Build Introduction
Your Druid has the zoomies, and Nature’s Fury Trampleslide is here to get rid of them, alongside enemies, with immense map-clearing power! Charge through the trash mobs, elites, and bosses of Sanctuary, leaving waves of powerful Landslide behind, obliterating all in your path.
This article will cover everything necessary need to start your own Trampleslide adventure including Endgame pushing, in-depth explanations and options.
Strengths and Weaknesses
- Clear maps with near-constant Landslides
- Low resource management
- Strong mobility and access to Unstoppable
- Constant knockbacks can be unbearable for group play
- Complicated setup
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
The following Legendary Aspects are required for build functionality to get started on the Trampleslide Druid:
Skill Tree Points and Skill Bar
Bug: Only one rank is placed into Landslide because Landslides generated from Subterranean Aspect and Aspect of the Trampled Earth do not benefit from the Skill ranks.
Spirit Boons – The Druid Class Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 15% reduced damage from Elites |
Iron Feather | Eagle | Gain +14 Max Life. |
Avian Wrath | Eagle | Gain x30% Critical Strike Damage. |
Packleader | Wolf | Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills. |
Masochistic | Snake | Lucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life. |
In non-push content, the Snake’s Obsidian Slam is a fantastic option.
Paragon Board
The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Trampleslide Druid. All Glyphs are placed as if they are max radius (Level 15+).
Click this Link to see the paragon board in its entirety. Paragon Board images provided by d4builds.gg.
Starting Board
From the starting board, path up and place the Outmatch Glyph in the Glyph socket.
Constricting Tendrils
For the second board, choose Constricting Tendrils, placed against the Starting Board, rotated three times. Socket the Territorial glyph and take the Legendary Node Constricting Tendrils.
Earthen Devastation
For the third board, choose Earthen Devastation, placed against the left side of the Constricting Tendrils board, rotated three times. Socket the Earth and Sky Glyph and take the Legendary Node Earthen Devastation.
Ancestral Guidance
For the fourth board, choose Ancestral Guidance, placed against the top side of the Constricting Tendrils board, rotated three times. Socket the Poise Glyph. the Legendary Node is not taken.
Heightened Malice
For the fifth board, choose Heightened Malice, placed against the top of the Earthen Devastation board and the left side of the Ancestral Guidance board. From the Earthen Devastation board, socket the Undaunted Glyph. From the Ancestral Guidance board, take the Legendary Node Heightened Malice.
Survival Instincts
For the final board, choose Survival Instincts, placed from the right side of the Constricting Tendril board. Socket the Tectonic Glyph and take the Legendary Node.
For further info on Paragon choices, check the Paragon Information in the Additional Information Section.
Gear, Stats, Gems and Elixirs
Itemization has received significant changes with the Season 4 1.40 patch, and will affect the game going forward.
Legendary Aspects
Below are the recommended Legendary Aspects for each gear slot. Gear Slots with multiple options are listed in recommended priority.
