d4DruidGuide PageSkills

Diablo 4 – Druid Skills Guide (Season 13)

A breakdown of every Druid Skill, Side Upgrade, Form Options, and Varations

TheSteveAvatar

TheSteve

WRITER


Updated:


The Druid has access to 26 different skills in Diablo 4. Each Skill has two pairs of Side Upgrades to choose from, and three Variation options. Access to the third Variation option of each skill is exclusive to the Lord of Hatred DLC.

In addition, Druid Skills have Form Node options to gain a small bonus for staying with the Skill’s base form, or to change the Form in which the skill is cast, adding the related Form Skill Tag. Form Tags are Werebear, Werewolf, Human, or Versatile. Versatile Skills keep the form you were already in when cast.

This section provides a brief overview of the Druid skills, their side upgrades, form options, and variations.

For more general information about the class, refer to our Druid Guide.


Druid Basic Skills

Basic Skills are spammable skills whose primary purpose is to generate Spirit Resource, or as filler while other skills are on cooldown. Side Upgrades for Basic Skills unlock at levels 5 and 9. Form and Variation options unlock at level 14. The final transformative variation unlocks at level 30.

Earth Spike

Spirit Generation16
Lucky Hit Chance35%
Damage TypePhysical
Skill TagsBasic, Nature Magic, Human, Earth
DescriptionSunder the earth, impaling all enemies hit for 90% damage.

Side UpgradeDescription
SpiritIncrease Earth Spike’s Spirit Generation by 8.
Critical Strike ChanceIncrease Earth Spike’s Critical Strike Chance by 15%.
FortifyEarth Spike grants Fortify for 5% of your Maximum Life when hitting the first enemy.
OverpowerEarth Spike grants 1 stack of Overpower.

Earth Spike can use Human, Werewolf, or Werebear forms.

VariationDescription
Megalith StoneHitting the same enemy with Earth Spike within 20 seconds deals 25% increased damage and restores 1 additional Spirit. This Effect stacks up to three times.
Seismic ShiftEarth Spike launches spikes in a line in front of you dealing 70% of normal damage. Additionally, Earth Spike Slows enemies hit by 70% for 3 seconds.
AftershockA second Earth Spike will appear at the previously targeted location dealing 80% of normal damage. This effect expires in 5 seconds.

Claw

Spirit Generation15
Lucky Hit Chance50%
Damage TypePhysical
Skill TagsBasic, Shapeshifting, Werewolf
DescriptionShapeshift into a Werewolf and claw at an enemy for 80% damage.

Side UpgradesDescription
SpiritClaw restores an additional 10 Spirit.
FerocityGain 1 Stack of Ferocity per cast when dealing damage.
Cast SpeedClaw’s Cast Speed is increased by 20%.
Critical Strike ChanceClaw’s Critical Strike Chance is increased by +20%

Claw can use Werewolf and Werebear forms.

VariationDescription
Viper StrikesClaw attacks twice and deals 64% damage and an additional 28% Poisoning damage over 6 seconds to enemies hit.
Lightning ClawClaw is also a Storm Skill.
Claw deals 120% Lightning damage and has a 20% chance to spawn 3 Dancing Bolts that deal 35% damage each.
DashClaw now dashes you towards your target and deals 60% damage.

Storm Strike

Spirit Generation15
Lucky Hit Chance25%
Damage TypeLightning
Skill TagsBasic, Nature Magic, Human, Chain, Storm
DescriptionElectricity gathers around your weapon, dealing 60% damage to your target and chaining to up to 2 times to targets nearby.

Side UpgradesDescription
ArmorYou gain 15% Armor for 4 seconds when dealing damage.
Additional ChainStorm Strike may Chain 1 additional time.
FerocityStorm Strike gains 1 stack of Ferocity when dealing damage
SpiritStorm Strike grants 25 additional Spirit when a single enemy is hit at least 3 times per cast.

Storm Strike can be used in Werebear, Werewolf, or Human forms.

