Build Introduction
Embrace the tempest as the Tornado Werewolf Druid whirls through the battlefield, unleashing a storm of destruction upon the enemies of Sanctuary! Use Grizzly Rage and Dire Wolf’s Aspect to become the Dire Werewolf. Equip your Tempest Roar to send out twisting and twirling Tornado.
This guide covers everything necessary to get started on your Tornado adventure, including Skill Tree points, Paragon, Gearing, and Seasonal updates. The guide will primarily cover Endgame pushing, but will also cover alternative options as well variant play-style setups.
Strengths and Weaknesses
- Simple Gameplay
- Easy Resource management
- Heavily gear dependant
- Tornado behavior can be inconsistent
To see how this build compares to the other builds on our site, you can check out our build tier lists.
Build Requirements
The following Unique Items and Legendary Aspects are required for the Tornado Druid:
- Tempest Roar is required to allow Tornado to be a Werewolf Ability and function while in Grizzly Rage.
- Dire Wolf’s Aspect gives big Movement Speed and the Spirit Cost Reduction needed to keep those Tornados going.
- Stormchaser’s Aspect lets Tornado target, chase, and circle around back to enemies.
This build does not require, but recommends the following Unique Items and Legendary Aspects:
- Tibault’s Will in combination with Aspect of Metamorphosis will be a significant source of Unstoppable, help with Resource issues, and give a large damage multiplier.
Build Variants
A build variant is a modified version of an existing build that changes some aspects of it, such as the damage type, specific skills or passives, and even certain items like different Unique Items or Legendary Aspects. Check out these play-style variants to the Tornado Druid:
Grizzly Rage is an excellent Ultimate ability, but so are others! Try out the Petrify version of the Tornado Druid build below, included in this guide. The benefit is trading out several slots of Aspects for higher damage multipliers, but will be more Spirit Cost intensive.
Season of the Construct
Season 3 patch updates
The following list details the changes in the Season 3 Patch Updates that are specific to the Tornado Druid. For general Season 3 information, check out our Season 3 Hub.
Tornado Druid is just as high performing as it has been the past two seasons, picking up quality of life additions like Aspect of Metamorphosis to help maintain Unstoppable and keep Spirit Resource Generation high.
Patch 1.3
Aspect of Retaliation – Bonus damage reduced from 20–40% to 20–30%.
New – Juggernaut’s Aspect – Gain 0.75 –1.25 Armor, but your Evade has 100% increased Cooldown.
Ring of Starless Skies – New Effect: Spending resources reduces your resource costs and increases your damage by x10% for 3 seconds, up to 40%.
Spirit Boon: Avian Wrath – Critical Strike Damage bonus is now Multiplicative instead of Additive.
Patch 1.3.3
New – Aspect of Metamorphosis:
- When you Evade you turn into a cloud of bats, becoming Unstoppable for 2.5 seconds. Enemies along your path take Physical Damage and are inflicted with Vampiric Curse.
- Evade’s cooldown is increased by 5-10 seconds.
- Passive damage increased by 30%.
- Active damage increased by 45%.
- Passive damage increased by 30%.
- Active damage increased by 40%.
- Passive damage increased by 30%.
- Active damage increased by 20%.
Quickshift – Damage bonus increased from 5/10/15% to 7/14/21%.
Ursine Strength – Damage and Overpower damage bonuses increased from 25% to 30%.
Ring of Starless Skies – Now shows a buff on the bar while active.
Seneschal Construct
The seasonal theme adds a Seneschal Construct companion to aid your character throughout their adventures in Sanctuary. The Construct’s playstyle and support is modified by Governing Stones that grant the construct abilities, with up to three Tuning Stones per Governing Stone to supplement that ability. Stones can be obtained through Vaults, Arcane Tremors, Journey rewards, or crafting.
The Uber Unique Seneschal Tuning Stones Evernight and Genesis are powerful Tuning Stones that drop from the new boss, Malphas. If obtained, they replace non-uber options.
- Evernight: The supported Skill grants you +4 to all Skills when used for 2.0s.
- Genesis: Increase the effectiveness of the supported Skill by 150%
For the Tornado Druid, use Flash of Adrenaline for a strong personal damage buff, and a Ranged Governing Stone for strong Damage Reduction and Spirit Generation.