Slot | Gems | Aspect | Unique/Legendary Power Effect |
---|---|---|---|
2-Handed Staff | Royal Emerald | Aspect of the Changeling’s Debt | You deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf. |
Helm | Royal Ruby | (Required)Vasily’s Prayer | Your Earth Skills are now also Werebear Skills and Fortify you for [X]. |
Chest | Royal Ruby | Aspect of Shared Misery | Lucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy. |
Gloves | Subterranean Aspect | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies. | |
Pants | Royal Ruby | (Offensive) Aspect of Concussive Strikes OR (Defensive)Aspect of Might | Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20%[x] increased damage to Dazed enemies. |
Boots | Symbiotic Aspect | When the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3.0 – 5.0] seconds. | |
Amulet | Royal Diamond | Aspect of the Trampled Earth | Trample now summons 6 Landslide pillars of earth during its duration that deal [70 – 80]% normal damage. Trample is now also a Nature Magic and Earth Skill. |
Ring 1 | Royal Diamond | Aspect of The Aftershock | Landslide’s earth pillars each strike a second time and deal an additional [6 – 12]% bonus damage per hit. |
Ring 2 | Royal Diamond | Aspect of Natural Balance OR (optional) Earthbreaker Unique Item | Casting a Storm Skill grants your Earth Skills [30.0 – 45.0]%[x] Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 – 12.0]%[+] for 4 seconds. |
Stat Priority and Tempering Affixes
Affixes and Tempers are listed in priority with the desired three Gearing Affixes at the top, but alternatives are also added. Affixes in Bold are the most important to target with the Masterworking quality upgrades. Tempering affixes have their associated Tempering Manuals listed. Unique Items cannot be Tempered, but can be Mastercrafted. Any slot with an Optional Unique Item will include a valid alternative legendary power setup.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
2 Handed Staff | Willpower Max Life Critical Strike Damage Resource Cost Reduction* | Earth Augments – Chance for Landslide Projectiles To Cast Twice Natural Finesse – Damage to Crowd Controlled Enemies |
(Required)Vasily’s Prayer | Damage While Shapeshifted Overpower Damage Maximum Life Lightning Resistance | |
Chest | Willpower Max Life Armor Spirit Per Second* | Worldly Endurance – Total Armor OR Dodge Chance Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Gloves | Lucky Hit Chance Attack Speed Critical Strike Chance Willpower | Earth Finesse – Earth Lucky Hit Chance Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Pants | Willpower Max Life Dodge Chance Armor | Worldly Endurance – Total Armor OR Dodge Chance Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Boots | Impicit: Evade Grants +125% Movement Speed for 1 Second Movement Speed Max Life Willpower Spirit Per Second* | Druid Motion – Trample Cooldown Reduction Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Amulet | Ranks to Envenom Cooldown Reduction Movement Speed Attack Speed | Druid Motion – Trample Cooldown Reduction Worldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds |
Rings – Legendary Aspect | Attack Speed Lucky Hit Chance Max Life Critical Strike Chance | Earth Finesse – Earth Lucky Hit Chance Any Resource Temper to fill the slot |
Ring – Earthbreaker (Optional) | Spirit Cost Reduction Willpower% Attack Speed Lucky Hit: Chance to Slow Enemies |
- A single Temper for Damage To Crowd-Controlled Enemies is beneficial to max out Earthen Devastation.
- Lucky Hit, Chance to Stun or Immobilize, and Earth Lucky Hit Chance play into synergy for effects like Constricting Tendrils, Heightened Malice, and Aspect of Shared Misery. These all help contribute to Primal Landslide Terramote Generation.
- Chance to Immobilize or Stun affects volume of Primal Landslide.
- Tempers for reducing Trample cooldown are to help Trample get reset in fewer triggers of Symbiotic Aspect. This competes with Movement Speed Temper 🙁
- * If using optional Unique Item Earthbreaker, Resource Cost Reduction on 2 Handed Weapon, Spirit Per Second on Chest and Boots, and ranks to Landslide can be beneficial.
- Critical Strike Chance is low priority because of Primal Landslide Guaranteeing high volumes of Critical Strikes.
Armor cap is 9230 against any enemies Level 100 and above, for up to 85% Damage Reduction. This is generally reached at 925 Item Power with one Armor Gear Affix and one Total Armor% Temper.
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
Royal Emerald for Critical Strike Damage | Royal Ruby For Max Life% | Royal Diamond for Resistance to all Elements |
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest available Elixir of Advantage for Attack Speed and Lucky Hit.
- If mats are available, craft Chorus of War.
- Remember to upgrade your potion as you level, increasing the instant healing of the potion!
Unique Items
(Required) Vasily’s Prayer has a number of interactions with the build. Making Landslide into a Werebear skill allows the build to mostly stay in Werebear form and benefit from Shapeshifting functions such as Survival Instincts.
(Optional) Earthbreaker:
- Casting Landslide causes tectonic spikes to continue to deal [90 – 135] damage over 2 seconds.
- Summoning Landslide pillars in tectonic spikes has a [20 – 30]% chance to cause extra Landslide pillars to spawn in the spikes.