VariationDescription
Chain ReactionStorm Strike chains 3 additional times. Storm Strike’s damage increases by 20% each time it chains.
Storm HammerStorm Strike deals 96% Lightning Damage and can be cast from range, becoming a swift projectile.
Additionally, Storm Strike Immobilizes enemies for 3 seconds. May occur once per 8 seconds per enemy.
Focused StrikeStorm Strike chaining will always prioritize the same target until that target dies. Chaining to the same target deals 150% increased damage.

Maul

Spirit Generation20
Lucky Hit Chance30%
Damage TypePhysical
Skill TagsBasic, Shapeshifting, Werebear
DescriptionShapeshift into a Werebear and maul enemies in front of you, dealing 80% damage.

Side UpgradesDescription
BerserkingMaul has a 25% chance when first dealing damage to grant Berserking for 4 seconds.
ResolveMaul grants 1 stack of Resolve per cast when dealing damage.
OverpowerMaul grants 1 stack of Overpower per cast when dealing damage.
SpiritMaul generates an additional 10 Spirit.

Maul can use Werebear and Werewolf forms.

VariationDescription
Wide SweepsIncreases the radius and range of Maul by 50%. Maul’s damage is increased to 120%.
Reckless RageMaul deals 250% increased damage but generates 10 less Spirit.
Stone FistsMaul is also an Earth skill.
Maul turns your fists to stone allowing you to punch enemies with the might of the earth dealing 160% damage.

Wind Shear

Spirit Generation16
Lucky Hit Chance20%
Damage TypePhysical
Skill TagsBasic, Nature Magic, Human, Storm
DescriptionConjure a piercing blade of wind, dealing 60% damage to enemies hit.

Side UpgradesDescription
BarrierWind Shear grants a Barrier for 2% of your Maximum Life for each enemy hit up to a maximum of 60%.
SpiritWind Shear restores 1 Spirit each time it hits an enemy.
VulnerableEnemies hit by Wind Shear are Vulnerable for 4 seconds.
Cast SpeedIncrease Wind Shear’s Cast Speed by 20%.

Wind Shear can use Werebear, Werewolf, and Human forms.

VariationDescription
BoomerangWind Shear returns to you and deals 150% bonus damage to enemies already hit by this Wind Shear
Wind SweptLaunch 2 additional projectiles that deal 24% damage. Additionally, you gain +15% Movement Speed bonus for 3 seconds after casting.
Solar WindWind Shear automatically seeks enemies and spawns a Dancing Bolt when it hits an enemy, dealing 39% damage. Wind Shear may only hit 4 targets and may hit the same target.

Druid Core Skills

Core Skills spend Spirit to deal damage and have no cooldown. Core Skills are available at level 3. Side Upgrades for Core Skills unlock at levels 6 and 10. Form and Variation options unlock at level 15. The final Variation option unlocks at level 32.

Pulverize

Spirit Cost35
Lucky Hit Chance25%
Damage TypePhysical
Skill TagsCore, Shapeshifting, Werebear
DescriptionShapeshift into a Werebear and slam the ground, dealing 175% damage to surrounding enemies.

Side UpgradesDescription
Damage BonusIncrease Pulverize’s Damage by 10% and consumes up to 2 Overpower Stacks to further increase the damage bonus by 10% and size of Pulverize by 25% per Overpower Stack consumed.
Cost ReductionReduce the Spirit Cost of Pulverize by 7.
WeakenEnemies hit by Pulverize are Weakened for 5 seconds.
Initial Damage BonusPulverize Deals 20% bonus damage to first 5 enemies hit.
This bonus is increased to 40% while Berserking.

Pulverize can only use Werebear Form.

VariationDescription
Greater PulverizePulverize is 30% larger and deals 400% bonus damage split evenly between all targets hit.
ShockwavePulverize is also an Earth Skill.
Pulverize summons powerful Tectonic Spikes that deal 210% damage.
Mega Bear PunchPulverize performs a powerful force punch to all enemies in front of you. Spirit Cost increased to 50.

Landslide

Spirit Cost30
Lucky Hit Chance20%
Damage TypePhysical
Skill TagsCore, Nature Magic, Human, Earth
DescriptionCrush enemies with 3 pillars of earth, each dealing 55% damage.

