Norma’s Weirdest ZZZ Teams Are Already Clearing Deadly Assault

Norma has only been out for a short time, and Zenless Zone Zero (ZZZ) players are already doing what they do best: ignoring convention and seeing just how weird they can make her teams. Surprisingly, some of those experiments are working a lot better than anyone expected.

Instead of slotting Norma into standard lineups, players have started experimenting with double Stunner teams, full DPS Norma builds, and even compositions that don’t feature a traditional on-field carry at all. On paper, these teams sound like they’d likely struggle. In practice, though, they’re clearing content surprisingly well, especially in Deadly Assault.

Players Are Already Rewriting the Rulebook

One of the strangest teams making the rounds pairs Norma, Orphie, and Dialyn. At first glance, it feels completely backwards. Running two Stunners is not unheard of, but it’s uncommon because it usually means giving up far too much damage compared to a traditional lineup. Supports exist for a reason in ZZZ, right?

Then you actually play it.

The reason the team works is because Norma does so much of the heavy lifting herself. Thanks to her self-buffs and some of the highest damage multipliers of any Stunner, she can comfortably run a full DPS setup with Woodpecker Electro and CRIT-focused stats while still contributing everything you’d expect from her kit. Her unique CRIT scaling means that her stunning power is hardly affected when she’s built as a DPS, as long as she’s well-invested.

Meanwhile, the rest of the team never really stops buffing her. Orphie keeps Astral Voice active almost permanently through constant Quick Assists, while both Norma and Dialyn continue providing valuable team utility. Dialyn here is running King of the Summit and doing what she does best: constantly feeding Ultimates to Norma, as she benefits from those extra Ultimates more than most Agents. Her Ultimate has some of the highest multipliers among Stunners, and it can even outdamage some traditional DPS.

The magic behind the curtain is that it follows the same philosophy as established teams like Soldier 0 – Anby, Orphie, and Trigger. Those teams don’t rely on a traditional Support because the buffs and utility are already packed into the roster. Norma and Dialyn reach a similar result, just through a much stranger combination of Agents and buffs.

Norma Keeps Finding New Partners

Players have also been experimenting with Norma, Orphie, and Trigger, another team that looks completely strange until you actually put it into practice. Trigger takes on the King of the Summit role, while the entire team constantly rotates between characters. Everyone jumps in for a few seconds, does their job, and immediately hands things off through another Assist Follow-Up. The result is a chaotic rotation where somebody is always doing something productive, and somehow every character gets their moment.

Will these teams suddenly become the new shining meta? Probably not.

But that’s also missing the point. Norma’s release is barely underway, and players are already discovering that she’s far more flexible than her kit initially suggests. The community is already proving that some of the weirdest ideas are turning out to be surprisingly effective. If nothing else, Norma may end up becoming one of ZZZ’s most entertaining Agents to theorycraft around going forward.