the following rotation to optimize DPS.
- Use
Smoke Grenade or
Dash with
Aspect of Quickening Fog to Daze enemies.
- Against large groups of enemies, activate
Shadow Imbuement for AoE explosions and Energy generation.
- Cast
Puncture 3 times to build Combo Points. Try to stay close enough to shotgun elites and bosses to apply Vulnerable and proc Lucky Hit.
- Line enemies up to piece through them with
Penetrating Shot.
- Repeat the rotation. Try to cast
Penetrating Shot while you have full Energy to activate
Advanced Penetrating Shot and
Edgemaster’s Aspect.
2.4 Gear Choice and Stat Priority while Leveling
Make sure to pick up all Rare Item drops that may be upgrades while you are farming with Penetrating Shot Rogue. Save Legendary Items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare Items.
When comparing weapons with similar item levels, Crossbows are preferred over Bows for the Vulnerable Damage implicit affix. The DPS value on Dual Wielded Weapons doesn’t matter as much, because they are only used for Puncture. Therefore, other beneficial affix mods on Dual Wielded Weapons can be prioritized instead.
Listed below are the stat affixes to prioritize on gear for Penetrating Shot Rogue, ranked by their importance. Affixes on the same level have roughly the same importance.
Importance | Affixes |
---|---|
1 | DPS value on Ranged Weapons |
2 | + Rank of Penetrating Shot |
3 | + All Damage + Damage to Trapped, Poisoned, Dazed, Slowed, Healthy, Injured and Crowd Controlled Enemies + Damage with Ranged, Core and Marksman Skills + Damage while Healthy + Vulnerable Damage + Critical Strike Chance and Damage + Attack Speed and Basic Skill Attack Speed + Dexterity |
4 | + Damage Reduction + Any Elemental Resistances + Dodge Chance |
5 | + Crowd Control Duration + Cooldown Reduction + Movement Speed + Life |
2.5 Legendary Aspects and Codex of Power
To unlock Aspects in the Codex of Power, you must complete the corresponding Dungeon where the specific Aspect drops. Trickshot Aspect can be unlocked in the Codex of Power by completing the Bastion of Faith in Hawezar. Visit the Occultist to imprint this Aspect onto an item. Imprint this on an Amulet for +50% bonus effect.
Aspects found on dropped Legendary Items have stronger effects than those applied from the Codex of Power. Additionally, it is important to know that certain Aspects can only be obtained by finding them on a legendary item, and are not accessible through the Codex of Power. Extract Aspects from unusable Legendary Items to imprint them onto well-rolled Rare Items. Avoid imprinting valuable extracted Aspects onto weapons, because weapons they get replaced often while leveling.
We have a dedicated in-depth Aspect and Codex of Power guide that you can check out for more information.
Listed below are all the Aspects found on Legendary items that are important for the Penetrating Shot Rogue leveling build. They are listed in order of priority.
Aspect Name | Legendary Aspect Power | Source |
---|---|---|
![]() | Whenever ![]() | Bastion of Faith, Hawezar |
![]() | Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. | Oldstones, Scosglen |
![]() | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%. | Underroot, Scosglen |
![]() | Restore [1 – 4] of your Primary Resource when you Crowd Control an enemy. | Champion’s Demise, Dry Steppes |
![]() | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds | Dark Ravine, Dry Steppes |
![]() | Basic Skills gain [15 – 30%] Attack Speed. | Buried Halls, Dry Steppes |
![]() | Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. | Random Drop Only |
![]() | You have 20% increased Crowd Control Duration. While enemies are Unstoppable, you deal [20 – 50%] increased damage to them. | Random Drop Only |
![]() | You automatically drop a ![]() ![]() | Random Drop Only |
![]() | Your Grenade Skills count as Trap Skills. Whenever you arm a Trap or drop Grenades, you gain [10 – 18%] increased Movement speed for 3 seconds. | Derelict Lodge, Fractured Peaks |
![]() | You take [15 – 25%] less damage from Crowd Controlled enemies. Whenever a Crowd Controlled enemy deals direct damage to you, gain 15% Movement Speed for 2 seconds. | Luban’s Rest, Scosglen |
![]() | Critical Strikes grant [8.0 – 16.0%] Movement Speed for 1 second, up to 6 seconds. | Shivta Ruins, Kehjistan |
![]() | Lucky Hit: Making an enemy Vulnerable has up to a [30 – 50%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. | Inferno, Kehjistan |
2.6 Gems
Listed below are the best Gems to socket into gear for each slot type for the Penetrating Shot Rogue build.
- Weapon: Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor: Ruby for Maximum Life.
- Jewelry: Diamond for all Resistance or any gem that provides you with the resistance type you lack the most.
2.7 Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or the Assault Elixir to increase Attack Speed by 7%.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.