Barbariand4levelingmeleeseason 4

Rend Barbarian Leveling Build for Diablo 4 (Season 4)

Leveling Guide using Rend.




Updated: Posted:

RendLunging StrikeRallying CryCall of the AncientsDeath BlowWar Cry

General Leveling Tips

To find out more general information about leveling as a Barbarian in Diablo 4, you can check out our main Barbarian Leveling guide. You can also go to our Barbarian Builds page for a list of other leveling and endgame Barbarian builds for you to choose from.

In regard to leveling up on the Seasonal Realm, you might also want to check out our season checklist, as it will give you some useful tips and tricks for Season 4 of Diablo 4. Don’t miss this chance to make the most out of your leveling journey!

Build Introduction

The point of this leveling guide is to quickly take your character from level 1 to 50 while using RendRend and prepare for your transition into our Rend Barbarian Endgame Build. This guide will walk you through the skill point placement for levels 1-50 and give some insight on how each passive and skill work together to create synergy able to tackle whatever form of leveling you choose to take. We will also give some insight on Legendary Aspects, Affixes, Gems, and Elixirs we can utilize to accelerate our journey.

Our primary skill will be Lunging StrikeLunging Strike for our Fury Generator. We’ll be augmenting this skill with:

Our Core Skill of course will be RendRend. Our primary spender. We’ll be augmenting this skill with the following:

  • Enhanced RendEnhanced Rend – Which allows us to extend the Vulnerable state on our enemies to make them take more damage from our bleeds.
  • Furious RendFurious Rend – To help RendRend restore some of its cost when we’re hitting a large group of demons with it so we can cast the skill more frequently and stack its bleed up and up on everything around us.

Now that we know our two most basic skills, let’s have a deeper look at how we will allocate our skill points while we level up.

Allocation of Skill points

Let’s take a loot at how we will allocate our skill points as we level

Skill Point NumberAllocation
1Lunging StrikeLunging Strike
2Enhanced Lunging StrikeEnhanced Lunging Strike
3Battle Lunging StrikeBattle Lunging Strike
5Enhanced RendEnhanced Rend
6Furious RendFurious Rend
7Rallying CryRallying Cry
8Enhanced Rallying CryEnhanced Rallying Cry
9Tactical Rallying CryTactical Rallying Cry
10RendRend Level 2
11RendRend Level 3
12War CryWar Cry
13Enhanced War CryEnhanced War Cry
14Mighty War CryMighty War Cry
15RendRend Level 4
16RendRend Level 5
17Death BlowDeath Blow
18Enhanced Death BlowEnhanced Death Blow
19Warrior's Death BlowWarrior’s Death Blow
21Cut to the BoneCut to the Bone
22Cut to the BoneCut to the Bone Level 2
23Cut to the BoneCut to the Bone Level 3
24Call of the AncientsCall of the Ancients
25Prime Call of the AncientsPrime Call of the Ancients
26Supreme Call of the AncientsSupreme Call of the Ancients
27Death BlowDeath Blow Level 2
28Death BlowDeath Blow Level 3
29Death BlowDeath Blow Level 4
30Death BlowDeath Blow Level 5
31Pit FighterPit Fighter
32Pit FighterPit Fighter Level 2
33Pit FighterPit Fighter Level 3
35Thick SkinThick Skin
37CounteroffensiveCounteroffensive Level 2
38CounteroffensiveCounteroffensive Level 3
39Aggressive ResistanceAggressive Resistance
40Prolific FuryProlific Fury
41Prolific FuryProlific Fury Level 2
42Prolific FuryProlific Fury Level 3
44SwiftnessSwiftness Level 2
45SwiftnessSwiftness Level 3
46No MercyNo Mercy
47Expose VulnerabilityExpose Vulnerability
48Expose VulnerabilityExpose Vulnerability Level 2
49Expose VulnerabilityExpose Vulnerability Level 3
50Imposing PresenceImposing Presence
51Imposing PresenceImposing Presence Level 2
52Imposing PresenceImposing Presence Level 3
53Booming VoiceBooming Voice
54Booming VoiceBooming Voice Level 2
55Booming VoiceBooming Voice Level 3
56Martial VigorMartial Vigor
57Martial VigorMartial Vigor Level 2
58Martial VigorMartial Vigor Level 3

Your complete skill bar will look like this:

Rend Leveling Skill Bar (Placement of skills is completely optional)
Rend Rend Lunging Strike Lunging Strike Rallying Cry Rallying Cry Death Blow Death Blow War Cry War Cry Call of the Ancients Call of the Ancients

Skill Tree

Here is the completed skill tree for the build:

Skill Clusters

Let’s review each cluster in the Skill Tree and discuss our reasons behind each passive and skill choice, so we have a good understanding of the build before we transition into the Rend Endgame Build Keep in mind, if you are leveling a new seasonal character, you will have some additional skill points to spend at the beginning.