Flash of Adrenaline
- Duration Support
- Tactical Support
- Fortify Support (Replace with Genesis)
Tempest
- Safeguard Support
- Resource Support
- Swift Support (Replace with Evernight)
Skill Tree Points and Skill Bar
Priority Skill | Cluster |
---|---|
Wind Shear, Enhanced Wind Shear | Basic Skill |
Tornado rank 5, Enhanced Tornado, Raging Tornado, Predatory Instinct rank 3, Digitigrade Gait rank 3 | Core Skill |
Blood Howl, Enhanced Blood Howl, Preserving Blood Howl, Ancestral Fortitude rank 2, Vigilance rank 3 | Defensive Skill |
Wolves rank 1, Enhanced Wolf Pack, Ferocious Wolf Pack, Poison Creeper rank 1, Ravens rank 1, Enhanced Ravens, Brutal Ravens, Nature’s Reach rank 3 | Companion Skill |
Neurotoxin rank 1, Envenom rank 3, Toxic Claws rank 1, Elemental Exposure rank 3, Charged Atmosphere rank 1, Bad Omen rank 3 | Wrath Skill |
Grizzly Rage, Prime Grizzly Rage, Supreme Grizzly Rage, Defiance rank 3, Circle of Life rank 3, Resonance rank 3 | Ultimate Skill |
Ursine Strength | Key Passive |
Wild Impulses is not taken because it is bugged to be an additive increase rather than a multiplicative increase.
Ursine Strength benefits from the damage increase in any Form, so long as you are Healthy. Healthy mean to be above 80% Life.
Spirit Boons – The Druid Class Specialization
Druids unlock powerful Spirit Boon passives, giving offerings to the animal spirits to receive their Blessing. Once fully unlocked, activate the final Boon by Spirit Bonding with one of the four animal spirits to take two passives from that row.
Boon Name | Animal | Effect |
---|---|---|
Wariness | Deer | Take 10% reduced damage from Elites. |
Scythe Talons | Eagle | Gain +5% increased Critical Strike Chance. |
Avian Wrath | Eagle | Gain 30%[x] Critical Strike Damage. |
Calamity | Wolf | Extend the duration of Ultimate Skills by 25%. |
Calm Before The Storm | Snake | Lucky Hit: Nature Magic Skills have up to a 10% chance to reduce the Cooldown of your Ultimate Skill by 2 seconds. |
If Spirit Generation while leveling and gearing is not sufficient, replace the Eagle’s Scythe Talons with the Wolf’s Energize.
In hard hitting push content, change the Eagle’s Scythe Talons for the Eagle’s Iron Feather.
Paragon
The Paragon Board is a progression system unlocked at Level 50, giving player power through Common stat Nodes, Magic affix Nodes, Rare leveled Glyphs, and Legendary board-exclusive Nodes. Below you will find the preferred Glyphs, Boards, and pathing recommended for making the most of the Tornado Druid. All Glyphs are placed as if they are max radius (Level 15+).
While leveling and gearing, prioritize the Spirit Generation Magic and Rare nodes from Ancestral Guidance and the Lust for Carnage Legendary Node.
Name | Effect |
---|---|
Outmatch | Grants +25.0% bonus to all Rare nodes within range. Bonus (25 Dexterity): You deal 16%[x] increased Physical damage to Non-Elites and Bosses. |
Ancestral Guidance | After spending 75 Spirit, you deal 30%[x] increased damage for 5 seconds. |
Fang and Claw | Grants +30.0% bonus to all Magic nodes within range. Bonus (40 Willpower): While in Werewolf or Werebear form, Close enemies take 12%[x] increased damage from you. |
Thunderstruck | Storm Skills deal increased damage equal to 20%[x] of your Damage vs Close and Damage vs Distant bonuses. |
Undaunted | For every 5 Intelligence purchased within range, you deal + [7.7%] increased damage while Fortified. Bonus (25 Intelligence): You gain up to 10% Damage Reduction the more Fortify you have. |
Inner Beast | After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30% (Legendary Node not taken.) |
Earth and Sky | Grants +30.0% bonus to all Magic nodes within range. Bonus (40 Willpower): Nature Magic Skills deal x10% increased damage to Crowd Controlled or Vulnerable enemies. |
Heightened Malice | While there are 3 or more Poisoned enemies Nearby, you deal 45%[x] increased damage (Legendary Node not taken). |
Territorial | For every 5 Dexterity purchased within range, you deal + [9.6%] increased damage to Close targets. Bonus (25 Dexterity): You gain 15% Damage Reduction against Close Enemies. |
Lust for Carnage | Critical Strikes with Werewolf Skills restore 2 Spirit. |
Werewolf | For every 5 Willpower purchased within range, you deal +1.32% increased damage while in Werewolf form. Bonus (40 Willpower): You gain 10% Damage Reduction while in Werewolf form. |
CLICK THIS LINK TO SEE THE PARAGON BOARD IN ITS ENTIRETY! Paragon Board images are courtesy of d4builds.gg.
Starting Board
Ancestral Guidance
Thunderstruck
Inner Beast
Heightened Malice
Lust for Carnage
Legendary Aspects and Gearing Affixes
Below are the recommended Legendary Aspects and Gear Affixes for each gear slot. Gear Affixes in Bold are the ideal Affixes, but alternatives are added.
