AoEd4DruidEndgamemidgameMobilityseason 4

Nature’s Fury Trampleslide Druid Build for Diablo 4 (Season 4)

Trample your enemies in waves of Landslides with this mid-game build.

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TrampleBlood HowlPoison CreeperDebilitating RoarStorm StrikeLandslide


Build Introduction

Your Druid has the zoomies, and Nature’s Fury Trampleslide is here to get rid of them, alongside enemies, with immense map-clearing power! Charge through the trash mobs, elites, and bosses of Sanctuary, leaving waves of powerful LandslideLandslide behind, obliterating all in your path.

This article will cover everything necessary need to start your own Trampleslide adventure including Endgame pushing, in-depth explanations and options.

Strengths and Weaknesses

Strengths
  • Clear maps with near-constant Landslides
  • Low resource management
  • Strong mobility and access to Unstoppable
Weaknesses
  • Constant knockbacks can be unbearable for group play
  • Complicated setup

To see how this build compares to the other builds on our site, you can check out our build tier lists.

Build Requirements

The following Legendary Aspects are required for build functionality to get started on the Trampleslide Druid:

Required Uniques
Required Aspects

Skill Tree Points and Skill Bar

Skill Bar Setup for Nature’s Fury Trampleslide (order does not matter)
Trample Trample Blood Howl Blood Howl Poison Creeper Poison Creeper Debilitating Roar Debilitating Roar Storm Strike Storm Strike Landslide Landslide

Bug: Only one rank is placed into LandslideLandslide because Landslides generated from Subterranean AspectSubterranean Aspect and Aspect of the Trampled EarthAspect of the Trampled Earth do not benefit from the Skill ranks.

Spirit Boons – The Druid Class Specialization

Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.

Boon NameAnimalEffect
WarinessDeerTake 15% reduced damage from Elites
Iron FeatherEagleGain +14 Max Life.
Avian WrathEagleGain x30% Critical Strike Damage.
PackleaderWolfLucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills.
MasochisticSnakeLucky Hit: Critical Strikes with Shapeshifting Skills have up to a 75% chance to Heal you for 5% Maximum Life.

In non-push content, the Snake’s Obsidian Slam is a fantastic option.

Paragon Board

The following are the preferred Glyphs, Boards, and pathing recommended for making the most of the Trampleslide Druid. All Glyphs are placed as if they are max radius (Level 15+).

Click this Link to see the paragon board in its entirety. Paragon Board images provided by d4builds.gg.

Starting Board

From the starting board, path up and place the OutmatchOutmatch Glyph in the Glyph socket.

Constricting Tendrils

For the second board, choose Constricting Tendrils, placed against the Starting Board, rotated three times. Socket the TerritorialTerritorial glyph and take the Legendary Node Constricting TendrilsConstricting Tendrils.

Earthen Devastation

For the third board, choose Earthen Devastation, placed against the left side of the Constricting Tendrils board, rotated three times. Socket the Earth and SkyEarth and Sky Glyph and take the Legendary Node Earthen DevastationEarthen Devastation.

Ancestral Guidance

For the fourth board, choose Ancestral Guidance, placed against the top side of the Constricting Tendrils board, rotated three times. Socket the PoisePoise Glyph. the Legendary Node is not taken.

Heightened Malice

For the fifth board, choose Heightened Malice, placed against the top of the Earthen Devastation board and the left side of the Ancestral Guidance board. From the Earthen Devastation board, socket the UndauntedUndaunted Glyph. From the Ancestral Guidance board, take the Legendary Node Heightened MaliceHeightened Malice.

Survival Instincts

For the final board, choose Survival Instincts, placed from the right side of the Constricting Tendril board. Socket the TectonicTectonic Glyph and take the Legendary Node.

For further info on Paragon choices, check the Paragon Information in the Additional Information Section.

Gear, Stats, Gems and Elixirs

Itemization has received significant changes with the Season 4 1.40 patch, and will affect the game going forward.

Legendary Aspects

Below are the recommended Legendary Aspects for each gear slot. Gear Slots with multiple options are listed in recommended priority.

