Build Introduction
Your Druid has the zoomies, and Nature’s Fury Trampleslide is here to get rid of them, alongside enemies, with immense map-clearing power! Charge through the trash mobs, elites, and bosses of Sanctuary, leaving waves of powerful Landslide behind, obliterating all in your path. This article will cover everything you need to start your own Trampleslide adventure!
This build’s primary interaction and gameplay is sending out high volumes of Landslide via Trample and Poison Creeper, and constantly resetting each ability.
- Aspect of the Trampled Earth gives Trample the ability to cast Landslide, and Subterranean Aspect gives Poison Creeper its Landslide.
- Get Trample resets with Nature’s Fury interacting with Symbiotic Aspect.
- Get Poison Creeper resets from Critical Strikes interacting with Spirit Boon Packleader resetting your active Companion Skill.
Strengths and Weaknesses
- Clear maps with near-constant Landslides
- Low resource management
- Strong mobility and access to Unstoppable
- Constant knockbacks can be unbearable for group play
- Needs high-rolled non-Codex Aspects to perform well
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
In its final form, this build does not need a single Unique to function, but does require four gameplay changing non-Codex Legendary Aspects, listed below:
- Aspect of the Trampled Earth summons waves of Landslide as you Trample.
- Symbiotic Aspect allows Storm damage, like Storm Strike, reset your Trample through Nature’s Fury.
- Aspect of The Aftershock doubles the amount of Landslides generated and ramps damage significantly.
- Subterranean Aspect makes your Poison Creeper cast a wave of Landslide around you.
Without these Aspects, the build simply is not Trampleslide, and we recommend continuing to farm for these Aspects using your existing build, or check out other Landslide builds like our Landslide Leveling Build!
Variants
Variant Playstyles for this build include the following:
- Creeperslide focuses more on chain resetting Poison Creeper over Trample, capitalizing on Primal Landslide Terramote generation for big Critical Strikes without so many disruptive Trample knockbacks.
- Injured variant, using the strongest Damage Reduction Gear Affix multiplier, Damage Reduction While Injured, to have the highest Effective Health and Effective Barrier to push the hardest hitting content.
Season of the Construct
Season 3 Patch Updates
The following list details the changes in the Season 3 Patch Update that are specific to this build. For general Season 3 information, check out our Season 3 Hub.
Patch 1.3.0
Aspect of Retaliation – Bonus damage reduced from 20–40% to 20–30%.
- Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life you have in Fortify.
- Overpower attacks now gain +1% damage, down from +2%, per 1% of your Base Life that you have in bonus life above your Base Life.
This Overpower Change is largely offset by – Fixed an issue where effects that increased Max Life by a percentage (such as an Elixir of Fortitude) did not account for certain other Max Life bonuses, such as granted by an Affix on equipment.
Spirit Boot: Avian Wrath – Critical Strike Damage bonus is now Multiplicative instead of Additive.
- Twister damage increased from 23% to 46%.
- Lightning damage increased from 77% to 95%.
Supreme Cataclysm – Vulnerable duration increased from 3 to 6 seconds.
Tectonic – Bonus Lucky Hit Chance increased from 15% to 20%.
Patch 1.3.3
- Passive damage increased by 30%.
- Active damage increased by 40%.
Quickshift – Damage bonus increased from 5/10/15% to 7/14/21%.
Seneschal Construct
The seasonal theme adds a Seneschal Construct companion to aid your character throughout their adventures in Sanctuary. The Construct’s playstyle and support is modified by Governing Stones that grant the construct abilities, with up to three Tuning Stones per Governing Stone to supplement that ability. Stones can be obtained through Vaults, Arcane Tremors, Journey rewards, or crafting.
The Uber Unique Seneschal Tuning Stones Evernight and Genesis are powerful Tuning Stones that drop from the new boss, Malphas. If obtained, they replace non-uber options.
- Evernight: The supported Skill grants you +4 to all Skills when used for 2.0s.
- Genesis: Increase the effectiveness of the supported Skill by 150%
For this build, Use Flash of Adrenaline for a strong personal damage buff, and a Ranged Governing Stone to apply strong buffs and debuffs.