Slot | Aspect | Stats |
---|---|---|
2 Handed Axe | Shepherd’s Aspect | Willpower All Stats Damage to Close Enemies Damage to Distant Enemies Core Skill Damage |
Helm | Tempest Roar | Unique Item Required |
Chest | Juggernaut’s Aspect OR Mad Wolf’s Glee | Max Life Damage Reduction from Poisoned Enemies Damage Reduction from Close Enemies Damage Reduction while Fortified Total Armor |
Gloves | Aspect of the Stampede | Ranks in Tornado Lucky Hit Chance Critical Strike Chance Attack Speed Willpower |
Pants | Tibault’s Will | Damage Reduction from Poisoned Enemies Damage Reduction from Close enemies Damage Reduction while Injured Total Armor Max Life |
Boots | Aspect of Metamorphosis | Inherent – Attacks Reduce Evade’s Cooldown by X Seconds Movement Speed Total Armor while in Werewolf Form Spirit Cost Reduction All Stats Willpower |
Amulet | Dire Wolf’s Aspect | Movement Speed Ranks in Envenom Total Armor in Werewolf Form Damage Reduction from Poisoned Enemies Damage Reduction while Fortified Total Armor |
Ring 1 | Aspect of the Rampaging Werebeast | Critical Strike Chance Max Life Damage to Close Enemies Damage to Distant Enemies Lucky Hit Chance |
Ring 2 | Stormchaser’s Aspect | Critical Strike Chance Max Life Damage to Close Enemies Damage to Distant Enemies Lucky Hit Chance |
- Damage to Close Enemies and Damage to Distant Enemies is for the Thunderstruck node multiplier.
- The Boot Inherent – Attacks Reduce Evade’s Cooldown by X Seconds, is for Aspect of Metamorphosis.
A note on Armor: Armor is capped at 85% Damage Reduction, scaled against enemy level. For example, The Armor Cap against a Tier 100 Level 154 enemy would be 13.3k, but a Tier 70 requires only around 11k. This cap can be reached with this build in a couple ways:
- A combination of four maxed Total Armor or Total Armor while in Werewolf Gear Affixes, without Juggernaut’s Aspect.
- A maxed Juggernaut’s Aspect and one other Total Armor while in Werewolf Gear Affix.
Once at that cap, no need to get further Armor Gear Affixes on gear!
Check our Legendary Aspect and Codex of Power Guide to see which slots can have which legendary powers. For example, Rings can have either Offensive or Resource powers, so there are interchangeable options listed above. Stormchaser’s Aspect could be on Gloves or Ring, and there is still room for all the rest of the Legendary Aspects that complete the build.
Unique Items
The following Unique Items are recommended for the Tornado Druid.
- Tempest Roar is required for the build to function, making Tornado a Werewolf Skill.
- Tibault’s Will is a heavy multiplier and source of Spirit. Unstoppable is activated from Evades with Aspect of Metamorphosis.
The following Unique Items are situational additions to the build.
- Mad Wolf’s Glee is an excellent offensive Unique Item, giving movement speed and Skill Ranks to Werewolf Skills. However, this is not strong defensively, and a non-unique chest with Damage Reductions, Armor, or Max Life along with a Defensive Aspect can be the better choice in late Endgame Content. If used, replaces Juggernaut’s Aspect.
- Ring of Starless Skies is an excellent Uber Unique for many builds, but since Dire Wolf’s Aspect is used, the Spirit Cost Reduction is unnecessary, and the Damage Multiplier is not better than the total damage offered by a well rolled non-unique ring with Damage to Close and Distant giving multiplier to Thunderstruck. However, if using the non-Grizzly Rage Variant playstyle, it is an excellent addition.
Mechanics and Playstyle
The Tornado Druid is a simple to play and effective build. Activate your Grizzly Rage, maintain your buffs with Blood Howl, send out a storm of Tornado, and speed through content.
Dire Wolf’s Aspect makes Grizzly Rage into a Dire Werewolf Form. As a Dire Werewolf, only Werewolf Skills are accessible, and the rest of the Skills will be hidden from the Skill Bar for the duration. Tempest Roar makes all Storm Skills into Werewolf Skills, allowing access to Tornado as a Dire Werewolf. Once activated, the Skill bar will only have Tornado and Blood Howl.
Grizzly Rage uptime is covered and extended by Aspect of the Rampaging Werebeast and our Boon choices. Calamity extends the Duration, while Calm before the Storm gives Cooldown Reduction on our Ultimate Skills.
Blood Howl is a tool for Damage Reduction from Vigilance and an Attack Speed bonus from Preserving Blood Howl.
