A breakdown of every Druid Skill, Side Upgrade, Form Options, and Varations
TheSteve
WRITER
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The Druid has access to 26 different skills in Diablo 4. Each Skill has two pairs of Side Upgrades to choose from, and three Variation options. Access to the third Variation option of each skill is exclusive to the Lord of Hatred DLC.
In addition, Druid Skills have Form Node options to gain a small bonus for staying with the Skill’s base form, or to change the Form in which the skill is cast, adding the related Form Skill Tag. Form Tags are Werebear, Werewolf, Human, or Versatile. Versatile Skills keep the form you were already in when cast.
This section provides a brief overview of the Druid skills, their side upgrades, form options, and variations.
For more general information about the class, refer to our Druid Guide.
Basic Skills are spammable skills whose primary purpose is to generate Spirit Resource, or as filler while other skills are on cooldown. Side Upgrades for Basic Skills unlock at levels 5 and 9. Form and Variation options unlock at level 14. The final transformative variation unlocks at level 30.
Earth Spike
Spirit Generation
16
Lucky Hit Chance
35%
Damage Type
Physical
Skill Tags
Basic, Nature Magic, Human, Earth
Description
Sunder the earth, impaling all enemies hit for 90% damage.
Side Upgrade
Description
Spirit
Increase Earth Spike’s Spirit Generation by 8.
Critical Strike Chance
Increase Earth Spike’s Critical Strike Chance by 15%.
Fortify
Earth Spike grants Fortify for 5% of your Maximum Life when hitting the first enemy.
Overpower
Earth Spike grants 1 stack of Overpower.
Earth Spike can use Human, Werewolf, or Werebear forms.
Variation
Description
Megalith Stone
Hitting the same enemy with Earth Spike within 20 seconds deals 25% increased damage and restores 1 additional Spirit. This Effect stacks up to three times.
Seismic Shift
Earth Spike launches spikes in a line in front of you dealing 70% of normal damage. Additionally, Earth Spike Slows enemies hit by 70% for 3 seconds.
Aftershock
A second Earth Spike will appear at the previously targeted location dealing 80% of normal damage. This effect expires in 5 seconds.
Claw
Spirit Generation
15
Lucky Hit Chance
50%
Damage Type
Physical
Skill Tags
Basic, Shapeshifting, Werewolf
Description
Shapeshift into a Werewolf and claw at an enemy for 80% damage.
Side Upgrades
Description
Spirit
Claw restores an additional 10 Spirit.
Ferocity
Gain 1 Stack of Ferocity per cast when dealing damage.
Cast Speed
Claw’s Cast Speed is increased by 20%.
Critical Strike Chance
Claw’s Critical Strike Chance is increased by +20%
Claw can use Werewolf and Werebear forms.
Variation
Description
Viper Strikes
Claw attacks twice and deals 64% damage and an additional 28% Poisoning damage over 6 seconds to enemies hit.
Lightning Claw
Claw is also a Storm Skill. Claw deals 120% Lightning damage and has a 20% chance to spawn 3 Dancing Bolts that deal 35% damage each.
Dash
Claw now dashes you towards your target and deals 60% damage.
Storm Strike
Spirit Generation
15
Lucky Hit Chance
25%
Damage Type
Lightning
Skill Tags
Basic, Nature Magic, Human, Chain, Storm
Description
Electricity gathers around your weapon, dealing 60% damage to your target and chaining to up to 2 times to targets nearby.
Side Upgrades
Description
Armor
You gain 15% Armor for 4 seconds when dealing damage.
Additional Chain
Storm Strike may Chain 1 additional time.
Ferocity
Storm Strike gains 1 stack of Ferocity when dealing damage
Spirit
Storm Strike grants 25 additional Spirit when a single enemy is hit at least 3 times per cast.
Storm Strike can be used in Werebear, Werewolf, or Human forms.
Variation
Description
Chain Reaction
Storm Strike chains 3 additional times. Storm Strike’s damage increases by 20% each time it chains.
Storm Hammer
Storm Strike deals 96% Lightning Damage and can be cast from range, becoming a swift projectile. Additionally, Storm Strike Immobilizes enemies for 3 seconds. May occur once per 8 seconds per enemy.