Side UpgradesDescription
Additional PillarGain 1 additional Pillar.
Initial Damage BonusLandslide deals 100% additional damage bonus when hitting the first enemy.
ResolveLandslide gains one stack of Resolve when hitting the first enemy.
Critical Strike ChanceLandslide’s Critical Strike Chance is increased by 5% and up to an additional 15% based on how much of your Maximum Life is Fortified.

Landslide can use Werebear and Human forms.

VariationDescription
Continental ShiftGain 2 additional Pillars. In addition, Landslide’s Size is increased by 50% and damage is increased to 74%.
Vengeance of EarthLandslide’s Pillars automatically crush individual targets in the area.
Landslide gains 120% damage bonus for the first Pillar, reduced by 30% for each subsequent Pillar.
Land MineWhen Cast, Landslide is dormant at the target location for 1 second. Afterwards, Landslide will automatically trigger when an enemy steps on it, dealing 500% bonus damage split between all enemies damaged.

Max 5 Landslides can be active at a time and lasts 20 seconds. Landslide is also a Trap skill.

Tornado

Spirit Cost35
Lucky Hit Chance8%
Damage TypePhysical
Skill TagsCore, Nature Magic, Human, Storm
DescriptionConjure a swirling tornado for 4 seconds that deals 35% damage to enemies.

Side UpgradesDescription
Additional TornadoEach time you Cast Tornado, there is a 20% chance to spawn an additional Tornado
Increased DurationExtend the duration of Tornado by 1 second. Additionally, hitting a Vulnerable enemy extends the duration further by .5 seconds, up to a maximum of 2 seconds.
Cast SpeedTornado’s Cast Speed is increased by 20%.
SlowTornado Slows enemies hit by 70% for 2 seconds.

Tornado can use Werewolf and Human forms.

VariationDescription
Swelling StormTornado gains a stacking 30%x damage bonus each second while acitve. After 3 seconds, Tornadoes gain a 100% Critical Strike Chance
Explosive TornadoAfter colliding with the target, Tornado explodes into 4 mini-Tornadoes that seek enemies, dealing 14% damage. Mini-Tornadoes have half the normal duration.
Greater TornadoTwo Tornadoes can merge into a Greater Tornado. Greater Tornadoes are 50% larger and deal 100%+ bonus damage.

Lightning Storm

Spirit Cost15 per period
Lucky Hit Chance15%
Damage TypeLightning
Skill TagsCore, Nature Magic, Human, Channeled, Storm
DescriptionConjure a growing lightning storm that deals 65% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 10 strikes at once. Lightning Storm may grow up to 5 times.
The size of your Lightning Storm is preserved for 4 seconds after channeling.

Side UpgradesDescription
Additional StrikesGain 1 additional Lightning Strike. Furthermore, each stack of Ferocity also grants 1 additional Lightning Strike, up to a maximum of 4 additional Lightning Strikes.
Damage BonusLightning Storm gains 10%x bonus damage. This bonus is increased to 25%x if the target is Vulnerable
Minimum StrikesLightning Storm always grows from a baseline of two strikes.
Movement SpeedThe size of your Lightning Storm is preserved for an additional 4 seconds after channeling. In addition, you gain a +10% Movement Speed bonus while Lightning Storm’s size is preserved.

Lightning Storm can use Werewolf and Human forms.

VariationDescription
SupercellLightning Storm may grow 1 additional time and each periodic gains 3 additional Strikes.
OmniboltAll of your Lightning Strikes are combined into one powerful attack at the targeted location. Size is increased by 15% and damage is increased by 50%x per Lightning Strike.
Hero of the StormLightning Storm can be toggled passively and travels with you. Lightning Storm deals 259% damage and will be maintained as long as you have enough Spirit. Cast Lightning Storm again to cancel this effect.

Shred

Spirit Cost35
Lucky Hit Chance20%
Damage TypePhysical
Skill TagsCore, Shapeshifting, Mobility, Werewolf
DescriptionShapeshift into a Werewolf and perform a trio of combo attacks:
1st Attack: Deal 100% damage.
2nd Attack: Deal 150% damage.
3rd Attack: Perform a larger finishing move dealing 300% damage.