Flash of Adrenaline
- Duration Support
- Tactical Support
- Fortify Support (Replace with Genesis)
For non-boss content, use Tempest with:
- Efficiency Support
- Arcing Support
- Safeguard Support (Replace with Evernight)
For Boss farming content, use Focus Fire with:
- Efficiency Support
- Safeguard Support
- Poison Support (Replace with Evernight)
Skill Tree Points and Skill Bar
Priority Skills | Cluster |
---|---|
Storm Strike Level 1, Enhanced Storm Strike, Fierce Storm Strike | Basic Skill |
Landslide Level 5, Enhanced Landslide, Primal Landslide Predatory Instinct Level 3, Iron Fur Level 3 | Core Skill |
Earthen Bulwark Level 1, Enhanced Earthen Bulwark, Innate Earthen Bulwark Ancestral Fortitude Level 3, Vigilance Level 3 | Defensive Skill |
Poison Creeper Level 1, Enhanced Poison Creeper, Brutal Poison Creeper | Companion Skill |
Trample Level 1, Neurotoxin Level 1, Envenom Level 3 Crushing Earth Level 3, Safeguard Level 3, Stone Guard Level 3 | Wrath Skill |
Cataclysm, Prime Cataclysm Defiance Level 3, Natural Disaster Level 3, Resonance Level 3, Quickshift Level 1, Heightened Senses Level 3 | Ultimate Skill |
Nature’s Fury | Key Passive |
- Only one point is taken in Trample, because most of your damage is from Landslide.
- Only one point is taken for Quickshift, since it only boosts your Trample.
- Primal Landslide is recommended over Raging Landslide because the guaranteed Critical Strike and Critical Strike Damage boost has value against all opponents, including bosses. The Crowd Control necessary to trigger Raging Landslide won’t always be up.
Alternative Skills
As with many builds, there are plenty of options available for min-maxing output, maintaining Fortify, changing gameplay tempo, fitting the build to gearing and stat needs, or for different content such as bosses vs. non-bosses. The Nature’s Fury Trampleslide build has several flex points for finding your balance in the game:
- Cataclysm is a strong Ultimate Skill that plays well into Trample’s reset needs, sending out Storm events for more Symbiotic Aspect resets. Petrify is a valid alternative, giving periodic and reliable boosts to Critical Strike Damage and applying a Stun to feed Crowd Control-based interactions such as Primal Landslide terramotes.
- If your Fortify generation is sufficient, you can take points out of Safeguard.
Spirit Boons – The Druid Class Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their blessing. Once fully unlocked, you can activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 10% reduced damage from Elites |
Swooping Attacks | Eagle | Gain +10% Attack Speed |
Avian Wrath | Eagle | Gain x30% Critical Strike Damage. |
Packleader | Wolf | Lucky Hit: Critical Strikes have up to a 20% chance to reset the Cooldowns of your Companion Skills. |
Calm Before the Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
For more Effective Health in hard-hitting content, take Iron Feather over Swooping Attacks.
Paragon
The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. Below you will find the preferred Glyphs, Boards, and pathing recommended for making the most of the build. All Glyphs are placed as if they are max radius (Level 15+).
The Rare Glyphs in the Paragon progression system are often the strongest player power, placed in the Glyph Sockets of each Board. Only one Glyph Socket is available per board. We cover a total of six Boards to optimize the volume of Rare Glyphs to slot.
While you are still leveling and don’t have access to the full board, prioritize placing Exploit and Werebear, as these are the strongest available Rare Glyphs to slot. We do not take Shapeshifter because, unfortunately, on Trample cast the increased Critical Strike Chance will only affect the Trample, not the Landslides.
Name | Effect |
---|---|
Werebear | • For every 5 Willpower purchased within range, you deal + [6.24%] increased damage while in Werebear form. • Bonus (40 Willpower): You gain 10% Damage Reduction while in Werebear form. |
Heightened Malice | While there are 3 or more Poisoned enemies Nearby, you deal 45% increased damage. |
Exploit | For every 5 Dexterity purchased within range, you deal + [3.85%] increased damage to Vulnerable targets. • Bonus (25 Dexterity): When an enemy is damaged by you, they become Vulnerable for 3 seconds. This cannot happen more than once every 20 seconds per enemy. |
Survival Instincts | While in Werebear form, you deal 1% increased damage, up to 50%, for every 1% difference in current Life percent between you and the enemy. (NOT TAKEN) |
Spirit | Critical Strikes increase the damage an enemy takes from you by x2% for 20 seconds, up to x12%. Bonus (25 Dexterity): For every 5 Dexterity purchased within range, Core Skills deal + [9.6%] increased Critical Strike Damage. |
Earthen Devastation | Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 20%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x]. |
Earth and Sky | Grants +50.0% bonus to all Magic Nodes within range. Bonus (40 Willpower): Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies. |
Thunderstruck | Storm Skills deal bonus damage equal to 20%[x] of the total amount of your Damage to Close and Damage to Distant bonuses. |
Undaunted | For every 5 Willpower purchased within range, you deal + [7.7%] increased damage while Fortified. Bonus (40 Willpower): You gain up to 10% Damage Reduction the more Fortify you have. |
Constricting Tendrils | Lucky Hit: Nature Magic Skills have up to a 15% chance to entangle the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 120% of the Base damage dealt over 4 seconds. (NOT TAKEN) |
Territorial | For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Bonus (25 Dexterity): You gain 15% Damage Reduction against Close Enemies. |
Starting Board
CLICK THIS LINK TO SEE THE PARAGON BOARD IN ITS ENTIRETY! Paragon Board images provided by d4builds.gg.