Focused Strike
Storm Strike chaining will always prioritize the same target until that target dies. Chaining to the same target deals 150% increased damage.
Maul
Spirit Generation
20
Lucky Hit Chance
30%
Damage Type
Physical
Skill Tags
Basic, Shapeshifting, Werebear
Description
Shapeshift into a Werebear and maul enemies in front of you, dealing 80% damage.
Side Upgrades
Description
Berserking
Maul has a 25% chance when first dealing damage to grant Berserking for 4 seconds.
Resolve
Maul grants 1 stack of Resolve per cast when dealing damage.
Overpower
Maul grants 1 stack of Overpower per cast when dealing damage.
Spirit
Maul generates an additional 10 Spirit.
Maul can use Werebear and Werewolf forms.
Variation
Description
Wide Sweeps
Increases the radius and range of Maul by 50%. Maul’s damage is increased to 120%.
Reckless Rage
Maul deals 250% increased damage but generates 10 less Spirit.
Stone Fists
Maul is also an Earth skill. Maul turns your fists to stone allowing you to punch enemies with the might of the earth dealing 160% damage.
Wind Shear
Spirit Generation
16
Lucky Hit Chance
20%
Damage Type
Physical
Skill Tags
Basic, Nature Magic, Human, Storm
Description
Conjure a piercing blade of wind, dealing 60% damage to enemies hit.
Side Upgrades
Description
Barrier
Wind Shear grants a Barrier for 2% of your Maximum Life for each enemy hit up to a maximum of 60%.
Spirit
Wind Shear restores 1 Spirit each time it hits an enemy.
Vulnerable
Enemies hit by Wind Shear are Vulnerable for 4 seconds.
Cast Speed
Increase Wind Shear’s Cast Speed by 20%.
Wind Shear can use Werebear, Werewolf, and Human forms.
Variation
Description
Boomerang
Wind Shear returns to you and deals 150% bonus damage to enemies already hit by this Wind Shear
Wind Swept
Launch 2 additional projectiles that deal 24% damage. Additionally, you gain +15% Movement Speed bonus for 3 seconds after casting.
Solar Wind
Wind Shear automatically seeks enemies and spawns a Dancing Bolt when it hits an enemy, dealing 39% damage. Wind Shear may only hit 4 targets and may hit the same target.
Druid Core Skills
Core Skills spend Spirit to deal damage and have no cooldown. Core Skills are available at level 3. Side Upgrades for Core Skills unlock at levels 6 and 10. Form and Variation options unlock at level 15. The final Variation option unlocks at level 32.
Pulverize
Spirit Cost
35
Lucky Hit Chance
25%
Damage Type
Physical
Skill Tags
Core, Shapeshifting, Werebear
Description
Shapeshift into a Werebear and slam the ground, dealing 175% damage to surrounding enemies.
Side Upgrades
Description
Damage Bonus
Increase Pulverize’s Damage by 10% and consumes up to 2 Overpower Stacks to further increase the damage bonus by 10% and size of Pulverize by 25% per Overpower Stack consumed.
Cost Reduction
Reduce the Spirit Cost of Pulverize by 7.
Weaken
Enemies hit by Pulverize are Weakened for 5 seconds.
Initial Damage Bonus
Pulverize Deals 20% bonus damage to first 5 enemies hit. This bonus is increased to 40% while Berserking.
Pulverize can only use Werebear Form.
Variation
Description
Greater Pulverize
Pulverize is 30% larger and deals 400% bonus damage split evenly between all targets hit.
Shockwave
Pulverize is also an Earth Skill. Pulverize summons powerful Tectonic Spikes that deal 210% damage.
Mega Bear Punch
Pulverize performs a powerful force punch to all enemies in front of you. Spirit Cost increased to 50.
Landslide
Spirit Cost
30
Lucky Hit Chance
20%
Damage Type
Physical
Skill Tags
Core, Nature Magic, Human, Earth
Description
Crush enemies with 3 pillars of earth, each dealing 55% damage.
Side Upgrades
Description
Additional Pillar
Gain 1 additional Pillar.
Initial Damage Bonus
Landslide deals 100% additional damage bonus when hitting the first enemy.
Resolve
Landslide gains one stack of Resolve when hitting the first enemy.
