Build Introduction
The Barrage Rogue unleashes multiple arrows in an arcing area. This is your guide to building a character for endgame activities in Diablo 4, with optimized Skill Points, Legendary Item Aspects, and Paragon.
Barrage is the perfect Core Skill for players wanting a simple playstyle that is effective for any battle. It can be used to deliver a spread of arrows to hit multiple enemies within a pack, or casted up close to tougher elites and bosses to shotgun them with every arrow.
This build is decent for general farming activities, but it is not the most ideal Rogue build. The Dual Core Penetrating Shot Rapid Fire Rogue is highly recommended as the top ranged build for the class.
The only starting requirement for this endgame build guide is a character around Level 50 in World Tier 3. Check our Rogue Leveling Guide if you need help getting there.
Mid Season 3 Update (Patch 1.3.3) – A buff to Aspect of Branching Volleys greatly improves the clearing ability of Barrage against groups of enemies.
- Aspect of Branching Volleys
- Previous: Barrage’s Arrows have 15-25% chance to split into two arrows whenever they ricochet.
- New: Increase the damage of arrows that Ricochet from Barrage from 40% to 60-80%. In addition, Barrage’s arrows have a 40-60% chance to split into 2 arrows whenever they ricochet.
- Heartseeker
- Attack Speed increased by 20%.
- Dev Note: Lower the Power interrupt frames from 20 to 16.
Season 3 Update (Patch 1.3.0) – With Precision buffed and Close Quarters Combat nerfed, pure ranged playstyles are finally viable. Tibault’s Will is no longer recommended due to the bug fix. Watch the video below for the full details.
Strengths and Weaknesses
- Barrage can shotgun elites and bosses, while ricocheting to multiple enemies
- Barrage ricochets auto-target nearby enemies
- Relatively simple playstyle for a Rogue
- Slightly lower single-target damage than Rapid Fire
- Limited targeting against high density packs
- Combo Points require a rotation
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Season of the Construct
Season 3 Patch Updates
The following list details the changes in the Season 3 Update (Patch 1.3.0) that may pertain to Barrage Rogues. Check the Changelog for all the other guide updates.
- Close Quarters Combat
- Amount of Damage vs Crowd Controlled bonus conversion percent reduced from 40% to 10%.
- Attack Speed per stack increased from 10% to 15%.
- Precision
- Previous: Critical Strike with Marksman Skills grant you Precision. You gain 4%[x] Critical Strike Damage per stack of Precision, up to a maximum of 20%[x]. When you reach maximum Precision, your next Marksman Skill is guaranteed to Critically Strike, and deals 40%[x] increased Critical Strike Damage, then consumes all stacks of Precision.
- New: Each Marksman skill cast grants 1 stack of Precision, or 2 if it has Critically Struck. When you reach 6 stacks, your next Marksman Core or Ultimate Skill is a guaranteed Critical Strike that deals x50% increased Critical Strike Damage, consuming all stacks of Precision. This damage is further increased by an amount equal to x15% of your Critical Strike Damage bonus.
- Aspect of the Expectant: Damage bonus now has a 5-second duration to be used.
- Fixed an issue where Tibault’s Will increased the cap for combo points.
Seneschal Construct Companion Powers
The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with two Governing Stones to activate their abilities, and then link them to three Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.
Listed below is the best Seneschal Construct Companion setup for Barrage Rogues. The first 2 Governing Stone setups are equipped for the construct to support the player. The 3rd setup is equipped for the construct to deal high damage on its own. Although only 3 Tuning Stones can be linked to each Governing Stone, alternative options are provided and sorted in order of importance.
- Flash of Adrenaline: Administers a quick flash of adrenaline into the player, granting bonus damage for a duration.
- Genesis: Increase the effectiveness of the supported Skill.
- Tactical Support: Decrease the cooldown of the supported Skill.
- Duration Support: Supported Skills have their durations increased.
- Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
- Tempest: Electrically charge an enemy causing it to deal damage to themselves and additional enemies each second over time. If the enemy is killed, Tempest spreads to another enemy gaining additional time and bonus damage. These bonuses are also applied if Tempest is reapplied onto the same enemy. — This attack setup is used for a supportive construct, buffing the player to deal more damage.