Heightened Malice
Survival Instincts
Earthen Devastation
Thunderstruck
Constricting Tendrils
Legendary Aspects and Gearing Affixes
Below are the recommended Legendary Aspects and Gear Affixes for each slot of the Nature’s Fury Trampleslide build. Gear Affixes in Bold are the ideal Affixes, but alternates are added.
Slot | Aspect | Stats |
---|---|---|
2-Handed Staff | Aspect of the Trampled Earth | Weapon DPS Willpower All Stats Damage to [Crowd Controlled] Enemy Critical Strike Damage Critical Strike damage with Earth Skills |
Helm | Aspect of Might OR Ballistic Aspect | Max Life Total Armor Cooldown Reduction Basic Skill Attack Speed Barrier Generation Willpower |
Chest | Aspect of Disobedience OR Ballistic Aspect | Maximum Life Total Armor Damage Reduction from Close Enemies Damage Reduction from enemies that are Poisoned Damage Reduction Damage Reduction while Fortified* |
Gloves | Aspect of Natural Balance OR Aspect of The Aftershock | Ranks of Landslide Attack Speed Critical Strike Chance Lucky Hit Chance Critical Strike Damage with Earth Skills |
Pants | Aspect of Disobedience Aspect of Might | Maximum Life Total Armor Damage Reduction while Injured Damage Reduction from Close Enemies Damage Reduction from Enemies that are Poisoned Damage Reduction while Fortified* |
Boots | Ghostwalker Aspect OR Aspect of Quicksand | Movement Speed Damage Reduction while Injured Willpower Fortify Generation Dodge Chance |
Amulet | Symbiotic Aspect | Cooldown Reduction Ranks of the Envenom Passive Ranks of the Resonance Passive Movement Speed Total Armor Damage Reduction while Injured Damage Reduction while Fortified* |
Ring 1 | Subterranean Aspect | Critical Strike Chance Max Life Lucky Hit Chance Damage to Crowd Controlled Enemies Critical Strike Damage Fortify Generation |
Ring 2 | Aspect of Natural Balance OR Aspect of The Aftershock | Critical Strike Chance Max Life Lucky Hit Chance Damage to Crowd Controlled Enemies Critical Strike Damage Fortify Generation |
Check our Legendary Aspect and Codex of Power Guide to see which slots can have which Legendary Aspects. For example, helm can have either Defensive or Utility powers, so there are interchangeable options listed above. An aspect like Ballistic Aspect could be on helm or chest, with room for all the rest of the Legendary Aspects you need to complete the build.
Remember to pick up and check all of those Rare items! There are many combinations of Gear Affix rolls possible. Amulets in particular have more than 45 Gear Affixes for the Druid! Going from 2 favorable Affixes to 3, then 4 on each slot will help focus and optimize your build.
Alternative Legendary Aspects
Both Ghostwalker Aspect and Aspect of Quicksand are valid options. Aspect of Quicksand is for better application of a Slow for your crowd control damage boosts. If your damage is sufficient, you need more access to Unstoppable, or if you just love zooming, use Ghostwalker Aspect.
Alternative Defensive Legendaries include Aspect of Mending Stone for giving quality of life duration and extension of your Earthen Bulwark.
Alternative Offensive Legendaries that can be situationally valid include Rapid Aspect for more attacks to trigger Nature’s Fury, or general amplifiers like Aspect of Retaliation.
Weapon Type
Use a Staff for Damage to Crowd-Controlled Enemies, in order to max out your Earthen Devastation Legendary Node.
