Build Introduction
Unleash a mountain of Landslide, burying your enemies beneath tectonic slams. The Landslide Druid sends out high volumes of Landslides with:
Aspect of The Aftershock echoes every Landslide hit.
Subterranean Aspect sends circular waves of Landslides with casts of
Poison Creeper
Earthbreaker recasts Landslides on Tectonic Spikes lingering from previous Landslides.
Just starting on your druid adventure? Try out the Landslide Leveling Build and swap to this one at Level 60.
Looking for a full caster playstyle? Try out the Grizzly Rage Caster Landslide variant in the Variant Options section. It leverages a strong Ultimate but gives up Subterranean Aspect casts.
Strengths and Weaknesses
- Good at both AoE and focus targeting
- Simple Caster gameplay
- Lower Mobility
- Heavier Spirit Management
Build Requirements




Get more info on the Uniques supporting this build in the Uniques section.
Quick Navigation
This guide covers everything necessary to get started on the Landslide Druid, including Skill Tree points, Paragon, Gearing, and Seasonal updates. Jump to the sections you’re looking for here:
Skill Bar and Skill Tree Points
If you are missing skill points, complete Renown events in each zone. See how these Skills play in the Rotation and Gameplay section.
Druid Class Mechanic – Spirit Boons
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Gift of the Stag | Deer | Gain 30 Spirit. Gain 10 Spirit Per Second. |
Swooping Attacks | Eagle | Gain 20% Attack Speed. |
Avian Wrath | Eagle | Gain 40% Critical Strike Damage. |
Pack Leader | Wolf | Lucky Hit: Critical Strikes have up to a 30% chance to reset the Cooldowns of your Companion Skills. |
Obsidian Slam | Snake | Every 6th attack cast will cause your next Earth Skill to Overpower. |
Druid’s primary resource is Spirit. See the Spirit Management Section on how to keep casting!
Gear, Stats, Gems, and Runes
Check these sections for all important Landslide gearing considerations to improve the power of your character in the endgame.
Legendary Aspects
Gear Slots with multiple options are listed in recommended priority. Any slot with a Mythic Unique or Unique Item will include a valid alternative legendary power to use while still leveling and gearing. Combine these with the right stat priorities.
Gear Slot | Gems | Aspect / Unique | Legendary Aspect / Unique Power |
---|---|---|---|
Staff | ![]() ![]() | ![]() | Landslide’s earth pillars each strike a second time and deal an additional 5.5-15.5% bonus damage per hit. |
Helm | ![]() ![]() | Unique – ![]() ![]() | Your Earth Skills are now also Werebear Skills and Fortify you for 2-5% of your Maximum Health. |
Chest | ![]() | Mythic – ![]() Unique – ![]() ![]() | If you haven’t dealt damage in the last 2 seconds, gain Stealth and 40% Movement Speed. |
Gloves | N/A | ![]() | Poison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 15-35% increased damage to Poisoned enemies. |
Pants | ![]() | Unique –![]() ![]() | You deal 10-20% increased damage while Unstoppable and for 5 seconds after. When you become Unstoppable, gain 50 of your Primary Resource. |
Boots | N/A | Unique – ![]() ![]() | Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2-5%, up to 20-50%. This bonus decays by 2% per second. |
Amulet | ![]() | ![]() | Your Core Skills deal up to 35-75% increased damage based on your amount of Fortify. |
Ring | ![]() | Required Unique –![]() | Casts of Landslide leave behind Tectonic Spikes that deal Physical damage over 2 seconds. Spawning a Landslide pillar within Tectonic Spikes has a 20-30% chance to spawn two instead. |
Ring | ![]() | Mythic – ![]() ![]() | Spending your Primary Resource reduces the Resource cost of your Skills and increases your damage by 10% for 3 seconds, up to 50%. |
Staff is chosen for its attack speed. The damage over time inherent on staff will not be much value, but most weapon inherent affixes are low value additives. If another 2 handed weapon type has better gear affixes rolled on it, use that instead.
See how this build compares to the rest at our Endgame Build Tier List.
Stat Priority and Tempering Affixes
Each line of affixes is listed in order of importance, and some alternatives are given. The bolded affixes are the most important targets for Masterworking upgrades. Unique Items cannot be Tempered, but can be Masterworked. Check the Tempering guide and Masterworking guide for more details about these topics.
