Diablo 4 Spiritborn
levelingGorillaPoisonSeason 8Spiritborn

Stinger – Spiritborn Leveling Build for Diablo 4 (Season 8)

Rush through enemies and poison everything in your path!

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Neviriah

WRITER

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Co-Authored
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GhazzyTV

WRITER

Minion Overlord


Updated: S-Tier Build

StingerWithering FistArmored HideThe DevourerTouch of DeathScourge


Build Introduction

This Spiritborn leveling build revolves around StingerStinger as the main skill and provides massive poison damage against large groups of enemies, while ScourgeScourge serves as Vigor recovery together with Withering FistWithering Fist, and further boosts our damage. It can easily complete the campaign, however, we recommend using the Quill Volley leveling build instead, as it is stronger and feels smoother during early leveling until you get better gear.

Have questions or feedback about this guide? Join Ghazzy’s livestream and ask him!
Check our Leveling Tier List to see how this build compares to others.

Quick Navigation

Want to skip ahead? Use the table below to jump to the sections you are looking for.

Gear, Gems, and RunesSkill Tree
Rotation and PlaystyleSeason Updates

Allocation of Skill Points

Below is the optimal order for spending your points as you level up. If you are missing skill points, complete Renown Tier 1-3 in every zone.

OrderSkillCluster
1Withering FistWithering FistBasic Skill
2Enhanced Withering FistEnhanced Withering FistBasic Skill
3StingerStingerCore Skill
4Enhanced StingerEnhanced StingerCore Skill
5Advantageous StingerAdvantageous StingerCore Skill
6StingerStinger Rank 2Core Skill
7StingerStinger Rank 3Core Skill
8StingerStinger Rank 4Core Skill
9StingerStinger Rank 5Core Skill
10Accelerated Withering FistAccelerated Withering FistBasic Skill
11Focal PointFocal PointFocus Passive
12Armored HideArmored HideDefensive Skill
13Enhanced Armored HideEnhanced Armored HideDefensive Skill
14Reinforced Armored HideReinforced Armored HideDefensive Skill
15ScourgeScourgeDefensive Skill
16Enhanced ScourgeEnhanced ScourgeDefensive Skill
17Reinforced ScourgeReinforced ScourgeDefensive Skill
18Touch of DeathTouch of DeathPotency Skill
19Enhanced Touch of DeathEnhanced Touch of DeathPotency Skill
20Invasive Touch of DeathInvasive Touch of DeathPotency Skill
21ScourgeScourge Rank 2Defensive Skill
22ScourgeScourge Rank 3Defensive Skill
23ScourgeScourge Rank 4Defensive Skill
24The DevourerThe DevourerUltimate Skill
25Harmonious DevourerHarmonious DevourerUltimate Skill
26Exalted DevourerExalted DevourerUltimate Skill
27The DevourerThe Devourer Rank 2Ultimate Skill
28The DevourerThe Devourer Rank 3Ultimate Skill
29The DevourerThe Devourer Rank 4Ultimate Skill
30The DevourerThe Devourer Rank 5Ultimate Skill
31ScourgeScourge Rank 5Defensive Skill
32Touch of DeathTouch of Death Rank 2Potency Skill
33Touch of DeathTouch of Death Rank 3Potency Skill
34Noxious ResonanceNoxious ResonanceKey Passive
35AntivenomAntivenomDefensive Passive
36NourishmentNourishmentDefensive Passive
37NourishmentNourishment Rank 2Defensive Passive
38NourishmentNourishment Rank 3Defensive Passive
39RavenousRavenousPotency Passive
40RavenousRavenous Rank 2Potency Passive
41RavenousRavenous Rank 3Potency Passive
42OppressiveOppressivePotency Passive
43OppressiveOppressive Rank 2Potency Passive
44OppressiveOppressive Rank 3Potency Passive
45Touch of DeathTouch of Death Rank 4Potency Passive
46Touch of DeathTouch of Death Rank 5Potency Passive
47ResilientResilientPotency Passive
48 ResilientResilient Rank 2Potency Passive
49ResilientResilient Rank 3Potency Passive
50ResolutionResolutionUltimate Passive
51ResolutionResolution Rank 2Ultimate Passive
52ResolutionResolution Rank 3Ultimate Passive
53Spiritual AttunementSpiritual AttunementUltimate Passive
54SupremacySupremacyUltimate Passive
55SupremacySupremacy Rank 2Ultimate Passive
56SupremacySupremacy Rank 3Ultimate Passive
57SustenanceSustenanceUltimate Passive
58InitiativeInitiativeUltimate Passive
59InitiativeInitiative Rank 2Ultimate Passive
60InitiativeInitiative Rank 3Ultimate Passive
61IntricacyIntricacyUltimate Passive
62IntricacyIntricacy Rank 2Ultimate Passive
63IntricacyIntricacy Rank 3Ultimate Passive
64ApexApexFocus Passive
65ApexApex Rank 2Focus Passive
66ApexApex Rank 3Focus Passive
67EnduranceEnduranceDefensive Passive
68EnduranceEndurance Rank 2Defensive Passive
69EnduranceEndurance Rank 3Defensive Passive
70PerseverancePerseveranceDefensive Passive
71PerseverancePerseverance Rank 2Defensive Passive