While two-handed is recommended for this build, one-handed axe and totem can be used as well for more total attack volume and the Cooldown Reduction affix available to Totem, at the expense of a larger multiplier to Aspect of the Trampled Earth on a two-handed weapon. This will require you to shift Aspect of the Trampled Earth to amulet, Symbiotic Aspect to gloves, ring, weapon, or totem. Add Aspect of Retaliation to the extra aspect slot.
Gearing Considerations
Since Patch 1.2.0, Critical Strike Damage and Vulnerable will have baseline multiplicative damage, but additional sources from Gear Affixes, Paragon Glyphs, and Paragon Nodes will be additive instead. This means while the stats are still strong and desirable, they will not scale out of control and be absolutely necessary for min-max on gear. Other additives such as Physical Damage will be equal in value provided their conditions are met. Other damage types like Overpower are no longer throwaway stats.
Unique Items
The following Unique Items are not required for the build to function, but are are recommended for use.
Recommended Unique Items
Vasily’s Prayer in combination with Insatiable Fury:
- Makes Landslide a Werebear skill, allowing it to benefit from the Insatiable Fury Skill Ranks. This can boost your Landslide damage significantly, making the Unique combination a strong damage gain. This is a strong damage option, but the Affixes on these items may be neutral to worse defensively over non-unique alternatives.
- Remove the skill point in Trample to anywhere else, since Insatiable Fury will grant access and Skill Ranks for all Werebear skills.
- This replaces Aspect of Might and Ballistic Aspect.
Optional Unique Items that are situational or rare drops.
Tibault’s Will – A strong offensive multiplier with weaker Gear Affixes. Use Trample or Earthen Bulwark to trigger the effect. This is a heavy defensive tradeoff to use over a non-Unique piece with Damage Reductions, Armor, or Max Life.
Harlequin Crest – Congratulations, Hero of Sanctuary, you have looted the chase Unique. Wear it with pride, it will perform well with this build! Replaces Aspect of Might.
Mechanics and Playstyle
The Nature’s Fury Trampleslide gameplay is about casting a high volume of Trample to send a mountain of Landslide to kill your enemies, layering multipliers for the highest damage possible. We reset trample by sending out Storm abilities to trigger the combination of Nature’s Fury and Symbiotic Aspect.
Damage Rotation
- Trample to send out waves of Landslide, as well as putting Trample on cooldown.
- Poison Creeper to crowd control and Immobilize your enemy, trigger Primal Landslide Terramotes, and cast even more Landslide through the Subterranean Aspect. The poison will also trigger poison-based multipliers like Envenom and Heightened Malice.
- Cataclysm to trigger Nature’s Fury and reset Trample.
- Storm Strike to trigger Nature’s Fury and reset Trample.
Earthen Bulwark can be used as a way to become Unstoppable, give a lifesaving Absorb and Damage Reduction with Vigilance, or even for damage with Innate Earthen Bulwark. The damage can be a welcome addition given we are stacking favorable Gear Affixes such as Critical Strike Chance, Critical Strike Damage, and Critical Strike Damage with Earth Spells.
Early in gearing or during dry spells without Nature’s Fury triggers, you may choose to hard cast Landslide as priority damage to a target. Generally, this won’t be necessary, however there are not many sources for increased Spirit generation in the build, such as Clarity. If you took Petrify, then Supreme Petrify can give some when you need it.
Tip: Storm Strike does not need to hit a target to trigger Nature’s Fury! You can safely stand away from enemies and cast if you need the reset.
Crowd Control
The Trampleslide Druid has many interactions with Crowd Controls to boost damage significantly through Skill Passives like Nature’s Reach and Natural Disaster, or Paragon Nodes like Earthen Devastation and Deluge. These include:
- Immobilizes from Storm Strike and Primal Landslide
- Slows from Neurotoxin and Aspect of Quicksand
- Stuns from Trample wall hits or Petrify
- Knockbacks from Trample
Lucky Hit
Lucky Hit does not interact with Nature’s Fury. However, it can still be a useful Gear Affix to have, since it can interact with the Packleader Boon and Calm Before the Storm Boons.
Variant Playstyle Creeperslide
The new Subterranean Aspect is a strong addition to the game, summoning circles of Landslide around you when you cast Poison Creeper. The active cast of Poison Creeper also immobilizes enemies, generating Primal Landslide Terramotes, which are then consumed by the summoned Landslide circle for high damage Critical Strikes! Because so many critical strikes are going out, Spirit Boon Packleader will reset Poison Creeper often, allowing for chained casts to bury your enemies.