- Evernight: The supported Skill grants you +4 to all Skills when used.
- Resource Support: Player gains an amount of Primary Resource when the supporting Skill first deals damage.
- Efficiency Support: When the supporting skill deals damage, you gain Critical Strike Chance to the same targets hit.
- Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
- Firefly: Deploy a small construct that lands on the target and explodes 3 times, dealing damage. — Replace the Tempest setup to enable more damage output from the construct.
- Multishot Support: Supported Projectile skills launch additional projectiles.
- Piercing Support: The supported Projectile Skill will pierce multiple enemies.
- Seeking Support: The supported Projectile Skill will auto-seek enemies for a limited duration.
Skill Tree Points and Skill Bar
The following tables show the full allocation of Skill Points for the Barrage Rogue build. The first table has the most important 52 points to start the build. The second table has the remaining 6 points that are allocated once you obtain all Skill Points from Renown.
Priority Skills | Cluster |
---|---|
Heartseeker Level 1, Enhanced Heartseeker, Fundamental Heartseeker | Basic Skill |
Barrage Level 5, Enhanced Barrage, Advanced Barrage Stutter Step Level 3 Sturdy Level 3 | Core Skill |
Dash Level 1, Enhanced Dash, Disciplined Dash Weapon Mastery Level 3 | Agility Skill |
Concealment Level 1, Enhanced Stealth, Subverting Stealth Dark Shroud Level 1 (not equipped on Skill Bar), Enhanced Dark Shroud, Subverting Dark Shroud Smoke Grenade Level 1, Enhanced Smoke Grenade, Countering Smoke Grenade Exploit Level 3, Malice Level 3 Agile Level 3 | Subterfuge Skill |
Shadow Imbuement Level 1, Enhanced Shadow Imbuement, Mixed Shadow Imbuement Shadow Crash Level 1, Consuming Shadows Level 3 | Imbuement Skill |
Adrenaline Rush Level 1, Haste Level 3 | Ultimate Skill |
Precision | Key Passives |
Remaining Renown Points | Cluster |
---|---|
Precision Imbuement Level 3 | Basic Skill |
Innervation Level 3 | Ultimate Skill |
Alternative Skills
Heartseeker allows for the furthest ranged playstyle, with Enhanced Heartseeker and Fundamental Heartseeker providing DPS increases. Alternatively, switch to Puncture Level 1, Enhanced Puncture and Fundamental Puncture for Energy Generation and easy application of Vulnerable.
Barrage Rogue Specialization
Combo Points is the preferred Rogue Specialization for general farming due to the burst damage playstyle of Barrage Rogue. Build Combo Points with Puncture to unleash additional damage and arrows for Barrage.
Paragon
The Paragon progression system unlocks after reaching Level 50, and offers a considerable boost to character power. Within the Paragon Board, there are many different bonuses, ranging from minor stat enhancements on Magic Nodes to more significant gains with Rare Glyphs and Legendary Nodes.
Important Notes:
- Additional Bonus requirements on Rare Glyphs may not be obtainable until they gain increased radius range at Level 15.
- Attach Legendary Boards in the correct order. Bonus requirements of Rare Nodes increase with their placement order.
- Make sure you select the correct Legendary Boards and rotate them into the correct orientation before attachment.
The list below contains the most beneficial Rare Glyphs and Legendary Nodes for the Barrage Rogue build, sorted in the order obtained in the final Level 100 Paragon Tree. The images that follow provide a visual of each Paragon Board setup.