Slot | Gearing Affixes | Tempering Affixes |
---|---|---|
2 Handed Staff – Legendary Aspect | Chance on hit to restore Spirit Willpower Max Life Critical Strike Damage | ![]() ![]() ![]() |
Helm – ![]() | Willpower% Maximum Life Armor Ranks to ![]() | |
Chest – ![]() | All Stats Maximum Life Damage on Next Attack After Entering Stealth Resource Generation | |
Chest- ![]() | Maximum Life Werebear Overpower Ursine Strength’s Bonuses Ranks to ![]() | |
Gloves – Legendary Aspect | Critical Strike Chance Attack Speed Ranks to ![]() Willpower | ![]() ![]() |
Pants – ![]() | All Stats Max Life Max Resource Damage Reduction while Unstoppable | |
Pants – Legendary Aspect | Max Life Willpower Armor Resistance to All Elements Dodge Chance | ![]() ![]() |
Boots- ![]() | Movement Speed Shapeshifting Attack Speed Cold Resistance Ranks to ![]() | |
Boots – Legendary Aspect | Movement Speed Max Life Willpower Spirit Per Second | ![]() ![]() |
Amulet – Legendary Aspect | Willpower% Ranks to ![]() Ranks to ![]() Critical Strike Chance Movement Speed | ![]() ![]() |
Ring – ![]() | Attack Speed Critical Strike Chance Lucky Hit Chance Ranks in Core Skills | |
Ring – ![]() | Chance for Landslide Projectiles to Cast Twice Earth Attack Speed Ranks to Landslide Critical Strike Chance | |
Ring – Legendary Aspect | Attack Speed Critical Strike Chance Max Life Willpower | ![]() ![]() |
Armor cap is 1000 for up to 85% Physical Damage Reduction. This is generally reached with either one Armor Gear Affix and one Total Armor% Temper, a well-rolled Vasily’s Prayer, or using a
Juggernaut’s Aspect.
After gearing, look at progression systems like Paragon next.
Uniques and Mythic Uniques
The following Unique Items are required, recommended, or optionally beneficial for the Landslide Druid
- (Required)
Vasily’s Prayer is a strong source of Fortify, and makes
Landslide a Werebear skill. This enables maintenance of several strong multipliers like
Quickshift and
Survival Instincts.
- (Recommended)
Insatiable Fury is a well rounded unique with good defensive value, that gives ranks in Werebear Skills, which thanks to
Vasily’s Prayer includes
Landslide.
- (Required)
Earthbreaker has incredible Gear Affixes for Landslide, and causes Casts of Landslide to leave behind Tectonic Spikes, which can cause subsequent Landslides to trigger extra pillars.
Tibault’s Will has good affixes, and is decent for helping manage Spirit. Sources of Unstoppable are
Enhanced Earthen Bulwark and if used,
Aspect of Metamorphosis.
Mythic Unique Items
The Landslide Druid can benefit from the following Mythic Unique Items:
Ring of Starless Skies is a powerful Resource Cost Reduction tool and damage multiplier.
Shroud of False Death gives +1 to all Skill Passives. This includes strong additions to Damage multipliers, Damage Reductions, Fortify Generation, Quality of Life increases and more frequent Overpowers.
Check our Unique Item Target-farming guide for information on where to find everything you need.
Gems and Runewords
The following are the recommended Gem and Runeword setups for the Landslide Druid:
Gems
Weapon Gems | Armor Gems | Jewelry Gems |
---|---|---|
![]() For Increased Critical Strike Damage | ![]() For increased Willpower | ![]() For All Resistances |
Horadric Jewels
Seasonal Players can use these Horadric Jewels, placed in jewelry gear slots. Check out the Horadric Spell section for all available options.
Jewel | Description |
---|---|
Willbreaker | Physical damage you deal shatters enemies’ spirits, causing them to take 40% more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control. |
![]() | You gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic. |
![]() | Your Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect. |
Runewords
Use these Runeword combinations for the Landslide Druid, placed in the 2 Handed Weapon and into one Armor slot:
Runeword Combination | Effects |
Igni Xan | ![]() ![]() |
Lith Yom | ![]() ![]() |
Runewords use a conditional Rune of Ritual to generate Offering. The Offering is consumed by the Rune of Invocation to trigger its effect. Runes replace Gems in gear with two sockets. Up to two sets of Runeword Pairs can be placed at a time.
Xan will provide a high volume of periodic Critical Overpowers.