SlotGemsAspectUnique/Legendary Power Effect
2-Handed StaffRoyal EmeraldRoyal EmeraldAspect of the Changeling's DebtAspect of the Changeling’s DebtYou deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
HelmRoyal RubyRoyal Ruby(Required)Vasily's PrayerVasily’s PrayerYour Earth Skills are now also Werebear Skills and Fortify you for [X].
ChestRoyal RubyRoyal RubyAspect of Shared MiseryAspect of Shared MiseryLucky Hit: When you hit a Crowd Controlled enemy, there is up to a [30 – 50]% chance for that Crowd Control effect to spread to another unaffected enemy.
GlovesSubterranean AspectSubterranean AspectPoison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal [10 – 20]% increased damage to Poisoned enemies.
PantsRoyal RubyRoyal Ruby(Offensive) Aspect of Concussive Strikes OR
(Defensive)Aspect of MightAspect of Might
Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds.

You deal 5-20%[x] increased damage to Dazed enemies.
BootsSymbiotic AspectSymbiotic AspectWhen the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by [3.0 – 5.0] seconds.
AmuletRoyal DiamondRoyal DiamondAspect of the Trampled EarthAspect of the Trampled EarthTrample now summons 6 Landslide pillars of earth during its duration that deal [70 – 80]% normal damage. Trample is now also a Nature Magic and Earth Skill.
Ring 1Royal DiamondRoyal DiamondAspect of The AftershockAspect of The AftershockLandslide’s earth pillars each strike a second time and deal an additional [6 – 12]% bonus damage per hit.
Ring 2Royal DiamondRoyal DiamondAspect of Natural BalanceAspect of Natural Balance OR
(optional) EarthbreakerEarthbreaker Unique Item
Casting a Storm Skill grants your Earth Skills [30.0 – 45.0]%[x] Critical Strike Damage for 4 seconds.

Casting a Earth Skill increases the Critical Strike Chance of Storm Skills by [8.0 – 12.0]%[+] for 4 seconds.

Stat Priority and Tempering Affixes

Affixes and Tempers are listed in priority with the desired three Gearing Affixes at the top, but alternatives are also added. Affixes in Bold are the most important to target with the Masterworking quality upgrades. Tempering affixes have their associated Tempering Manuals listed. Unique Items cannot be Tempered, but can be Mastercrafted. Any slot with an Optional Unique Item will include a valid alternative legendary power setup.

SlotGearing AffixesTempering Affixes
2 Handed StaffWillpower
Max Life
Critical Strike Damage
Resource Cost Reduction*
Earth AugmentsEarth Augments – Chance for Landslide Projectiles To Cast Twice
Natural FinesseNatural Finesse – Damage to Crowd Controlled Enemies
(Required)Vasily's PrayerVasily’s PrayerDamage While Shapeshifted
Overpower Damage
Maximum Life
Lightning Resistance
Chest Willpower
Max Life
Armor
Spirit Per Second*
Worldly EnduranceWorldly Endurance – Total Armor OR Dodge Chance
Worldly FortuneWorldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds
GlovesLucky Hit Chance
Attack Speed
Critical Strike Chance
Willpower
Earth FinesseEarth Finesse – Earth Lucky Hit Chance
Worldly FortuneWorldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds
PantsWillpower
Max Life
Dodge Chance
Armor
Worldly EnduranceWorldly Endurance – Total Armor OR Dodge Chance
Worldly FortuneWorldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds
BootsImpicit: Evade Grants +125% Movement Speed for 1 Second
Movement Speed
Max Life
Willpower
Spirit Per Second*
Druid MotionDruid Motion – Trample Cooldown Reduction
Worldly FortuneWorldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds
AmuletRanks to EnvenomEnvenom
Cooldown Reduction
Movement Speed
Attack Speed
Druid MotionDruid Motion – Trample Cooldown Reduction
Worldly FortuneWorldly Fortune – Lucky Hit: [Any of] Chance to Immobilize/Stun for 2 Seconds
Rings – Legendary AspectAttack Speed
Lucky Hit Chance
Max Life
Critical Strike Chance
Earth FinesseEarth Finesse – Earth Lucky Hit Chance
Any Resource Temper to fill the slot
Ring – EarthbreakerEarthbreaker (Optional)Spirit Cost Reduction
Willpower%
Attack Speed
Lucky Hit: Chance to Slow Enemies

Armor cap is 9230 against any enemies Level 100 and above, for up to 85% Damage Reduction. This is generally reached at 925 Item Power with one Armor Gear Affix and one Total Armor% Temper.

Gems

Weapon GemsArmor GemsJewelry Gems
Royal EmeraldRoyal Emerald for Critical Strike DamageRoyal RubyRoyal Ruby For Max Life%Royal DiamondRoyal Diamond for Resistance to all Elements

Elixirs, Incense and Health Potions

The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.