This new to Season 4 Unique Item can be a strong addition to focus high damage onto enemies and create events for our Lucky Hits. However, the wording of the effects are important! Hard Casting Landslide creates the Tectonic Spikes. Events from Aspect of the Trampled Earth and Subterranean Aspect are not hard casts; they are secondary effects. This means they will not by themselves generate the tectonic spikes. However, these Summoned Landslides from the Aspect Powers, along with Hardcast landslides, will work with the secondary effect to create extra Landslide Pillars.
This changes gameplay somewhat. For any non-trivial enemies like Elites and Bosses, you will pre-place a Landslide on the enemies and then Trample or Poison Creeper.
If played, Resource Cost Reduction on the 2 Handed Weapon can be beneficial.
Uber Unique Items
Tyrael’s Might – While at full Life, your Skills unleash a divine barrage dealing [X] damage.
This is a solid Unique Item with great defensive affixes. The effect that should trigger often with the amount of damage events Trampleslide puts out. Move Aspect of Shared Misery to pants.
Rotation and Playstyle
- Blood Howl for attack speed and Werewolf buff upkeep such as Heightened Senses.
- If Unique Item Earthbreaker is used, place a hard cast Landslide on non-trivial enemies like Elites and Bosses. Upkeep the Tectonic Spikes before each Trample or Poison Creeper.
- Trample to send out waves of Landslide for Aspect of the Trampled Earth.
- Poison Creeper for Subterranean Aspect
- Storm Strike as filler, and to upkeep storm-related buffs like Resonance and Aspect of Natural Balance.
- Use Debilitating Roar as a Defensive cooldown
Check out the advanced Build Mechanics section for a more in-depth description on how the build works, what synergies exist, and what to look out for.
Season 4: Loot Reborn
Patch 1.4.0 and Season 4 bring significant changes. The following list details the important changes in the Season 4 Patch Updates that are specific to the Trampleslide Druid. For general Season 4 information, check out our Season 4 Hub.
Itemization:
- (New) Earthbreaker – Unique Ring – Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.
- Aspect of the Changeling’s Debt redesigned – You deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
- (New) – Aspect of Concussive Strikes – Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.
- The Evade Grants Movement speed affix has been increased from 50% to 125%.
Skills and Stats:
- Druid Companions now receive 100% of Player Attributes.
- Packleader Boon Cooldown reset chance increased from 20% to 25%.
- Damage Reduction from Fortify is now 15%, from 10%.
- Wariness Spirit Boon damage reduction from Elites increased to 15%.
- Debilitating Roar Now Categorized as a Shout Skill.
- Quickshift redesigned. When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
- Heightened Senses redesigned – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
Bug Fixes:
- Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
- Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
- Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
Advanced Information
It is time to get started on your Tramplesliding journey!
Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.
Build Mechanics
Landslide is our primary, high-damage Skill. Many parts work together to put out high volumes of Critical Strike Landslides.
The triggers for Landslide are the following:
- Aspect of the Trampled Earth summons waves of Landslide as you Trample.
- Symbiotic Aspect allows Storm or Earth Damage to reset your Trample through Nature’s Fury.
- Aspect of The Aftershock doubles the amount of Landslides generated and ramps damage significantly.
- Subterranean Aspect makes your Poison Creeper cast a wave of Landslide around you.
- Weapon Temper for Chance for Landslide to cast Extra Projectiles.
- If Unique Item Earthbreaker is used, Hard Cast Landslides leave Tectonic Spikes that can summon additional Landslides when Landslides placed on the Spikes. These include both when more are Hard Cast, or when summoned by Trample or Poison Creeper.
Terramotes and you: Primal Landslide – When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40%[x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. Triggers for Immobilizes and Stuns come from a variety of sources:
- Landslides damaging enemies builds a counter on Enhanced Landslide – After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
- Poison Creeper Active Skill use. Poison Creeper is constantly reset from Packleader Spirit Boon Lucky Hits on Critical Strikes.
- Utility Tempers for Lucky Hit: Chance to Stun or Lucky Hit: Chance to Immobilize
- Knockbacks from Trample when the enemy hits walls.