Yom will keep enemies stunned and restore Resource.
While leveling and gearing before legendary Runes become accessible, many Magic and Rare runewords such as Gar for Critical Strike Chance will be viable.
Paragon Board
Use these Glyphs, Boards, and pathing for the Landslide Druid:
The road to max Paragon is long. The above Paragon tabs show the following:
- The BASE SETUP tab spends 50 fewer points than the max 328 points, taking stricter pathing to take all most all Legendary, Rare and Magic Nodes, and activates all Glyph Nodes with their secondary effects.
- The FULL SETUP tab completes the paragon board in its final form, filling in the rest of the board to get the rest of the Magic and Rare Nodes, as well as give additional additive bonuses especially within the Glyph areas.
Glyphs have two significant breakpoint increases. At level 15, the glyph grows in radius and gains a special effect. At level 46, the glyph grows to its max radius and gains a strong conditional damage multiplier.
Glyphs are placed as if they are at least level 15+ in radius. Total Boards placed are now limited to a max of 5; the Starter Board and four Class Boards. Rotate boards as necessary.
For a more defensive glyph setup, exchange Tectonic for
Territorial.
Horadric Spell (Season 9)
Season 9: Sins of the Horadrim offers seasonal Powers accessed from a Powers tab on the character Sheet and Horadric Jewels placed into Jewelry slots to augment these Powers.
The Horadric Catalyst is equipped to a Skill on the Skill Bar, triggered on the Skill’s use. One Infusion adds effects and modifies the damage type of the Catalyst, and three Arcana enhance the Catalyst or provide extra effects on Catalyst trigger.
Pushing
Type | Power | Description |
---|---|---|
Catalyst, Attached to ![]() | ![]() | Shape an Ethereal Column that Taunts for 3.0 seconds. Piercing waves flow from it and deal damage, until you create another one or move too far away. |
Infusion | ![]() | Your Spell Catalyst now deals Poison and or Poisoning damage. Bonus: Enemies damaged by it take 150% Poisoning damage over 4 seconds. This effect can only happen on each enemy every 3 seconds. While equipped, your Poison Damage Bonus is equal to that of your highest Damage Type Bonus. Rank 5: Deactivates monster Vampiric effects for 5 seconds. |
Arcana | ![]() | Denial – Your Catalyst deactivates monster Damage Resistance Aura effects for 2.5 seconds, but you take 10% more stacking damage for the same time (+0.5 each rank). |
Arcana | ![]() | Lucky Hit: Damage from your Catalyst has up to a 35% chance to Immobilize for 5 seconds (+5% each rank). |
Arcana | ![]() | Denial – Your Catalyst gains a specialized Execute effect for non-Boss enemies with 10% or less Life. (+2% each rank). Astral Pillar: Will launch additional waves towards Executable non-Boss enemies to Execute them. |
Most Catalysts are functional and can be played by preference. Other setups can work outside push content, such as:
- (Speedfarm)
Propulsion with
Floaty Bobble,
Gleaming Conduit and
Bloody Charm blinks to enemies, and grants movement speed on execute.
Horadric Jewels
Use these Jewels, placed in jewelry gear slots, to enhance the Horadric Spell:
Jewel | Description |
---|---|
Willbreaker | Physical damage you deal shatters enemies’ spirits, causing them to take 40% more Physical damage for 6 seconds. This effect applies when first damaging a Boss or Elite, or when they are affected by Crowd Control. |
![]() | You gain 6% primary stat, 6% maximum life and you are always Unhindered. However, you will be hunted in Sanctuary’s darkest places by Jewel Guardians who were entombed to protect this relic. |
![]() | Your Catalytic Skill deals 33% damage of your Infusion’s element over 3 seconds. Lucky Hit: Dealing damage of your Infusion’s element has up to a 33% chance to trigger its secondary effect. |
There are some situationally useful Jewels to consider:
- (Resource) In Early Gearing,
Spark of Creation can be useful Resource generation.
- (Qol) While
Idol From Below is powerful, If the Jeweled Guardians are bothersome, replace it with another.
Mercenaries
Main Mercenary – Varyana, the Berserker
- Core Skill:
Cleave,
Hysteria,
Bloodthirst,
Bloodlust
Reinforcement – Raheir, the Shieldbearer
Once unlocked, Mercenaries are followers that aid the Player in combat. A main mercenary is chosen to fight alongside you, granting strong buffs or perks, and a secondary Mercenary is chosen to periodically Reinforce you under a chosen Opportunity condition.