Critical Strike Chance
Landslide’s Critical Strike Chance is increased by 5% and up to an additional 15% based on how much of your Maximum Life is Fortified.
Landslide can use Werebear and Human forms.
Variation
Description
Continental Shift
Gain 2 additional Pillars. In addition, Landslide’s Size is increased by 50% and damage is increased to 74%.
Vengeance of Earth
Landslide’s Pillars automatically crush individual targets in the area. Landslide gains 120% damage bonus for the first Pillar, reduced by 30% for each subsequent Pillar.
Land Mine
When Cast, Landslide is dormant at the target location for 1 second. Afterwards, Landslide will automatically trigger when an enemy steps on it, dealing 500% bonus damage split between all enemies damaged.
Max 5 Landslides can be active at a time and lasts 20 seconds. Landslide is also a Trap skill.
Tornado
Spirit Cost
35
Lucky Hit Chance
8%
Damage Type
Physical
Skill Tags
Core, Nature Magic, Human, Storm
Description
Conjure a swirling tornado for 4 seconds that deals 35% damage to enemies.
Side Upgrades
Description
Additional Tornado
Each time you Cast Tornado, there is a 20% chance to spawn an additional Tornado
Increased Duration
Extend the duration of Tornado by 1 second. Additionally, hitting a Vulnerable enemy extends the duration further by .5 seconds, up to a maximum of 2 seconds.
Cast Speed
Tornado’s Cast Speed is increased by 20%.
Slow
Tornado Slows enemies hit by 70% for 2 seconds.
Tornado can use Werewolf and Human forms.
Variation
Description
Swelling Storm
Tornado gains a stacking 30%x damage bonus each second while acitve. After 3 seconds, Tornadoes gain a 100% Critical Strike Chance
Explosive Tornado
After colliding with the target, Tornado explodes into 4 mini-Tornadoes that seek enemies, dealing 14% damage. Mini-Tornadoes have half the normal duration.
Greater Tornado
Two Tornadoes can merge into a Greater Tornado. Greater Tornadoes are 50% larger and deal 100%+ bonus damage.
Lightning Storm
Spirit Cost
15 per period
Lucky Hit Chance
15%
Damage Type
Lightning
Skill Tags
Core, Nature Magic, Human, Channeled, Storm
Description
Conjure a growing lightning storm that deals 65% damage per strike. The number of strikes increase the longer the storm is channeled up to a maximum of 10 strikes at once. Lightning Storm may grow up to 5 times. The size of your Lightning Storm is preserved for 4 seconds after channeling.
Side Upgrades
Description
Additional Strikes
Gain 1 additional Lightning Strike. Furthermore, each stack of Ferocity also grants 1 additional Lightning Strike, up to a maximum of 4 additional Lightning Strikes.
Damage Bonus
Lightning Storm gains 10%x bonus damage. This bonus is increased to 25%x if the target is Vulnerable
Minimum Strikes
Lightning Storm always grows from a baseline of two strikes.
Movement Speed
The size of your Lightning Storm is preserved for an additional 4 seconds after channeling. In addition, you gain a +10% Movement Speed bonus while Lightning Storm’s size is preserved.
Lightning Storm can use Werewolf and Human forms.
Variation
Description
Supercell
Lightning Storm may grow 1 additional time and each periodic gains 3 additional Strikes.
Omnibolt
All of your Lightning Strikes are combined into one powerful attack at the targeted location. Size is increased by 15% and damage is increased by 50%x per Lightning Strike.
Hero of the Storm
Lightning Storm can be toggled passively and travels with you. Lightning Storm deals 259% damage and will be maintained as long as you have enough Spirit. Cast Lightning Storm again to cancel this effect.
Shred
Spirit Cost
35
Lucky Hit Chance
20%
Damage Type
Physical
Skill Tags
Core, Shapeshifting, Mobility, Werewolf
Description
Shapeshift into a Werewolf and perform a trio of combo attacks: 1st Attack: Deal 100% damage. 2nd Attack: Deal 150% damage. 3rd Attack: Perform a larger finishing move dealing 300% damage.
Side Upgrades
Description
Berserking
Shred grants Berserking for 1 second. Subsequent casts extend this duration up to 4 seconds.
Healing
Shred heals for 3% of your maximum life if an enemy is struck. Healing is increased to 6% of your maximum life when striking a Poisoned enemy.