Name | Effect |
---|---|
Ranger | • For every 5 Dexterity purchased within range, Marksman Skills deal + [6.24%] increased damage. • Additional Bonus (requires 40 Dexterity purchased in radius range): While wielding a Ranged weapon, you take 10% reduced damage. |
Tricks of the Trade | Your Marksman Skills grant your next Cutthroat Skill 25% increased damage. Your Cutthroat Skills grant your next Marksman Skill 25% increased damage. |
Turf | • For every 5 Strength purchased within range, you deal + [9.6%] increased damage to Close targets. • Additional Bonus (requires 25 Strength purchased in radius range): You gain 15% Damage Reduction against Close enemies. |
Cheap Shot | You deal x5% increased damage for each Nearby enemy that is Crowd Controlled, up to x25%. |
Nightstalker | • For every 5 Intelligence purchased within range, your deal + [9.51%] increased Shadow damage. • Additional Bonus (requires 25 Intelligence purchased in radius range): Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds. |
Exploit Weakness | Grants + [144%] bonus to all Magic nodes within range. • Additional Bonus (requires 40 Dexterity purchased in radius range): When you hit an enemy with an attack that applies a Crowd Control effect, they take x2%, up to x10%, increased damage from you for 20 seconds. |
Combat | • For every 5 Intelligence purchased within range, you deal + [19.2%] increased Critical Strike Damage. • Additional Bonus (requires 40 Intelligence purchased in radius range): Skills that Critically Strike restore 12% of their Energy cost. |
No Witnesses | Your Ultimate Skills deal x30% increased damage and grant you x10% increased damage for 20 seconds when cast. (Legendary Nodes not used) |
Exploit | • For every 5 Strength purchased within range, you deal + [7.7%] increased damage to Vulnerable targets. • Additional Bonus (requires 25 Strength purchased in radius range): When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
1. Starting Board (Ranger)
2. Tricks of the Trade (Turf)
3. Cheap Shot (Nightstalker)
4. Exploit Weakness (Combat)
5. No Witnesses (Exploit)
Paragon Board images courtesy of d4builds.gg. Click this link for the Paragon planner.
Mechanics and Playstyle
Barrage fires arrows in an arc similar to Multishot skills in other ARPG games, making it useful for killing multiple enemies spread out in a pack. Barrage can also be casted right next to elites and bosses to shotgun them with all arrows for high single target Damage Per Second (DPS).
The new Resistant Assailant’s Aspect added in Patch 1.3.0 reduces Concealment cooldown by up to 10 seconds after killing an Elite enemy. Combined with Nightstalker, both Concealment and Shadow Imbuement can be used often, while Consuming Shadows generates a high amount of Energy.
Vulnerable
Subverting Stealth applies Vulnerable. In group play, apply this debuff to Elites and Bosses so your teammates deal 20% more damage!
Animation Cancel Technique
An Evade can be used immediately after using Barrage to cancel their casting animations. This technique is important to quickly dodge incoming attacks or advance forward. Boots with the implicit effect, attacks reduce Evade’s cooldown by 1.2 seconds, allow for an animation cancel after using 3 Basic Attacks and a Core Skill. Practice hitting Evade after every Core Skill to build muscle memory.
Damage Rotation
Use the following rotation to optimize DPS.
- Build 3 Combo Points with Puncture.
- (Optional) Dash through a group of enemies to apply Enhanced Dash and activate Tricks of the Trade.
- (Optional) Cast Concealment to gain Energy and apply Vulnerable.
- (Optional) Activate Shadow Imbuement for increased damage and Area of Effect (AoE).
- Cast Barrage to deal damage. Stand next to elites or bosses to shotgun them with all arrows.
- Immediately animation cancel Barrage.
- Restart the rotation.
Gear Choice and Stat Priority in the Endgame
Make sure to pick up all Rare Item drops that may be upgrades while you are farming with Barrage Rogue. Save Legendary Items with useful aspects in your stash to be used later for extraction and imprinting onto well rolled Rare Items.
When comparing weapons with similar item levels, Daggers are preferred over Swords for the Damage to Close Enemies implicit. Crossbows are preferred over Bows for the Vulnerable Damage implicit.
Make sure you have Boots with the implicit effect, attacks reduce Evade’s cooldown by 1.2 seconds. The implicit effect allows for an Evade to animation cancel every Barrage after casting a Basic Attack 3 times. Upgrade Boots with at least 700 Item Power at the Blacksmith to get the max cooldown reduction value.
Stat Priority List
Listed below are the affixes to prioritize on gear for Barrage Rogues. Each line of affixes are listed in order of importance. Affixes on the same line are considered to be equally important, but their benefits may vary depending on how much is stacked or other character stats. Bolded stats are the most important and sometimes vital for the build to function properly.
The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow. Maximum Resistance is 70% by default for each element and can be increased to 85% by various sources.
Season 3 Update (Patch 1.3.0): Critical Strike Damage priority increased due to Precision change.