  • Craft the highest available Elixir of AdvantageElixir of Advantage for Attack Speed and Lucky Hit.
  • If mats are available, craft Chorus of WarChorus of War.
  • Remember to upgrade your potion as you level, increasing the instant healing of the potion!

Unique Items

(Required) Vasily's PrayerVasily’s Prayer has a number of interactions with the build. Making LandslideLandslide into a Werebear skill allows the build to mostly stay in Werebear form and benefit from Shapeshifting functions such as Survival InstinctsSurvival Instincts.

(Optional) EarthbreakerEarthbreaker:

  • Casting Landslide causes tectonic spikes to continue to deal [90 – 135] damage over 2 seconds.
  • Summoning Landslide pillars in tectonic spikes has a [20 – 30]% chance to cause extra Landslide pillars to spawn in the spikes.

This new to Season 4 Unique Item can be a strong addition to focus high damage onto enemies and create events for our Lucky Hits. However, the wording of the effects are important! Hard Casting LandslideLandslide creates the Tectonic Spikes. Events from Aspect of the Trampled EarthAspect of the Trampled Earth and Subterranean AspectSubterranean Aspect are not hard casts; they are secondary effects. This means they will not by themselves generate the tectonic spikes. However, these Summoned Landslides from the Aspect Powers, along with Hardcast landslides, will work with the secondary effect to create extra Landslide Pillars.

This changes gameplay somewhat. For any non-trivial enemies like Elites and Bosses, you will pre-place a LandslideLandslide on the enemies and then TrampleTrample or Poison CreeperPoison Creeper.

If played, Resource Cost Reduction on the 2 Handed Weapon can be beneficial.

Uber Unique Items

Tyrael's MightTyrael’s Might – While at full Life, your Skills unleash a divine barrage dealing [X] damage.

This is a solid Unique Item with great defensive affixes. The effect that should trigger often with the amount of damage events Trampleslide puts out. Move Aspect of Shared MiseryAspect of Shared Misery to pants.

Rotation and Playstyle

  1. Blood HowlBlood Howl for attack speed and Werewolf buff upkeep such as Heightened SensesHeightened Senses.
  2. If Unique Item EarthbreakerEarthbreaker is used, place a hard cast LandslideLandslide on non-trivial enemies like Elites and Bosses. Upkeep the Tectonic Spikes before each TrampleTrample or Poison CreeperPoison Creeper.
  3. TrampleTrample to send out waves of LandslideLandslide for Aspect of the Trampled EarthAspect of the Trampled Earth.
  4. Poison CreeperPoison Creeper for Subterranean AspectSubterranean Aspect
  5. Storm StrikeStorm Strike as filler, and to upkeep storm-related buffs like ResonanceResonance and Aspect of Natural BalanceAspect of Natural Balance.
  6. Use Debilitating RoarDebilitating Roar as a Defensive cooldown

Check out the advanced Build Mechanics section for a more in-depth description on how the build works, what synergies exist, and what to look out for.

Season 4: Loot Reborn

Patch 1.4.0 and Season 4 bring significant changes. The following list details the important changes in the Season 4 Patch Updates that are specific to the Trampleslide Druid. For general Season 4 information, check out our Season 4 Hub.

Itemization:

  • (New) EarthbreakerEarthbreaker – Unique Ring – Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.
  • Aspect of the Changeling's DebtAspect of the Changeling’s Debt redesigned – You deal 25-55% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
  • (New) – Aspect of Concussive StrikesAspect of Concussive Strikes – Lucky Hit: Damaging an enemy has up to a 20% chance to Daze them for 2 seconds. You deal 5-20% increased damage to Dazed enemies.
  • The Evade Grants Movement speed affix has been increased from 50% to 125%.

Skills and Stats:

  • Druid Companions now receive 100% of Player Attributes.
  • Packleader Boon Cooldown reset chance increased from 20% to 25%.
  • Damage Reduction from Fortify is now 15%, from 10%.
  • Wariness Spirit Boon damage reduction from Elites increased to 15%.
  • Debilitating RoarDebilitating Roar Now Categorized as a Shout Skill.
  • QuickshiftQuickshift redesigned. When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
  • Heightened SensesHeightened Senses redesigned – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Bug Fixes:

  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.

Advanced Information

It is time to get started on your Tramplesliding journey!

Or see below for further information on how the build works, as well as further explanations for Paragon, Gearing, and Gameplay, and available playstyle options.

Build Mechanics

LandslideLandslide is our primary, high-damage Skill. Many parts work together to put out high volumes of Critical Strike Landslides.