- Constricting Tendrils – Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120%[x] of the Base damage dealt over 4 seconds.
- Enhanced Storm Strike has a chance to Immobilize all enemies hit.
- Aspect of Shared Misery Spreads these Crowd-Control effects to nearby enemies, which are even more Terramote events.
Whew, that was a lot of Lucky Hits! That’s why there’s so much Lucky Hit on gear and from other sources like Tectonic. The only unfortunate part is Nature’s Fury itself does not interact with Lucky Hit. Everything else does though!
Another layer of damage events is Poison effects!
- Poison Creeper applies poison both passively and when the Skill is useed.
- Constricting Tendrils is a Lucky Hit to Immobilize but also Poison enemies!
- These poison events are spread with Aspect of Shared Misery.
- Since enemies are constantly poisoned because we have such high Lucky Hit chance, we get to benefit from Aspect of the Changeling’s Debt, Heightened Malice, Envenom and other Poison-related effects like Damage Reduction from Poisoned enemies.
- Aspect of the Changeling’s Debt is solid because we will often be in Werebear form, and benefiting from the Multiplier.
- Poisoned enemies are also Slowed from Neurotoxin, another layer of Crowd-Control!
That was a lot, but it’s all a bit less to worry about in practice, just check out the Rotation Section for the Tl;dr!
Paragon
The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.
The recommended Paragon boards with images for the Trampleslide Druid are listed above. The following section goes over some explanations and descriptions for the pathing process for the Trampleslide Druid.
Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:
- Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
- Socketed Glyphs such as Earth and Sky and Fang and Claw, and Outmatch.
- Legendary Nodes such as Survival Instincts and Earthen Devastation.
- Magic and Rare nodes such as Oppress or Impel.
- Defense – The paragon boards help reach goals on Damage Reduction, Armor and Resistances. This includes:
- Damage Reduction is improved from Undaunted and Territorial secondary effects, Poise gives periodic Barrier, and individual nodes provide bonuses like Damage Reduction from Poisoned Enemies.
- Resistances are improved from Magic and Rare Resistance nodes, with Earth and Sky and Outmatch bonuses improving their nearby Resistance nodes.
- Armor goals are reached with the help of Armor nodes in Inner Beast.
- Max Life nodes such as Courage.
- Build Functionality – The paragon boards improve Interactions for the build from a few sources, including:
- Constricting Tendrils creating Immobilize events for Primal Landslide, and creating Poison Events for Heightened Malice.
- Tectonic improving Lucky Hit Chance for effects like Constricting Tendrils or Armor Tempers to Immobilize or Stun.
Name | Effect |
---|---|
Outmatch | • Grants +25.0% bonus to all Rare nodes within range. • Bonus (25 Dexterity): You deal 16%[x] increased Physical damage to Non-Elites and Bosses. |
Constricting Tendrils | Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds. |
Territorial | For every 5 Dexterity purchased within range, you deal +2.0% increased damage to Close targets. Bonus (25 Dexterity): You gain 15% Damage Reduction against Close enemies. |
Earthen Devastation | Your Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 20%[x] of your Damage vs Crowd Controlled bonus, up to 40%[x]. |
Earth and Sky | Grants +30.0% bonus to all Magic nodes within range. Bonus (40 Willpower): Nature Magic Skills deal 10%[x] increased damage to Crowd Controlled or Vulnerable enemies. |
Poise | Bonus (25 Dexterity): You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 15% of your Maximum Life in damage for 6 seconds. |
Heightened Malice | While there are 3 or more Poisoned enemies Nearby, you deal 45%[x] increased damage. |
Undaunted | For every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified. Bonus (40 Willpower): You gain up to 10% Damage Reduction the more Fortify you have. |
Survival Instincts | While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy. |
Tectonic | For every 5 Dexterity purchased within range, your Earth Skills gain 3.0%[+] Critical Strike Damage. Bonus: (25 Dexterity) You gain 20% Lucky Hit Chance. |
Codex of Power and Gearing Affixes
With the release of Season 4 and Patch 1.4.0, Gearing has changed significantly. For the dedicated page, see the updated Gear Systems and Itemization Overview guide here.
