Diablo 4 Barbarian Official Artwork
Barbariand4levelingFrenzyseason 13melee

Double Swing – Barbarian Leveling Build for Diablo 4 (Season 13)

Slice through demons with dual blades and tornadoes!

MathrisAvatar

Mathris

WRITER


Updated: A-Tier Build

Double SwingLeapWrath of the BerserkerWar CryLunging StrikeRallying Cry


Build Introduction

The point of this leveling guide is to quickly take your character from level 1 to 70 while using Double SwingDouble Swing and prepare for your transition into our Dust Devil Double Swing Endgame Build. This guide will walk you through the skill point placement for levels 1-70 and give some insight on how each passive and skill work together to create synergy able to tackle whatever form of leveling you choose to take. We will also give some insight on Legendary Aspects, Affixes, Gems, and Elixirs we can utilize to accelerate our journey.

Our primary skills with this build are Lunging StrikeLunging Strike as our primary Fury Generator. We’ll be using this skill to generate our resources and for mobility.

Our core skill of choice is, of course, Double SwingDouble Swing. Our primary spender and what we will be using to carve demons into ribbons. We will be utilizing a specialization for Double SwingDouble Swing that spawns dust devils letting us do even more damage and provide extra areas of coverage to make sure no demons escape our wrath.

Now that we know the two most basic skills, we can look deeper into how we will allocate our skill points as we level up.

Quick Navigation

Gear, Gems, and RunesSkill Tree
Rotation and PlaystyleSeason Updates

Skill Bar and Skill Tree Points

Suggested Skill Bar
Lunging Strike Lunging Strike Double Swing Double Swing War Cry War Cry Wrath of the Berserker Wrath of the Berserker Leap Leap Rallying Cry Rallying Cry

If you are unsure how to best use these skills, read our Build Mechanics section after setting up your skill bar.

Wondering what comes after level 70 or which paragon boards to choose? Head to the Barbarian Builds Page and choose an endgame build to continue progressing your character beyond level 70 and into the endgame.

↑ Back to Navigation Table


Barbarian Class Mechanic – The Arsenal System

The Barbarian is unique among classes in Diablo 4. As a master of weapons and combat, it can wield four different weapons simultaneously and effortlessly swap between them when using different skills. We have a Two-Handed Bludgeoning Weapon, a Two-Handed Slashing Weapon, and a pair of Dual-Wield Weapons. At Level 15, a quest becomes available in Ked Bardu called “Masters of Battle,” given by Forgemaster Kerdi. After you complete this short quest chain, you gain access to the second part of the Arsenal System. Weapon Techniques.

Barbarians gain various bonuses by using specific weapon types that are only active while wielding those weapons. After unlocking the Weapon Technique class feature, you can choose ANY weapon type and slot it into your technique slot, and that bonus will always be active no matter what weapon you’re actually using.

For this Double SwingDouble Swing setup, we want to use the Two-Handed Mace weapon technique.

Keep in mind that while you will always benefit from the Two-Handed Mace bonus once it’s slotted in your technique slot, you will still gain the bonuses of the weapon types you’re actually wielding, as well as letting you gain more power through this system.

Finally, Barbarians can assign their skills to different weapons, allowing for seamless transitions when using various skills. Unfortunately for this build, Double SwingDouble Swing MUST use your Dual-Wield weapons. However, we can assign Lunging StrikeLunging Strike to any weapon type we want. A small quality of life is to assign it to your Dual Wield Weapons for their faster attacks, so you can build resources faster, but this is relatively minor.

↑ Back to Navigation Table


Gear, Stats, Gems, and Runes

When selecting your items, higher item power generally indicates stronger gear, but you also need to consider the affixes and effects that are relevant to your class and build. When making gear decisions during leveling, keep an eye on both the item power and the specific attributes that complement the build.

Legendary Aspects

For general information on how to unlock the Codex of Power, head to our Aspects and Codex of Power guide. You can also imprint Aspects onto items by visiting The Occultist in town.

Listed below are all the aspects that are important to this build, as well as what slot they are best placed in. However, you can move the slots around during the leveling process, especially since early on, some of these aspects can only be found via random drops and might not be in the most ideal slot.

