Druid Class Talents in Diablo 4

Last updated on Mar 06, 2020 at 12:09 by Blainie 1 comment

This page goes over the currently know talents that are available to Druids in Diablo 4.


Below is a list of the talents currently available in the demo, sorted into the colour of their tree. There are currently 2 trees for Druids.


Golden Tree

  • Heightened Senses — Damage reduction against nearby enemies is increased.
  • Predatory Instinct — Deal increased damage to nearby enemies.
  • Iron Hide — While in werebear form, damage reduction is increased. This bonus persists for 3 seconds after leaving werebear form.
  • Lupine Swiftness — While in werewolf form, movement speed is increased. This bonus persists for 3 seconds after leaving werewolf form.
  • Overpower — Hit effect: Chance on hit to knock down slowed enemies.
  • Call of the Wild — the effect of this changes depending on your chosen companion skill.
    • Wolves — Your critical strike chance is increased against your wolves' focus target.
    • Ravens — Raven passive attacks make enemies Vulnerable for a percentage of the damage dealt.
    • Vine Creeper — Vine Creeper's poison duration is increased.
  • Rabid Strikes — Your werewolf skills poison the target for a percentage of the damage dealt.
  • Hunt the Weak — Critical strike chance is increased against poisoned enemies while shapeshifted.
  • Scent of Blood — Deal increased damage to crowd controlled enemies.
  • Feral Spirit — Critical strike damage is increased after using a Shapeshifting skill.
  • Quickshift — After shapeshifting into a different form, your next skill deals increased damage.
  • Storm and Claw — While Hurricane or Cataclysm are active, Shapeshifting skills deal additional damage as lightning.

Blue Tree

  • Abundance — Basic skills generate more Spirit.
  • Natural Balance — Earth and Storm skills that consume Spirit restore life.
  • Eye of the Storm — Critical stikes with Storm skills increase the critical strike chance of non-Storm skills.
  • Ancestral Fortitude — Increase your non-physical resistances.
  • Elemental Exposure — Targets hit by Spirit skills become Vulnerable for a percentage of the damage dealt.
  • Natural Resonance — Earth and Storm skills deal increased damage.
  • Primal Resonance — Earth skills deal increased Crushing Blow damage.
  • Endless Tempest — Increase the duration of Hurricane and Cataclysm.
  • Earthbind — Hit Effect: Earth skills have a chance to immobilize enemies.
  • Undergrowth — Increase the duration of crowd control effects.
  • Fury of Nature — Hit Effect: Enemies hit by Earth and Storm skills have a chance to take increased critical strike damage from you.
  • Perfect Storm — Storm skills deal increased damage to Vulnerable targets.
  • Earthen Might — Enemies hit by Earth skills take increased damage from Earth skills.


  • 06 Mar. 2020: Page added.
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