Spirit
Critical Strikes with Shred restores 1 Spirit. Striking a Poisoned enemy instead grants 2 Spirit.
Cast Speed
Shred’s Cast speed is increased by 20%.
Shred can only use Werewolf Form.
Variation
Description
Critical Shred
Shred’s first attack gains a 100%+ Critical Strike Chance and 50%+ Critical Strike Damage bonus.
Roundhouse
Shred’s third combo attack becomes a powerful 360 degree swipe that deals 1620% damage.
Storm Shred
Your claws are electrically charged allowing Shred to deal 80%x bonus damage as Lightning. Shred becomes a Storm Skill.
Stone Burst
Spirit Cost
30
Lucky Hit Chance
25%
Damage Type
Physical
Skill Tags
Description
Gather stones beneath your enemies then detonate them dealing 130% Weapon damage. Channeling deals 20% damage and increases the size of the affected area, up to a 200% radius increase over 1 second.
Side Upgrades
Description
Growth Speed
Increase Stone Burst’s Growth by 30%.
Spirit Cost Reduction
Reduce the Spirit Cost of casting Stone Burst by 6.
Armor
Gain 20% Armor while Stone Burst is channeling, and an additional 5% Armor for each stack of Resolve.
Fortify
When Stone Burst reaches its maximum size, gain Fortify for 35% of your Maximum Life.
Stone Burst can use Werebear and Human Forms.
Variation
Description
Epicenter
Stone Burst slows enemies in the area by 80%. Additionally, each time Stone Burst grows larger, it marks the enemies in the area for 40% bonus damage from Stone Burst’s final explosion. This bonus can stack on enemies, and all stacks are consumed at the final explosion.
Rumbling Stones
Stone Burst can be channeled infinitely. After reaching the maximum size, continually channeling Stone Burst will periodically detonate, dealing the final explosion damage and consuming 10 Spirit.
Living Stones
Stone Burst is cast at the targeted location and grows by itself, detonating after 3 seconds. Only 1 Stone Burst may be active at a time.
Druid Defensive Skills
Defensive Skills protect the Druid by reducing damage taken, healing damage, buffing the Druid, or debuffing enemies. As well, they can offer minor utility, damage, and quality of life. Defensive Skills unlock at level 4. Side Upgrades unlock at levels 7 and 11. Form and Variation options unlock at level 16. The final Variation option unlocks at level 34.
Cyclone Armor
Cooldown
12 seconds
Lucky Hit Chance
25%
Damage Type
Physical
Skill Tags
Defensive, Nature Magic, Versatile, Storm
Description
Passive: Powerful winds surround you, granting a 10% bonus to All Resistances
Active: The winds rapidly expand, Knocking Back enemies and dealing 30% damage.
Side Upgrades
Description
Damage Bonus
Active: Cyclone Armor’s damage is increased by 200%.
Radius
Active: Cyclone Armor’s Radius is increased by 50%.
Vulnerable
Passive: Enemies who strike you become Vulnerable for 5 seconds.
Resistance
Passive: Gain an additional 20%+ bonus to All Resistances.
Cyclone Armor is a Versatile Skill, maintaining the previous Form when Cast.
Variation
Description
Greater Cyclone Armor
All bonuses and damage from Cyclone Armor are increased by 100%.
Slipstream
Cyclone Armor Knocks Down enemies hit for 3 seconds.
Reversal
The active winds are reversed, pulling enemies towards you instead. In addition, the area of effect is increased by 30%.
Earthen Bulwark
Cooldown
16 seconds
Lucky Hit Chance
30%
Damage Type
Physical
Skill Tags
Defensive, Nature Magic, Versatile, Earth
Description
Rocks surround you for 6 seconds, granting a Barrier that absorbs 48% of your Maximum Life in damage.
Side Upgrades
Description
Fortify and Healing
You are Fortified for 7% per second while Earthen Bulwark is Active. In addition, heal for 15% of your Maximum Life if Earthen Bulwark is fully depleted from damage.
Barrier Duration and Bonus
Extends the Barrier duration to 12 seconds and increase the base absorbtion amount to 60% of your Maximum Life.
Unstoppable
Casting Earthen Bulwark makes you Unstoppable for 2 seconds.