Side UpgradesDescription
BerserkingShred grants Berserking for 1 second. Subsequent casts extend this duration up to 4 seconds.
HealingShred heals for 3% of your maximum life if an enemy is struck.
Healing is increased to 6% of your maximum life when striking a Poisoned enemy.
SpiritCritical Strikes with Shred restores 1 Spirit.
Striking a Poisoned enemy instead grants 2 Spirit.
Cast SpeedShred’s Cast speed is increased by 20%.

Shred can only use Werewolf Form.

VariationDescription
Critical ShredShred’s first attack gains a 100%+ Critical Strike Chance and 50%+ Critical Strike Damage bonus.
RoundhouseShred’s third combo attack becomes a powerful 360 degree swipe that deals 1620% damage.
Storm ShredYour claws are electrically charged allowing Shred to deal 80%x bonus damage as Lightning.
Shred becomes a Storm Skill.

Stone Burst

Spirit Cost30
Lucky Hit Chance25%
Damage TypePhysical
Skill Tags
DescriptionGather stones beneath your enemies then detonate them dealing 130% Weapon damage. Channeling deals 20% damage and increases the size of the affected area, up to a 200% radius increase over 1 second.

Side UpgradesDescription
Growth SpeedIncrease Stone Burst’s Growth by 30%.
Spirit Cost ReductionReduce the Spirit Cost of casting Stone Burst by 6.
ArmorGain 20% Armor while Stone Burst is channeling, and an additional 5% Armor for each stack of Resolve.
FortifyWhen Stone Burst reaches its maximum size, gain Fortify for 35% of your Maximum Life.

Stone Burst can use Werebear and Human Forms.

VariationDescription
EpicenterStone Burst slows enemies in the area by 80%. Additionally, each time Stone Burst grows larger, it marks the enemies in the area for 40% bonus damage from Stone Burst’s final explosion. This bonus can stack on enemies, and all stacks are consumed at the final explosion.
Rumbling StonesStone Burst can be channeled infinitely. After reaching the maximum size, continually channeling Stone Burst will periodically detonate, dealing the final explosion damage and consuming 10 Spirit.
Living StonesStone Burst is cast at the targeted location and grows by itself, detonating after 3 seconds. Only 1 Stone Burst may be active at a time.

Druid Defensive Skills

Defensive Skills protect the Druid by reducing damage taken, healing damage, buffing the Druid, or debuffing enemies. As well, they can offer minor utility, damage, and quality of life. Defensive Skills unlock at level 4. Side Upgrades unlock at levels 7 and 11. Form and Variation options unlock at level 16. The final Variation option unlocks at level 34.

Cyclone Armor

Cooldown12 seconds
Lucky Hit Chance25%
Damage TypePhysical
Skill TagsDefensive, Nature Magic, Versatile, Storm
DescriptionPassive: Powerful winds surround you, granting a 10% bonus to All Resistances

Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.

Side UpgradesDescription
Damage BonusActive: Cyclone Armor’s damage is increased by 200%.
RadiusActive: Cyclone Armor’s Radius is increased by 50%.
VulnerablePassive: Enemies who strike you become Vulnerable for 5 seconds.
ResistancePassive: Gain an additional 20%+ bonus to All Resistances.

Cyclone Armor is a Versatile Skill, maintaining the previous Form when Cast.

VariationDescription
Greater Cyclone ArmorAll bonuses and damage from Cyclone Armor are increased by 100%.
SlipstreamCyclone Armor Knocks Down enemies hit for 3 seconds.
ReversalThe active winds are reversed, pulling enemies towards you instead. In addition, the area of effect is increased by 30%.

Earthen Bulwark

Cooldown16 seconds
Lucky Hit Chance30%
Damage TypePhysical
Skill TagsDefensive, Nature Magic, Versatile, Earth
DescriptionRocks surround you for 6 seconds, granting a Barrier that absorbs 48% of your Maximum Life in damage.