Hysteria and Bloodlust will both give strong Attack Speed bonuses. Crater will help group enemies.
Build Mechanics
Rotation and Playstyle
The Landslide Druid has straightforward gameplay.
- Maintain attack speed bonuses and werewolf buffs like
Bestial Rampage with
Blood Howl.
Petrify enemies to refresh Spirit, Stun enemies and to apply Critical Strike Damage debuff.
- Cast your
Landslides:
Poison Creeper spawns
Landslide around you.
- Hard cast
Landslide, dealing damage and to leave
Earthbreaker Tectonic Spikes.
- As needed,
Claw to maintain Shapeshifting bonuses and to fish for Pack Leader resets on
Poison Creeper.
Use Earthen Bulwark as necessary for Barrier and Unstoppable.
Claw and other Skills that change your Form do not need to hit enemies to gain the Shapeshifting benefits. It can often be beneficial to keybind and tap Force Hold to be able to cast in place. Eventually you will have enough Spirit Regen to not need
Claw. It can be replaced with something like
Cyclone Armor.
Skills, Support and Synergies
The primary damage for this build is of course Landslide.
Landslide summons pillars of earth that quickly crash together and crush your enemies. We get a high volume of extra Pillars from several sources:
Aspect of The Aftershock doubles the amount of pillars summoned.
- With
Earthbreaker, Casts of
Landslide will leave behind Spikes. When more pillars are placed on those spikes, they have a chance to summon more pillars.
Subterranean Aspect causes
Poison Creeper to summon a circle of pillars around the player, which with
Aspect of The Aftershock will reverse and summon another circle afterwards. These do not count as Cast landslides so do not summon Tectonic Spikes, but can trigger extra pillars if placed on top of existing spikes.
Pack Leader spirit boon has a Lucky Hit Chance when Critically Striking to reset your Poison Creeper. With high Critical Strike and Lucky Hit Chance, this will reset often for for a large amount of your total
Landslide volume.
Because Subterranean Aspect is used, this is a close to melee playstyle despite
Landslide being a ranged cast.
With Primal Landslide, each instance of Immobilize or Stun, or a chance when hitting bosses, adds a Terramote. Terramotes guarantee a Critical Strike with bonus Critical Strike Damage. These immobilizes happen from
Enhanced Landslide, casts of
Poison Creeper, Stuns from
Petrify.
Supporting Skills
Blood Howl offers attack speed bonuses and helps maintain Werewolf and Shapeshifting maintenance buffs like
Bestial Rampage or
Quickshift.
Earthen Bulwark grants Unstoppable and Barrier as needed.
Claw is a spammable filler basic to generate Spirit as needed or maintain Shapeshifting buffs like
Wildheart Hunger or
Hunter’s Zenith. With enough Spirit Generation and Management it is fully unnecessary and could be swapped for other utility skills such as
Innate Debilitating Roar or whatever suits needs of the content.
Petrify Stuns enemies, applies a Critical Strike Damage debuff, and Generates Spirit and Terramotes.
The Key Passive for this build is Bestial Rampage, offering a strong damage buff and attack speed bonus. These are further buffed with stacks from
Wildheart Hunger. The more attack speed, the more Tectonic Spikes and Pillars that can be spawned, and the more damage events there are for your Pack Leader resets for more casts of
Poison Creeper. It’s a tidy feedback loop.
Other Key Passive options can work as well: Ursine Strength can pair with Overpower options like
Hunter’s Zenith to focus the build towards Overpower attacks, or
Earthen Might can be usable in early endgame for a bit more spirit management.
Overpower
Landslide gets several sources of Overpower for even larger damage, scaling based on Willpower, Fortify and Max life. These include
Provocation when staying in Werebear Form
- Obsidian Slam Spirit Boon overpowering every 6th Earth skill.
- A natural 3% for any attack to overpower
- If used,
Hunter’s Zenith.
Xan Rune.
Landslides generated from Poison Creeper cannot Overpower.
Grizzly Rage
Grizzly Rage is a strong Ultimate that requires several investments in Tempering and in Aspects to use. This can be a higher topend damage, but can be troublesome during content like Bossing when Grizzly Rage will drop off between boss attempts. To play into this style:
- Exchange ranks in
Petrify for
Grizzly Rage.