Companion wolves, ravens and creepers give a significant multiplier to Tornado with Shepherd’s Aspect and Aspect of the Stampede. The active abilities of our companion pets are generally unused, and not accessible while in Dire Werewolf form. Though not on the Skill Bar during Grizzly Rage, we still benefit from the Shepherd’s Aspect multiplier.
Tibault’s Will gives a strong multiplier and Spirit when Unstoppable is triggered. Aspect of Metamorphosis provides the Unstoppable trigger on Evade.
Spirit Generation
The Tornado Druid does not use a Basic Attack Spirit generator; instead, it relies on several alternative sources for Spirit Generation and Spirit Cost Reduction:
- Tempest Roar gives a Lucky Hit chance to Storm Skills like Tornado to grant Spirit.
- Dire Wolf’s Aspect on Amulet provides a significant Spirit Cost Reduction, up to 75%!
- Lust for Carnage legendary Node grants Spirit on Critical Strikes with Werewolf abilities, including Tornado.
- Paragon nodes for Spirit on Kill in the Ancestral Guidance board.
- Tibault’s Will, with Unstoppable sources Aspect of Metamorphosis.
- Seasonal: The Resource Support Tuning Stone on the Seneschal Construct.
In the Endgame, these are sufficient sources for Spirit Cost needs. However, if the above are insufficient sources while leveling and gearing, consider using one or more of the following supplementary options:
- The Wolf’s Energize Spirit Boon, replacing The Raven’s Scythe Talons
- Spirit Generation on Rings, or Spirit Cost Reduction on Boots.
- Use Aspect of the Umbral or Starlight Aspect, replacing Aspect of the Stampede.
- Use Key Passive Perfect Storm over Ursine Strength.
- Take points from the Thunderstruck board to take the Inner Beast Paragon Node.
- Worst case, in very early leveling and gearing use Wind Shear as a Basic Skill builder.
Rotation
- Activate Grizzly Rage.
- Cast Blood Howl for Attack Speed and Damage Reduction from Vigilance.
- Keep Tibault’s Will multiplier active and Spirit topped off by using Evade with Aspect of Metamorphosis.
- Send out a storm of Tornado!
- Speed to the next enemies once enough Tornado are out.
Variant Playstyles
Non-Grizzly Rage Build
Running a non-Grizzly Rage has a number of benefits:
- Two Aspect slots are freed up; Dire Wolf’s Aspect and Aspect of the Rampaging Werebeast. This offers access to some Unique Item combinations or Legendary Aspects with strong multipliers.
- Access to other strong Ultimate Skills like Petrify.
The downside is that losing these bonuses are:
- Tornado is an expensive Skill, and losing the 75% Spirit Cost reduction means that Resource management becomes much more important
- Grizzly Rage is a solid Damage and Critical Strike Damage multiplier.
- Lost movement speed from Dire Wolf’s Aspect.
A setup without Grizzly Rage would change the following:
- For Skills:
- Remove points in Grizzly Rage, Vigilance and Blood Howl.
- Instead, use Trample, Enhanced Trample and Natural Trample, Petrify, Prime Petrify, Quickshift rank 1, Heightened Senses rank 3.
- Trample provides strong access to Unstoppable, mobility, and Fortify.
- Petrify will be a strong Critical Strike Damage multiplier and Stun.
- For Key Passive, stay with Ursine Strength or try out Bestial Rampage. Trample and wait the two seconds for the Werebear damage multiplier, and Tornado to keep up the Werewolf multiplier. It is a disruptive choice but numerically stronger.
- For Gear:
- Replace Dire Wolf’s Aspect with Aspect of Retaliation for a strong damage multiplier.
- Replace Aspect of the Rampaging Werebeast with one of the following:
- Ring of Starless Skies for a strong damage Multiplier and Spirit Cost Reduction
- Aspect of the Umbral for Spirit Regeneration
The Paragon Board will remain the same.
Gems
See below for the best Gems to socket into your gear for each category.
- Weapon: Royal Emerald
- Armor: Royal Ruby
- Jewelry: 1 Royal Amethyst, 1 Royal Ruby, and 1 Royal Sapphire to max out elemental Resistance. Tempest Roar provides Poison Resistance and Lightning Resistance is covered by Paragon Rare node Lightning Resilience.
Elixirs, Incense and Health Potions
The Alchemist offers helpful consumables at the cost of foraged materials found throughout Sanctuary.
- Craft the highest Assault Elixir available for Attack Speed bonuses.
- If mats are available, craft Chorus of War.
- Upgrade your potion as you level, increasing the instant healing of the potion.
Changelog
11 March, 2024: Guide created, fully replacing previous guide.
- Ownership transferred.
- Adjusted Gear, Skills, and Paragon sections to hit defensive stats targets and improve overall damage output.
- Improved readability, explanations, and options.