Side UpgradesDescription
Fortify and HealingYou are Fortified for 7% per second while Earthen Bulwark is Active. In addition, heal for 15% of your Maximum Life if Earthen Bulwark is fully depleted from damage.
Barrier Duration and BonusExtends the Barrier duration to 12 seconds and increase the base absorbtion amount to 60% of your Maximum Life.
UnstoppableCasting Earthen Bulwark makes you Unstoppable for 2 seconds.
OverpowerCasting Earthen Bulwark grants two stacks of Overpower.

Earthen Bulwark is a Versatile Skill, maintaining the previous Form when Cast and granting 5% Resource Cost Reduction while Active.

VariationDescription
ReconstructionEarthen Bulwark restores 15% of its own Barrier amount each second.
Earthen ShrapnelRock Shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 275% to surrounding enemies. This damage is increased by Barrier Bonuses.
Travertine BulwarkEarthen Bulwark Grants 3 Stacks of Resolve. In addition, Earthen Bulwark summons Tectonic Spikes that deal 150% damage to enemies around you.

Debilitating Roar

Cooldown22 seconds
Skill TagsDefensive, Shapeshifting, Shout, Werebear
DescriptionShapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies’ damage dealt by 25% for 3.4 seconds.

Side UpgradesDescription
Increased DurationIncrease the Duration of Debilitating Roar by 1 second or 3 seconds if you are Fortifed.
SlowDebilitating Roar slows enemies by 40% for the duration.
Maximum LifeDebilitating Roar grants you and your allies 20% bonus Maximum Life for the duration.
CooldownReduce the cooldown of Debilitating Roar by 8 seconds.

Debilitating Roar is a Werebear Form skill.

VariationDescription
Booming RoarAll Debilitating Roar’s effects and durations are increased by 50%.
Survival InstinctsDebilitating Roar no longer has a cooldown but costs 50 Spirit to Cast instead.
Roar of ResolveDebilitating Roar immediate grants 1 stack of Resolve and an additional 1 stack every second for the duration.

Blood Howl

Cooldown15 seconds
Skill TagsDefensive, Shapeshifting, Shout, Werewolf
DescriptionShapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life.

Side UpgradesDescription
HealingFor 5 seconds after casting Blood Howl, heal for 1% of your Maximum Life each time you hit an enemy.
These bonuses are doubled on Critical Strikes.
Dodge ChanceBlood Howl increased your Dodge Chance by 20% for 5 seconds.
UnstoppableBlood Howl grants you Unstoppable for 2 seconds.
Movement SpeedBlood Howl increases your Movement Speed by 15%+ for 5 seconds.

Blood Howl is a Werewolf Form skill.

VariationDescription
Hungering HowlBlood Howl increases Healing Received from all sources by 50% for 5 seconds.
Spirit HowlBlood Howl instead instead restores 1 Spirit for every 1% of Life that would have been healed.
Berserking HowlBlood Howl grants Berserking to yourself and allies for 5 seconds and an additional 10%x increased damage to other players for the duration.
In addition, you deal 80% Poisoning damage over 4 seconds while Blood Howl is active.

Druid Companion Skills

Companion Skills passively summon permanent creatures that automatically attack the enemies of the Druid. These skills also have an Active Use component, which orders the summoned creatures to perform a special offensive action. Companion Skills unlock at level 8. Side Upgrades unlock at levels 12 and 17. Form and Variation options unlock at level 20. The final variation unlocks at level 36.

Poison Creeper

Cooldown20 seconds
Lucky Hit Chance28%
Damage TypePoison
Skill TagsCompanion, Versatile, Summon
DescriptionPassive: Summon 1 Poison Creeper to periodically emerges from the ground every 7 seconds, applying 65% Poisoning damage over 6 seconds to an enemy in the area.
Active: Vines strangle all enemies surrounding you, Immobilizing them for 2 seconds and Poisoning them for 180% damage over 2 seconds.

Side UpgradesDescription
Additional Poison CreeperPassive: Gain 1 additional Poison Creeper Companion.
Active Poisoning DurationActive: Poison Creeper’s Active Poisoning duration is increased by 3 seconds.
Cooldown ReductionActive: Reduces Poison Creeper’s cooldown by 8 seconds.
FortifyPoison Creeper grants 10% Fortify every 3 seconds.