Basic Skills

For this build we’ll be using the tried and true Lunging StrikeLunging Strike for our generator. Upon first impressions you may be wondering why we are not choosing FlayFlay and that is because Lunging StrikeLunging Strike has a bleed component through Battle Lunging StrikeBattle Lunging Strike and provides much needed mobility to help us chase down our targets. We’ll be relying on RendRend and Death BlowDeath Blow to do most of the heavy lifting anyway.

Core Skills

Our core skill of choice is of course, RendRend for which the build is named after. It is a powerful bleed that extends the Vulnerable status through Enhanced RendEnhanced Rend and can return most of its own Fury cost through Furious RendFurious Rend. This means with the right setup this spender is mostly spammable and can rack up a hefty enough bleed to eat through most health bars on its own. It does require that you wait for the Damage Over Time (DoT) effect to happen for them to die.

Defensive Skills

Here we pick up a few passives and our main active skill in this cluster is Rallying CryRallying Cry which will increase our movement speed and resource gain. We can become unstoppable through Enhanced Rallying CryEnhanced Rallying Cry and gain more fury on-demand through Tactical Rallying CryTactical Rallying Cry. For passives we take the following:

  • Imposing PresenceImposing Presence – This gives us a large chunk of health which will be vital in season 4 while leveling
  • Martial VigorMartial Vigor – Which gives us some tankiness against Elite monster and bosses.

Brawling Skills

In this cluster we will take War CryWar Cry for our active skill and then a number of passives which we will go over shortly. War CryWar Cry gives us a damage amp on-demand for when we run into tough packs. Enhanced War CryEnhanced War Cry gives us an on-demand button for Berserking, a Barbarian unique status that will be detailed further in this guide but needless to say it is quite important. It also gives us some Fortify through Mighty War CryMighty War Cry which enhances our survival. Let us dive into the passives we take:

  • SwiftnessSwiftness – Provides some movement speed which is always a good thing in Diablo games. The faster we can chase things down, the faster we can bleed them to death with RendRend
  • Booming VoiceBooming Voice – Increases the duration of our Shout Skills, this means War CryWar Cry and Rallying CryRallying Cry so we gain more benefit from both skills
  • Aggressive ResistanceAggressive Resistance – Gives us a bit of damage reduction, something that comes at a premium in season 4, whenever we’re in the Berserking state
  • Prolific FuryProlific Fury – Helps give us even more resource generation while we’re Berserking so we can continue to spam RendRend

Weapon Mastery Skills

Our skill of choice here is Death BlowDeath Blow which compliments the playstyle wonderfully. Enhanced Death BlowEnhanced Death Blow gives us a big hit when fighting against bosses which can be a bit of a pain with this build. Warrior's Death BlowWarrior’s Death Blow gives us an easy way to trigger Berserking giving us easier access to this powerful aspect of the Barbarian class. Let’s take a look at the passives we pick up in this cluster:

  • Pit FighterPit Fighter – A no nonsense damage amp and damage reduction against close targets. Since we are a melee class, that is essentially every enemy we want to be fighting.
  • HamstringHamstring – Provides us with an easy slow application to chase things down easier
  • Cut to the BoneCut to the Bone – Our big bleed damage amplifier skill which is why making things Vulnerable is important.
  • Thick SkinThick Skin – Will give us another source of Fortify whenever we’re in combat
  • CounteroffensiveCounteroffensive – Is a powerful passive that gives a big damage boost as long as more than half of our life is Fortified.
  • No MercyNo Mercy – Grants us more damage against stunned, slowed, or immobilized enemies. Thanks to HamstringHamstring we have easy access to a slow as long as a healthy enemy is bleeding.
  • Expose VulnerabilityExpose Vulnerability – Is a critical passive that gives us easy access to apply the Vulnerable status to our enemies which further increases our damage and our bleeds.

Ultimate Skill

Our ultimate skill of choice is Call of the AncientsCall of the Ancients. We choose this for its damage amplifier from Prime Call of the AncientsPrime Call of the Ancients and thanks to the new buffs in Patch 1.4.0 this skill is quite powerful while leveling. We also gain some resources from Supreme Call of the AncientsSupreme Call of the Ancients as well as stuns and slows which will further apply No MercyNo Mercy for us.

Key Passive

Since we will be in the Berserking state quite frequently, we take full advantage by choosing UnconstrainedUnconstrained. To address the elephant in the room – we are opting not to take Gushing WoundsGushing Wounds which would be a useful key passive to bleed based builds like this one, but as of the Patch 1.4.0 PTR this key passive was still bugged and not functioning properly to give our RendRend Build the boost needed to be effective. UnconstrainedUnconstrained makes Berserking easier to maintain with a longer duration and gives us a massive damage amplifier while we’re in that state making it the much better choice. If things change and Gushing WoundsGushing Wounds is ever fixed to be function, we will update this guide accordingly.

