Barbariand4levelingmeleeseason 3

Rend Barbarian Leveling Build for Diablo 4 (Season 3)

Leveling Guide using Rend.

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AaronActionRPG

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Updated: Posted:

RendFlayRallying CryLeapDeath BlowWrath of the Berserker


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General Leveling Tips

To find out more general information about leveling as a Barbarian in Diablo 4, you can check out our main Barbarian Leveling guide. You can also go to our Barbarian Builds page for a list of other leveling and endgame Barbarian builds for you to choose from.

In regard to leveling up on the seasonal realm, you might also want to check out our season checklist, as it will give you some useful tips and tricks for Season 3 of Diablo 4. Don’t miss this chance to make the most out of your leveling journey!

Season Checklist

Build Introduction

This build focuses on using RendRend against packs of enemies, followed up by a devastating Death BlowDeath Blow to end their lives. We utilize several sources of Bleeding, but primarily rely on two skills to stack damage up against our foes.

We will also be triggering an enhancement for even more damage to Bleeds through the Key Passive Walking ArsenalWalking Arsenal.

Now that we understand our two most basic skills, we can look deeper into how we will be allocating our skill points as we journey from Level 1 to Level 50.

Season of the Construct

Seneschal Construct Companion Powers

The Season 3 theme introduces a Seneschal Construct Companion that can deal damage or provide support to complement your character. Equip the Seneschal with 2 Governing Stones to activate their abilities, and then link them to 3 Tuning Stones each to augment the abilities. There are 12 different Governing Stones and 27 different Tuning Stones that can be found in Vaults scattered across Sanctuary. Fuse together duplicate stones to level them up, increasing the potency of Governing Stones or adding augments to Tuning Stones.

Listed below are the general recommended Governing Stones for Barbarians, ranked by importance.

  1. Protect: The Seneschal Construct materializes a protective Barrier on the player for a portion of their Maximum Life.
  2. Reconstruct: The Seneschal Construct channels a reconstruction beam Healing the player for a portion of their Maximum Life over time.

You will be limited on what Tuning Stones you will have available for these skills. Pick and choose from the list below, however, some of the tuning stones are a rare drop.

  1. Safeguard Support: When used, the supported Skill grants Damage Reduction to you.
  2. Fortify Support: When the Seneschal Construct uses the supported Skill, you gain Fortify. Skills with slower attack speeds or skills with cooldowns will increase the amount of Fortify granted.
  3. Tactical Support: Decrease the cooldown of the supported Skill.
  4. Duration Support: Supported Skills have their durations increased.
  5. Initiative Support: The supported Skill will cause the Seneschal Construct to teleport to the target if out of range. Can only occur once every so often seconds.

Allocation of Skill points

Your first 20 skill points are used to acquire all of your skills, filling in passive points only as needed to get to the next tier. The allocation of these points is listed below.

Skill Point NumberAllocation
1FlayFlay
2Enhanced FlayEnhanced Flay
3Combat FlayCombat Flay
4RendRend
5Enhanced RendEnhanced Rend
6Violent RendViolent Rend
7Rallying CryRallying Cry
8Enhanced Rallying CryEnhanced Rallying Cry
9Tactical Rallying CryTactical Rallying Cry
10RendRend Level 2
11RendRend Level 3
12LeapLeap
13Enhanced LeapEnhanced Leap
14Power LeapPower Leap
15RendRend Level 4
16RendRend Level 5
17Death BlowDeath Blow
18Enhanced Death BlowEnhanced Death Blow
19Warrior's Death BlowWarrior’s Death Blow
20HamstringHamstring Level 1
21Cut to the BoneCut to the Bone Level 1
22Cut to the BoneCut to the Bone Level 2
23Cut to the BoneCut to the Bone Level 3
24Wrath of the BerserkerWrath of the Berserker
25Prime Wrath of the BerserkerPrime Wrath of the Berserker
26Supreme Wrath of the BerserkerSupreme Wrath of the Berserker

As you can see in the table above, we have all of our skills are obtained within the first 26 points. This completes our entire skill bar relatively quickly. If you are making a Seasonal Character, you already start with 10 skill points, so it is even faster.