- Take Points from
Natural Disaster and place them in
Toxic Claws.
- Exchange
Subterranean Aspect for
Aspect of the Rampaging Werebeast.
- Exchange
Aspect of Retaliation for
Aspect of the Rabid Bear.
- Exchange any Resource Tempers for
Grizzly Rage Cooldown.
- Exchange any Offensive Tempers for
Grizzly Rage.
- Use
Tibault’s Will on the Pants slot. Mastercraft the Max Life.
- Exchange Ranks in
Blood Howl for
Innate Debilitating Roar.
- Exchange
Outmatch for
Keeper.
Spirit Management
The Landslide Druid has several layers of Spirit Generation or Cost Reduction:
- Chance to Restore Spirit on the Weapon
- Casts of
Petrify, both hard cast and from Runewords
- Cost Reduction on
Ring of Starless Skies
Tibault’s Will, allowing casts of
Enhanced Earthen Bulwark to restore Spirit.
- Resource Generation% from Gear and Paragon Nodes
- Spirit On Kill from Paragon Nodes.
If these are insufficient sources while leveling and gearing, consider doing one or several of the following for Spirit Generation
- Use Energize Spirit Boon, replacing Swooping Attacks.
- Use
Aspect of the Umbral for Spirit when applying Crowd Control. This can be paired with
Aspect of Quicksand to guarantee the Spirit refund.
- Use Runeword setup
Poc
Lum for Spirit Refunds.
- Get Spirit Per Second on Helm, Chest or Boots.
- Remove Points in
Wild Impulses.
- Use
Claw as an attack to build Spirit.
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft
Elixir of Advantage II for Attack Speed and Lucky Hit bonuses.
- One of each Incense Category can be used, for a total of three active Incenses at a time. In priority:
- Defensive –
Reddamine Buzz for Max Life, or
Song of the Mountain if you need the Armor, up to 1000 armor cap.
- Core Stat –
Blessed Guide for Willpower.
- Resistance –
Soothing Spices for All Resist, All Resist Maximum, and Armor.
- Defensive –
- Upgrade your Potion as you level, increasing the instant healing of the potion!
Season 9 Updates
The buffs to Grizzly Rage opens up more Variant Options for the Landslide Druid. However, the Overpower bonus scaling nerfs are hitting druid hard across the board.
The following list details the important changes in the Season 9 Patch Updates that are specific to the Landslide Druid. For general Season 9 information, check out our Season 9 Hub.
Itemization:
- Overpower bonus scaling removed.
- Overpower gear affix ranges reduced.
- Petrify Duration Temper moved to
Werebear Innovation – Petrify Duration.
Skills and Stats:
Claw Damage increased from 28% to 80%.
Grizzly Rage Damage bonus per second in the form increased from 3% to 4%.
Prime Grizzly Rage
- Previously: Grizzly Rage makes you Unstoppable for 6 seconds.
- Now: You are Unstoppable while Grizzly Rage is active.
Vigilance Damage Reduction reduced from 7/14/21% to 5/10/15%.
Ursine Strength
- Previously: Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage.
- Now: Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 8 seconds after leaving it.
Changelog
- 27 June, 2025: Updated for Season 9 Patch 2.3. Updated Paragon board, Boons, and added variant section for Grizzly Rage Caster Landslide.
- April 24, 2025: Updated to new unified format and for Season 8 Patch 2.2 changes.
- January 16, 2025: Ownership of page transferred.
- Significant changes to layout. All sections rewritten for accuracy and clarity.
- Updated for Season 7 and Patch 2.1.
- October 3rd, 2024: Updated for Season 6 (Patch 2.0.2)
- August 10th, 2024: Changed Paragon, Updated Skills, and Made Changes due to current bugs.
- August 4th, 2024: Updated for Season 5 (Patch 1.5.0)
- June 17th, 2024: Updated for Season 4 Midseason (Patch 1.4.3)
- May 10th, 2024: Updated for Season 4 (Patch 1.4.0)
- January 22nd, 2024: Updated for Season 3 (Patch 1.3.0)
- October 17th, 2023: Updated for Season 2 (Patch 1.2.0)
- August 7th, 2023: Updated for patch 1.1.1.
- July 23rd, 2023: Updated Gems section to reflect the presence of Malignant Hearts
- July 18th, 2023: Updated for Season 1 added Malignant Hearts, changed Aspects, updated Skill Tree and Skill Bar.