Overpower
Casting Earthen Bulwark grants two stacks of Overpower.
Earthen Bulwark is a Versatile Skill, maintaining the previous Form when Cast and granting 5% Resource Cost Reduction while Active.
Variation
Description
Reconstruction
Earthen Bulwark restores 15% of its own Barrier amount each second.
Earthen Shrapnel
Rock Shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 275% to surrounding enemies. This damage is increased by Barrier Bonuses.
Travertine Bulwark
Earthen Bulwark Grants 3 Stacks of Resolve. In addition, Earthen Bulwark summons Tectonic Spikes that deal 150% damage to enemies around you.
Debilitating Roar
Cooldown
22 seconds
Skill Tags
Defensive, Shapeshifting, Shout, Werebear
Description
Shapeshift into a Werebear and bellow a mighty roar reducing Nearby enemies’ damage dealt by 25% for 3.4 seconds.
Side Upgrades
Description
Increased Duration
Increase the Duration of Debilitating Roar by 1 second or 3 seconds if you are Fortifed.
Slow
Debilitating Roar slows enemies by 40% for the duration.
Maximum Life
Debilitating Roar grants you and your allies 20% bonus Maximum Life for the duration.
Cooldown
Reduce the cooldown of Debilitating Roar by 8 seconds.
Debilitating Roar is a Werebear Form skill.
Variation
Description
Booming Roar
All Debilitating Roar’s effects and durations are increased by 50%.
Survival Instincts
Debilitating Roar no longer has a cooldown but costs 50 Spirit to Cast instead.
Roar of Resolve
Debilitating Roar immediate grants 1 stack of Resolve and an additional 1 stack every second for the duration.
Blood Howl
Cooldown
15 seconds
Skill Tags
Defensive, Shapeshifting, Shout, Werewolf
Description
Shapeshift into a Werewolf and howl furiously, Healing you for 20% of your Maximum Life.
Side Upgrades
Description
Healing
For 5 seconds after casting Blood Howl, heal for 1% of your Maximum Life each time you hit an enemy. These bonuses are doubled on Critical Strikes.
Dodge Chance
Blood Howl increased your Dodge Chance by 20% for 5 seconds.
Unstoppable
Blood Howl grants you Unstoppable for 2 seconds.
Movement Speed
Blood Howl increases your Movement Speed by 15%+ for 5 seconds.
Blood Howl is a Werewolf Form skill.
Variation
Description
Hungering Howl
Blood Howl increases Healing Received from all sources by 50% for 5 seconds.
Spirit Howl
Blood Howl instead instead restores 1 Spirit for every 1% of Life that would have been healed.
Berserking Howl
Blood Howl grants Berserking to yourself and allies for 5 seconds and an additional 10%x increased damage to other players for the duration. In addition, you deal 80% Poisoning damage over 4 seconds while Blood Howl is active.
Druid Companion Skills
Companion Skills passively summon permanent creatures that automatically attack the enemies of the Druid. These skills also have an Active Use component, which orders the summoned creatures to perform a special offensive action. Companion Skills unlock at level 8. Side Upgrades unlock at levels 12 and 17. Form and Variation options unlock at level 20. The final variation unlocks at level 36.
Poison Creeper
Cooldown
20 seconds
Lucky Hit Chance
28%
Damage Type
Poison
Skill Tags
Companion, Versatile, Summon
Description
Passive: Summon 1 Poison Creeper to periodically emerges from the ground every 7 seconds, applying 65% Poisoning damage over 6 seconds to an enemy in the area. Active: Vines strangle all enemies surrounding you, Immobilizing them for 2 seconds and Poisoning them for 180% damage over 2 seconds.
Side Upgrades
Description
Additional Poison Creeper
Passive: Gain 1 additional Poison Creeper Companion.
Active Poisoning Duration
Active: Poison Creeper’s Active Poisoning duration is increased by 3 seconds.
Cooldown Reduction
Active: Reduces Poison Creeper’s cooldown by 8 seconds.
Fortify
Poison Creeper grants 10% Fortify every 3 seconds.
Poison Creeper is a Versatile Skill, maintaining the previous Form when Cast.