Gear Slot | Important Affixes |
---|---|
Weapons | + Dexterity, All Stats, Critical Strike Damage + Vulnerable Damage, Damage to Close Enemies, Core Skill Damage |
Helm | + Armor, Resistances + Basic Attack Speed, Cooldown Reduction, Maximum Life + Crowd Control Duration, Dexterity, Maximum Energy |
Chest | + Armor, Damage Reduction, DR from Close Enemies, Resistances + DR from Distant Enemies, Maximum Life |
Gloves | + Ranks of Barrage, Attack Speed, Critical Strike Chance, Lucky Hit Chance to Restore Primary Resource + Lucky Hit Chance, Dexterity |
Pants | + Armor, Damage Reduction, DR from Close Enemies, Resistances + DR from Distant Enemies, Maximum Life |
Boots | + Resistances, Movement Speed + Energy Cost Reduction, Ranks of Dash |
Amulet | + Armor, Ranks of Weapon Mastery Passive + Cooldown Reduction, Movement Speed + Energy Cost Reduction, Damage Reduction, DR from Close Enemies |
Rings | + Critical Strike Chance, Critical Strike Damage + Maximum Life, Resource Generation, Maximum Energy, Lucky Hit Chance |
Legendary Aspects and Codex of Power
Listed below are all the best-in-slot Aspects found on Legendary Items that are important for the Barrage Rogue build. Aspects from the Codex of Power can be used if you cannot find the proper Legendary drops, but they have weaker effects. Extract Aspects from lower level Legendary Items and imprint them onto better Rare Items with preferred stats.
Resource Aspects, such as Aspect of the Umbral and Ravenous Aspect, help with Energy management early on. Unfortunately, they are limited to Ring slots and replace Offensive Aspects. Resource management is improved elsewhere in this build, so important separate damage multipliers are not lost.
Gear Slot | Aspect Name | Aspect Power |
---|---|---|
Ranged Weapon (+100% bonus effect) | Aspect of Branching Volleys | Increase the damage of arrows that Ricochet from Barrage from 40% to [60 – 80%]. In addition, Barrage’s arrows have a [40 – 60%] chance to split into 2 arrows whenever they ricochet. |
Amulet (+50 bonus effect) | Aspect of Disobedience | You gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%]. |
Dual-Wielded Weapon Slot #1 (replaced by Condemnation) | Vengeful Aspect | Lucky Hit: Making an enemy Vulnerable has up to a [40 – 60%] chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Aspect of the Expectant | Attacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5 – 10%], up to 30%. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Rapid Aspect | Basic Skills gain [15 – 30%] Attack Speed. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Accelerating Aspect | Critical Strikes with Core Skills increase your Attack Speed by [15 – 25%] for 3 seconds. |
Dual-Wielded Weapon Slot #2, Rings or Gloves | Edgemaster’s Aspect | Skills deal up to [10 – 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource. |
Helm (optional replacement with Harlequin Crest) | Aspect of Might | Basic Skills grant 20% Damage Reduction for [2 – 6] seconds |
Chest or Pants | Resistant Assailant’s Aspect | Breaking Concealment grants +10% Resistance and Maximum Resist to all elements for 4 seconds. Killing an Elite enemy reduces Concealment’s cooldown by 6–10 seconds. |
Chest or Pants | Umbrous Aspect | Lucky Hit: Critical Strikes with Marksman Skills have up to a [40 – 60%] chance to grant a free Dark Shroud shadow. |
Boots | Aspect of Quickening Fog | You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s Cooldown by [0.4 – 0.6] seconds for each enemy hit, up to [2.0 – 3.0] seconds. |
Unique Items
Listed below are the recommended and optional Unique Items for this build.
- Condemnation (Highly Recommended): This Unique Dagger synergies well with this Combo Points build for an additional damage multiplier.
- Harlequin Crest (Recommended Uber Unique): This powerful Uber Unique provides the best of offensive and defense, if you are lucky enough for it to drop from Uber Duriel.
- Skyhunter (Optional): The Unique Effect provides a 30% damage multiplier, since you should always crit enemies with Precision activate. In addition, increasing Exploit to Rank 3 from Rank 6 results in a 15% overall damage increase against Healthy and Injured enemies (1.36 / 1.18). Move Aspect of Branching Volleys to another equipment slot, replacing Vengeful Aspect or Rapid Aspect.