Your complete skill bar will look like this:

Rend Leveling Skill Bar (Placement of skills is completely optional)
Rend Rend Flay Flay Rallying Cry Rallying Cry Death Blow Death Blow Leap Leap Wrath of the Berserker Wrath of the Berserker

Now that you are ready to fight the hordes of hell with all your skills filled out, we can fill in your passive points with each level up. As for which passives to take once you have completed your skill load-out and Key Passive, we recommend the following ranked by importance.

  1. Finish Death BlowDeath Blow to Level 5
  2. SwiftnessSwiftness Level 3
  3. Walking ArsenalWalking Arsenal
  4. Imposing PresenceImposing Presence Level 1
  5. Martial VigorMartial Vigor Level 3
  6. Pit FighterPit Fighter Level 3
  7. Thick SkinThick Skin Level 1
  8. Defensive StanceDefensive Stance Level 3
  9. CounteroffensiveCounteroffensive Level 3
  10. Heavy HandedHeavy Handed Level 3
  11. LeapLeap to Level 5
  12. Slaying StrikeSlaying Strike Level 3

Skill Tree

Here is the completed skill tree for the build:

Skill Clusters

Let’s review each cluster in the Skill Tree and discuss our reasons behind each passive and skill choice, so we have a good understanding of the build before we transition into the Rend Endgame Build or Steel Grasp Endgame Build. Keep in mind, if you are leveling a new seasonal character, you will have some additional skill points to spend at the beginning.

Basic Skills

FlayFlay is our choice for the basic skill in this build and will be kept at Level 1. This skill is used constantly, as our Fury pool will be more challenging to keep up until we have more points to invest into Fury Generation. The advantage of using this skill is it becomes a trigger for Vulnerability, making it extremely important for increasing our damage overall as well as boosting Damage Reduction. Be sure to set one-handed weapon to this skill.

Core Skills

RendRend is used as our main Fury spender. As we gain Fury through Rallying CryRallying Cry, LeapLeap and FlayFlay, we will then deplete our pool by spamming RendRend. Your positioning will be key during this spam attack. This may take time to feel smooth, but you want to target packs of enemies. Do your best to use it when you have groups of monsters and not waste it on small single target.

Defensive Skills

Our defensive cluster contains our only Shout skill: Rallying CryRallying Cry. This skill provides us with multiple benefits, first as an escape skill with Enhanced Rallying CryEnhanced Rallying Cry making us Unstoppable. Then we also benefit from the Tactical Rallying CryTactical Rallying Cry gives us a boost to Fury and increases our generation by 20%.

Brawling Skills

In this cluster we acquire the skill LeapLeap which gives us a huge chunk of Fury and then gives us this the benefits from Aspect of Bul-KathosAspect of Bul-Kathos. We also take the passives below:

  • SwiftnessSwiftness – Movement speed is always a priority.

Weapon Mastery Skills

Death BlowDeath Blow is used to trigger Berserking and insta-kill enemies, resetting the cooldown and allowing us to use it as a killing blow again.

Ultimate Skill

For our Ultimate skill we are using Wrath of the BerserkerWrath of the Berserker. This is a great power-up for our Character to use against Elites and Bosses. This makes us Unstoppable and grants us Berserking, which boosts damage and movement speed. While the skill has a long cooldown, it is a great skill to use during intense moments.

Key Passive

The Key Passive Walking ArsenalWalking Arsenal, we trigger this ability by using 3 different types of weapons across our skills. We accomplish this easily by setting our skills to the following weapons:

  • FlayFlay – One-handed Weapon
  • RendRend – Two-handed Slashing Weapon
  • Death BlowDeath Blow and LeapLeap – Two-handed Bludgeoning Weapon

This setup will cycle the activation on Walking ArsenalWalking Arsenal fairly often, giving us the 45% damage bonus.