Poison Creeper is a Versatile Skill, maintaining the previous Form when Cast.

VariationDescription
GerminateActive: enemies that die while afflicted with the active Poisoning Damage have a 20% chance to trigger another active effect for free.
CarnivorousPoison Creeper immediately deals 144% Active damage.
Toxic VegetationActive: Poison Creeper’s Active effect becomes an aura around you for 4 seconds, dealing 324% total Poisoning damage and slowing enemies by 80%. Poison Creeper no longer Immobilizes.

Wolves

Cooldown11 seconds
Lucky Hit Chance50%
Damage TypePhysical
Skill TagsCompanion, Versatile, Summon
DescriptionPassive: Summon 2 wolf companions that bite enemies for 14% damage.

Active: Command your Wolves to use their Feral Dash ability, instantly lunging at the target dealing 200% damage and becoming Unstoppable.

Side UpgradesDescription
Damage BonusWolves instantly break out of any Crowd Control effects, becoming enraged and gaining 100% bonus damage for 15 seconds afterwards.
StunEnemies hit by Feral Dash are stunned for 1.5 seconds.
Additional WolfGain 1 additional Wolf Companion.
Attack SpeedWhen your Wolves critically strike, you gain 20% Attack Speed for 5 seconds.

Wolves is a Versatile Skill, maintaining the previous Form when Cast.

VariationDescription
Thrill of the HuntAll Wolve’s upgrades are increased by 100%.
Werewolf PackWolves is also a Werewolf Skill.

Your Wolf companions are now Werewolf companions and deal 50% bonus damage. Werewolf companions will use Feral Dash on their own against Distant enemies but does not make them Unstoppable.
BerserkingCommanding your Wolves grants you Berserking for 4 seconds.

Ravens

Cooldown15 seconds
Lucky Hit Chance45%
Damage TypePhysical
Skill TagsCompanion, Versatile, Summon
DescriptionPassive: Summon 1 Raven to fly above you, attacking enemies for 90% damage every 5 seconds.
Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.

Side UpgradesDescription
VulnerablePassive: Raven attacks make enemies Vulnerable.
Active Damage BonusActive: Raven’s Active damage is increased by 300%.
ResolvePassive: Raven’s attacks grant 1 stack of Resolve every 2 seconds.
Additional RavensPassive: Gain 2 additional Ravens.

Ravens is a Versatile Skill, maintaining the previous Form when Cast.

VariationDescription
Raven FlockPassive: increases Raven’s passive attack speed by 100% and gain 2 additional Raven Companions.
StormcrowRavens is also a Storm Skill that deals Lightning Damage.
Active: Enemies are stunned for 3 seconds.
MigrationActive: the Active area is 50% larger. If the target dies, the Raven Flock moves towards a new target.

Druid Wrath Skills

Wrath Skills are supplementary longer cooldown skills for damage, debuffs, buffs, mobility or crowd control. Wrath Skills unlock at level 13. Side upgrades unlock at levels 18 and 21. Form and Variation options unlock at 23. The final variation unlocks at level 38.

Hurricane

Cooldown20 seconds
Lucky Hit Chance17%
Damage TypePhysical
Skill TagsWrath, Nature Magic, Versatile, Storm
DescriptionForm a hurricane around you that deals 360% damage to surrounding enemies over 6 seconds.

Side UpgradesDescription
Critical Strike ChanceHurricane’s Critical Strike Chance is increased by 5%+ and an additional 5% Critical Strike Chance for each stack of Ferocity active.
Movement SpeedMovement Speed is increased by +10% while Hurricane active.
SlowHurricane slows enemies by 50% for 2 seconds.
WeakenEnemies affected by Hurricane are Weakened.

Hurricane is a Versatile Skill, maintaining the previous Form when Cast.

VariationDescription
Rapid IntensificationEach second while active, Hurricane gains 30%x bonus damage.
Twin StormsHurricane has 2 charges and can now be placed at the targeted location. Enemies hit are Vulnerable and have a 10% chance to spawn 2 Dancing Bolts that deal 22% Lightning damage each.