Variation
Description
Germinate
Active: enemies that die while afflicted with the active Poisoning Damage have a 20% chance to trigger another active effect for free.
Carnivorous
Poison Creeper immediately deals 144% Active damage.
Toxic Vegetation
Active: Poison Creeper’s Active effect becomes an aura around you for 4 seconds, dealing 324% total Poisoning damage and slowing enemies by 80%. Poison Creeper no longer Immobilizes.
Wolves
Cooldown
11 seconds
Lucky Hit Chance
50%
Damage Type
Physical
Skill Tags
Companion, Versatile, Summon
Description
Passive: Summon 2 wolf companions that bite enemies for 14% damage.
Active: Command your Wolves to use their Feral Dash ability, instantly lunging at the target dealing 200% damage and becoming Unstoppable.
Side Upgrades
Description
Damage Bonus
Wolves instantly break out of any Crowd Control effects, becoming enraged and gaining 100% bonus damage for 15 seconds afterwards.
Stun
Enemies hit by Feral Dash are stunned for 1.5 seconds.
Additional Wolf
Gain 1 additional Wolf Companion.
Attack Speed
When your Wolves critically strike, you gain 20% Attack Speed for 5 seconds.
Wolves is a Versatile Skill, maintaining the previous Form when Cast.
Variation
Description
Thrill of the Hunt
All Wolve’s upgrades are increased by 100%.
Werewolf Pack
Wolves is also a Werewolf Skill.
Your Wolf companions are now Werewolf companions and deal 50% bonus damage. Werewolf companions will use Feral Dash on their own against Distant enemies but does not make them Unstoppable.
Berserking
Commanding your Wolves grants you Berserking for 4 seconds.
Ravens
Cooldown
15 seconds
Lucky Hit Chance
45%
Damage Type
Physical
Skill Tags
Companion, Versatile, Summon
Description
Passive: Summon 1 Raven to fly above you, attacking enemies for 90% damage every 5 seconds. Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
Side Upgrades
Description
Vulnerable
Passive: Raven attacks make enemies Vulnerable.
Active Damage Bonus
Active: Raven’s Active damage is increased by 300%.
Resolve
Passive: Raven’s attacks grant 1 stack of Resolve every 2 seconds.
Additional Ravens
Passive: Gain 2 additional Ravens.
Ravens is a Versatile Skill, maintaining the previous Form when Cast.
Variation
Description
Raven Flock
Passive: increases Raven’s passive attack speed by 100% and gain 2 additional Raven Companions.
Stormcrow
Ravens is also a Storm Skill that deals Lightning Damage. Active: Enemies are stunned for 3 seconds.
Migration
Active: the Active area is 50% larger. If the target dies, the Raven Flock moves towards a new target.
Druid Wrath Skills
Wrath Skills are supplementary longer cooldown skills for damage, debuffs, buffs, mobility or crowd control. Wrath Skills unlock at level 13. Side upgrades unlock at levels 18 and 21. Form and Variation options unlock at 23. The final variation unlocks at level 38.
Hurricane
Cooldown
20 seconds
Lucky Hit Chance
17%
Damage Type
Physical
Skill Tags
Wrath, Nature Magic, Versatile, Storm
Description
Form a hurricane around you that deals 360% damage to surrounding enemies over 6 seconds.
Side Upgrades
Description
Critical Strike Chance
Hurricane’s Critical Strike Chance is increased by 5%+ and an additional 5% Critical Strike Chance for each stack of Ferocity active.
Movement Speed
Movement Speed is increased by +10% while Hurricane active.
Slow
Hurricane slows enemies by 50% for 2 seconds.
Weaken
Enemies affected by Hurricane are Weakened.
Hurricane is a Versatile Skill, maintaining the previous Form when Cast.
Variation
Description
Rapid Intensification
Each second while active, Hurricane gains 30%x bonus damage.
Twin Storms
Hurricane has 2 charges and can now be placed at the targeted location. Enemies hit are Vulnerable and have a 10% chance to spawn 2 Dancing Bolts that deal 22% Lightning damage each.
Recharge Time: 20 seconds.
Derecho
Hurricane has no cooldown and deals 100%x bonus damage. Hurricane costs 15 Spirit per second while active. Cast Hurricane again to toggle the effect off.
Hurricane becomes a Core Skill.
