Leveling Rotations and Tips for Dancer — Endwalker 6.55
This page covers the rotation and action usage when leveling Dancer to Level 90. This page can also be used to help when doing roulettes with level scaling by using the slider to adjust the information to your desired level.
Gear Options
When leveling up, you should always choose the piece of gear with the highest item level. You can exchange Allagan Tomestone of Poetics for gear in Mor Dhona at level 50, in Idyllshire at level 60, in Rhalgr's Reach at level 70, and in Eulmore at level 80.
Rotation Overview While Leveling Dancer
Dancer starts at level 60, but because the lowest level duty you can queue into is level 15, that is where we will start our rotation advice.
Note: Partnering another Dancer if that is your only option is fine. The debuffs given to them are different than what they will put on themselves. You can tell the difference by the fact the Dance Partner icon is mirrored depending on if you are giving or receiving the buff.
Openers start at level 70, as there is no relevant content below that threshold where your opener will matter.
Move the slider below to make the guide update to your level!
Single Target Openers & Rotation
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- Closed Position should be placed on the highest DPS in your party. If you are unsure who that is, priority during the leveling process can just be seen as: Melee → Caster → Physical Ranged.
- Cascade → Fountain makes up the basic combo you will use to deal damage.
- Cascade → Fountain, using Reverse Cascade when it procs.
- Cascade → Fountain, using Reverse Cascade and Fountainfall when they proc.
- Esprit will be generated off your combo GCD actions, as well as having a chance to generate off your Dance Partner while under the effect of Standard Finish and all party members under the effect of Technical Finish. This Esprit can then be used on Saber Dance upon reaching 50 gauge.
- Standard Step should be used in your opener, and then on cooldown every 30 seconds.
- Technical Step should be used in your opener, and then on cooldown every 120 seconds.
- Technical Step should be used in your opener, and then on cooldown every 120 seconds. Once used, you will gain access to Tillana, which should be used before the buff Technical Finish wears off.
- Flourish gets used in your opener, and then once every minute. Attempt to use this action when you have zero combo procs, as it will overwrite them if you do.
- Flourish gets used in your opener, and then once every minute. Attempt to use this action when you have zero combo procs, as it will overwrite them if you do. Using this action grants access to Fan Dance IV, which should be used under the buff of Technical Finish.
- Devilment is part of your burst window. Use this on cooldown alongside Technical Step.
- Fan Dance should be weaved when it is available. Avoid overcapping as they cap at stacks. This action has a chance to proc off Reverse Cascade.
- Fan Dance should be weaved when it is available. Avoid overcapping as they cap at four stacks. This action has a chance to proc off Reverse Cascade and Fountainfall.
- Fan Dance should be weaved when it is available. This action has a chance to proc off Reverse Cascade and Fountainfall, as well as proccing off of Flourish.
- Fan Dance III should be weaved when it is available. This action has a chance to proc off Fan Dance. Be sure to use this before your next Fan Dance since you can only hold one stack.
- Fan Dance III should be weaved when it is available. This action has a chance to proc off Fan Dance and will also proc off Flourish. Be sure to use this before your next Fan Dance since you can only hold one stack.
- En Avant can be used for movement out of damage telegraphs or to move faster through dungeons and open world areas.
Mitigation & Healing Utility
- Curing Waltz will heal you and anyone nearby. Get used to using this while stacked up on other party members after damage is taken.
- Curing Waltz will heal you, your Dance Partner, and anyone nearby either person. Get used to using this while stacked up on other party members after damage is taken.
- Improvisation places a regen on all party members near you. Flash it in combat for a little extra healing, or hold it out of combat and use at four stacks to place a shield on party members nearby.
- Shield Samba is one of the most effective mitigation tools in the game. Use this on raid-wide damage or to assist a tank on bigger mob pack pulls.
Multi-Target Rotation
Closed Position should be placed on the highest DPS in your party. If you are unsure who that is, priority during the leveling process can just be seen as: Melee → Caster → Physical Ranged.
- Two-Target Priority
- Cascade → Fountain
- Cascade → Fountain, using Reverse Cascade when it procs.
- Cascade → Fountain, using Reverse Cascade or Rising Windmill (they are the same potency) when they proc.