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Skill Bar and Skill Tree Points

Suggested Skill Bar
ScourgeScourgeTouch of DeathTouch of DeathArmored HideArmored HideThe DevourerThe DevourerWithering FistWithering FistStingerStinger

If you are unsure how to use these skills, read the Build Mechanics section after setting up your skill bar.

Wondering what comes after Level 60 or which Paragon boards to pick? Head to the Spiritborn Builds page and choose an endgame build to continue progressing your character even further.

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Spiritborn Class Mechanic — Spirit Hall

The Specialization of the Spiritborn Class becomes available at Level 15. It is recommended to complete the Sacred Hunt questline in Kehjistan as soon as possible. The quest is given by Tarka.

The Spirit Hall system allows you to choose two animal spirits as protective guardians to receive powerful passive bonuses. The first, primary Spirit Guardian can be selected at Level 15, after completing the quest. Followed by the secondary Spirit Guardian at Level 30. Each Guardian has a different primary and secondary bonus ability, and you do not have to pick the same Guardian twice!

The Spirit Hall allows you to combine two different Spirit Guardians or stick with just one.

  • Primary Spirit Guardian: Gorilla
    • Casting a Gorilla Skill deals 100% Thorns to enemies you hit and grants a Barrier for 10% of Maximum Life, up to 40%, for 3 seconds. All Skills are now also Gorilla Skills.
  • Secondary Spirit Guardian: Jaguar
    • Maximum Ferocity is increased by 1. Gain 1 stack of Ferocity whenever you kill an enemy or damage a Boss.

For this build, we use the Gorilla as the primary Spirit Guardian for extra survivability during leveling and because it provides a Barrier, which helps us to deal more damage and worry less. Additionally, we pick the Jaguar as secondary Spirit Guardian for the increased Ferocity.

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Gear, Stats, Gems, and Runes

When picking your gear, higher Item Power generally indicates stronger gear, but you should also consider the affixes and effects that are relevant to your class and build. When making gear decisions, keep an eye on both Item Power and the specific attributes that complement the build.

Legendary Aspects

For general information on how to unlock the Codex of Power, head to our dedicated Aspects and Codex of Power guide. You can imprint Apsects onto items by visiting the Occultist.

Listed below are all the Aspects that are important for this Centipede Spiritborn leveling build. You can equip any aspect from this list in the slot it drops for, as they are all useful while leveling.

If you want a recommendation regarding which Aspect to get first, the Aspect of the UmbralAspect of the Umbral would be a good priority as it will help with Vigor management. You can unlock this aspect either through finding it naturally, as a random drop, or by completing the Champion’s Demise Dungeon in Dry Steppes. You can unlock this aspect through finding it naturally, as a random drop. For best results, combine these Aspects with the right stat/affix priorities.

Aspect NameLegendary Aspect PowerSource
Aspect of InfestationAspect of Infestation (Offensive)Lucky hit: Centipede Skills have up to a 35% chance to spawn a Pestilent Swarm from the target which deals {x} poison damage per hit. Pestilent Swarms now also deal 100% of their Base Damage as Poisoning Damage over 6 seconds.
Aspect of the UmbralAspect of the Umbral (Resource)Restore {x} of your primary resource when you crowd control an enemy.Champion’s demise, Dry steppes
Aspect of PestilenceAspect of Pestilence (Offensive)Stinger spawns a Pestilence swarm at its target location which deals x% of Stinger’s Base damage per hit. Pestilent swarms now last 50% longer and spiral outwards.Hallowed Stones, Nahantu
Duelist's AspectDuelist’s Aspect (Utility)Maximum Ferocity increased by 1-5.
Aspect of EnduranceAspect of Endurance (Defensive)Your resolve has a x% chance to not be lost when you are hit for each stack of Ferocity you have.
Aspect of InterdictionAspect of Interdiction (Defensive)Gain x% Block Chance per Resolve stack.
Aspect of Unyielding HitsAspect of Unyielding Hits (Offensive)Casting a Gorilla skill adds x% of your Armor to all attacks for 3 seconds.
Aspect of the Dark DanceAspect of the Dark Dance (Resource)Every 5 seconds, your next Core skill costs {x} life instead of primary resource. This will only occur if you have at least 60% of your Maximum Life. Skills that spend life deal x% bonus damage.
Aspect of DisobedienceAspect of Disobedience (Defensive)You gain x% increased armor for 4 seconds when you deal any form of damage stacking up to x%.Halls of the Damned, Kehjistan

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Stat Priority and Tempering Affixes

During your leveling journey, you may stumble across items with very good affixes. Tempering these items can provide you with a significant boost in character power, so make sure you understand how it works

Tempering is only possible if you have already found a few Tempering Manuals while leveling!