Trample
Generates
20 Spirit
Cooldown
14 seconds
Lucky Hit Chance
33%
Damage Type
Physical
Skill Tags
Wrath, Shapeshifting, Mobility, Werebear
Description
Shapeshift and charge forward, dealing 75% damage and Knocking Back enemies.
Side Upgrades
Description
Unstoppable
Trample makes you Unstoppable for the duration
Spirit
Trample grants an additional 20 Spirit.
Cooldown Reduction
Reduce Trample’s Cooldown by 6 seconds.
Stun
Trample Stuns enemies for 3 seconds instead of Knocking Back.
Trample can be a Werebear or Werewolf Skill. When used as a Werewolf, becomes a Leap instead of a charge.
Variation
Description
Brunt Force
Trample deals 500% bonus damage to the first target. Each subsequent target hit reduces this bonus by 50%.
Trampled Earth
Trample sunders the earth forming rock pillars along the path and around your target location that deal 120% damage.
Exsanguination
Trample may Execute enemies in an explosion of blood dealing 150% damage to other nearby enemies and healing you for 10% of your Maximum Life.
Boulder
Cooldown
10 seconds
Lucky Hit Chance
4%
Damage Type
Physical
Skill Tags
Wrath, Nature Magic, Human, Earth
Description
Unearth a large rolling boulder that repeatedly Knocks Back enemies, dealing 60% damage with each hit.
Side Upgrades
Description
Critical Strike Chance
Boulder gains 10%+ additional Critical Strike Chance. Additionally, Boulder gains an additional 1%+ Critical Strike Chance per stack of Resolve active.
Additional Boulder
Boulder has a 20% chance to launch an additional Boulder for free.
Slow
Enemies hit by Boulder are slowed by 70% for 3 seconds.
Fortify
Boulder grants 20% of your Maximum Life as Fortify when it successfully hits a target.
Boulder can be used in Werebear and Human Forms.
Variation
Description
Crushing Impact
Boulder deals 300% increased damage to the first enemy hit. This bonus is reduced by 50% for each subsequent enemy hit afterwards.
Dolmen’s Will
Boulder becomes a Core Skill that costs 60 Spirit, has no cooldown, and may be cast while moving.
Boulder now orbits you. You may have max 5 Boulders orbiting you at once.
Landslip
Boulder can now be cast at the target location. Boulder deals 200% bonus damage to the enemy it lands on.
Rabies
Cooldown
12 seconds
Lucky Hit Chance
50%
Damage Type
Poison
Skill Tags
Wrath, Shapeshifting, Chain, Werewolf
Description
Perform an infectious bite against enemies in front of you, dealing 28% damage and applying an additional 300% Poisoning damage over 6 seconds.
Side Upgrades
Description
Spread distance
Rabie’s spread distance is increased by 100%.
Poisoning Speed
Rabies deals its Poisoning damage 50% faster.
Healing
Enemies that die while affected by Rabies will heal you for 2% Maximum Life.
Cost Reduction
Rabie’s Cooldown is reduced by 4 seconds.
Rabies can be a Werebear or Werewolf Skill.
Variation
Description
Malaise
Rabies deals its full damage as Direct Damage to the target. This direct damage gains 150% (300% while Berkserking) bonus Critical Strike Damage.
Superinfection
Rabies becomes a Core Skill, costs 30 Spirit, and has no Cooldown. Rabies deals 1500%x increased damage but only spreads to one target at a time.
Relapse
Rabies becomes a Core Skill, costs 45 Spirit, and has no Cooldown.
Rabies spread can reinfect enemies who already have the disease up to 3 times per cast.
Druid Ultimate Skills
Ultimate Skills are powerful skills with a cooldown to match. They have high damage or provide significant buffs or debuffs to enemies. Ultimate Skills unlock at level 19. Side upgrades unlock at levels 22 and 24. Form and Variation options unlock at 25. The final variation unlocks at 40.
Cataclysm
Cooldown
50 seconds
Lucky Hit Chance
62%
Damage Type
Lightning
Skill Tags
Ultimate, Nature Magic, Human, Storm
Description
A massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 115% damage.
Side Upgrades
Description
Slow
Casting Cataclysm slows surrounding enemies by 70% for 8 seconds.