Mechanics and Playstyle

The majority of your power in this leveling build comes from RendRend, which is aimed into a group of mobs to Bleed them, followed by Death BlowDeath Blow to finish them off. Rallying CryRallying Cry will help keep Fury generation high, and we can easily manage our enemies by using our FlayFlay or offloading all of our Fury with RendRend then building back up again, all the while having our Ultimate, Wrath of the BerserkerWrath of the Berserker, to take out Elite packs.

During the majority of your fights, you will also be triggering your Walking ArsenalWalking Arsenal for a good damage bonus. This rotational way of playing will become important as it prepares you for the endgame version of this build which is played with a very similar skill set. Let’s review some other important elements we use to power ourselves up for leveling.

Bleeding

The majority of our damage comes from Bleeding enemies, we do this through our skill but also we trigger some enhancements from our Legendary Aspects. See the list below:

Defenses

The majority of our Defenses come from our Legendary Aspects and Passives. See the list below:

Weapon Expertise

For the Rend Leveling build, we will be focus on using Two-handed swords for the increase to bleeding damage and leveling up this skill to Level 10 for the endgame.

Leveling Options

There are many options to level your character: kill monsters, do quests in each region, follow the Seasonal storyline, farm generic dungeons, participate in regional events, etc. With so many ways to get to Level 50, we have chosen some methods that will accelerate your experience gains.

Open World Activities

The open world is full of monsters and activities, you are welcome to find your own path or leveling areas but if you are looking for some great options, here are two great suggestions for this build:

The Dinidari Flats in Dry Steppes

Dinidari Flats Leveling D4 Barbarian
Dindari Flats

This area is packed with Spiders! Spiders have the unique ability to break down into smaller mobs after the larger version is destroyed. This allows us to pull multiple larger Spiders together and kill them, unleashing a massive group of smaller, very low life spiders for us to grab some additional experience.

Westering Lowlands

Westering Lowlands Leveling D4 Barbarian
Northwest of Firebreak Manor

This zone has three events that cycle quite frequently (red marks) and some high-density mob areas (in the green) to farm as you move between the events. This is a great spot as we have a waypoint very close, and we do a simple rotation of two or more events. When you add the time needed to kill the dense packs of monsters in each green area, you will have a great non-stop loop for experience.

Dungeons

Lost Achieves in Fractured Peaks – Levels 1 – 25 recommended.

Fractured Peaks Leveling D4 Barbarian
Lost Achieves

Forsaken Quarry in Fractured Peaks – Level 1 to 25 recommended.

Fractured Peaks Leveling D4 Barbarian
Forsaken Quarry

Sarat’s Lair in Scosglen – Level 25 to 50 recommended. High Poison Resistance needed.

Scosglen Leveling D4 Barbarian
Sarat’s Lair

Uldur’s Cave in Kehjistan – Level 25 to 50 recommended.

Kehjistan Leveling D4 Barbarian
Uldur’s Cave

Questing

Questing is a necessary evil if you are still grinding out your renown levels for each zone. If you need to complete your Renown, it can be a relatively easy way to get some quick experience along the way. If this is something you need to do, take as many quests as you can from one area and complete them all in one go. It may not feel necessarily faster, but going back and forth for each one is a waste of time.

Gear Affixes

In the early levels, targeting affixes on your gear can be very challenging. Part of the reason is we will be playing in world tier 1 or 2 and the best opportunity for rare gear is a maximum of 3 affixes. So the list below will show us the best four options to choose from.

Season 2 Update (Patch 1.2.0): Critical Strike Damage and Vulnerable Damage affixes are changed to be additive with other damage increases. All additive damage increases of the same amount are equal in value, as long as their conditions are active.