The triggers for LandslideLandslide are the following:

Terramotes and you: Primal LandslidePrimal Landslide – When you Immobilize or Stun an enemy, you gain a Terramote. Each enemy hit by Landslide consumes a Terramote causing a guaranteed Critical Strike with 40%[x] Critical Strike Damage. Bosses always have up to a 10% chance to grant a Terramote when hit. Triggers for Immobilizes and Stuns come from a variety of sources:

  • Landslides damaging enemies builds a counter on Enhanced LandslideEnhanced Landslide – After Landslide damages enemies 4 times, the next hit will Immobilize enemies for 3 seconds.
  • Poison CreeperPoison Creeper Active Skill use. Poison CreeperPoison Creeper is constantly reset from Packleader Spirit Boon Lucky Hits on Critical Strikes.
  • Utility Tempers for Lucky Hit: Chance to Stun or Lucky Hit: Chance to Immobilize
  • Knockbacks from TrampleTrample when the enemy hits walls.
  • Constricting TendrilsConstricting Tendrils – Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120%[x] of the Base damage dealt over 4 seconds.
  • Enhanced Storm StrikeEnhanced Storm Strike has a chance to Immobilize all enemies hit.
  • Aspect of Shared MiseryAspect of Shared Misery Spreads these Crowd-Control effects to nearby enemies, which are even more Terramote events.

Whew, that was a lot of Lucky Hits! That’s why there’s so much Lucky Hit on gear and from other sources like TectonicTectonic. The only unfortunate part is Nature's FuryNature’s Fury itself does not interact with Lucky Hit. Everything else does though!

Another layer of damage events is Poison effects!

That was a lot, but it’s all a bit less to worry about in practice, just check out the Rotation Section for the Tl;dr!

Paragon

The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. For general paragon board information, check the guide here.

The recommended Paragon boards with images for the Trampleslide Druid are listed above. The following section goes over some explanations and descriptions for the pathing process for the Trampleslide Druid.

Broadly speaking, decisions for pathing through the Druid paragon board are divided into three categories:

  • Damage – The paragon boards provide a significant amount of Damage Multipliers and Additives. This includes:
  • Defense – The paragon boards help reach goals on Damage Reduction, Armor and Resistances. This includes:
    • Damage Reduction is improved from UndauntedUndaunted and TerritorialTerritorial secondary effects, PoisePoise gives periodic Barrier, and individual nodes provide bonuses like Damage Reduction from Poisoned Enemies.
    • Resistances are improved from Magic and Rare Resistance nodes, with Earth and SkyEarth and Sky and OutmatchOutmatch bonuses improving their nearby Resistance nodes.
    • Armor goals are reached with the help of Armor nodes in Inner BeastInner Beast.
    • Max Life nodes such as CourageCourage.
  • Build Functionality – The paragon boards improve Interactions for the build from a few sources, including:
NameEffect
OutmatchOutmatch• Grants +25.0% bonus to all Rare nodes within range.
• Bonus (25 Dexterity): You deal 16%[x] increased Physical damage to Non-Elites and Bosses.
Constricting TendrilsConstricting TendrilsLucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds.
TerritorialTerritorialFor every 5 Dexterity purchased within range, you deal +2.0% increased damage to Close targets.
Bonus (25 Dexterity): You gain 15% Damage Reduction against Close enemies.
Earthen DevastationEarthen DevastationYour Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 20%[x] of your Damage vs Crowd Controlled bonus, up to 40%[x].
Earth and SkyEarth and SkyGrants +30.0% bonus to all Magic nodes within range.
Bonus (40 Willpower): Nature Magic Skills deal 10%[x] increased damage to Crowd Controlled or Vulnerable enemies.
PoisePoiseBonus (25 Dexterity): You have a 30% chance when Shapeshifting to gain a Barrier that absorbs 15% of your Maximum Life in damage for 6 seconds.
Heightened MaliceHeightened MaliceWhile there are 3 or more Poisoned enemies Nearby, you deal 45%[x] increased damage.
UndauntedUndauntedFor every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified.
Bonus (40 Willpower): You gain up to 10% Damage Reduction the more Fortify you have.
Survival InstinctsSurvival InstinctsWhile in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy.
TectonicTectonicFor every 5 Dexterity purchased within range, your Earth Skills gain 3.0%[+] Critical Strike Damage.
Bonus: (25 Dexterity) You gain 20% Lucky Hit Chance.