Duration
Cataclysm’s duration is increased by 4 seconds.
Ferocity
Casting Cataclysm grants 4 stacks of Ferocity.
Vulnerable
Enemies hit by Cataclysm are Vulnerable.
Cataclysm can be used in Werewolf or Human Forms.
Variation
Description
Severe Storm
Cataclysm spawns double the Twisters and Lightning Bolts. in addition, Lightning Bolt strikes have a 20% chance to spawn 20% 2-4 dancing bolts that deal 40% damage.
Terrible Twisters
All twisters now orbit you and deal 200% bonus damage.
Tectonic Spikes
Cataclysm is also an Earth Skill.
Cataclysm additionally summons Tectonic Spikes around you for the duration, dealing 165% bonus damage.
Petrify
Cooldown
40 seconds
Skill Tags
Ultimate, Nature Magic, Human, Earth
Description
Encase all Nearby enemies in stone, Stunning them for 3 seconds. Petrified enemies take 15%x bonus Critical Strike Damage from you.
Side Upgrades
Description
Spirit
Petrify generates 100 Spirit.
Duration
Petrify’s duration is increased by 1 second.
Fortify
Petrify grants 100% Fortify.
Resolve
Petrify grants 4 stacks of Resolve. 1 additional Stack of Resolve is granted if an enemy is killed while Petrified. Resolve bonuses from Petrify may exceed the Maximum.
Petrify can be cast in Human or Werebear Forms.
Variation
Description
Greater Petrify
Increases Petrify’s duration by 50% and reduces the cooldown by 15 seconds.
Seismic Shift
When enemies are Petrified, they take 1000% damage.
Enduring Consequences
For 10 seconds after Casting Petrify, any additional enemy who strikes you is also Petrified for 2 seconds.
Grizzly Rage
Cooldown
120 seconds 🙁
Skill Tags
Ultimate, Shapeshifting, Werebear
Description
Shapeshift into a Dire Werebear for 20 seconds becoming Berserk and gaining 20%+ Bonus Armor.
Side Upgrades
Description
Cooldown Reduction
Reduces the cooldown of Grizzly Rage by 20 seconds.
Armor Bonus
Increases Grizzly Rage’s bonus Armor by an additional 15%+.
Unstoppable
Grizzly Rage makes you Unstoppable for 3 seconds.
Fortify
Grizzly Rage grants 100% Fortify when cast.
Grizzly Rage is a Werebear Form skill.
Variation
Description
Immunity
Grizzly Rage grants 2 seconds of Immunity when cast.
Cornered Beast
Your damage is increased by 5%x (max 200%x) each time you take damage or deal damage with a skill while Grizzly Rage is active.
Avatar of Nature
Earth and Storm skills may be cast as a Werebear and deal 35% bonus damage while Grizzly Rage is active.
Lacerate
Cooldown
35 seconds
Lucky Hit Chance
7%
Damage Type
Physical
Skill Tags
Ultimate, Shapeshifting, Werewolf
Description
Shapeshift into a Werewolf, become Immune and quickly dash 10 times between enemies in the area dealing up to 660% total damage over 2 seconds.
Side Upgrades
Description
Damage Bonus to Target
When Lacerate directly strikes the same enemy, that enemy takes 5%x stacking bonus damage from Lacerate.
Additional Strikes
Lacerate gains 5 additional strikes over 1 second.
Ferocity
Lacerate gains 1 stack of Ferocity each second while active.
Damage Bonus to Multiple
Lacerate gains a 10%x bonus damage bonus each time it strikes a different enemy, up to a maximum of 200%x
Lacerate is a Werewolf Form skill.
Variation
Description
Hunter Killer
Lacerate gains 7 additional strikes and deals its total damage 50% faster.
Toxin Outburst
Lacerate explodes when striking a Poisoned target, dealing 180% of the total Poisoning damage to all nearby enemies.
Temperance Training
Lacerate gains a +30% movement speed bonus, and Lesser Enemies are pulled along with you. Lacerate’s damage is also increased by 50%x.
Druid Dismount Skill
While mounted, the Druid has access to a unique Dismount Skill Pummel, which causes the Druid to jump off their mount, shapeshift into a Werebear while in mid-air, and slam the ground, dealing damage to surrounding enemies.