Gear SlotLegendary AspectAspect Power
HelmBattle Fervor's AspectBattle Fervor’s AspectBrawling Skills grant Berserking for 5 seconds on their first hit. Gain [10-15%] Damage Reduction while Berserking
ChestAspect of Anger ManagementAspect of Anger ManagementWhile above 50 Primary Resource, deal [15-20%]x increased damage and gain Berserking but lose 3 Primary Resource Regeneration
GlovesDuelist's AspectDuelist’s AspectWhile using a One-Handed Weapon, your Attack Speed is increased by [30-50%]+
PantsAspect of MightAspect of MightBasic Skills grant [20-30%] Damage Reduction for 4 seconds
BootsWildbolt AspectWildbolt AspectEvery [3.5-1.5] seconds, Distant enemies are Pulled In to you and take 15%x increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth
AmuletHeavy Hitting AspectHeavy Hitting AspectYour skills that create Iron Shrapnel, Earthquakes, or Dust Devils deal [40-60%]x increased damage
Ring 1Aspect of Berserk FuryAspect of Berserk FuryYou gain [7 – 11] Fury per second while Berserking
Ring 2Aspect of Vocalized EmpowermentAspect of Vocalized EmpowermentYour Shout Skills grant you [10 – 15] Primary Resource Regeneration while active
2-Handed Bludgeoning WeaponCrushing AspectCrushing AspectWhile Fortified, you deal [45-65%]x increased damage
2-Handed Slashing WeaponVehement Brawler's AspectVehement Brawler’s AspectCasting an Ultimate Skill increases your damage by [35-55%]x for 8 seconds. Gain 2 additional Ultimate Skill Ranks
Dual Wield Weapon 1Accelerating AspectAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed by [30-50%]+ for 5 seconds
Dual Wield Weapon 2Edgemaster's AspectEdgemaster’s AspectSkills deal up to [40-60%]x increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource

↑ Back to Navigation Table


Stat Priority and Tempering Affixes

During your leveling journey, you may stumble across items with incredible affixes. Tempering these items can provide you with a significant boost in power, so make sure you understand how tempering works!

As a reminder, tempering is only possible if you’ve found the tempering manuals while leveling.

Keep an eye out for the following stats that are beneficial for this build. We will list the most ideal stats and the best tempering affixes if you’re lucky enough to find the relevant manual.

Gear SlotTargeted AffixesTempering Affix
Helm1. Cooldown Reduction
2. Strength
3. Maximum Life
4. Armor
+ Resistance to All Elements
Chest1. Strength
2. Maximum Life
3. Fury Regeneration
4. Armor
+ Resistance to All Elements
Gloves1. Attack Speed
2. Critical Strike Chance
3. Critical Strike Damage Multiplier
4. Physical Damage Multiplier
+ Critical Strike Damage
Pants1. Strength
2. Maximum Life
3. Fury Regeneration
4. Armor
+ Resistance to All Elements
Boots1. Movement Speed
2. Fury Regeneration
3. Maximum Life
4. Strength
+ Movement Speed
Amulet1. Critical Strike Chance
2. Attack Speed
3. Critical Strike Damage Multiplier
4. Strength
+ Cooldown Reduction
Rings1. Critical Strike Chance
2. Attack Speed
3. Critical Strike Damage Multiplier
4. Strength
+ Cooldown Reduction
2-Handed Weapons1. Strength
2. Physical Damage Multiplier
3. Maximum Life
4. Critical Strike Damage Multiplier
+ Critical Strike Chance
Dual-Wield Weapons1. Weapon Damage
2. Critical Strike Damage Multiplier
3. Maximum Life
4. Strength
+ Critical Strike Chance

↑ Back to Navigation Table


Gems and Runewords

Gems

Listed below are the best gems to socket into gear for each slot type.

  • Weapons: SkullSkull for Physical Damage
  • Armor: RubyRuby for more Strength
  • Jewelry: DiamondDiamond for all resistances.

Runes

While leveling in Lord of Hatred, you may come across Runes, a unique gem that can be placed into an item with two sockets, such as a helm, chest, pants, or two-handed weapon. Putting one Ritual Rune and one Invocation Rune into the same item creates a Runeword, which can enhance your gameplay and grant powerful boons. Ritual Runes generate Offering when the conditions are met, and once enough Offering has been met, the associated Invocation Rune’s effect will trigger. Here are some early Rune suggestions for leveling.

Rune NameRune Effect
CirCirGain 300 Offering: Cast 5 Skills then become exhausted for 3 seconds
MoniMoniGain 100 Offering: Cast 2 Mobility or Macabre Skills
CehCehRequires 100 Offering: Cooldown 1 second, Summon a Spirit Wolf to attack enemies for 8 seconds
GarGarRequires 25 Offering. Cooldown 1 second: Gain 2.5% Critical Strike chance for 5 seconds up to 10%

↑ Back to Navigation Table


Season Mechanics

There are no specific seasonal mechanics in Season 13. Instead the Lord of Hatred expansion and all of its features are available to explore. These include:

  • War Plans
  • New Skill Trees
  • Talisman Sets
  • The Horadric Cube
  • Echoing Hatred

For an overview of Diablo 4’s latest expansion CLICK HERE!