Codex of Power and Gearing Affixes

With the release of Season 4 and Patch 1.4.0, Gearing has changed significantly. For the dedicated page, see the updated Gear Systems and Itemization Overview guide here.

The Codex of Power has changed. Extracting any aspect now upgrades it in the Codex of Power. All Aspects now exist in the Codex of Power. For example, extracting a Aspect of the Trampled EarthAspect of the Trampled Earth of a higher rank than you currently have in your codex improves the Codex. All future applications of Aspect of the Trampled EarthAspect of the Trampled Earth will have that higher value. This also means Gambling Obols can be a significant method of improving your Codex of power. Aspects in the Codex can be favorited.

Check our Legendary Aspect and Codex of Power Guide to see which slots can have which legendary powers. For example, Rings can have either Offensive or Resource powers. This meansAspect of Natural BalanceAspect of Natural Balance could be on gloves or ring and there is still room for all the rest of the Legendary Aspects that complete the build.

Ancestral Legendary items can drop with Greater Affix, indicated with a special icon * both in Inventory and on the ground. Items can have multiple Greater Affixes. Greater Affixes have a 1.5 multiplier to the base Affix.

Tempering and Masterworking

For Gearing Affixes, Normal Items have no affixes, Magic Items have 1 affix, Rare Items have 2 affixes, Legendary Items have 3 affixes, and Unique Items keep their 4 affixes. Applying Legendary Aspects from your Codex will not improve the amount of Affixes on items. In the Endgame, this means Legendary Items are desirable and the rest are largely going to be just salvaged without much inspection. Many available affixes and their ranges have been changed. This is beneficial for this build on some Slots such as 2-handed weapon, with large Spirit Cost Reduction and Attack Speed, but will be worse on other slots. For example, every single resistance is an option on armor slots so rerolling at the Enchantress for the ideal affix can take many more rolls.

Tempering manuals are found across Sanctuary. The Blacksmith is able to apply extra affixes on items, up to two on Ancestral quality items. This would bring an Ancestral Legendary item up to a total of 5 affixes. When tempering at the Blacksmith, an item will randomly select one of the listed affixes from the chosen Tempering Manual. For example, the Weapon manual Earth AugmentsEarth Augments could give Chance for extra LandslideLandslide Projectiles, or give something utterly useless to the build. There is a limit to the number of times a temper can be rerolled to try to get the desired affix. This means the item can get ruined for the build, and you must try again with a new item. Unique Items cannot be Tempered. Extra Projectile chance on LandslideLandslide is a solid win for the build, as is all the access to extra Lucky Hit!

Legendary Ancestral Items and Ancestral Unique Items can then be upgraded in quality via Mastercrafting using materials from The Pit of Artificers. This increases affix, with special increases at levels 4, 8, and 12 that upgrade the Quality of a randomly chosen affix or temper by 25%. The same affix or temper can be chosen multiple times, further increasing the quality from Magic, to Rare, and finally to Legendary.

Changelog

  • May 15, 2024: Small changes in gear affixes to adjust for season launch changes from PTR.
  • May 8, 2024: Significant changes for the 1.4.0 and Season 4 Gear, Tempering and Masterworking revamp. New paragon board, Skill tree, and legendary power loadout. Structure of page adjusted for better readability and frontloading information.
  • February 5, 2024: Added separate Bossing and non-Bossing options to Construct Stone recommendations. Changes to Gear Affix Recommendations to give better total Damage, Life and Armor. Changes to Skill tree to account for Wild Impulses underperforming to its tooltip.
  • January 26, 2024: Adjustments to Construct Stone recommendations.
  • January 22, 2024: Initial review and reevaluation for Season 3 and 1.3.0 balance changes has begun.
  • December 7, 2023: Updates to paragon board for Abattoir of Zir.
  • October 18, 2023: Update to Vampiric Power recommendations, Boon options, Unique options, and various tooltip updates.
  • Oct 14, 2023: Initial review and reevaluation has begun to update the guide for Season 2 and 1.2.0 balance changes.
  • August 8th, 2023: Added Patch 1.1.1 section and checked guide for accuracy.
  • July 24th, 2023: Restructured Introduction. Changed Skill Tree to recommending Predatory Instinct over Nature’s Reach with the introduction of the Subterranean AspectSubterranean Aspect and Seasonal Malignant Heart Inexorable Force.
  • July 23rd, 2023: Referenced Malignant Hearts in the Gems section. Added Creeperslide Variant section.
  • July 19th, 2023: Guide updated for Season 1 and 1.1 balance changes.
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