Recharge Time: 20 seconds.
DerechoHurricane has no cooldown and deals 100%x bonus damage. Hurricane costs 15 Spirit per second while active. Cast Hurricane again to toggle the effect off.

Hurricane becomes a Core Skill.

Trample

Generates20 Spirit
Cooldown14 seconds
Lucky Hit Chance33%
Damage TypePhysical
Skill TagsWrath, Shapeshifting, Mobility, Werebear
DescriptionShapeshift and charge forward, dealing 75% damage and Knocking Back enemies.

Side UpgradesDescription
UnstoppableTrample makes you Unstoppable for the duration
SpiritTrample grants an additional 20 Spirit.
Cooldown ReductionReduce Trample’s Cooldown by 6 seconds.
StunTrample Stuns enemies for 3 seconds instead of Knocking Back.

Trample can be a Werebear or Werewolf Skill. When used as a Werewolf, becomes a Leap instead of a charge.

VariationDescription
Brunt ForceTrample deals 500% bonus damage to the first target. Each subsequent target hit reduces this bonus by 50%.
Trampled EarthTrample sunders the earth forming rock pillars along the path and around your target location that deal 120% damage.
ExsanguinationTrample may Execute enemies in an explosion of blood dealing 150% damage to other nearby enemies and healing you for 10% of your Maximum Life.

Boulder

Cooldown10 seconds
Lucky Hit Chance4%
Damage TypePhysical
Skill TagsWrath, Nature Magic, Human, Earth
DescriptionUnearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 60% damage with each hit.

Side UpgradesDescription
Critical Strike ChanceBoulder gains 10%+ additional Critical Strike Chance. Additionally, Boulder gains an additional 1%+ Critical Strike Chance per stack of Resolve active.
Additional BoulderBoulder has a 20% chance to launch an additional Boulder for free.
SlowEnemies hit by Boulder are slowed by 70% for 3 seconds.
FortifyBoulder grants 20% of your Maximum Life as Fortify when it successfully hits a target.

Boulder can be used in Werebear and Human Forms.

VariationDescription
Crushing ImpactBoulder deals 300% increased damage to the first enemy hit. This bonus is reduced by 50% for each subsequent enemy hit afterwards.
Dolmen’s WillBoulder becomes a Core Skill that costs 60 Spirit, has no cooldown, and may be cast while moving.

Boulder now orbits you. You may have max 5 Boulders orbiting you at once.
LandslipBoulder can now be cast at the target location. Boulder deals 200% bonus damage to the enemy it lands on.

Rabies

Cooldown12 seconds
Lucky Hit Chance50%
Damage TypePoison
Skill TagsWrath, Shapeshifting, Chain, Werewolf
DescriptionPerform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 300% Poisoning damage over 6 seconds.

Side UpgradesDescription
Spread distanceRabie’s spread distance is increased by 100%.
Poisoning SpeedRabies deals its Poisoning damage 50% faster.
HealingEnemies that die while affected by Rabies will heal you for 2% Maximum Life.
Cost ReductionRabie’s Cooldown is reduced by 4 seconds.

Rabies can be a Werebear or Werewolf Skill.

VariationDescription
MalaiseRabies deals its full damage as Direct Damage to the target. This direct damage gains 150% (300% while Berkserking) bonus Critical Strike Damage.
SuperinfectionRabies becomes a Core Skill, costs 30 Spirit, and has no Cooldown. Rabies deals 1500%x increased damage but only spreads to one target at a time.
RelapseRabies becomes a Core Skill, costs 45 Spirit, and has no Cooldown.

Rabies spread can reinfect enemies who already have the disease up to 3 times per cast.

Druid Ultimate Skills

Ultimate Skills are powerful skills with a cooldown to match. They have high damage or provide significant buffs or debuffs to enemies. Ultimate Skills unlock at level 19. Side upgrades unlock at levels 22 and 24. Form and Variation options unlock at 25. The final variation unlocks at 40.

Cataclysm

Cooldown50 seconds
Lucky Hit Chance62%
Damage TypeLightning
Skill TagsUltimate, Nature Magic, Human, Storm
DescriptionA massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.