Gear SlotTargeted Affixes
Helm1. Cooldown Reduction
2. Attack Speed
3. Maximum Life
4. Needed Resistances
Chest1. Maximum Life
2. Damage Reduction while Fortified 
3. Damage Reduction from Close Enemies 
4. Damage Reduction from Enemies that are Bleeding
Gloves1. Critical Strike Chance
2. Ranks of RendRend
3. Attack Speed
4. Strength
Pants1. Maximum Life
2. Damage Reduction while Fortified
3. Damage Reduction from Close Enemies
4. Damage Reduction from Enemies that are Bleeding
Boots1. Movement Speed
2. Damage Reduction while Injured
3. Fury Cost Reduction
4. Needed Resistances
Amulet1. Cooldown Reduction
2. Fury Cost Reduction
3. Damage Reduction while Fortified
4. Ultimate Skill Damage
Rings1. Critical Strike Chance
2. Vulnerable Damage
3. Maximum Life
4. Resource Generation
Weapons1. Strength
2. Vulnerable Damage
3. Core Skill Damage
4. Damage to Bleeding Enemies

Legendary Aspects

The Legendary Aspects chosen below are all available from the Codex of Power, so each Aspect can be found from Dungeons in the open world. If possible, finding each of these Aspect on a piece of Legendary gear will offer you a better roll compared to the Codex of Power.

Gear SlotLegendary AspectLegendary Aspect Power
HelmAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.
ChestAspect of DisobedienceAspect of DisobedienceYou gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%].
GlovesAspect of AnemiaAspect of AnemiaLucky Hit: Direct damage against Bleeding enemies has up to a [20-30%] chance to Stun them for 2 seconds.
PantsIron Blood AspectIron Blood AspectGain [2.0-4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10-20%] maximum.
BootsGhostwalker AspectGhostwalker AspectWhile Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies.
Amulets(50% bonus)Aspect of Bul-KathosAspect of Bul-KathosLeap creates an Earthquake that deals [X] Physical damage over 4 seconds. While standing in Earthquakes, you gain [5-15%] increased Damage Reduction.
RingAspect of the Relentless ArmsmasterAspect of the Relentless ArmsmasterGain [20-36%] increased Fury Generation while all damage bonuses from Walking ArsenalWalking Arsenal Key Passive are active.
RingAspect of Unrelenting FuryAspect of Unrelenting FuryKilling an enemy with a Core Skill refunds [10.0-20.0%] of its base Fury cost. Can only happen once per Skill cast.
Bludgeoning Weapon (200% bonus)Aspect of the ExpectantAspect of the ExpectantAttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10%], up to 30%.
Slashing Weapon (200% bonus)Edgemaster's AspectEdgemaster’s AspectSkills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Dual-Wield Weapon 1Rapid AspectRapid AspectBasic Skills gain [15-30%] Attack Speed.
Dual-Wield Weapon 2Aspect of Berserk RippingAspect of Berserk RippingWhenever you deal direct damage while Berserking, inflict [20-30%] of the Base damage dealt as additional Bleeding damage over 5 seconds.

Conclusion

Once you hit Level 50 with this leveling build, you will be ready to complete your first Capstone Dungeon and unlock World Tier 3. This will open up the true endgame and allow you to collect new Sacred Rares and Legendary Aspects you will need to transition into the Endgame Rend Build. Once you upgrade your build to the Endgame build, you will be ready to push into Nightmare dungeons, World Tier 3 Capstone Dungeon, the Paragon Board system and so much more.

Gems

Listed below are the best gems to socket into gear for each slot type.

  • Weapon: AmethystAmethyst for the increase to Damage over Time effects.
  • Armor: RubyRuby for the increase to Maximum Life.
  • Jewelry: DiamondDiamond for the All Resistances.

Elixirs and Health Pots

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. Use an Elixir providing any Resistance you need most, or the Assault ElixirAssault Elixir to increase Attack Speed.

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.

Changelog

  • January 21st 2024: Season 3 speculative changes.
  • October 23rd 2023: Revamped build for season 2.
  • October 13th 2023: Build Adjusted to prepare for Season 2 launch.
  • September 16th 2023: Leveling Guide revamp
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