Variant gameplay that would focus on this mechanic would consider the following:
- Prioritize casting Poison Creeper over Trample.
- Take Spirit Boon Packleader and Calm before the Storm.
- Petrify will be a competitive choice with Cataclysm. Petrify offers Terramote generation on stun and extra Critical Strike Damage, while Cataclysm offers more total damage events for Calm Before the Storm to reset your Ultimate Skill sooner.
- Replace the Spirit with Tectonic for more resets on Brutal Poison Creeper.
Variant Playstyle Injured
One variant min-max option is to play while Injured for the highest possible Damage Reduction, Effective Health, and Effective Barrier available. Injured is the health category when your health is below 35% of its maximum.
All damage reductions are multiplicative within their Category when determining your defense, and Multiplicative against all other Damage Reduction Categories. The strongest Gear Affix category available is Damage Reduction while Injured. This can roll on your Pants, Boots, and Amulet, up to 43.3% on each at the highest Item Power threshold. If well-rolled on all three slots, they can offer up to a total of 81% Damage Reduction within their category. No other Damage Reduction category is even close!
Barriers are applied post-mitigation, so the further your Damage Reductions go, the higher your Effective Barrier. Because Earthen Bulwark is constantly being reset and refreshed, the health bar is protected.
This will play similarly to the standard build, except for a few notable changes:
- You will not take the Masochistic Boon, because it is an uncontrolled source of healing.
- Any “While Healthy” boosts will not be active.
- You will have to pre-Injure yourself before going into your content. If you drop too low, you can keep an item with Skinwalker’s Aspect on it in your inventory to get your health where you want it.
Tip! Damage Reduction categories are not dynamic! Damage Reduction while Injured only functions while in the Injured state; a damage event that takes you from above the 35% threshold to 0% in a single hit will not be mitigated with Damage Reduction While Injured. This is why it is important to pre-Injure yourself.
Gems
See below for the best Gems to socket into your gear for each category.
- Weapon: Royal Emerald for Critical Strike Damage to Vulnerable Enemies.
- Armor: Royal Ruby for Max Health.
- Jewelry: For content that requires a significant elemental resistance, use the appropriate elemental resistance gem, such as Royal Emerald for poison resistance against Duriel. Royal Diamond for general use.
Elixirs, Incense, and Health Potions
The Alchemist offers helpful Elixirs and Incense, at the cost of foraged materials found throughout Sanctuary. Herbs spawn around the world or are given as quest rewards, while other crafting materials will be looted from specific enemies. Craft the highest Assault Elixir available for Attack Speed bonuses. The more attacks you put in, the more often you can trigger Nature’s Fury for Trample resets. Though this is not a high-push build, you can choose defensive elixirs such as Iron Skin Elixir for armor, or Elixir of Fortitude for Max Life from Helltide Caches, but those will not be consistently farmable.
Incenses are costly to craft, and may be prohibitive for any farming lifestyle, but may be valuable in push content. Chorus of War for Stats and Critical Strike Damage. In a group setting, the Spirit Dance is a great alternative, granting increased Dodge Chance for each nearby player.
Be sure to return to the Alchemist often to upgrade your potion as you progress your character. Each upgrade increases the instant healing of the potion!
Changelog
- February 5, 2024: Added separate Bossing and non-Bossing options to Construct Stone recommendations. Changes to Gear Affix Recommendations to give better total Damage, Life and Armor. Changes to Skill tree to account for Wild Impulses underperforming to its tooltip.
- January 26, 2024: Adjustments to Construct Stone recommendations.
- January 22, 2024: Initial review and reevaluation for Season 3 and 1.3.0 balance changes has begun.
- December 7, 2023: Updates to paragon board for Abattoir of Zir.
- October 18, 2023: Update to Vampiric Power recommendations, Boon options, Unique options, and various tooltip updates.
- Oct 14, 2023: Initial review and reevaluation has begun to update the guide for Season 2 and 1.2.0 balance changes.
- August 8th, 2023: Added Patch 1.1.1 section and checked guide for accuracy.
- July 24th, 2023: Restructured Introduction. Changed Skill Tree to recommending Predatory Instinct over Nature’s Reach with the introduction of the Subterranean Aspect and Seasonal Malignant Heart Inexorable Force.
- July 23rd, 2023: Referenced Malignant Hearts in the Gems section. Added Creeperslide Variant section.
- July 19th, 2023: Guide updated for Season 1 and 1.1 balance changes.