- Cascade → Fountain, using Reverse Cascade or Rising Windmill (they are the same potency) and Fountainfall when they proc.
- Cascade → Fountain, using Reverse Cascade or Rising Windmill (they are the same potency) and Bloodshower when they proc.
- Fan Dance should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off Reverse Cascade.
- Fan Dance should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off Reverse Cascade, Rising Windmill and Fountainfall.
- Fan Dance II should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off Reverse Cascade and Bladeshower.
- Fan Dance III should be weaved when it is available. This action has a chance to proc off Fan Dance II. Be sure to use this before your next Fan Dance since you can only hold one stack.
- Fan Dance III should be weaved when it is available. This action has a chance to proc off Fan Dance II and will also proc off Flourish. Be sure to use this before your next Fan Dance II since you can only hold one stack.
- Standard Step should be used on cooldown every 30 seconds.
- Technical Step should be used on cooldown every 120 seconds.
- Technical Step on cooldown every 120 seconds. Once used, you will gain access to Tillana, which should be used before the buff Technical Finish wears off.
- Esprit will be generated off your combo GCD actions, as well as having a chance to generate off your Dance Partner while under the effect of Standard Finish and all party members under the effect of Technical Finish. This Esprit can then be used on Saber Dance upon reaching 50 gauge.
- Flourish gets used as soon as possible, given you have zero procs.
- Devilment is part of your burst window. Use this on cooldown alongside Technical Step.
- Three-Target Priority
- Windmill
- Windmill → Bladeshower
- Windmill → Bladeshower, using Rising Windmill procs as you get them.
- Windmill → Bladeshower, using Rising Windmill procs as you get them. Fountainfall procs can be ignored until you are at two targets again.
- Windmill → Bladeshower, using Rising Windmill and Bloodshower procs as you get them.
- Fan Dance should be weaved when it is available, avoid overcapping as they cap at four stacks. This action has a chance to proc off Rising Windmill.
- Fan Dance should be weaved when it is available, avoid overcapping as they cap at four stacks. This action has a chance to proc off Rising Windmill and Bloodshower.
- Fan Dance II should be weaved when it is available, avoiding overcap as they cap at four stacks. This action has a chance to proc off Rising Windmill and Bladeshower.
- Fan Dance III should be weaved when it is available. This action has a chance to proc off Fan Dance II. Be sure to use this before your next Fan Dance since you can only hold one stack.
- Fan Dance III should be weaved when it is available. This action has a chance to proc off Fan Dance II and will also proc off Flourish. Be sure to use this before your next Fan Dance II since you can only hold one stack.
- Standard Step should be used on cooldown every 30 seconds.
- Technical Step should be used on cooldown every 120 seconds.
- Technical Step on cooldown every 120 seconds. Once used, you will gain access to Tillana, which should be used before the buff Technical Finish wears off.
- Esprit will be generated off your combo GCD actions, as well as having a chance to generate off your Dance Partner while under the effect of Standard Finish and all party members under the effect of Technical Finish. This Esprit can then be used on Saber Dance upon reaching 50 gauge.
- Flourish gets used as soon as possible, given you have zero procs.
- Devilment is part of your burst window. Use this on cooldown alongside Technical Step.
- Four-Target Priority
- All of the above, except now you only use Standard Step to refresh the Standard Finish buff. Ideally, you prep this between mob pack pulls or use it when a mob pack is nearly finished.
- 18 Jan. 2024: Updated for patch 6.55.
- 05 Oct. 2023: Updated for Patch 6.5.
- 25 May 2023: Updated for Patch 6.4.
- 11 Jan. 2023: Updated for Patch 6.3.
- 26 Aug. 2022: Updated for Patch 6.2.
- 17 Mar. 2022: Guide added.
Changelog
Guides from Other Classes
Chloe is a long time FFXIV player who has been playing since the beginning of Stormblood. She quickly jumped into high-end content, and started raiding shortly after in Deltascape. Since then, she has cleared every raid tier the game has to offer, as well as all of the Ultimate fights. She is skilled at many jobs in the game, and is proficient at most DPS or tank jobs. She is currently a mentor for Red Mage on the Balance Discord.
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