Keep an eye out for the following stats and modifiers that are particularly beneficial for this build (listed in order of importance):

Gear SlotImportant Affixes (ranked by priority)Tempering Recipes and Affixes
Helm1. Dexterity
2. Armor
3. Resistances
Spiritborn GuardSpiritborn Guard (Defensive): Armored Hide Active Duration
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Chest1. Armor
2. Resistances
3. Maximum Life
Natural SchemesNatural Schemes (Utility): Crowd Control Duration or
Worldly EnduranceWorldly Endurance (Defensive): Total Armor
Gloves1. Ranks to Stinger
2. Critical Strike Chance
3. Damage over Time
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Pants1. Armor or Dexterity
2. Maximum Life
3. Resistances
Natural ResistanceNatural Resistance (Defensive): Any Needed Resistance or
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Boots1. Vigor Per Second
2. Movement Speed
3. Resistances, Armor
Natural MotionNatural Motion (Mobility): Movement Speed Increase or
Centipede InnovationCentipede Innovation (Utility): Stinger Size
Amulet1. Attack Speed
2. Ranks Ravenous
3. Resource Cost Reduction
Manual: Worldly StabilityManual: Worldly Stability: Resource Cost Reduction / Resource Generation or
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage
Rings1. Resource Cost Reduction
2. Critical Strike Damage
3. Critical Strike Chance
Manual: Worldly StabilityManual: Worldly Stability (Resource): Resource Cost Reduction / Resource Generation or
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage
Weapon (Polearm)1. Dexterity
2. Maximum Life
3. Damage Over Time
Centipede FinesseCentipede Finesse (Offensive): Centipede Damage or
Centipede AugmentsCentipede Augments (Weapon): Chance for Stinger to Extra Hit

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Gems and Runewords

Listed below are the best Gems to socket into gear for each item type.

Gems

Weapon GemsArmor GemsJewelry Gems
EmeraldEmerald
For increased Critical Strike Damage
EmeraldEmerald
For Dexterity 
SkullSkull
For more Armor

Runewords

If you find one of the Runes listed below, you can equip them as a Runeword on your Chest or Pants.

Runewords are unlocked during the Vessel of Hatred campaign and replace gems in gear. Improve your build by combining a trigger Rune of Ritual and an effect Rune of Invocation. You can equip up to two Runeword pairs (four Runes) at a time. For a detailed guide on Runewords, check out our Runewords Guide!

Runeword CombinationRuneword Effects
Igni TalIgniIgni – Gain: 25 Offering — Stores offering every 0.3 seconds. Cast a non-Basic Skill to gain the stored offering. (Up to 500 Offering).
TalTal – Requires: 100 Offering, Cooldown: 1 Second — Evoke the Spiritborn‘s Pestilent Swarm, dealing damage to enemies.
Tam QueTamTam – Gain: 25 Offering — Cast a non-Channeled Core Skill.
QueQue – Requires: 300 Offering, Cooldown: 1 Second — Evoke the Druid’s Base Earthen BulwarkEarthen Bulwark, granting yourself a Barrier.

Paragon starts at Level 60. So, once you reach this level, switch to one of our Endgame Builds here.

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Boss Powers (Season 8)

During Season 8, you can unlock and rank up Boss Powers using Spectral Ash earned from Apparition Incursions, which provide powerful bonuses to support your build as you level.

SlotBoss Power & Drop LocationEffect
Main PowerAny World Boss powerPlease refer to the listed powers here.
ModifierFlesh Reaper's DisruptionFlesh Reaper’s Disruption (Incursion)Gain 5%[x] Vulnerable Damage, increased by 0.25%[x] for each 1% of Crowd Control Duration Bonus you have, up to a maximum of 10.5%[x].
ModifierTorusk's RageTorusk’s Rage (Incursion)Gain 5%[+] Attack Speed, increased by 0.25%[+] for each 1% Damage to Crowd Controlled Enemies you have, up to a maximum of 10.5%[+].
ModifierHatred's Embrace's HasteHatred’s Embrace’s Haste (Incursion)Gain +5% Critical Strike Chance, increased by +0.5% for each 1% of Shadow Resistance you have, up to a maximum of +70%.