Mechanics and Playstyle

The build is a pretty straight forward playstyle. We engage using Lunging StrikeLunging Strike to build up our Fury. We spend our Fury on RendRend to get large bleeds on enemies and then we use Death BlowDeath Blow to finish things off or against strong single targets once they have RendRend applied. We can summon our squad through Call of the AncientsCall of the Ancients whenever we encounter a powerful boss, The Butcher, or strong Elites as we make our way towards the endgame.


The majority of our damage comes from Bleeding enemies, we do this through our skills, but also trigger some enhancements from our Legendary Aspects. See the list below:


The majority of our Defenses come from our Legendary Aspects and Passives. See the list below:

Weapon Expertise

For the Rend Leveling build, we will be focus on using Two-handed axes for the increase to Vulnerable enemies.

Leveling Options

There are many options to level your character: kill monsters, do quests in each region if you need the Renown, follow a Seasonal story line, farming dungeons, or participating in regional events. With so many methods at your disposal we’ve chosen some methods that will accelerate your path to the endgame. As always check out our Barbarian Leveling Guide for the best options.

Open World Activities

The open world is full of monsters and activities, you are welcome to find your own path or leveling areas but if you are looking for some great options, here are two great suggestions for this build:


With the revamp to Helltide coming in Patch 1.4.0 it will be available right from World Tier 1 and 2. It comes with a new coat of paint and massive amount of loot and experience. For more details check out our Barbarian Leveling Guide.


Questing is a necessary evil if you are still grinding out your renown levels for each zone. If you need to complete your Renown, it can be a relatively easy way to get some quick experience along the way. If this is something you need to do, take as many quests as you can from one area and complete them all in one go. It may not feel necessarily faster, but going back and forth for each one is a waste of time.

Gear Affixes

In the early levels, targeting affixes on your gear can be very challenging. Part of the reason is we will be playing in World Tier 2 and the best opportunity for rare gear is a maximum of two affixes. We will show three recommended affixes to give you some flexibility in gear selection, as well as list a Tempering Affix for each slot. Keep in mind that tempering is more of an end-game system and with the frequency of gear replacements may not be the optimal thing to do while leveling. As a final reminder, non-ancestral items can only have one temper applied to them so we will be listing the best temper for each slot should you want to apply it.

Gear SlotTargeted AffixesTempering Affixs
Helm1. Cooldown Reduction
2. Attack Speed
3. Maximum Life
1. Lucky Hit: Chance to Immobilize for 2 Seconds Worldly FortuneWorldly Fortune
Chest1. Strength
2. Maximum Life
3. Needed Resistance
1. Lucky Hit: Chance to Immobilize for 2 Seconds Worldly FortuneWorldly Fortune
Gloves1. Critical Strike Chance
2. Ranks of RendRend
3. Attack Speed
4. Strength
1. Death Blow Damage Demolition FinesseDemolition Finesse
Pants1. Strength
2. Maximum Life
3. Needed Resistance
1. Lucky Hit: Chance to Immobilize for 2 Seconds Worldly FortuneWorldly Fortune
Boots1. Movement Speed
2. Strength
3. Fury Per Second
1. Movement Speed Natural MotionNatural Motion
Amulet1. Cooldown Reduction
2. Attack Speed
3. Ranks to Cut to the BoneCut to the Bone
4. Critical Strike Chance
1. Death Blow Cooldown Reduction Weapon Mastery EfficiencyWeapon Mastery Efficiency
Rings1. Attack Speed
2. Critical Strike Chance
3. Fury on Kill
1. Death Blow Cooldown Reduction Weapon Mastery EfficiencyWeapon Mastery Efficiency
Weapons1. Fury on Kill
2. Strength
3. Maximum Life
1. Rend Size Bleed AugmentsBleed Augments


Listed below are the best gems to socket into gear for each slot type.

  • Weapon: AmethystAmethyst for the increase to Damage over Time effects.
  • Armor: RubyRuby for the increase to Maximum Life.
  • Jewelry: DiamondDiamond for the All Resistances.

Legendary Aspects

The Legendary Aspects chosen below are all available from the Codex of Power, so each Aspect can be found from Dungeons in the open world. If possible, finding each of these Aspect on a piece of Legendary gear will offer you a better roll compared to the Codex of Power.