The Codex of Power has changed. Extracting any aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power. For example, extracting a Aspect of the Trampled Earth of a higher rank than you currently have in your codex improves the Codex. All future applications of Aspect of the Trampled Earth will have that higher value. This also means Gambling Obols can be a significant method of improving your Codex of power. Aspects in the Codex can be favorited.
Check our Legendary Aspect and Codex of Power Guide to see which slots can have which legendary powers. For example, Rings can have either Offensive or Resource powers. This meansAspect of Natural Balance could be on gloves or ring and there is still room for all the rest of the Legendary Aspects that complete the build.
Ancestral Legendary items can drop with Greater Affix, indicated with a special icon * both in Inventory and on the ground. Items can have multiple Greater Affixes. Greater Affixes have a 1.5 multiplier to the base Affix.
Tempering and Masterworking
For Gearing Affixes, Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items keep their 4 affixes. Applying Legendary Aspects from your Codex will not improve the amount of Affixes on items. In the Endgame, this means Legendary Items are desirable and the rest are largely going to be just salvaged without much inspection. Many available affixes and their ranges have been changed. This is beneficial for this build on some Slots such as 2-handed weapon, with large Spirit Cost Reduction and Attack Speed, but will be worse on other slots. For example, every single resistance is an option on armor slots so rerolling at the Enchantress for the ideal affix can take many more rolls.
Tempering manuals are found across Sanctuary. The Blacksmith is able to apply extra affixes on items, up to two on Ancestral quality items. This would bring an Ancestral Legendary item up to a total of 5 affixes. When tempering at the Blacksmith, an item will randomly select one of the listed affixes from the chosen Tempering Manual. For example, the Weapon manual Earth Augments could give Chance for extra Landslide Projectiles, or give something utterly useless to the build. There is a limit to the number of times a temper can be rerolled to try to get the desired affix. This means the item can get ruined for the build, and you must try again with a new item. Unique Items cannot be Tempered. Extra Projectile chance on Landslide is a solid win for the build, as is all the access to extra Lucky Hit!
Legendary Ancestral Items and Ancestral Unique Items can then be upgraded in quality via Mastercrafting using materials from The Pit of Artificers. This increases affix, with special increases at levels 4, 8, and 12 that upgrade the Quality of a randomly chosen affix or temper by 25%. The same affix or temper can be chosen multiple times, further increasing the quality from Magic, to Rare, and finally to Legendary.
Changelog
- May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
- May 8, 2024: Significant changes for the 1.4.0 and Season 4 Gear, Tempering and Masterworking revamp. New paragon board, Skill tree, and legendary power loadout. Structure of page adjusted for better readability and frontloading information.
- February 5, 2024: Added separate Bossing and non-Bossing options to Construct Stone recommendations. Changes to Gear Affix Recommendations to give better total Damage, Life and Armor. Changes to Skill tree to account for Wild Impulses underperforming to its tooltip.
- January 26, 2024: Adjustments to Construct Stone recommendations.
- January 22, 2024: Initial review and reevaluation for Season 3 and 1.3.0 balance changes has begun.
- December 7, 2023: Updates to paragon board for Abattoir of Zir.
- October 18, 2023: Update to Vampiric Power recommendations, Boon options, Unique options, and various tooltip updates.
- Oct 14, 2023: Initial review and reevaluation has begun to update the guide for Season 2 and 1.2.0 balance changes.
- August 8th, 2023: Added Patch 1.1.1 section and checked guide for accuracy.
- July 24th, 2023: Restructured Introduction. Changed Skill Tree to recommending Predatory Instinct over Nature’s Reach with the introduction of the Subterranean Aspect and Seasonal Malignant Heart Inexorable Force.
- July 23rd, 2023: Referenced Malignant Hearts in the Gems section. Added Creeperslide Variant section.
- July 19th, 2023: Guide updated for Season 1 and 1.1 balance changes.