Not Recommended Unique items
Listed below are the Unique Items not recommended for this build and the reasons they are not worthwhile.
- Tibault’s Will: 40%[x] increased damage is not usually possible in this gear slot, but Legendary Pants with 4 well-rolled defensive affixes and a Defensive Aspect are more beneficial.
- Penitent Greaves: These Unique Boots provide a small damage increase, but the rest of the affixes are a bit lacking. Legendary Boots with the implicit effect, attacks reduce Evade’s cooldown, are needed if you plan on utilizing the constant animation canceling playstyle.
- Asheara’s Khanjar: The Attack Speed bonus on this Unique Dagger is decent, but the rest of its affixes are lacking. A Legendary Sword with well-rolled affixes and an Offensive Aspect is more beneficial.
- Grasp of Shadow: These Unique Gloves provide up to +6 Ranks for all Core Skills, but well-rolled Legendary Gloves are better. The summoned Shadow Clone attack does significantly less damage than the original attack being copied.
- Temerity: These Unique Pants provide a consistent Barrier when paired with Siphoning Strikes. Conceited Aspect can also be used with this Barrier generation for increased damage, but this build already has enough Offensive Aspect choices. Using Temerity causes you to miss out on 4 Damage Reduction affixes and an Aspect from Legendary Pants, making them not worthwhile.
Gems
Listed below are the best Gems to socket into gear for each slot type for the Barrage Rogue build.
- Weapon: Royal Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor: Royal Ruby for Maximum Life or Royal Topaz to prevent deaths from chain Crowd Controls.
- Jewelry: Royal Skull to cap Armor (13200 for Tier 100 Nightmare Dungeons) or Individual Resistance Gems for Resistances that are not already capped at 70%. The priority order of Resistances is Lightning > Poison > Fire > Cold > Shadow.
Elixirs and Health Potions
Visit the Alchemist in any main town to craft helpful Elixirs that increase stats and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Listed below are the best Elixirs to consume, ranked by importance. Elixirs that are not available at the Alchemist can only be found as drops. Open Splitting Steel and Mystery Chests in Helltides to farm non-craftable Elixirs.
- Iron Skin Elixir (non-craftable): Use if Armor is not capped (13200 in Tier 100 Nightmare Dungeons). Alternatively, Heady Iron Barb Elixir can be crafted at the Alchemist.
- Elixir of Cruelty (non-craftable): Provides the highest source of Critical Strike Chance from an Elixir. Alternatively, Heady Precision Elixir can be crafted at the Alchemist.
- Heady Assault Elixir (craftable): Attack Speed increases Damage Per Second (DPS).
- Elixir of Fortitude (non-craftable): Maximum Life greatly improves survivability in AoZ.
Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.
Changelog
- March 5th, 2024: Guide updated for the Mid Season 3 Update (Patch 1.3.3).
February 16th, 2024: Mention of the Weapon Mastery bug introduced in Patch 1.3.2 added.- February 5th, 2024: Seneschal Construct Companion Powers section updated with an optional setup for construct damage.
- January 28th, 2024: Seneschal Construct Companion Powers section updated.
- January 22nd, 2024: Guide updated for Season 3 (Patch 1.3.0).
- Seneschal Construct Companion Powers section added.
- Precision, Heartseeker, Dark Shroud, Umbrous Aspect and new Paragon setup added to complement a pure ranged playstyle.
- Switched to Shadow Imbuement and Nightstalker to utilize the newly added Resistant Assailant’s Aspect.
- December 18th, 2023: Stat Priority List reevaluated with an emphasis on capping Armor and Resistances.
- December 6th, 2023: Tears of Blood Unique Glyph added to Paragon section.
- November 15th, 2023: Paragon Board images added.
- November 1st, 2023:
- Tibault’s Will Bug mentioned.
- Resistances added to Stat Priority List and Gem sections.
- Vampiric Power Tier List reevaluated.
- October 17th, 2023: Guide updated for Season 2 (Patch 1.2.0).
- August 30th, 2023: Not Recommended Unique Items section added.
- August 2nd, 2023: Patch 1.1.1 section added with another Siphoning Strike change.
- July 18th, 2023: Guide updated for Season 1.