Side UpgradesDescription
SlowCasting Cataclysm slows surrounding enemies by 70% for 8 seconds.
DurationCataclysm’s duration is increased by 4 seconds.
FerocityCasting Cataclysm grants 4 stacks of Ferocity.
VulnerableEnemies hit by Cataclysm are Vulnerable.

Cataclysm can be used in Werewolf or Human Forms.

VariationDescription
Severe StormCataclysm spawns double the Twisters and Lightning Bolts. in addition, Lightning Bolt strikes have a 20% chance to spawn 20% 2-4 dancing bolts that deal 40% damage.
Terrible TwistersAll twisters now orbit you and deal 200% bonus damage.
Tectonic SpikesCataclysm is also an Earth Skill.

Cataclysm additionally summons Tectonic Spikes around you for the duration, dealing 165% bonus damage.

Petrify

Cooldown40 seconds
Skill TagsUltimate, Nature Magic, Human, Earth
DescriptionEncase all Nearby enemies in stone, Stunning them for 3 seconds. Petrified enemies take 15%x bonus Critical Strike Damage from you.

Side UpgradesDescription
SpiritPetrify generates 100 Spirit.
DurationPetrify’s duration is increased by 1 second.
FortifyPetrify grants 100% Fortify.
ResolvePetrify grants 4 stacks of Resolve. 1 additional Stack of Resolve is granted if an enemy is killed while Petrified. Resolve bonuses from Petrify may exceed the Maximum.

Petrify can be cast in Human or Werebear Forms.

VariationDescription
Greater PetrifyIncreases Petrify’s duration by 50% and reduces the cooldown by 15 seconds.
Seismic ShiftWhen enemies are Petrified, they take 1000% damage.
Enduring ConsequencesFor 10 seconds after Casting Petrify, any additional enemy who strikes you is also Petrified for 2 seconds.

Grizzly Rage

Cooldown120 seconds 🙁
Skill TagsUltimate, Shapeshifting, Werebear
DescriptionShapeshift into a Dire Werebear for 20 seconds becoming Berserk and gaining 20%+ Bonus Armor.

Side UpgradesDescription
Cooldown ReductionReduces the cooldown of Grizzly Rage by 20 seconds.
Armor BonusIncreases Grizzly Rage’s bonus Armor by an additional 15%+.
UnstoppableGrizzly Rage makes you Unstoppable for 3 seconds.
FortifyGrizzly Rage grants 100% Fortify when cast.

Grizzly Rage is a Werebear Form skill.

VariationDescription
ImmunityGrizzly Rage grants 2 seconds of Immunity when cast.
Cornered BeastYour damage is increased by 5%x (max 200%x) each time you take damage or deal damage with a skill while Grizzly Rage is active.
Avatar of NatureEarth and Storm skills may be cast as a Werebear and deal 35% bonus damage while Grizzly Rage is active.

Lacerate

Cooldown35 seconds
Lucky Hit Chance7%
Damage TypePhysical
Skill TagsUltimate, Shapeshifting, Werewolf
DescriptionShapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 660% total damage over 2 seconds.

Side UpgradesDescription
Damage Bonus to TargetWhen Lacerate directly strikes the same enemy, that enemy takes 5%x stacking bonus damage from Lacerate.
Additional StrikesLacerate gains 5 additional strikes over 1 second.
FerocityLacerate gains 1 stack of Ferocity each second while active.
Damage Bonus to MultipleLacerate gains a 10%x bonus damage bonus each time it strikes a different enemy, up to a maximum of 200%x

Lacerate is a Werewolf Form skill.

VariationDescription
Hunter KillerLacerate gains 7 additional strikes and deals its total damage 50% faster.
Toxin OutburstLacerate explodes when striking a Poisoned target, dealing 180% of the total Poisoning damage to all nearby enemies.
Temperance TrainingLacerate gains a +30% movement speed bonus, and Lesser Enemies are pulled along with you. Lacerate’s damage is also increased by 50%x.

Druid Dismount Skill

While mounted, the Druid has access to a unique Dismount Skill Pummel, which causes the Druid to jump off their mount, shapeshift into a Werebear while in mid-air, and slam the ground, dealing damage to surrounding enemies.

ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!