Gear SlotLegendary AspectLegendary Aspect Power
HelmAspect of MightAspect of MightBasic Skills grant 20% Damage Reduction for [2.0-6.0] seconds.
ChestAspect of DisobedienceAspect of DisobedienceYou gain [0.6 – 1.1%] increased Armor for 4 seconds when you deal any form of damage, stacking up to [36 – 66%].
GlovesAspect of AnemiaAspect of AnemiaLucky Hit: Direct damage against Bleeding enemies has up to a [20-30%] chance to Stun them for 2 seconds.
PantsIron Blood AspectIron Blood AspectGain [2.0-4.0%] Damage Reduction for each Nearby Bleeding enemy up to [10-20%] maximum.
BootsGhostwalker AspectGhostwalker AspectWhile Unstoppable and for 4 seconds after, you gain [10- 25%] increased Movement Speed and can move freely through enemies.
Amulets(50% bonus)Slaking AspectSlaking AspectLucky Hit: You have up to a [40-60%] chance to gain 20 Fury when RendRend deals direct damage to at least one Bleeding enemy.
RingAspect of Berserk FuryAspect of Berserk FuryYou gain [1-6] Fury per second while Berserking
RingAspect of Voracious RageAspect of Voracious RageKilling an enemy with a Core Skill refunds [10.0-20.0%] of its base Fury cost. Can only happen once per Skill cast.
Bludgeoning Weapon (200% bonus)Aspect of the ExpectantAspect of the ExpectantAttacking enemies with a Basic Skill increases the damage of your next Core Skill cast by [5-10%], up to 30%.
Slashing Weapon (200% bonus)Edgemaster's AspectEdgemaster’s AspectSkills deal up to [10- 20%] increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
Dual-Wield Weapon 1Rapid AspectRapid AspectBasic Skills gain [15-30%] Attack Speed.
Dual-Wield Weapon 2Aspect of Berserk RippingAspect of Berserk RippingWhenever you deal direct damage while Berserking, inflict [20-30%] of the Base damage dealt as additional Bleeding damage over 5 seconds.

Capstone Dungeon and Early Paragon

Once you hit Level 50 with this leveling build, you will be ready to complete your first Capstone Dungeon and unlock World Tier 3. This will open up the true endgame and allow you to collect new Sacred Rares and Legendary Aspects you will need to transition into the Endgame Upheaval Build. Once you upgrade your build to the Endgame build, you will be ready to push into Nightmare dungeons, World Tier 3 Capstone Dungeon, the Paragon Board system and so much more.

Here are some starter Paragon Boards for you to try.

Starting Board

  1. We begin by going right and grabbing BrawnBrawn and some magic nodes nearby, then we head up and unlock the glyph socket.
  2. We slot in ExploitExploit to give us some vulnerable damage and a quick way to apply it as we attack. The glyph at this point is unlikely to be level 15, but we have enough Dexterity nearby to activate it regardless.
  3. Swing up right and grab Iron StrengthIron Strength and then head left on the board towards Raw PowerRaw Power and its magic nodes.
  4. Finally head up and out and connect the Warbringer board


Rotate this board three times before attaching.

  1. We head up and to the right, towards the glyph socket grabbing the extra strength nodes on the way.
  2. We slot in IreIre for the berserking damage bonus and grab ConditionedConditioned and Raw PowerRaw Power for their strength and power. Our glyph is unlikely to be level 15 at this point, but we have enough strength to activate its secondary effects here
  3. We grab the last remaining strength nodes to turn on the glyph and then we make our way up and out to the right where we will connect the Carnage board


Rotate this board twice before attaching it.

  1. We dive straight in and head on the down path to the right and run to the glyph socket where we will put in DisembowelDisembowel for the bleed damage amp.
  2. Next we grab BrashBrash and the Willpower nodes nearby before heading south and grabbing FierceFierce
  3. We pick up the last few Willpower nodes to activate the secondary effect of our glyph since it is unlikely to be level 15 at this point. From this point, we will want to transition to the Rend Endgame Barbarian Build or another endgame build of your choice!

Paragon Board images courtesy of

Elixirs and Health Pots

Visit the Alchemist in any main town to craft helpful Elixirs that increase stats, and experience gain for 30 minutes. Make sure to forage plants and pick up the necessary crafting materials during your adventures; they randomly spawn around the world. We recommend using Elixir of AdvantageElixir of Advantage for the increased attack speed or any elixir that provides a needed resistance or toughness advantage. Elixirs grant anywhere from 5% to 8% increased experience while leveling to help you reach further into the endgame even faster, so you should worry less about specific elixirs and always have at least one active while leveling.

Return to the Alchemist again when you reach Level 20, 30, 45, 60, 70, 80 and 90, to upgrade your potion. The extra healing is essential to survival.


  • May 8th 2024: Ownership of page transferred, guide restructured and updated for season 4
  • January 21st 2024: Season 3 speculative changes.
  • October 23rd 2023: Revamped build for season 2.
  • October 13th 2023: Build Adjusted to prepare for Season 2 launch.
  • September 16th 2023: Leveling Guide revamp
ARPG Vault Logo

Have feedback or questions about our guides? Join our ARPG Discord community and let us know!