↑ Back to Navigation Table


Talisman

Lord of Hatred introduces Talisman Sets. The Talisman is a Seal and Charms are placed within. Charms have some general affixes from a limited pool and can have Set bonuses which can grant significant power.

While leveling through Lord of Hatred you will be limited by what Seals you drop which determine the number of Charm slots available to you as well as what Charms drop.

For this build we recommend keeping an eye out for any Charm that allows Movement Speed, Bonus Experience, or Resistance to All Elements as these can help make your journey to level 70 significantly easier!


Mercenaries

As you play through the campaign in Vessel of Hatred, you will unlock various NPC Mercenaries who can join you on your quest to slay demons. Each Mercenary has their own small talent tree that will give them bonuses and skills to help you. Additionally, you can assign a Mercenary that you don’t take with you as a reinforcement to jump in when you activate certain skills. Let’s take a look at how we want to set this up for this build.

We hire Varyana the Berserker Crone

Our Reinforcement Mercenary will be Raheir, the Shieldbearer

↑ Back to Navigation Table


Build Mechanics

Rotation and Playstyle

The majority of our power with this build comes from fast attacks with Double SwingDouble Swing and a few new Legendary Aspects that provide powerful Dust Devils when we swing. We want to start any encounter by Lunging StrikeLunging Strike to get into the group and then Double SwingDouble Swing away once we’re in, carving the demons to ribbons. If LeapLeap is available, you’ll want to engage with that instead of Lunging StrikeLunging Strike. Use your War CryWar Cry liberally for its damage bonus, use Rallying CryRallying Cry to help manage your resources, and whenever it is available or when you’re running into a boss or powerful elite, enter Wrath of the BerserkerWrath of the Berserker for a massive damage boost to send them running

Berserking

Perhaps the most critical component of getting the most out of this build is managing your Berserking state. We have a few options to enter it. Our main way will be through LeapLeap, which counts as a Brawling Skill and will put us in the state whenever it hits an enemy, thanks to Battle Fervor’s Aspect if we’re lucky enough to get it on our journey. Lunging StrikeLunging Strike can also provide it to us for a few seconds on critical strikes as we’re using it to move through demons and generate our resources.

Finally if we’re fortunate enough to acquire two aspects, they synergize with each other to grant us permanent berserking and a plethora of resources. These are Aspect of Anger ManagementAspect of Anger Management and Aspect of Berserk FuryAspect of Berserk Fury as the former grants us this state whenever we’re over 50 Fury but reduces our regeneration by 3. However, Berserk Fury grants us more fury every second we’re berserk and even at the lowest value it is more than the 3 fury we lose from anger management giving us a net gain of resources while also keeping us in the Berserking state so we gain all of its benefits. If you’re lucky and get both of these aspects during your journey be sure to slap them asap to gain their powers which should make your journey to defeat Mephisto even easier!

↑ Back to Navigation Table


Season Updates

For a complete overview of Season 13, its mechanics and theme, new leveling activities, and other changes coming with the Season of Slaughter please check out our Season Hub!

For Lord of Hatred, Double SwingDouble Swing has power not seen since Season 1 of Diablo 4! Allowing it to more easily maintain its attack speed and fast paced gameplay style of utilizing your dual-wield weapons. Weapons in our arsenal system that normally go unused in other builds. With the power of LeapLeap letting us crash in and pull enemies to us as well as generate some fury and berserking we can then start spamming our Double SwingDouble Swing to carve them to pieces. The added dust devils spawned from it can help clear out stragglers and take on larger foes.

↑ Back to Navigation Table


Difficulty & Endgame

Once you hit level 70 with this build, you will be ready to tackle harder difficulties as you transition into more challenging content. Make sure to pick one of our recommended Endgame Builds to continue the journey. Additionally, we recommend keeping your Obols until you reach maximum level (70), then spend them on a weapon to help kickstart your preferred endgame build.


Changelog

  • April 22nd 2026: Updated for Season 13 and Lord of Hatred
  • March 5th 2026: Updated for Season 12
  • December 4th 2025: Updated for Season 11
  • September 21st 2025: Updated for Season 10
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!