Mercenaries

During the Vessel of Hatred campaign, you will unlock Mercenaries to assist you. While you can choose freely early on, we recommend Subo as your main companion, and Raheir as Reinforcement.

Subo Skill Tree choices:

Raheir Reinforcement choices:

  • Opportunity Skill: Pick “Injured” as opportunity skill. (Injured will automatically trigger when you become Injured).
  • Reinforcement Skill: ProvokeProvoke

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Build Mechanics

Rotation and Playstyle

The main damage-dealing skill in this build is StingerStinger, with Touch of DeathTouch of Death providing a bonus to boost our attacks. These two skills work especially well with the Aspect of InfestationAspect of Infestation and Aspect of PestilenceAspect of Pestilence. On top of that, Invasive Touch of DeathInvasive Touch of Death amplifies our damage even further by applying additional poison damage to surrounding enemies for 6 seconds. The poisoned enemies will then be hit by StingerStinger, dealing massive damage.

ScourgeScourge helps with crowd control, increases our damage, and improves Vigor recovery through Reinforced ScourgeReinforced Scourge. Armored HideArmored Hide in combination with the Gorilla as primary Spirit Guardian, will provide plenty of protection for increased survivability.

Last but not least, our ultimate skill, The DevourerThe Devourer, provides extra damage against Elites and Bosses whenever it is off cooldown, and is the most effective ultimate for maintaining SupremacySupremacy stacks. Furthermore, because we make use of the IntricacyIntricacy node in this build, it is important to cast ScourgeScourge before and again after using The DevourerThe Devourer. This allows us to spam Scourge multiple times to gain lots of Vigor, which we can then use for our main damage ability, StingerStinger.

Let’s see how this build will look in action:

  1. Start the fight by engaging with Touch of DeathTouch of Death to infect surrounding enemies.
  2. Armored HideArmored Hide for protection.
  3. Cast ScourgeScourge for crowd control, Vigor generation, and to interact with IntricacyIntricacy.
  4. Use The DevourerThe Devourer Ultimate to spread more poison damage.
  5. ScourgeScourge again to benefit from the increased Vigor regeneration rate for 6 seconds.
  6. Spam StingerStinger as much as possible.
  7. Make use of Withering FistWithering Fist whenever you need Vigor.

Which Elixirs Should You Use?

Head to the Alchemist in any main town and craft Elixirs to boost your stats and experience gain for 30 minutes! Remember to gather the necessary crafting materials by foraging plants (to get Bundled HerbsBundled Herbs)

Listed below are Elixirs that will be useful for you while leveling as a Centipede focused Spiritborn:

  1. Elixir of ResourcefulnessElixir of Resourcefulness for better Resource Management.
  2. Elixir of AdvantageElixir of Advantage to boost Attack Speed.
  3. Elixir of Iron BarbsElixir of Iron Barbs or Elixir of FortitudeElixir of Fortitude for a small defensive boost until other options become available.

Return to the Alchemist again when you reach Level 10, 20, 30, 40, 50, and 60, to upgrade your potion. The extra healing is essential to survival! You can upgrade your potion at Level 60 multiple times, depending on whether you have the required materials or not.

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Season 8 Updates

For a complete overview of Season 8, its mechanics and theme, new leveling activity, and other changes coming with this season, please take a look at our comprehensive season hub here.

Here is a quick overview of seasonal changes relevant to this build:

  • The DevourerThe Devourer: Rank 5 Bonus capped at 200%[x] damage increase.
  • Fixed an issue where the IntricacyIntricacy Passive would not correctly remember which Skill was last used after transferring to a new Zone.
  • Fixed an issue where Intricacy did not trigger on Touch of DeathTouch of Death.
  • Fixed an issue that allowed for snapshotting of the ResilientResilient Passive.
  • Fixed an issue where Resource Generation stats for other classes would display in character stats for Spiritborn Players.
  • Fixed an issue where some of the text on theQueQue rune was displaying in the incorrect font style.

Difficulty and Endgame

Once you hit Level 60 with this build, you will be ready to tackle harder difficulties as you transition into more challenging endgame content. Make sure to pick one of our recommended endgame builds to continue your journey! Additionally, keep your Obols until you reach maximum Level (60), then spend them on a weapon to kickstart your preferred endgame build.

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Changelog

  • April 19th, 2025: Updated Runewords, and Boss Powers for Season 8.
  • January 23rd, 2025: Removed Lost Witchcraft Power and replaced it with Vengeful Spirit.
  • January 18th, 2025: Updated Tempers, Runewords and added Witchcraft Powers and Occult Gems for Season 7.
  • October 5th, 2024: Updated Skills, Rotation, Gameplay, and Mercenary Skills.
  • October 2nd, 2024: Guide created and theorycrafted for Season 6.
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